author alwu <>
Fri, 11 Jan 2019 20:43:01 +0000
changeset 453532 c34e287f2f7c
parent 452772 0e229bbdaae5
child 454520 5f4630838d46
permissions -rw-r--r--
Bug 1513733 - part2 : try to start AudioContext when media element which is as a source for web audio starts r=cpearce,karlt If media element is used as a source for AudioContext, we would try to start AudioContext which was not allowed to start when media element starts playing. Differential Revision:

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */
#ifndef mozilla_dom_HTMLMediaElement_h
#define mozilla_dom_HTMLMediaElement_h

#include "nsAutoPtr.h"
#include "nsGenericHTMLElement.h"
#include "MediaEventSource.h"
#include "SeekTarget.h"
#include "MediaDecoderOwner.h"
#include "MediaPromiseDefs.h"
#include "nsCycleCollectionParticipant.h"
#include "nsIObserver.h"
#include "mozilla/CORSMode.h"
#include "DecoderTraits.h"
#include "nsIAudioChannelAgent.h"
#include "mozilla/Attributes.h"
#include "mozilla/dom/TextTrackManager.h"
#include "mozilla/WeakPtr.h"
#include "mozilla/dom/MediaKeys.h"
#include "mozilla/StateWatching.h"
#include "nsGkAtoms.h"
#include "PrincipalChangeObserver.h"
#include "nsStubMutationObserver.h"
#include "MediaSegment.h"  // for PrincipalHandle, GraphTime

// X.h on Linux #defines CurrentTime as 0L, so we have to #undef it here.
#ifdef CurrentTime
#undef CurrentTime

#include "mozilla/dom/HTMLMediaElementBinding.h"

// Define to output information on decoding and painting framerate
/* #define DEBUG_FRAME_RATE 1 */

typedef uint16_t nsMediaNetworkState;
typedef uint16_t nsMediaReadyState;
typedef uint32_t SuspendTypes;
typedef uint32_t AudibleChangedReasons;
typedef uint8_t AudibleState;

namespace mozilla {
class AbstractThread;
class ChannelMediaDecoder;
class DecoderDoctorDiagnostics;
class DOMMediaStream;
class ErrorResult;
class MediaResource;
class MediaDecoder;
class MediaInputPort;
class MediaStream;
class MediaStreamGraph;
class VideoFrameContainer;
namespace dom {
class MediaKeys;
class TextTrack;
class TimeRanges;
class WakeLock;
class MediaTrack;
class MediaStreamTrack;
class VideoStreamTrack;
}  // namespace dom
}  // namespace mozilla

class AudioDeviceInfo;
class nsIChannel;
class nsIHttpChannel;
class nsILoadGroup;
class nsIRunnable;
class nsISerialEventTarget;
class nsITimer;
class nsRange;

namespace mozilla {
namespace dom {

// Number of milliseconds between timeupdate events as defined by spec
#define TIMEUPDATE_MS 250

class MediaError;
class MediaSource;
class PlayPromise;
class Promise;
class TextTrackList;
class AudioTrackList;
class VideoTrackList;

enum class StreamCaptureType : uint8_t { CAPTURE_ALL_TRACKS, CAPTURE_AUDIO };

enum class StreamCaptureBehavior : uint8_t {

class HTMLMediaElement : public nsGenericHTMLElement,
                         public MediaDecoderOwner,
                         public PrincipalChangeObserver<DOMMediaStream>,
                         public SupportsWeakPtr<HTMLMediaElement>,
                         public nsStubMutationObserver {
  typedef mozilla::TimeStamp TimeStamp;
  typedef mozilla::layers::ImageContainer ImageContainer;
  typedef mozilla::VideoFrameContainer VideoFrameContainer;
  typedef mozilla::MediaStream MediaStream;
  typedef mozilla::MediaResource MediaResource;
  typedef mozilla::MediaDecoderOwner MediaDecoderOwner;
  typedef mozilla::MetadataTags MetadataTags;


  CORSMode GetCORSMode() { return mCORSMode; }

  explicit HTMLMediaElement(
      already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo);

  void ReportCanPlayTelemetry();

   * This is used when the browser is constructing a video element to play
   * a channel that we've already started loading. The src attribute and
   * <source> children are ignored.
   * @param aChannel the channel to use
   * @param aListener returns a stream listener that should receive
   * notifications for the stream
  nsresult LoadWithChannel(nsIChannel* aChannel, nsIStreamListener** aListener);

  // nsISupports

  // EventTarget
  void GetEventTargetParent(EventChainPreVisitor& aVisitor) override;

  virtual bool ParseAttribute(int32_t aNamespaceID, nsAtom* aAttribute,
                              const nsAString& aValue,
                              nsIPrincipal* aMaybeScriptedPrincipal,
                              nsAttrValue& aResult) override;

  virtual nsresult BindToTree(Document* aDocument, nsIContent* aParent,
                              nsIContent* aBindingParent) override;
  virtual void UnbindFromTree(bool aDeep = true,
                              bool aNullParent = true) override;
  virtual void DoneCreatingElement() override;

  virtual bool IsHTMLFocusable(bool aWithMouse, bool* aIsFocusable,
                               int32_t* aTabIndex) override;
  virtual int32_t TabIndexDefault() override;

  // Called by the video decoder object, on the main thread,
  // when it has read the metadata containing video dimensions,
  // etc.
  virtual void MetadataLoaded(const MediaInfo* aInfo,
                              UniquePtr<const MetadataTags> aTags) final;

  // Called by the decoder object, on the main thread,
  // when it has read the first frame of the video or audio.
  void FirstFrameLoaded() final;

  // Called by the video decoder object, on the main thread,
  // when the resource has a network error during loading.
  void NetworkError(const MediaResult& aError) final;

  // Called by the video decoder object, on the main thread, when the
  // resource has a decode error during metadata loading or decoding.
  void DecodeError(const MediaResult& aError) final;

  // Called by the decoder object, on the main thread, when the
  // resource has a decode issue during metadata loading or decoding, but can
  // continue decoding.
  void DecodeWarning(const MediaResult& aError) final;

  // Return true if error attribute is not null.
  bool HasError() const final;

  // Called by the video decoder object, on the main thread, when the
  // resource load has been cancelled.
  void LoadAborted() final;

  // Called by the video decoder object, on the main thread,
  // when the video playback has ended.
  void PlaybackEnded() final;

  // Called by the video decoder object, on the main thread,
  // when the resource has started seeking.
  void SeekStarted() final;

  // Called by the video decoder object, on the main thread,
  // when the resource has completed seeking.
  void SeekCompleted() final;

  // Called by the media stream, on the main thread, when the download
  // has been suspended by the cache or because the element itself
  // asked the decoder to suspend the download.
  void DownloadSuspended() final;

  // Called by the media stream, on the main thread, when the download
  // has been resumed by the cache or because the element itself
  // asked the decoder to resumed the download.
  void DownloadResumed();

  // Called to indicate the download is progressing.
  void DownloadProgressed() final;

  // Called by the media decoder to indicate whether the media cache has
  // suspended the channel.
  void NotifySuspendedByCache(bool aSuspendedByCache) final;

  bool IsActive() const;

  bool IsHidden() const;

  // Called by the media decoder and the video frame to get the
  // ImageContainer containing the video data.
  VideoFrameContainer* GetVideoFrameContainer() final;
  layers::ImageContainer* GetImageContainer();

   * Call this to reevaluate whether we should start/stop due to our owner
   * document being active, inactive, visible or hidden.
  void NotifyOwnerDocumentActivityChanged();

  // From PrincipalChangeObserver<DOMMediaStream>.
  void PrincipalChanged(DOMMediaStream* aStream) override;

  void UpdateSrcStreamVideoPrincipal(const PrincipalHandle& aPrincipalHandle);

