widget/nsISound.idl
author Mike Hommey <mh+mozilla@glandium.org>
Fri, 11 Jan 2019 16:01:15 +0000
changeset 453570 daf50f25895db073e44d50fecf2e4f6fe873865d
parent 410238 b858515d31112e6b6322495413fa5451e3f944d9
child 475212 020c8c871c0d3b3920fe95935cfef06501976c0f
permissions -rw-r--r--
Bug 1519307 - Add a new project to build useful parts of breakpad independently. r=froydnj With `ac_add_options --enable-project=tools/crashreporter` in a mozconfig, `./mach build` builds minidump_stackwalk, dump_syms and fileid. One caveat is that due to limitation in how the build system works currently, it's cumbersome to keep dump_syms as a host program for Gecko, and to make it a target program for this project. For now, keep it as a host program. We're not going to use it on automation, but it's still convenient to have for quick local builds (I've had to resort to awful hacks downstream). Differential Revision: https://phabricator.services.mozilla.com/D16299

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "nsISupports.idl"

interface nsIURL;

[scriptable, uuid(C3C28D92-A17F-43DF-976D-4EEAE6F995FC)]
interface nsISound : nsISupports
{
  void play(in nsIURL aURL);
  void beep();

  /**
    * Not strictly necessary, but avoids delay before first sound.
    * The various methods on nsISound call Init() if they need to.
	*/
  void init(); 

  /**
   * In some situations, playEventSound will be called.  Then, each
   * implementations will play a system sound for the event if it's necessary.
   *
   * NOTE: Don't change these values because they are used in
   * nsPIPromptService.idl. So, if they are changed, that makes big impact for
   * the embedders.
   */
  const unsigned long EVENT_NEW_MAIL_RECEIVED           = 0;
  const unsigned long EVENT_ALERT_DIALOG_OPEN           = 1;
  const unsigned long EVENT_CONFIRM_DIALOG_OPEN         = 2;
  const unsigned long EVENT_PROMPT_DIALOG_OPEN          = 3;
  const unsigned long EVENT_SELECT_DIALOG_OPEN          = 4;
  const unsigned long EVENT_MENU_EXECUTE                = 5;
  const unsigned long EVENT_MENU_POPUP                  = 6;
  const unsigned long EVENT_EDITOR_MAX_LEN              = 7;
  void playEventSound(in unsigned long aEventId);
};