author Alex Gaynor <>
Mon, 27 Nov 2017 14:37:34 -0600
changeset 403385 bcc0a91dd43feae18d4bf04d7db3d146035aa416
parent 389788 a8d61165ea3e5eaa3cb00b184c22c1c5c7a42dd1
child 441574 59befcc4a2d6886d0d642710dd4b0ebc25a62082
permissions -rw-r--r--
Bug 1407693 - Part 2 - when a child process crashes, write extra annotation data to a pre-opened file descriptor instead of creating a new file; r=gsvelto,rbarker This removes the need for the content process to have permissions to create new files on macOS, allowing more aggressive sandboxing. MozReview-Commit-ID: 8agL5jwxDSL

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include "nsTArray.h"
#include "mozilla/LinkedList.h"
#include "nsWrapperCache.h"

#include "CacheMap.h"
#include "WebGLObjectModel.h"
#include "WebGLStrongTypes.h"
#include "WebGLVertexAttribData.h"

namespace mozilla {

class WebGLVertexArrayFake;
namespace webgl {
struct LinkedProgramInfo;

class WebGLVertexArray
    : public nsWrapperCache
    , public WebGLRefCountedObject<WebGLVertexArray>
    , public LinkedListElement<WebGLVertexArray>
    , public CacheMapInvalidator
    static WebGLVertexArray* Create(WebGLContext* webgl);

    void BindVertexArray() {
        // Bind to dummy value to signal that this vertex array has ever been
        // bound.

    // Implement parent classes:
    void Delete();
    bool IsVertexArray() const;

    WebGLContext* GetParentObject() const {
        return mContext;

    virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;


    GLuint GLName() const { return mGLName; }

    void AddBufferBindCounts(int8_t addVal) const;

    explicit WebGLVertexArray(WebGLContext* webgl);
    virtual ~WebGLVertexArray();

    virtual void GenVertexArray() = 0;
    virtual void BindVertexArrayImpl() = 0;
    virtual void DeleteImpl() = 0;
    virtual bool IsVertexArrayImpl() const = 0;

    GLuint mGLName;
    nsTArray<WebGLVertexAttribData> mAttribs;
    WebGLRefPtr<WebGLBuffer> mElementArrayBuffer;

    friend class ScopedDrawHelper;
    friend class WebGLContext;
    friend class WebGLVertexArrayFake;
    friend class WebGL2Context;
    friend struct webgl::LinkedProgramInfo;

} // namespace mozilla