author Ted Mielczarek <>
Fri, 06 Jan 2017 05:57:10 -0500
changeset 328603 dedf4f49b3756b09986e78dc5519a291b81f133f
parent 327420 c86f74a55fa84aa5056c9666d95c236367bbb6e8
permissions -rw-r--r--
bug 1329320 - replace makecab with rust-makecab in symbolstore. r=gps It turns out that running makecab to compress PDB files takes a significant amount of time in the buildsymbols step. I wrote an implementation of makecab in Rust that implements only the subset of features we use and it's significantly faster: This patch adds a makecab check to moz.configure, adds a release build of the makecab binary to the Windows tooltool manifests, points the build at it from, and changes to use MAKECAB from substs instead of calling `makecab.exe` directly. MozReview-Commit-ID: 76FHLIZFCXS

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include "CompositorTypes.h"
#include "CopyableCanvasLayer.h"
#include "mozilla/layers/CanvasClient.h"

namespace mozilla {
namespace gl {
class SurfaceFactory;
} // namespace gl

namespace layers {

class ShareableCanvasLayer : public CopyableCanvasLayer
  typedef CanvasClient::CanvasClientType CanvasClientType;
  ShareableCanvasLayer(LayerManager* aLayerManager, void *aImplData);

  virtual ~ShareableCanvasLayer();

  virtual void Initialize(const Data& aData) override;

  virtual CompositableForwarder* GetForwarder() = 0;

  virtual void AttachCompositable() = 0;

  void UpdateCompositableClient();

  const TextureFlags& Flags() const { return mFlags; }


  bool UpdateTarget(gfx::DrawTarget* aDestTarget = nullptr);

  CanvasClientType GetCanvasClientType();

  RefPtr<CanvasClient> mCanvasClient;

  UniquePtr<gl::SurfaceFactory> mFactory;

  TextureFlags mFlags;

  friend class CanvasClient2D;
  friend class CanvasClientSharedSurface;

} // namespace layers
} // namespace mozilla