  // Called after the MediaStream we're playing rendered a frame to aContainer
  // with a different principalHandle than the previous frame.
  void PrincipalHandleChangedForVideoFrameContainer(
      VideoFrameContainer* aContainer,
      const PrincipalHandle& aNewPrincipalHandle) override;

  // Dispatch events
  void DispatchAsyncEvent(const nsAString& aName) final;

  // Triggers a recomputation of readyState.
  void UpdateReadyState() override { UpdateReadyStateInternal(); }

  // Dispatch events that were raised while in the bfcache
  nsresult DispatchPendingMediaEvents();

  // Return true if we can activate autoplay assuming enough data has arrived.
  bool CanActivateAutoplay();

  // Notify that state has changed that might cause an autoplay element to
  // start playing.
  // If the element is 'autoplay' and is ready to play back (not paused,
  // autoplay pref enabled, etc), it should start playing back.
  void CheckAutoplayDataReady();

  // Check if the media element had crossorigin set when loading started
  bool ShouldCheckAllowOrigin();

  // Returns true if the currently loaded resource is CORS same-origin with
  // respect to the document.
  bool IsCORSSameOrigin();

  // Is the media element potentially playing as defined by the HTML 5
  // specification.
  bool IsPotentiallyPlaying() const;

  // Has playback ended as defined by the HTML 5 specification.
  bool IsPlaybackEnded() const;

  // principal of the currently playing resource. Anything accessing the
  // contents of this element must have a principal that subsumes this
  // principal. Returns null if nothing is playing.
  already_AddRefed<nsIPrincipal> GetCurrentPrincipal();

  // Principal of the currently playing video resource. Anything accessing the
  // image container of this element must have a principal that subsumes this
  // principal. If there are no live video tracks but content has been rendered
  // to the image container, we return the last video principal we had. Should
  // the image container be empty with no live video tracks, we return nullptr.
  already_AddRefed<nsIPrincipal> GetCurrentVideoPrincipal();

  // called to notify that the principal of the decoder's media resource has
  // changed.
  void NotifyDecoderPrincipalChanged() final;

  void GetEMEInfo(nsString& aEMEInfo);

  class StreamCaptureTrackSource;

  // Update the visual size of the media. Called from the decoder on the
  // main thread when/if the size changes.
  void UpdateMediaSize(const nsIntSize& aSize);
  // Like UpdateMediaSize, but only updates the size if no size has yet
  // been set.
  void UpdateInitialMediaSize(const nsIntSize& aSize);

  void Invalidate(bool aImageSizeChanged, Maybe<nsIntSize>& aNewIntrinsicSize,
                  bool aForceInvalidate) override;

  // Returns the CanPlayStatus indicating if we can handle the
  // full MIME type including the optional codecs parameter.
  static CanPlayStatus GetCanPlay(const nsAString& aType,
                                  DecoderDoctorDiagnostics* aDiagnostics);

   * Called when a child source element is added to this media element. This
   * may queue a task to run the select resource algorithm if appropriate.
  void NotifyAddedSource();

   * Called when there's been an error fetching the resource. This decides
   * whether it's appropriate to fire an error event.
  void NotifyLoadError(const nsACString& aErrorDetails = nsCString());

   * Called by one of our associated MediaTrackLists (audio/video) when an
   * AudioTrack is enabled or a VideoTrack is selected.
  void NotifyMediaTrackEnabled(MediaTrack* aTrack);

   * Called by one of our associated MediaTrackLists (audio/video) when an
   * AudioTrack is disabled or a VideoTrack is unselected.
  void NotifyMediaTrackDisabled(MediaTrack* aTrack);

   * Called when a captured MediaStreamTrack is stopped so we can clean up its
   * MediaInputPort.
  void NotifyOutputTrackStopped(DOMMediaStream* aOwningStream,
                                TrackID aDestinationTrackID);

   * Returns the current load ID. Asynchronous events store the ID that was
   * current when they were enqueued, and if it has changed when they come to
   * fire, they consider themselves cancelled, and don't fire.
  uint32_t GetCurrentLoadID() { return mCurrentLoadID; }

   * Returns the load group for this media element's owner document.
   * XXX XBL2 issue.
  already_AddRefed<nsILoadGroup> GetDocumentLoadGroup();

   * Returns true if the media has played or completed a seek.
   * Used by video frame to determine whether to paint the poster.
  bool GetPlayedOrSeeked() const { return mHasPlayedOrSeeked; }

  nsresult CopyInnerTo(Element* aDest);

   * Sets the Accept header on the HTTP channel to the required
   * video or audio MIME types.
  virtual nsresult SetAcceptHeader(nsIHttpChannel* aChannel) = 0;

   * Sets the required request headers on the HTTP channel for
   * video or audio requests.
  void SetRequestHeaders(nsIHttpChannel* aChannel);

   * Asynchronously awaits a stable state, whereupon aRunnable runs on the main
   * thread. This adds an event which run aRunnable to the appshell's list of
   * sections synchronous the next time control returns to the event loop.
  void RunInStableState(nsIRunnable* aRunnable);

   * Fires a timeupdate event. If aPeriodic is true, the event will only
   * be fired if we've not fired a timeupdate event (for any reason) in the
   * last 250ms, as required by the spec when the current time is periodically
   * increasing during playback.
  void FireTimeUpdate(bool aPeriodic) final;

   * This will return null if mSrcStream is null, or if mSrcStream is not
   * null but its GetPlaybackStream() returns null --- which can happen during
   * cycle collection unlinking!
  MediaStream* GetSrcMediaStream() const;

  // WebIDL

  MediaError* GetError() const;

  void GetSrc(nsAString& aSrc) { GetURIAttr(nsGkAtoms::src, nullptr, aSrc); }
  void SetSrc(const nsAString& aSrc, ErrorResult& aError) {
    SetHTMLAttr(nsGkAtoms::src, aSrc, aError);
  void SetSrc(const nsAString& aSrc, nsIPrincipal* aTriggeringPrincipal,
              ErrorResult& aError) {
    SetHTMLAttr(nsGkAtoms::src, aSrc, aTriggeringPrincipal, aError);

  void GetCurrentSrc(nsAString& aCurrentSrc);

  void GetCrossOrigin(nsAString& aResult) {
    // Null for both missing and invalid defaults is ok, since we
    // always parse to an enum value, so we don't need an invalid
    // default, and we _want_ the missing default to be null.
    GetEnumAttr(nsGkAtoms::crossorigin, nullptr, aResult);
  void SetCrossOrigin(const nsAString& aCrossOrigin, ErrorResult& aError) {
    SetOrRemoveNullableStringAttr(nsGkAtoms::crossorigin, aCrossOrigin, aError);

  uint16_t NetworkState() const { return mNetworkState; }

  void NotifyXPCOMShutdown() final;

  // Called by media decoder when the audible state changed or when input is
  // a media stream.
  void SetAudibleState(bool aAudible) final;

