gfx/layers/IMFYCbCrImage.h
author Ted Mielczarek <ted@mielczarek.org>
Fri, 06 Jan 2017 05:57:10 -0500
changeset 328603 dedf4f49b3756b09986e78dc5519a291b81f133f
parent 315316 b7ead4d4eb90ac9e8f112574dc194691e507658e
child 342782 3f8ed553e230a7894f8cab979e69f0c65d3f0591
permissions -rw-r--r--
bug 1329320 - replace makecab with rust-makecab in symbolstore. r=gps It turns out that running makecab to compress PDB files takes a significant amount of time in the buildsymbols step. I wrote an implementation of makecab in Rust that implements only the subset of features we use and it's significantly faster: https://github.com/luser/rust-makecab This patch adds a makecab check to moz.configure, adds a release build of the makecab binary to the Windows tooltool manifests, points the build at it from mozconfig.win-common, and changes symbolstore.py to use MAKECAB from substs instead of calling `makecab.exe` directly. MozReview-Commit-ID: 76FHLIZFCXS

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef GFX_IMFYCBCRIMAGE_H
#define GFX_IMFYCBCRIMAGE_H

#include "mozilla/RefPtr.h"
#include "ImageContainer.h"
#include "mfidl.h"

namespace mozilla {
namespace layers {

class IMFYCbCrImage : public RecyclingPlanarYCbCrImage
{
public:
  IMFYCbCrImage(IMFMediaBuffer* aBuffer, IMF2DBuffer* a2DBuffer);

  virtual bool IsValid() { return true; }

  virtual TextureClient* GetTextureClient(KnowsCompositor* aForwarder) override;

protected:

  TextureClient* GetD3D9TextureClient(KnowsCompositor* aForwarder);

  ~IMFYCbCrImage();

  RefPtr<IMFMediaBuffer> mBuffer;
  RefPtr<IMF2DBuffer> m2DBuffer;
  RefPtr<TextureClient> mTextureClient;
};

} // namepace layers
} // namespace mozilla

#endif // GFX_D3DSURFACEIMAGE_H