content/media/video/public/nsMediaDecoder.h
author Robert O'Callahan <robert@ocallahan.org>
Tue, 19 May 2009 11:08:08 +1200
changeset 28622 2ed480ad1180238f8ce3af2849d0b42217ea94b5
parent 28572 12878454c5d57c4ce9bc7dc9b13e92960088718d
permissions -rw-r--r--
Bug 493109. Shut down step-decode thread from the main decoder thread, instead of synchronously on the main thread at bad times. r=doublec

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* ***** BEGIN LICENSE BLOCK *****
 * Version: ML 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla code.
 *
 * The Initial Developer of the Original Code is the Mozilla Corporation.
 * Portions created by the Initial Developer are Copyright (C) 2007
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *  Chris Double <chris.double@double.co.nz>
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */
#if !defined(nsMediaDecoder_h_)
#define nsMediaDecoder_h_

#include "mozilla/XPCOM.h"

#include "nsIPrincipal.h"
#include "nsSize.h"
#include "prlog.h"
#include "gfxContext.h"
#include "gfxRect.h"
#include "nsITimer.h"

#ifdef PR_LOGGING
extern PRLogModuleInfo* gVideoDecoderLog;
#define LOG(type, msg) PR_LOG(gVideoDecoderLog, type, msg)
#else
#define LOG(type, msg)
#endif

class nsHTMLMediaElement;

// All methods of nsMediaDecoder must be called from the main thread only
// with the exception of SetRGBData and GetStatistics, which can be
// called from any thread.
class nsMediaDecoder : public nsIObserver
{
public:
  typedef mozilla::TimeStamp TimeStamp;
  typedef mozilla::TimeDuration TimeDuration;

  nsMediaDecoder();
  virtual ~nsMediaDecoder();

  // Initialize the logging object
  static nsresult InitLogger();

  // Perform any initialization required for the decoder.
  // Return PR_TRUE on successful initialisation, PR_FALSE
  // on failure.
  virtual PRBool Init(nsHTMLMediaElement* aElement);

  // Return the current URI being played or downloaded.
  virtual void GetCurrentURI(nsIURI** aURI) = 0;

  // Return the principal of the current URI being played or downloaded.
  virtual already_AddRefed<nsIPrincipal> GetCurrentPrincipal() = 0;

  // Return the time position in the video stream being
  // played measured in seconds.
  virtual float GetCurrentTime() = 0;

  // Seek to the time position in (seconds) from the start of the video.
  virtual nsresult Seek(float time) = 0;

  // Called by the element when the playback rate has been changed.
  // Adjust the speed of the playback, optionally with pitch correction,
  // when this is called.
  virtual nsresult PlaybackRateChanged() = 0;

  // Return the duration of the video in seconds.
  virtual float GetDuration() = 0;
  
  // Pause video playback.
  virtual void Pause() = 0;

  // Set the audio volume. It should be a value from 0 to 1.0.
  virtual void SetVolume(float volume) = 0;

  // Start playback of a video. 'Load' must have previously been
  // called.
  virtual nsresult Play() = 0;

  // Start downloading the video. Decode the downloaded data up to the
  // point of the first frame of data.
  // Exactly one of aURI and aChannel must be null. aListener must be
  // null if and only if aChannel is.
  virtual nsresult Load(nsIURI* aURI,
                        nsIChannel* aChannel,
                        nsIStreamListener **aListener) = 0;

  // Draw the latest video data. This is done
  // here instead of in nsVideoFrame so that the lock around the
  // RGB buffer doesn't have to be exposed publically.
  // The current video frame is drawn to fill aRect.
  // Called in the main thread only.
  virtual void Paint(gfxContext* aContext,
                     gfxPattern::GraphicsFilter aFilter,
                     const gfxRect& aRect);

  // Called when the video file has completed downloading.
  virtual void ResourceLoaded() = 0;

  // Called if the media file encounters a network error.
  virtual void NetworkError() = 0;

  // Call from any thread safely. Return PR_TRUE if we are currently
  // seeking in the media resource.
  virtual PRBool IsSeeking() const = 0;

  // Return PR_TRUE if the decoder has reached the end of playback.
  // Call in the main thread only.
  virtual PRBool IsEnded() const = 0;

  struct Statistics {
    // Estimate of the current playback rate (bytes/second).
    double mPlaybackRate;
    // Estimate of the current download rate (bytes/second). This
    // ignores time that the channel was paused by Gecko.
    double mDownloadRate;
    // Total length of media stream in bytes; -1 if not known
    PRInt64 mTotalBytes;
    // Current position of the download, in bytes. This is the offset of
    // the first uncached byte after the decoder position.
    PRInt64 mDownloadPosition;
    // Current position of decoding, in bytes (how much of the stream
    // has been consumed)
    PRInt64 mDecoderPosition;
    // Current position of playback, in bytes
    PRInt64 mPlaybackPosition;
    // If false, then mDownloadRate cannot be considered a reliable
    // estimate (probably because the download has only been running
    // a short time).
    PRPackedBool mDownloadRateReliable;
    // If false, then mPlaybackRate cannot be considered a reliable
    // estimate (probably because playback has only been running
    // a short time).
    PRPackedBool mPlaybackRateReliable;
  };