  // Notify agent when the MediaElement changes its audible state.
  void NotifyAudioPlaybackChanged(AudibleChangedReasons aReason);

  void GetPreload(nsAString& aValue) {
    GetEnumAttr(nsGkAtoms::preload, nullptr, aValue);
  void SetPreload(const nsAString& aValue, ErrorResult& aRv) {
    SetHTMLAttr(nsGkAtoms::preload, aValue, aRv);

  already_AddRefed<TimeRanges> Buffered() const;

  void Load();

  void CanPlayType(const nsAString& aType, nsAString& aResult);

  uint16_t ReadyState() const { return mReadyState; }

  bool Seeking() const;

  double CurrentTime() const;

  void SetCurrentTime(double aCurrentTime, ErrorResult& aRv);
  void SetCurrentTime(double aCurrentTime) {
    SetCurrentTime(aCurrentTime, IgnoreErrors());

  void FastSeek(double aTime, ErrorResult& aRv);

  already_AddRefed<Promise> SeekToNextFrame(ErrorResult& aRv);

  double Duration() const;

  bool HasAudio() const { return mMediaInfo.HasAudio(); }

  virtual bool IsVideo() const { return false; }

  bool HasVideo() const { return mMediaInfo.HasVideo(); }

  bool IsEncrypted() const { return mIsEncrypted; }

  bool Paused() const { return mPaused; }

  double DefaultPlaybackRate() const { return mDefaultPlaybackRate; }

  void SetDefaultPlaybackRate(double aDefaultPlaybackRate, ErrorResult& aRv);

  double PlaybackRate() const { return mPlaybackRate; }

  void SetPlaybackRate(double aPlaybackRate, ErrorResult& aRv);

  already_AddRefed<TimeRanges> Played();

  already_AddRefed<TimeRanges> Seekable() const;

  bool Ended();

  bool Autoplay() const { return GetBoolAttr(nsGkAtoms::autoplay); }

  void SetAutoplay(bool aValue, ErrorResult& aRv) {
    SetHTMLBoolAttr(nsGkAtoms::autoplay, aValue, aRv);

  bool Loop() const { return GetBoolAttr(nsGkAtoms::loop); }

  void SetLoop(bool aValue, ErrorResult& aRv) {
    SetHTMLBoolAttr(nsGkAtoms::loop, aValue, aRv);

  already_AddRefed<Promise> Play(ErrorResult& aRv);

  void Pause(ErrorResult& aRv);
  void Pause() { Pause(IgnoreErrors()); }

  bool Controls() const { return GetBoolAttr(nsGkAtoms::controls); }

  void SetControls(bool aValue, ErrorResult& aRv) {
    SetHTMLBoolAttr(nsGkAtoms::controls, aValue, aRv);

  double Volume() const { return mVolume; }

  void SetVolume(double aVolume, ErrorResult& aRv);

  bool Muted() const { return mMuted & MUTED_BY_CONTENT; }
  void SetMuted(bool aMuted);

  bool DefaultMuted() const { return GetBoolAttr(nsGkAtoms::muted); }

  void SetDefaultMuted(bool aMuted, ErrorResult& aRv) {
    SetHTMLBoolAttr(nsGkAtoms::muted, aMuted, aRv);

  bool MozAllowCasting() const { return mAllowCasting; }

  void SetMozAllowCasting(bool aShow) { mAllowCasting = aShow; }

  bool MozIsCasting() const { return mIsCasting; }

  void SetMozIsCasting(bool aShow) { mIsCasting = aShow; }

  // Returns whether a call to Play() would be rejected with NotAllowedError.
  // This assumes "worst case" for unknowns. So if prompting for permission is
  // enabled and no permission is stored, this behaves as if the user would
  // opt to block.
  bool AllowedToPlay() const;

  already_AddRefed<MediaSource> GetMozMediaSourceObject() const;
  // Returns a string describing the state of the media player internal
  // data. Used for debugging purposes.
  void GetMozDebugReaderData(nsAString& aString);

  // Returns a promise which will be resolved after collecting debugging
  // data from decoder/reader/MDSM. Used for debugging purposes.
  already_AddRefed<Promise> MozRequestDebugInfo(ErrorResult& aRv);

  // Enables DecoderDoctorLogger logging. Used for debugging purposes.
  static void MozEnableDebugLog(const GlobalObject&);

  // Returns a promise which will be resolved after collecting debugging
  // log associated with this element. Used for debugging purposes.
  already_AddRefed<Promise> MozRequestDebugLog(ErrorResult& aRv);

  already_AddRefed<Promise> MozDumpDebugInfo();

  // For use by mochitests. Enabling pref ""
  void SetVisible(bool aVisible);

  // For use by mochitests. Enabling pref ""
  bool HasSuspendTaint() const;

  // For use by mochitests.
  bool IsVideoDecodingSuspended() const;

  // For use by mochitests only.
  bool IsVisible() const;

  // Synchronously, return the next video frame and mark the element unable to
  // participate in decode suspending.
  // This function is synchronous for cases where decoding has been suspended
  // and JS needs a frame to use in, eg., nsLayoutUtils::SurfaceFromElement()
  // via drawImage().
  already_AddRefed<layers::Image> GetCurrentImage();

  already_AddRefed<DOMMediaStream> GetSrcObject() const;
  void SetSrcObject(DOMMediaStream& aValue);
  void SetSrcObject(DOMMediaStream* aValue);

  bool MozPreservesPitch() const { return mPreservesPitch; }
  void SetMozPreservesPitch(bool aPreservesPitch);

  MediaKeys* GetMediaKeys() const;

  already_AddRefed<Promise> SetMediaKeys(MediaKeys* mediaKeys,
                                         ErrorResult& aRv);

  mozilla::dom::EventHandlerNonNull* GetOnencrypted();
  void SetOnencrypted(mozilla::dom::EventHandlerNonNull* aCallback);

  mozilla::dom::EventHandlerNonNull* GetOnwaitingforkey();
  void SetOnwaitingforkey(mozilla::dom::EventHandlerNonNull* aCallback);

  void DispatchEncrypted(const nsTArray<uint8_t>& aInitData,
                         const nsAString& aInitDataType) override;

  bool IsEventAttributeNameInternal(nsAtom* aName) override;

  // Returns the principal of the "top level" document; the origin displayed
  // in the URL bar of the browser window.
  already_AddRefed<nsIPrincipal> GetTopLevelPrincipal();

  bool ContainsRestrictedContent();

  void NotifyWaitingForKey() override;

  already_AddRefed<DOMMediaStream> CaptureAudio(ErrorResult& aRv,
                                                MediaStreamGraph* aGraph);

  already_AddRefed<DOMMediaStream> MozCaptureStream(ErrorResult& aRv);

  already_AddRefed<DOMMediaStream> MozCaptureStreamUntilEnded(ErrorResult& aRv);

  bool MozAudioCaptured() const { return mAudioCaptured; }

  void MozGetMetadata(JSContext* aCx, JS::MutableHandle<JSObject*> aResult,
                      ErrorResult& aRv);

  double MozFragmentEnd();

  AudioTrackList* AudioTracks();

  VideoTrackList* VideoTracks();

  TextTrackList* GetTextTracks();

  already_AddRefed<TextTrack> AddTextTrack(TextTrackKind aKind,
                                           const nsAString& aLabel,
                                           const nsAString& aLanguage);

  void AddTextTrack(TextTrack* aTextTrack) {

  void RemoveTextTrack(TextTrack* aTextTrack, bool aPendingListOnly = false) {
    if (mTextTrackManager) {
      mTextTrackManager->RemoveTextTrack(aTextTrack, aPendingListOnly);

  void NotifyCueAdded(TextTrackCue& aCue) {
    if (mTextTrackManager) {
  void NotifyCueRemoved(TextTrackCue& aCue) {
    if (mTextTrackManager) {
  void NotifyCueUpdated(TextTrackCue* aCue) {
    if (mTextTrackManager) {

  void NotifyCueDisplayStatesChanged();

  bool IsBlessed() const { return mIsBlessed; }

  // A method to check whether we are currently playing.
  bool IsCurrentlyPlaying() const;

  // Returns true if the media element is being destroyed. Used in
  // dormancy checks to prevent dormant processing for an element
  // that will soon be gone.
  bool IsBeingDestroyed();

  void OnVisibilityChange(Visibility aNewVisibility);

  // These are used for testing only
  float ComputedVolume() const;
  bool ComputedMuted() const;
  nsSuspendedTypes ComputedSuspended() const;

  void SetMediaInfo(const MediaInfo& aInfo);

  AbstractThread* AbstractMainThread() const final;

