gfx/layers/RenderTrace.h
author Ted Mielczarek <ted@mielczarek.org>
Fri, 06 Jan 2017 05:57:10 -0500
changeset 328603 dedf4f49b3756b09986e78dc5519a291b81f133f
parent 252629 91d6e262b662a0b4e47358665e222d3927337af9
child 389027 5f74d262924171a8fa0b4483a64f4cac34c4c9b8
permissions -rw-r--r--
bug 1329320 - replace makecab with rust-makecab in symbolstore. r=gps It turns out that running makecab to compress PDB files takes a significant amount of time in the buildsymbols step. I wrote an implementation of makecab in Rust that implements only the subset of features we use and it's significantly faster: https://github.com/luser/rust-makecab This patch adds a makecab check to moz.configure, adds a release build of the makecab binary to the Windows tooltool manifests, points the build at it from mozconfig.win-common, and changes symbolstore.py to use MAKECAB from substs instead of calling `makecab.exe` directly. MozReview-Commit-ID: 76FHLIZFCXS

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

// This is a general tool that will let you visualize platform operation.
// Currently used for the layer system, the general syntax allows this
// tools to be adapted to trace other operations.
//
// For the front end see: https://github.com/staktrace/rendertrace

// Uncomment this line to enable RENDERTRACE
//#define MOZ_RENDERTRACE

#ifndef GFX_RENDERTRACE_H
#define GFX_RENDERTRACE_H

#include "nsRect.h"
#include "mozilla/gfx/Matrix.h"

namespace mozilla {
namespace layers {

class Layer;

void RenderTraceLayers(Layer *aLayer, const char *aColor, const gfx::Matrix4x4 aRootTransform = gfx::Matrix4x4(), bool aReset = true);

void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, const gfx::IntRect aRect);
void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor);

void renderTraceEventStart(const char *aComment, const char *aColor);
void renderTraceEventEnd(const char *aComment, const char *aColor);
void renderTraceEventEnd(const char *aColor);

struct RenderTraceScope {
public:
  RenderTraceScope(const char *aComment, const char *aColor)
    : mComment(aComment)
    , mColor(aColor)
  {
    renderTraceEventStart(mComment, mColor);
  }
  ~RenderTraceScope() {
    renderTraceEventEnd(mComment, mColor);
  }
private:
  const char *mComment;
  const char *mColor;
};

#ifndef MOZ_RENDERTRACE
inline void RenderTraceLayers(Layer *aLayer, const char *aColor, const gfx::Matrix4x4 aRootTransform, bool aReset)
{}

inline void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, const gfx::IntRect aRect)
{}

inline void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor)
{}

inline void renderTraceEventStart(const char *aComment, const char *aColor)
{}

inline void renderTraceEventEnd(const char *aComment, const char *aColor)
{}

inline void renderTraceEventEnd(const char *aColor)
{}

#endif // MOZ_RENDERTRACE

} // namespace layers
} // namespace mozilla

#endif //GFX_RENDERTRACE_H