dom/canvas/WebGLVertexArrayGL.h
author Alex Gaynor <agaynor@mozilla.com>
Mon, 27 Nov 2017 14:37:34 -0600
changeset 403385 bcc0a91dd43feae18d4bf04d7db3d146035aa416
parent 325345 d7a7e352abec80fbe76fb1f9bf235e2272c1e917
child 442842 4b5b1ff23dd7247ed098ac805c60292743f8eb20
permissions -rw-r--r--
Bug 1407693 - Part 2 - when a child process crashes, write extra annotation data to a pre-opened file descriptor instead of creating a new file; r=gsvelto,rbarker This removes the need for the content process to have permissions to create new files on macOS, allowing more aggressive sandboxing. MozReview-Commit-ID: 8agL5jwxDSL

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef WEBGL_VERTEX_ARRAY_GL_H_
#define WEBGL_VERTEX_ARRAY_GL_H_

#include "WebGLVertexArray.h"

namespace mozilla {

class WebGLVertexArrayGL
    : public WebGLVertexArray
{
    friend class WebGLVertexArray;

public:
    virtual void DeleteImpl() override;
    virtual void BindVertexArrayImpl() override;
    virtual void GenVertexArray() override;
    virtual bool IsVertexArrayImpl() const override;

protected:
    explicit WebGLVertexArrayGL(WebGLContext* webgl);
    ~WebGLVertexArrayGL();

    // Bug 1140459: Some drivers (including our test slaves!) don't
    // give reasonable answers for IsVertexArray, maybe others.
    //
    // So we track the `is a VAO` state ourselves.
    bool mIsVAO;
};

} // namespace mozilla

#endif // WEBGL_VERTEX_ARRAY_GL_H_