  // Telemetry: to record the usage of a {visible / invisible} video element as
  // the source of {drawImage(), createPattern(), createImageBitmap() and
  // captureStream()} APIs.
  enum class CallerAPI {
  void MarkAsContentSource(CallerAPI aAPI);

  Document* GetDocument() const override;

  void ConstructMediaTracks(const MediaInfo* aInfo) override;

  void RemoveMediaTracks() override;

  already_AddRefed<GMPCrashHelper> CreateGMPCrashHelper() override;

  // The promise resolving/rejection is queued as a "micro-task" which will be
  // handled immediately after the current JS task and before any pending JS
  // tasks.
  // At the time we are going to resolve/reject a promise, the "seeking" event
  // task should already be queued but might yet be processed, so we queue one
  // more task to file the promise resolving/rejection micro-tasks
  // asynchronously to make sure that the micro-tasks are processed after the
  // "seeking" event task.
  void AsyncResolveSeekDOMPromiseIfExists() override;
  void AsyncRejectSeekDOMPromiseIfExists() override;

  nsISerialEventTarget* MainThreadEventTarget() {
    return mMainThreadEventTarget;

  // Set the sink id (of the output device) that the audio will play. If aSinkId
  // is empty the default device will be set.
  already_AddRefed<Promise> SetSinkId(const nsAString& aSinkId,
                                      ErrorResult& aRv);
  // Get the sink id of the device that audio is being played. Initial value is
  // empty and the default device is being used.
  void GetSinkId(nsString& aSinkId) {
    aSinkId = mSink.first();

  // This is used to notify MediaElementAudioSourceNode that media element is
  // allowed to play when media element is used as a source for web audio, so
  // that we can start AudioContext if it was not allowed to start.
  RefPtr<GenericNonExclusivePromise> GetAllowedToPlayPromise();

  virtual ~HTMLMediaElement();

  class AudioChannelAgentCallback;
  class ChannelLoader;
  class ErrorSink;
  class MediaLoadListener;
  class MediaStreamTrackListener;
  class VideoFrameListener;
  class ShutdownObserver;

  MediaDecoderOwner::NextFrameStatus NextFrameStatus();

  void SetDecoder(MediaDecoder* aDecoder);

  // Holds references to the DOM wrappers for the MediaStreams that we're
  // writing to.
  struct OutputMediaStream {

    RefPtr<DOMMediaStream> mStream;
    TrackID mNextAvailableTrackID;
    bool mFinishWhenEnded;
    bool mCapturingAudioOnly;
    bool mCapturingDecoder;
    bool mCapturingMediaStream;

    // The following members are keeping state for a captured MediaStream.
    nsTArray<Pair<nsString, RefPtr<MediaInputPort>>> mTrackPorts;

  void PlayInternal(bool aHandlingUserInput);

  /** Use this method to change the mReadyState member, so required
   * events can be fired.
  void ChangeReadyState(nsMediaReadyState aState);

   * Use this method to change the mNetworkState member, so required
   * actions will be taken during the transition.
  void ChangeNetworkState(nsMediaNetworkState aState);

   * The MediaElement will be responsible for creating and releasing the audio
   * wakelock depending on the playing and audible state.
  virtual void WakeLockRelease();
  virtual void UpdateWakeLock();

  void CreateAudioWakeLockIfNeeded();
  void ReleaseAudioWakeLockIfExists();
  RefPtr<WakeLock> mWakeLock;

   * Logs a warning message to the web console to report various failures.
   * aMsg is the localized message identifier, aParams is the parameters to
   * be substituted into the localized message, and aParamCount is the number
   * of parameters in aParams.
  void ReportLoadError(const char* aMsg, const char16_t** aParams = nullptr,
                       uint32_t aParamCount = 0);

   * Log message to web console.
  void ReportToConsole(uint32_t aErrorFlags, const char* aMsg,
                       const char16_t** aParams = nullptr,
                       uint32_t aParamCount = 0) const;

   * Changes mHasPlayedOrSeeked to aValue. If mHasPlayedOrSeeked changes
   * we'll force a reflow so that the video frame gets reflowed to reflect
   * the poster hiding or showing immediately.
  void SetPlayedOrSeeked(bool aValue);

   * Initialize the media element for playback of aStream
  void SetupSrcMediaStreamPlayback(DOMMediaStream* aStream);
   * Stop playback on mSrcStream.
  void EndSrcMediaStreamPlayback();
   * Ensure we're playing mSrcStream if and only if we're not paused.
  enum { REMOVING_SRC_STREAM = 0x1 };
  void UpdateSrcMediaStreamPlaying(uint32_t aFlags = 0);

   * mSrcStream's graph's CurrentTime() has been updated. It might be time to
   * fire "timeupdate".
  void UpdateSrcStreamTime();

   * Called by our DOMMediaStream::TrackListener when a new MediaStreamTrack has
   * been added to the playback stream of |mSrcStream|.
  void NotifyMediaStreamTrackAdded(const RefPtr<MediaStreamTrack>& aTrack);

   * Called by our DOMMediaStream::TrackListener when a MediaStreamTrack in
   * |mSrcStream|'s playback stream has ended.
  void NotifyMediaStreamTrackRemoved(const RefPtr<MediaStreamTrack>& aTrack);

   * Enables or disables all tracks forwarded from mSrcStream to all
   * OutputMediaStreams. We do this for muting the tracks when pausing,
   * and unmuting when playing the media element again.
   * If mSrcStream is unset, this does nothing.
  void SetCapturedOutputStreamsEnabled(bool aEnabled);

   * Create a new MediaStreamTrack for aTrack and add it to the DOMMediaStream
   * in aOutputStream. This automatically sets the output track to enabled or
   * disabled depending on our current playing state.
  void AddCaptureMediaTrackToOutputStream(MediaTrack* aTrack,
                                          OutputMediaStream& aOutputStream,
                                          bool aAsyncAddtrack = true);

   * Returns an DOMMediaStream containing the played contents of this
   * element. When aBehavior is FINISH_WHEN_ENDED, when this element ends
   * playback we will finish the stream and not play any more into it.  When
   * aType is CONTINUE_WHEN_ENDED, ending playback does not finish the stream.
   * The stream will never finish.
   * When aType is CAPTURE_AUDIO, we stop playout of audio and instead route it
   * to the DOMMediaStream. Volume and mute state will be applied to the audio
   * reaching the stream. No video tracks will be captured in this case.
  already_AddRefed<DOMMediaStream> CaptureStreamInternal(
      StreamCaptureBehavior aBehavior, StreamCaptureType aType,
      MediaStreamGraph* aGraph);

   * Initialize a decoder as a clone of an existing decoder in another
   * element.
   * mLoadingSrc must already be set.
  nsresult InitializeDecoderAsClone(ChannelMediaDecoder* aOriginal);

   * Call Load() and FinishDecoderSetup() on the decoder. It also handle
   * resource cloning if DecoderType is ChannelMediaDecoder.
  template <typename DecoderType, typename... LoadArgs>
  nsresult SetupDecoder(DecoderType* aDecoder, LoadArgs&&... aArgs);

   * Initialize a decoder to load the given channel. The decoder's stream
   * listener is returned via aListener.
   * mLoadingSrc must already be set.
  nsresult InitializeDecoderForChannel(nsIChannel* aChannel,
                                       nsIStreamListener** aListener);

   * Finish setting up the decoder after Load() has been called on it.
   * Called by InitializeDecoderForChannel/InitializeDecoderAsClone.
  nsresult FinishDecoderSetup(MediaDecoder* aDecoder);

