author Ted Mielczarek <>
Fri, 06 Jan 2017 05:57:10 -0500
changeset 328603 dedf4f49b3756b09986e78dc5519a291b81f133f
parent 278667 01f9ac68f2675488b90414b0a2dd8424214d1e20
child 389027 5f74d262924171a8fa0b4483a64f4cac34c4c9b8
permissions -rw-r--r--
bug 1329320 - replace makecab with rust-makecab in symbolstore. r=gps It turns out that running makecab to compress PDB files takes a significant amount of time in the buildsymbols step. I wrote an implementation of makecab in Rust that implements only the subset of features we use and it's significantly faster: This patch adds a makecab check to moz.configure, adds a release build of the makecab binary to the Windows tooltool manifests, points the build at it from, and changes to use MAKECAB from substs instead of calling `makecab.exe` directly. MozReview-Commit-ID: 76FHLIZFCXS

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include <stdint.h>                     // for uint64_t
#include "Layers.h"                     // for Layer, etc
#include "mozilla/gfx/Rect.h"           // for gfxRect
#include "mozilla/gfx/Point.h"          // for IntPoint
#include "mozilla/mozalloc.h"           // for operator delete
#include "nsAutoPtr.h"                  // for nsAutoPtr
#include "nsCOMPtr.h"                   // for already_AddRefed
#include "nsDebug.h"                    // for NS_ASSERTION
#include "nsPoint.h"                    // for nsIntPoint
#include "nscore.h"                     // for nsACString

class gfxContext;

namespace mozilla {
namespace layers {

class ReadbackProcessor;

namespace layerscope {
class LayersPacket;
} // namespace layerscope

 * A ReadbackSink receives a stream of updates to a rectangle of pixels.
 * These update callbacks are always called on the main thread, either during
 * EndTransaction or from the event loop.
class ReadbackSink {
  ReadbackSink() {}
  virtual ~ReadbackSink() {}

   * Sends an update to indicate that the background is currently unknown.
  virtual void SetUnknown(uint64_t aSequenceNumber) = 0;
   * Called by the layer system to indicate that the contents of part of
   * the readback area are changing.
   * @param aRect is the rectangle of content that is being updated,
   * in the coordinate system of the ReadbackLayer.
   * @param aSequenceNumber updates issued out of order should be ignored.
   * Only use updates whose sequence counter is greater than all other updates
   * seen so far. Return null when a non-fresh sequence value is given.
   * @return a context into which the update should be drawn. This should be
   * set up to clip to aRect. Zero should never be passed as a sequence number.
   * If this returns null, EndUpdate should NOT be called. If it returns
   * non-null, EndUpdate must be called.
   * We don't support partially unknown backgrounds. Therefore, the
   * first BeginUpdate after a SetUnknown will have the complete background.
  virtual already_AddRefed<gfx::DrawTarget>
      BeginUpdate(const gfx::IntRect& aRect, uint64_t aSequenceNumber) = 0;
   * EndUpdate must be called immediately after BeginUpdate, without returning
   * to the event loop.
   * @param aContext the context returned by BeginUpdate
   * Implicitly Restore()s the state of aContext.
  virtual void EndUpdate(const gfx::IntRect& aRect) = 0;

 * A ReadbackLayer never renders anything. It enables clients to extract
 * the rendered contents of the layer tree below the ReadbackLayer.
 * The rendered contents are delivered asynchronously via calls to a
 * ReadbackSink object supplied by the client.
 * This is a "best effort" API; it is possible for the layer system to tell
 * the ReadbackSink that the contents of the readback area are unknown.
 * This API exists to work around the limitations of transparent windowless
 * plugin rendering APIs. It should not be used for anything else.
class ReadbackLayer : public Layer {

  virtual void ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface) override
    // Snap our local transform first, and snap the inherited transform as well.
    // This makes our snapping equivalent to what would happen if our content
    // was drawn into a PaintedLayer (gfxContext would snap using the local
    // transform, then we'd snap again when compositing the PaintedLayer).
    mEffectiveTransform =
        SnapTransform(GetLocalTransform(), gfxRect(0, 0, mSize.width, mSize.height),
        SnapTransformTranslation(aTransformToSurface, nullptr);

   * Set the callback object to which readback updates will be delivered.
   * This also resets the "needed rectangle" so that on the next layer tree
   * transaction we will try to deliver the full contents of the readback
   * area to the sink.
   * This layer takes ownership of the sink. It will be deleted when the
   * layer is destroyed or when a new sink is set.
   * Initially the contents of the readback area are completely unknown.
  void SetSink(ReadbackSink* aSink)
    mSink = aSink;
  ReadbackSink* GetSink() { return mSink; }

   * Set the size of content that should be read back. The readback area
   * has its top-left at 0,0 and has size aSize.
   * Can only be called while the sink is null!
  void SetSize(const gfx::IntSize& aSize)
    NS_ASSERTION(!mSink, "Should have no sink while changing size!");
    mSize = aSize;
  const gfx::IntSize& GetSize() { return mSize; }
  gfx::IntRect GetRect() { return gfx::IntRect(gfx::IntPoint(0, 0), mSize); }

  bool IsBackgroundKnown()
    return mBackgroundLayer || mBackgroundColor.a == 1.f;

  void NotifyRemoved() {
    mSink = nullptr;

  void NotifyPaintedLayerRemoved(PaintedLayer* aLayer)
    if (mBackgroundLayer == aLayer) {
      mBackgroundLayer = nullptr;

  const nsIntPoint& GetBackgroundLayerOffset() { return mBackgroundLayerOffset; }

  uint64_t AllocateSequenceNumber() { return ++mSequenceCounter; }

  void SetUnknown()
    if (IsBackgroundKnown()) {
      if (mSink) {
      mBackgroundLayer = nullptr;
      mBackgroundColor = gfx::Color();

  friend class ReadbackProcessor;

  ReadbackLayer(LayerManager* aManager, void* aImplData) :
    Layer(aManager, aImplData),
    mBackgroundLayerOffset(0, 0),

  virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;

  virtual void DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent) override;

  uint64_t mSequenceCounter;
  nsAutoPtr<ReadbackSink> mSink;
  gfx::IntSize mSize;

  // This can refer to any (earlier) sibling PaintedLayer. That PaintedLayer
  // must have mUsedForReadback set on it. If the PaintedLayer is removed
  // for the container, this will be set to null by NotifyPaintedLayerRemoved.
  // This PaintedLayer contains the contents which have previously been reported
  // to mSink. The PaintedLayer had only an integer translation transform,
  // and it covered the entire readback area. This layer also had only an
  // integer translation transform.
  PaintedLayer* mBackgroundLayer;
  // When mBackgroundLayer is non-null, this is the offset to add to
  // convert from the coordinates of mBackgroundLayer to the coordinates
  // of this layer.
  nsIntPoint   mBackgroundLayerOffset;
  // When mBackgroundColor is opaque, this is the color of the ColorLayer
  // that contained the contents we reported to mSink, which covered the
  // entire readback area.
  gfx::Color   mBackgroundColor;

} // namespace layers
} // namespace mozilla