gfx/layers/d3d9/ReadbackLayerD3D9.h
author Ted Mielczarek <ted@mielczarek.org>
Fri, 06 Jan 2017 05:57:10 -0500
changeset 328603 dedf4f49b3756b09986e78dc5519a291b81f133f
parent 252629 91d6e262b662a0b4e47358665e222d3927337af9
permissions -rw-r--r--
bug 1329320 - replace makecab with rust-makecab in symbolstore. r=gps It turns out that running makecab to compress PDB files takes a significant amount of time in the buildsymbols step. I wrote an implementation of makecab in Rust that implements only the subset of features we use and it's significantly faster: https://github.com/luser/rust-makecab This patch adds a makecab check to moz.configure, adds a release build of the makecab binary to the Windows tooltool manifests, points the build at it from mozconfig.win-common, and changes symbolstore.py to use MAKECAB from substs instead of calling `makecab.exe` directly. MozReview-Commit-ID: 76FHLIZFCXS

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef GFX_READBACKLAYERD3D9_H
#define GFX_READBACKLAYERD3D9_H

#include "LayerManagerD3D9.h"
#include "ReadbackLayer.h"

namespace mozilla {
namespace layers {

class ReadbackLayerD3D9 :
  public ReadbackLayer,
  public LayerD3D9
{
public:
    ReadbackLayerD3D9(LayerManagerD3D9 *aManager)
    : ReadbackLayer(aManager, nullptr),
      LayerD3D9(aManager)
  {
      mImplData = static_cast<LayerD3D9*>(this);
  }

  virtual Layer* GetLayer() { return this; }
  virtual void RenderLayer() {}
};

} // namespace layers
} // namespace mozilla

#endif /* GFX_READBACKLAYERD3D9_H */