   * Call this after setting up mLoadingSrc and mDecoder.
  void AddMediaElementToURITable();
   * Call this before modifying mLoadingSrc.
  void RemoveMediaElementFromURITable();
   * Call this to find a media element with the same NodePrincipal and
   * mLoadingSrc set to aURI, and with a decoder on which Load() has been
   * called.
  HTMLMediaElement* LookupMediaElementURITable(nsIURI* aURI);

   * Shutdown and clear mDecoder and maintain associated invariants.
  void ShutdownDecoder();
   * Execute the initial steps of the load algorithm that ensure existing
   * loads are aborted, the element is emptied, and a new load ID is
   * created.
  void AbortExistingLoads();

   * This is the dedicated media source failure steps.
   * Called when all potential resources are exhausted. Changes network
   * state to NETWORK_NO_SOURCE, and sends error event with code
  void NoSupportedMediaSourceError(
      const nsACString& aErrorDetails = nsCString());

   * Per spec, Failed with elements: Queue a task, using the DOM manipulation
   * task source, to fire a simple event named error at the candidate element.
   * So dispatch |QueueLoadFromSourceTask| to main thread to make sure the task
   * will be executed later than loadstart event.
  void DealWithFailedElement(nsIContent* aSourceElement);

   * Attempts to load resources from the <source> children. This is a
   * substep of the resource selection algorithm. Do not call this directly,
   * call QueueLoadFromSourceTask() instead.
  void LoadFromSourceChildren();

   * Asynchronously awaits a stable state, and then causes
   * LoadFromSourceChildren() to be called on the main threads' event loop.
  void QueueLoadFromSourceTask();

   * Runs the media resource selection algorithm.
  void SelectResource();

   * A wrapper function that allows us to cleanly reset flags after a call
   * to SelectResource()
  void SelectResourceWrapper();

   * Asynchronously awaits a stable state, and then causes SelectResource()
   * to be run on the main thread's event loop.
  void QueueSelectResourceTask();

   * When loading a new source on an existing media element, make sure to reset
   * everything that is accessible using the media element API.
  void ResetState();

   * The resource-fetch algorithm step of the load algorithm.
  MediaResult LoadResource();

   * Selects the next <source> child from which to load a resource. Called
   * during the resource selection algorithm. Stores the return value in
   * mSourceLoadCandidate before returning.
  Element* GetNextSource();

   * Changes mDelayingLoadEvent, and will call BlockOnLoad()/UnblockOnLoad()
   * on the owning document, so it can delay the load event firing.
  void ChangeDelayLoadStatus(bool aDelay);

   * If we suspended downloading after the first frame, unsuspend now.
  void StopSuspendingAfterFirstFrame();

   * Called when our channel is redirected to another channel.
   * Updates our mChannel reference to aNewChannel.
  nsresult OnChannelRedirect(nsIChannel* aChannel, nsIChannel* aNewChannel,
                             uint32_t aFlags);

   * Call this to reevaluate whether we should be holding a self-reference.
  void AddRemoveSelfReference();

   * Called when "xpcom-shutdown" event is received.
  void NotifyShutdownEvent();

   * Possible values of the 'preload' attribute.
  enum PreloadAttrValue : uint8_t {
    PRELOAD_ATTR_EMPTY,     // set to ""
    PRELOAD_ATTR_NONE,      // set to "none"
    PRELOAD_ATTR_METADATA,  // set to "metadata"
    PRELOAD_ATTR_AUTO       // set to "auto"

   * The preloading action to perform. These dictate how we react to the
   * preload attribute. See mPreloadAction.
  enum PreloadAction {
    PRELOAD_UNDEFINED = 0,  // not determined - used only for initialization
    PRELOAD_NONE = 1,       // do not preload
    PRELOAD_METADATA = 2,   // preload only the metadata (and first frame)
    PRELOAD_ENOUGH = 3      // preload enough data to allow uninterrupted
                            // playback

   * The guts of Load(). Load() acts as a wrapper around this which sets
   * mIsDoingExplicitLoad to true so that when script calls 'load()'
   * preload-none will be automatically upgraded to preload-metadata.
  void DoLoad();

   * Suspends the load of mLoadingSrc, so that it can be resumed later
   * by ResumeLoad(). This is called when we have a media with a 'preload'
   * attribute value of 'none', during the resource selection algorithm.
  void SuspendLoad();

   * Resumes a previously suspended load (suspended by SuspendLoad(uri)).
   * Will continue running the resource selection algorithm.
   * Sets mPreloadAction to aAction.
  void ResumeLoad(PreloadAction aAction);

   * Handle a change to the preload attribute. Should be called whenever the
   * value (or presence) of the preload attribute changes. The change in
   * attribute value may cause a change in the mPreloadAction of this
   * element. If there is a change then this method will initiate any
   * behaviour that is necessary to implement the action.
  void UpdatePreloadAction();

   * Fire progress events if needed according to the time and byte constraints
   * outlined in the specification. aHaveNewProgress is true if progress has
   * just been detected.  Otherwise the method is called as a result of the
   * progress timer.
  void CheckProgress(bool aHaveNewProgress);
  static void ProgressTimerCallback(nsITimer* aTimer, void* aClosure);
   * Start timer to update download progress.
  void StartProgressTimer();
   * Start sending progress and/or stalled events.
  void StartProgress();
   * Stop progress information timer and events.
  void StopProgress();

   * Dispatches an error event to a child source element.
  void DispatchAsyncSourceError(nsIContent* aSourceElement);

   * Resets the media element for an error condition as per aErrorCode.
   * aErrorCode must be one of WebIDL HTMLMediaElement error codes.
  void Error(uint16_t aErrorCode,
             const nsACString& aErrorDetails = nsCString());

   * Returns the URL spec of the currentSrc.
  void GetCurrentSpec(nsCString& aString);

   * Process any media fragment entries in the URI
  void ProcessMediaFragmentURI();

   * Mute or unmute the audio and change the value that the |muted| map.
  void SetMutedInternal(uint32_t aMuted);
   * Update the volume of the output audio stream to match the element's
   * current mMuted/mVolume/mAudioChannelFaded state.
  void SetVolumeInternal();

   * Suspend (if aPauseForInactiveDocument) or resume element playback and
   * resource download.  If aSuspendEvents is true, event delivery is
   * suspended (and events queued) until the element is resumed.
  void SuspendOrResumeElement(bool aPauseElement, bool aSuspendEvents);

  // Get the HTMLMediaElement object if the decoder is being used from an
  // HTML media element, and null otherwise.
  HTMLMediaElement* GetMediaElement() final { return this; }

  // Return true if decoding should be paused
  bool GetPaused() final { return Paused(); }

   * Video has been playing while hidden and, if feature was enabled, would
   * trigger suspending decoder.
   * Used to track hidden-video-decode-suspend telemetry.
  static void VideoDecodeSuspendTimerCallback(nsITimer* aTimer, void* aClosure);
   * Video is now both: playing and hidden.
   * Used to track hidden-video telemetry.
  void HiddenVideoStart();
   * Video is not playing anymore and/or has become visible.
   * Used to track hidden-video telemetry.
  void HiddenVideoStop();

  void ReportTelemetry();

  // Seeks to aTime seconds. aSeekType can be Exact to seek to exactly the
  // seek target, or PrevSyncPoint if a quicker but less precise seek is
  // desired, and we'll seek to the sync point (keyframe and/or start of the
  // next block of audio samples) preceeding seek target.
  already_AddRefed<Promise> Seek(double aTime, SeekTarget::Type aSeekType,
                                 ErrorResult& aRv);

  // Update the audio channel playing state
  void UpdateAudioChannelPlayingState(bool aForcePlaying = false);

  // Adds to the element's list of pending text tracks each text track
  // in the element's list of text tracks whose text track mode is not disabled
  // and whose text track readiness state is loading.
  void PopulatePendingTextTrackList();