  // Return statistics. This is used for progress events and other things.
  // This can be called from any thread. It's only a snapshot of the
  // current state, since other threads might be changing the state
  // at any time.
  virtual Statistics GetStatistics() = 0;

  // Set the duration of the media resource in units of milliseconds.
  // This is called via a channel listener if it can pick up the duration
  // from a content header. Must be called from the main thread only.
  virtual void SetDuration(PRInt64 aDuration) = 0;
 
  // Set a flag indicating whether seeking is supported
  virtual void SetSeekable(PRBool aSeekable) = 0;

  // Return PR_TRUE if seeking is supported.
  virtual PRBool GetSeekable() = 0;

  // Invalidate the frame.
  virtual void Invalidate();

  // Fire progress events if needed according to the time and byte
  // constraints outlined in the specification. aTimer is PR_TRUE
  // if the method is called as a result of the progress timer rather
  // than the result of downloaded data.
  virtual void Progress(PRBool aTimer);

  // Called by nsMediaStream when the "cache suspended" status changes.
  // If nsMediaStream::IsSuspendedByCache returns true, then the decoder
  // should stop buffering or otherwise waiting for download progress and
  // start consuming data, if possible, because the cache is full.
  virtual void NotifySuspendedStatusChanged() = 0;
  
  // Called by nsMediaStream when some data has been received.
  // Call on the main thread only.
  virtual void NotifyBytesDownloaded() = 0;

  // Called by nsChannelToPipeListener or nsMediaStream when the
  // download has ended. Called on the main thread only. aStatus is
  // the result from OnStopRequest.
  virtual void NotifyDownloadEnded(nsresult aStatus) = 0;

  // Cleanup internal data structures. Must be called on the main
  // thread by the owning object before that object disposes of this object.  
  virtual void Shutdown();

  // Suspend any media downloads that are in progress. Called by the
  // media element when it is sent to the bfcache, or when we need
  // to throttle the download. Call on the main thread only. This can
  // be called multiple times, there's an internal "suspend count".
  virtual void Suspend() = 0;

  // Resume any media downloads that have been suspended. Called by the
  // media element when it is restored from the bfcache, or when we need
  // to stop throttling the download. Call on the main thread only.
  // The download will only actually resume once as many Resume calls
  // have been made as Suspend calls.
  virtual void Resume() = 0;

  // Returns a weak reference to the media element we're decoding for,
  // if it's available.
  nsHTMLMediaElement* GetMediaElement();

  // Moves any existing channel loads into the background, so that they don't
  // block the load event. This is called when we stop delaying the load
  // event. Any new loads initiated (for example to seek) will also be in the
  // background. Implementations of this must call MoveLoadsToBackground() on
  // their nsMediaStream.
  virtual void MoveLoadsToBackground()=0;

protected:

  // Start timer to update download progress information.
  nsresult StartProgress();

  // Stop progress information timer.
  nsresult StopProgress();

  // Set the RGB width, height, pixel aspect ratio, and framerate.
  // Ownership of the passed RGB buffer is transferred to the decoder.
  // This is the only nsMediaDecoder method that may be called from
  // threads other than the main thread.
  void SetRGBData(PRInt32 aWidth,
                  PRInt32 aHeight,
                  float aFramerate,
                  float aAspectRatio,
                  unsigned char* aRGBBuffer);

protected:
  // Timer used for updating progress events 
  nsCOMPtr<nsITimer> mProgressTimer;

  // The element is not reference counted. Instead the decoder is
  // notified when it is able to be used. It should only ever be
  // accessed from the main thread.
  nsHTMLMediaElement* mElement;

  // RGB data for last decoded frame of video data.
  // The size of the buffer is mRGBWidth*mRGBHeight*4 bytes and
  // contains bytes in RGBA format.
  nsAutoArrayPtr<unsigned char> mRGB;

  PRInt32 mRGBWidth;
  PRInt32 mRGBHeight;

  // Time that the last progress event was fired. Read/Write from the
  // main thread only.
  TimeStamp mProgressTime;

  // Time that data was last read from the media resource. Used for
  // computing if the download has stalled and to rate limit progress events
  // when data is arriving slower than PROGRESS_MS. A value of null indicates
  // that a stall event has already fired and not to fire another one until
  // more data is received. Read/Write from the main thread only.
  TimeStamp mDataTime;

  // Lock around the video RGB, width and size data. This
  // is used in the decoder backend threads and the main thread
  // to ensure that repainting the video does not use these
  // values while they are out of sync (width changed but
  // not height yet, etc).
  // Backends that are updating the height, width or writing
  // to the RGB buffer must obtain this lock first to ensure that
  // the video element does not use video data or sizes that are
  // in the midst of being changed.
  PRLock* mVideoUpdateLock;

  // Framerate of video being displayed in the element
  // expressed in numbers of frames per second.
  float mFramerate;

  // Pixel aspect ratio (ratio of the pixel width to pixel height)
  float mAspectRatio;

  // Has our size changed since the last repaint?
  PRPackedBool mSizeChanged;

  // True if the decoder is being shutdown. At this point all events that
  // are currently queued need to return immediately to prevent javascript
  // being run that operates on the element and decoder during shutdown.
  // Read/Write from the main thread only.
  PRPackedBool mShuttingDown;
};

#endif