gfx/layers/d3d9/genshaders.sh
author Ted Mielczarek <ted@mielczarek.org>
Fri, 06 Jan 2017 05:57:10 -0500
changeset 328603 dedf4f49b3756b09986e78dc5519a291b81f133f
parent 289705 e7ee750067da1e8f56f1283239948358267a9762
permissions -rw-r--r--
bug 1329320 - replace makecab with rust-makecab in symbolstore. r=gps It turns out that running makecab to compress PDB files takes a significant amount of time in the buildsymbols step. I wrote an implementation of makecab in Rust that implements only the subset of features we use and it's significantly faster: https://github.com/luser/rust-makecab This patch adds a makecab check to moz.configure, adds a release build of the makecab binary to the Windows tooltool manifests, points the build at it from mozconfig.win-common, and changes symbolstore.py to use MAKECAB from substs instead of calling `makecab.exe` directly. MozReview-Commit-ID: 76FHLIZFCXS

# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.

tempfile=tmpShaderHeader
rm LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -ELayerQuadVS -nologo -Fh$tempfile -VnLayerQuadVS
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -ERGBAShader -nologo -Tps_2_0 -Fh$tempfile -VnRGBAShaderPS
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -EComponentPass1Shader -nologo -Tps_2_0 -Fh$tempfile -VnComponentPass1ShaderPS
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -EComponentPass2Shader -nologo -Tps_2_0 -Fh$tempfile -VnComponentPass2ShaderPS
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -ERGBShader -nologo -Tps_2_0 -Fh$tempfile -VnRGBShaderPS
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -EYCbCrShader -nologo -Tps_2_0 -Fh$tempfile -VnYCbCrShaderPS
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -ESolidColorShader -nologo -Tps_2_0 -Fh$tempfile -VnSolidColorShaderPS
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -ELayerQuadVSMask -nologo -Fh$tempfile -VnLayerQuadVSMask
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -ERGBAShaderMask -nologo -Tps_2_0 -Fh$tempfile -VnRGBAShaderPSMask
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -EComponentPass1ShaderMask -nologo -Tps_2_0 -Fh$tempfile -VnComponentPass1ShaderPSMask
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -EComponentPass2ShaderMask -nologo -Tps_2_0 -Fh$tempfile -VnComponentPass2ShaderPSMask
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -ERGBShaderMask -nologo -Tps_2_0 -Fh$tempfile -VnRGBShaderPSMask
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -EYCbCrShaderMask -nologo -Tps_2_0 -Fh$tempfile -VnYCbCrShaderPSMask
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -ESolidColorShaderMask -nologo -Tps_2_0 -Fh$tempfile -VnSolidColorShaderPSMask
cat $tempfile >> LayerManagerD3D9Shaders.h
rm $tempfile