  // Gets a reference to the MediaElement's TextTrackManager. If the
  // MediaElement doesn't yet have one then it will create it.
  TextTrackManager* GetOrCreateTextTrackManager();

  // Recomputes ready state and fires events as necessary based on current
  // state.
  void UpdateReadyStateInternal();

  // Determine if the element should be paused because of suspend conditions.
  bool ShouldElementBePaused();

  // Create or destroy the captured stream.
  void AudioCaptureStreamChange(bool aCapture);

  // A method to check whether the media element is allowed to start playback.
  bool AudioChannelAgentBlockedPlay();

  // If the network state is empty and then we would trigger DoLoad().
  void MaybeDoLoad();

  // Anything we need to check after played success and not related with spec.
  void UpdateCustomPolicyAfterPlayed();

  // Returns a StreamCaptureType populated with the right bits, depending on the
  // tracks this HTMLMediaElement has.
  StreamCaptureType CaptureTypeForElement();

  // True if this element can be captured, false otherwise.
  bool CanBeCaptured(StreamCaptureType aCaptureType);

  class nsAsyncEventRunner;
  class nsNotifyAboutPlayingRunner;
  class nsResolveOrRejectPendingPlayPromisesRunner;
  using nsGenericHTMLElement::DispatchEvent;
  // For nsAsyncEventRunner.
  nsresult DispatchEvent(const nsAString& aName);

  // This method moves the mPendingPlayPromises into a temperate object. So the
  // mPendingPlayPromises is cleared after this method call.
  nsTArray<RefPtr<PlayPromise>> TakePendingPlayPromises();

  // This method snapshots the mPendingPlayPromises by TakePendingPlayPromises()
  // and queues a task to resolve them.
  void AsyncResolvePendingPlayPromises();

  // This method snapshots the mPendingPlayPromises by TakePendingPlayPromises()
  // and queues a task to reject them.
  void AsyncRejectPendingPlayPromises(nsresult aError);

  // This method snapshots the mPendingPlayPromises by TakePendingPlayPromises()
  // and queues a task to resolve them also to dispatch a "playing" event.
  void NotifyAboutPlaying();

  already_AddRefed<Promise> CreateDOMPromise(ErrorResult& aRv) const;

  // Pass information for deciding the video decode mode to decoder.
  void NotifyDecoderActivityChanges() const;

  // Mark the decoder owned by the element as tainted so that the
  // suspend-video-decoder is disabled.
  void MarkAsTainted();

  virtual nsresult AfterSetAttr(int32_t aNameSpaceID, nsAtom* aName,
                                const nsAttrValue* aValue,
                                const nsAttrValue* aOldValue,
                                nsIPrincipal* aMaybeScriptedPrincipal,
                                bool aNotify) override;
  virtual nsresult OnAttrSetButNotChanged(int32_t aNamespaceID, nsAtom* aName,
                                          const nsAttrValueOrString& aValue,
                                          bool aNotify) override;

  bool DetachExistingMediaKeys();
  bool TryRemoveMediaKeysAssociation();
  void RemoveMediaKeys();
  bool AttachNewMediaKeys();
  bool TryMakeAssociationWithCDM(CDMProxy* aProxy);
  void MakeAssociationWithCDMResolved();
  void SetCDMProxyFailure(const MediaResult& aResult);
  void ResetSetMediaKeysTempVariables();

  void PauseIfShouldNotBePlaying();

  WatchManager<HTMLMediaElement> mWatchManager;

  // If the media element's tab has never been in the foreground, this
  // registers as with the AudioChannelAgent to notify us when the tab
  // is put in the foreground, whereupon we will begin playback.
  bool AudioChannelAgentDelayingPlayback();

  // Update the silence range of the audio track when the audible status of
  // silent audio track changes or seeking to the new position where the audio
  // track is silent.
  void UpdateAudioTrackSilenceRange(bool aAudible);

  // When silent audio track becomes audible or seeking to new place, we would
  // end the current silence range and accumulate it to the total silence
  // proportion of audio track and update current silence range.
  void AccumulateAudioTrackSilence();

  // True when the media element's audio track is containing silence now.
  bool IsAudioTrackCurrentlySilent() const;

  // Calculate the audio track silence proportion and then report the telemetry
  // result. we would report the result when decoder is destroyed.
  void ReportAudioTrackSilenceProportionTelemetry();

  // When the play is not allowed, dispatch related events which are used for
  // testing or changing control UI.
  void DispatchEventsWhenPlayWasNotAllowed();

  // The current decoder. Load() has been called on this decoder.
  // At most one of mDecoder and mSrcStream can be non-null.
  RefPtr<MediaDecoder> mDecoder;

  // The DocGroup-specific nsISerialEventTarget of this HTML element on the main
  // thread.
  nsCOMPtr<nsISerialEventTarget> mMainThreadEventTarget;

  // The DocGroup-specific AbstractThread::MainThread() of this HTML element.
  RefPtr<AbstractThread> mAbstractMainThread;

  // A reference to the VideoFrameContainer which contains the current frame
  // of video to display.
  RefPtr<VideoFrameContainer> mVideoFrameContainer;

  // Holds a reference to the DOM wrapper for the MediaStream that has been
  // set in the src attribute.
  RefPtr<DOMMediaStream> mSrcAttrStream;

  // Holds the triggering principal for the src attribute.
  nsCOMPtr<nsIPrincipal> mSrcAttrTriggeringPrincipal;

  // Holds a reference to the DOM wrapper for the MediaStream that we're
  // actually playing.
  // At most one of mDecoder and mSrcStream can be non-null.
  RefPtr<DOMMediaStream> mSrcStream;

  // True once mSrcStream's initial set of tracks are known.
  bool mSrcStreamTracksAvailable = false;

  // While mPaused is true and mSrcStream is set, this is the value to use for
  // CurrentTime(). Otherwise this is set to GRAPH_TIME_MAX.
  GraphTime mSrcStreamPausedGraphTime = GRAPH_TIME_MAX;

  // The offset in GraphTime that this media element started playing the
  // playback stream of mSrcStream.
  GraphTime mSrcStreamGraphTimeOffset = 0;

  // True once PlaybackEnded() is called and we're playing a MediaStream.
  // Reset to false if we start playing mSrcStream again.
  bool mSrcStreamPlaybackEnded = false;

  // Holds a reference to the stream connecting this stream to the capture sink.
  RefPtr<MediaInputPort> mCaptureStreamPort;

  // Holds references to the DOM wrappers for the MediaStreams that we're
  // writing to.
  nsTArray<OutputMediaStream> mOutputStreams;

  // The next track id to use for a captured MediaDecoder.
  TrackID mNextAvailableMediaDecoderOutputTrackID = 1;

  // Holds a reference to the size-getting track listener attached to
  // mSelectedVideoStreamTrack.
  RefPtr<VideoFrameListener> mVideoFrameListener;
  // The currently selected video stream track.
  RefPtr<VideoStreamTrack> mSelectedVideoStreamTrack;

  const RefPtr<ShutdownObserver> mShutdownObserver;

  // Holds a reference to the MediaSource, if any, referenced by the src
  // attribute on the media element.
  RefPtr<MediaSource> mSrcMediaSource;

  // Holds a reference to the MediaSource supplying data for playback.  This
  // may either match mSrcMediaSource or come from Source element children.
  // This is set when and only when mLoadingSrc corresponds to an object url
  // that resolved to a MediaSource.
  RefPtr<MediaSource> mMediaSource;

  RefPtr<ChannelLoader> mChannelLoader;

  // Points to the child source elements, used to iterate through the children
  // when selecting a resource to load.  This is the previous sibling of the
  // child considered the current 'candidate' in:
  // mSourcePointer == nullptr, we will next try to load |GetFirstChild()|.
  // mSourcePointer == GetLastChild(), we've exhausted all sources, waiting
  // for new elements to be appended.
  nsCOMPtr<nsIContent> mSourcePointer;

  // Points to the document whose load we're blocking. This is the document
  // we're bound to when loading starts.
  nsCOMPtr<Document> mLoadBlockedDoc;

  // Contains names of events that have been raised while in the bfcache.
  // These events get re-dispatched when the bfcache is exited.
  nsTArray<nsString> mPendingEvents;

  // Media loading flags. See:
  nsMediaNetworkState mNetworkState = HTMLMediaElement_Binding::NETWORK_EMPTY;
  nsMediaReadyState mReadyState = HTMLMediaElement_Binding::HAVE_NOTHING;

  enum LoadAlgorithmState {
    // No load algorithm instance is waiting for a source to be added to the
    // media in order to continue loading.
    // We've run the load algorithm, and we tried all source children of the
    // media element, and failed to load any successfully. We're waiting for
    // another source element to be added to the media element, and will try
    // to load any such element when its added.

  // The current media load ID. This is incremented every time we start a
  // new load. Async events note the ID when they're first sent, and only fire
  // if the ID is unchanged when they come to fire.
  uint32_t mCurrentLoadID = 0;

  // Denotes the waiting state of a load algorithm instance. When the load
  // algorithm is waiting for a source element child to be added, this is set
  // to WAITING_FOR_SOURCE, otherwise it's NOT_WAITING.
  LoadAlgorithmState mLoadWaitStatus = NOT_WAITING;

  // Current audio volume
  double mVolume = 1.0;

  // True if the audio track is not silent.
  bool mIsAudioTrackAudible = false;

  // Used to mark the start of the silence range of audio track.
  double mAudioTrackSilenceStartedTime = 0.0;

  // Save all the silence ranges, all ranges would be normalized. That means
  // intervals won't overlap or touch each other.
  media::TimeIntervals mSilenceTimeRanges;

  // True if we have calculated silence range before SeekEnd(). This attribute
  // would be reset after seeking completed.
  bool mHasAccumulatedSilenceRangeBeforeSeekEnd = false;

  enum MutedReasons {
    MUTED_BY_CONTENT = 0x01,

  uint32_t mMuted = 0;

  UniquePtr<const MetadataTags> mTags;

  // URI of the resource we're attempting to load. This stores the value we
  // return in the currentSrc attribute. Use GetCurrentSrc() to access the
  // currentSrc attribute.
  // This is always the original URL we're trying to load --- before
  // redirects etc.
  nsCOMPtr<nsIURI> mLoadingSrc;

  // The triggering principal for the current source.
  nsCOMPtr<nsIPrincipal> mLoadingSrcTriggeringPrincipal;

  // Stores the current preload action for this element. Initially set to
  // PRELOAD_UNDEFINED, its value is changed by calling
  // UpdatePreloadAction().
  PreloadAction mPreloadAction = PRELOAD_UNDEFINED;

  // Time that the last timeupdate event was fired. Read/Write from the
  // main thread only.
  TimeStamp mTimeUpdateTime;

  // Time that the last progress event was fired. Read/Write from the
  // main thread only.
  TimeStamp mProgressTime;

  // Time that data was last read from the media resource. Used for
  // computing if the download has stalled and to rate limit progress events
  // when data is arriving slower than PROGRESS_MS.
  // Read/Write from the main thread only.
  TimeStamp mDataTime;

  // Media 'currentTime' value when the last timeupdate event occurred.
  // Read/Write from the main thread only.
  double mLastCurrentTime = 0.0;

  // Logical start time of the media resource in seconds as obtained
  // from any media fragments. A negative value indicates that no
  // fragment time has been set. Read/Write from the main thread only.
  double mFragmentStart = -1.0;

  // Logical end time of the media resource in seconds as obtained
  // from any media fragments. A negative value indicates that no
  // fragment time has been set. Read/Write from the main thread only.
  double mFragmentEnd = -1.0;

  // The defaultPlaybackRate attribute gives the desired speed at which the
  // media resource is to play, as a multiple of its intrinsic speed.
  double mDefaultPlaybackRate = 1.0;

  // The playbackRate attribute gives the speed at which the media resource
  // plays, as a multiple of its intrinsic speed. If it is not equal to the
  // defaultPlaybackRate, then the implication is that the user is using a
  // feature such as fast forward or slow motion playback.
  double mPlaybackRate = 1.0;

  // True if pitch correction is applied when playbackRate is set to a
  // non-intrinsic value.
  bool mPreservesPitch = true;

  // Reference to the source element last returned by GetNextSource().
  // This is the child source element which we're trying to load from.
  nsCOMPtr<nsIContent> mSourceLoadCandidate;

  // Range of time played.
  RefPtr<TimeRanges> mPlayed;

  // Timer used for updating progress events.
  nsCOMPtr<nsITimer> mProgressTimer;

  // Timer used to simulate video-suspend.
  nsCOMPtr<nsITimer> mVideoDecodeSuspendTimer;

  // Encrypted Media Extension media keys.
  RefPtr<MediaKeys> mMediaKeys;
  RefPtr<MediaKeys> mIncomingMediaKeys;
  // The dom promise is used for HTMLMediaElement::SetMediaKeys.
  RefPtr<DetailedPromise> mSetMediaKeysDOMPromise;
  // Used to indicate if the MediaKeys attaching operation is on-going or not.
  bool mAttachingMediaKey = false;
  MozPromiseRequestHolder<SetCDMPromise> mSetCDMRequest;

  // Stores the time at the start of the current 'played' range.
  double mCurrentPlayRangeStart = 1.0;

  // True if loadeddata has been fired.
  bool mLoadedDataFired = false;

  // Indicates whether current playback is a result of user action
  // (ie. calling of the Play method), or automatic playback due to
  // the 'autoplay' attribute being set. A true value indicates the
  // latter case.
  // The 'autoplay' HTML attribute indicates that the video should
  // start playing when loaded. The 'autoplay' attribute of the object
  // is a mirror of the HTML attribute. These are different from this
  // 'mAutoplaying' flag, which indicates whether the current playback
  // is a result of the autoplay attribute.
  bool mAutoplaying = true;

  // Playback of the video is paused either due to calling the
  // 'Pause' method, or playback not yet having started.
  Watchable<bool> mPaused;

  // The following two fields are here for the private storage of the builtin
  // video controls, and control 'casting' of the video to external devices
  // (TVs, projectors etc.)
  // True if casting is currently allowed
  bool mAllowCasting = false;
  // True if currently casting this video
  bool mIsCasting = false;

  // True if the sound is being captured.
  bool mAudioCaptured = false;

  // If TRUE then the media element was actively playing before the currently
  // in progress seeking. If FALSE then the media element is either not seeking
  // or was not actively playing before the current seek. Used to decide whether
  // to raise the 'waiting' event as per in HTML 5 specification.
  bool mPlayingBeforeSeek = false;

  // True iff this element is paused because the document is inactive or has
  // been suspended by the audio channel service.
  bool mPausedForInactiveDocumentOrChannel = false;

  // True iff event delivery is suspended (mPausedForInactiveDocumentOrChannel
  // must also be true).
  bool mEventDeliveryPaused = false;

  // True if we're running the "load()" method.
  bool mIsRunningLoadMethod = false;

  // True if we're running or waiting to run queued tasks due to an explicit
  // call to "load()".
  bool mIsDoingExplicitLoad = false;

  // True if we're loading the resource from the child source elements.
  bool mIsLoadingFromSourceChildren = false;

  // True if we're delaying the "load" event. They are delayed until either
  // an error occurs, or the first frame is loaded.
  bool mDelayingLoadEvent = false;

  // True when we've got a task queued to call SelectResource(),
  // or while we're running SelectResource().
  bool mIsRunningSelectResource = false;

  // True when we already have select resource call queued
  bool mHaveQueuedSelectResource = false;

  // True if we suspended the decoder because we were paused,
  // preloading metadata is enabled, autoplay was not enabled, and we loaded
  // the first frame.
  bool mSuspendedAfterFirstFrame = false;

  // True if we are allowed to suspend the decoder because we were paused,
  // preloading metdata was enabled, autoplay was not enabled, and we loaded
  // the first frame.
  bool mAllowSuspendAfterFirstFrame = true;

  // True if we've played or completed a seek. We use this to determine
  // when the poster frame should be shown.
  bool mHasPlayedOrSeeked = false;

  // True if we've added a reference to ourselves to keep the element
  // alive while no-one is referencing it but the element may still fire
  // events of its own accord.
  bool mHasSelfReference = false;

  // True if we've received a notification that the engine is shutting
  // down.
  bool mShuttingDown = false;

  // True if we've suspended a load in the resource selection algorithm
  // due to loading a preload:none media. When true, the resource we'll
  // load when the user initiates either playback or an explicit load is
  // stored in mPreloadURI.
  bool mSuspendedForPreloadNone = false;

  // True if we've connected mSrcStream to the media element output.
  bool mSrcStreamIsPlaying = false;

  // True if we should set nsIClassOfService::UrgentStart to the channel to
  // get the response ASAP for better user responsiveness.
  bool mUseUrgentStartForChannel = false;

  // The CORS mode when loading the media element

  // Info about the played media.
  MediaInfo mMediaInfo;

  // True if the media has encryption information.
  bool mIsEncrypted = false;

  enum WaitingForKeyState {

  // True when the CDM cannot decrypt the current block due to lacking a key.
  // Note: the "waitingforkey" event is not dispatched until all decoded data
  // has been rendered.
  WaitingForKeyState mWaitingForKey = NOT_WAITING_FOR_KEY;

  // Listens for waitingForKey events from the owned decoder.
  MediaEventListener mWaitingForKeyListener;

  // Init Data that needs to be sent in 'encrypted' events in MetadataLoaded().
  EncryptionInfo mPendingEncryptedInitData;

  // True if the media's channel's download has been suspended.
  bool mDownloadSuspendedByCache = false;

  // Disable the video playback by track selection. This flag might not be
  // enough if we ever expand the ability of supporting multi-tracks video
  // playback.
  bool mDisableVideo = false;

  RefPtr<TextTrackManager> mTextTrackManager;

  RefPtr<AudioTrackList> mAudioTrackList;

  RefPtr<VideoTrackList> mVideoTrackList;

  UniquePtr<MediaStreamTrackListener> mMediaStreamTrackListener;

  // The principal guarding mVideoFrameContainer access when playing a
  // MediaStream.
  nsCOMPtr<nsIPrincipal> mSrcStreamVideoPrincipal;

  // True if UnbindFromTree() is called on the element.
  // Note this flag is false when the element is in a phase after creation and
  // before attaching to the DOM tree.
  bool mUnboundFromTree = false;

  // True if the autoplay media was blocked because it hadn't loaded metadata
  // yet.
  bool mBlockedAsWithoutMetadata = false;

  // This promise is used to notify MediaElementAudioSourceNode that media
  // element is allowed to play when MediaElement is used as a source for web
  // audio.
  MozPromiseHolder<GenericNonExclusivePromise> mAllowedToPlayPromise;

  // Helper class to measure times for MSE telemetry stats
  class TimeDurationAccumulator {
    TimeDurationAccumulator() : mCount(0) {}
    void Start() {
      if (IsStarted()) {
      mStartTime = TimeStamp::Now();
    void Pause() {
      if (!IsStarted()) {
      mSum += (TimeStamp::Now() - mStartTime);
      mStartTime = TimeStamp();
    bool IsStarted() const { return !mStartTime.IsNull(); }
    double Total() const {
      if (!IsStarted()) {
        return mSum.ToSeconds();
      // Add current running time until now, but keep it running.
      return (mSum + (TimeStamp::Now() - mStartTime)).ToSeconds();
    uint32_t Count() const {
      if (!IsStarted()) {
        return mCount;
      // Count current run in this report, without increasing the stored count.
      return mCount + 1;

    TimeStamp mStartTime;
    TimeDuration mSum;
    uint32_t mCount;

  already_AddRefed<PlayPromise> CreatePlayPromise(ErrorResult& aRv) const;

  void UpdateHadAudibleAutoplayState();

   * This function is called by AfterSetAttr and OnAttrSetButNotChanged.
   * It will not be called if the value is being unset.
   * @param aNamespaceID the namespace of the attr being set
   * @param aName the localname of the attribute being set
   * @param aNotify Whether we plan to notify document observers.
  void AfterMaybeChangeAttr(int32_t aNamespaceID, nsAtom* aName, bool aNotify);

  // Total time a video has spent playing.
  TimeDurationAccumulator mPlayTime;

  // Total time a video has spent playing while hidden.
  TimeDurationAccumulator mHiddenPlayTime;

  // Total time a video has (or would have) spent in video-decode-suspend mode.
  TimeDurationAccumulator mVideoDecodeSuspendTime;

  // True if user has called load(), seek() or element has started playing
  // before. It's *only* use for checking autoplay policy
  bool mIsBlessed = false;

  // True if the first frame has been successfully loaded.
  bool mFirstFrameLoaded = false;

  // Media elements also have a default playback start position, which must
  // initially be set to zero seconds. This time is used to allow the element to
  // be seeked even before the media is loaded.
  double mDefaultPlaybackStartPosition = 0.0;

  // True if media element has been marked as 'tainted' and can't
  // participate in video decoder suspending.
  bool mHasSuspendTaint = false;

  // True if media element has been forced into being considered 'hidden'.
  // For use by mochitests. Enabling pref ""
  bool mForcedHidden = false;

  // True if audio tracks and video tracks are constructed and added into the
  // track list, false if all tracks are removed from the track list.
  bool mMediaTracksConstructed = false;

  Visibility mVisibilityState = Visibility::UNTRACKED;

  UniquePtr<ErrorSink> mErrorSink;

  // This wrapper will handle all audio channel related stuffs, eg. the
  // operations of tab audio indicator, Fennec's media control. Note:
  // mAudioChannelWrapper might be null after GC happened.
  RefPtr<AudioChannelAgentCallback> mAudioChannelWrapper;

  // A list of pending play promises. The elements are pushed during the play()
  // method call and are resolved/rejected during further playback steps.
  nsTArray<RefPtr<PlayPromise>> mPendingPlayPromises;

  // A list of already-dispatched but not yet run
  // nsResolveOrRejectPendingPlayPromisesRunners.
  // Runners whose Run() method is called remove themselves from this list.
  // We keep track of these because the load algorithm resolves/rejects all
  // already-dispatched pending play promises.

  // A pending seek promise which is created at Seek() method call and is
  // resolved/rejected at AsyncResolveSeekDOMPromiseIfExists()/
  // AsyncRejectSeekDOMPromiseIfExists() methods.
  RefPtr<dom::Promise> mSeekDOMPromise;

  // For debugging bug 1407148.
  void AssertReadyStateIsNothing();

  // Contains the unique id of the sink device and the device info.
  // The initial value is ("", nullptr) and the default output device is used.
  // It can contain an invalid id and info if the device has been
  // unplugged. It can be set to ("", nullptr). It follows the spec attribute:
  // Read/Write from the main thread only.
  Pair<nsString, RefPtr<AudioDeviceInfo>> mSink;

// Check if the context is chrome or has the debugger or tabs permission
bool HasDebuggerOrTabsPrivilege(JSContext* aCx, JSObject* aObj);

}  // namespace dom
}  // namespace mozilla

#endif  // mozilla_dom_HTMLMediaElement_h