dom/canvas/WebGLTransformFeedback.cpp
author Alex Gaynor <agaynor@mozilla.com>
Mon, 27 Nov 2017 14:37:34 -0600
changeset 403385 bcc0a91dd43feae18d4bf04d7db3d146035aa416
parent 398093 2ba0c8df9a6786d5a70065b03ac66ffbe05695cb
child 411609 0f848f74c9477f37a8f0035ffe7e5c93bfddf0ae
permissions -rw-r--r--
Bug 1407693 - Part 2 - when a child process crashes, write extra annotation data to a pre-opened file descriptor instead of creating a new file; r=gsvelto,rbarker This removes the need for the content process to have permissions to create new files on macOS, allowing more aggressive sandboxing. MozReview-Commit-ID: 8agL5jwxDSL

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGLTransformFeedback.h"

#include "GLContext.h"
#include "mozilla/dom/WebGL2RenderingContextBinding.h"
#include "WebGL2Context.h"
#include "WebGLProgram.h"

namespace mozilla {

WebGLTransformFeedback::WebGLTransformFeedback(WebGLContext* webgl, GLuint tf)
    : WebGLRefCountedObject(webgl)
    , mGLName(tf)
    , mIndexedBindings(webgl->mGLMaxTransformFeedbackSeparateAttribs)
    , mIsPaused(false)
    , mIsActive(false)
{
    mContext->mTransformFeedbacks.insertBack(this);
}

WebGLTransformFeedback::~WebGLTransformFeedback()
{
    DeleteOnce();
}

void
WebGLTransformFeedback::Delete()
{
    if (mGLName) {
        mContext->gl->fDeleteTransformFeedbacks(1, &mGLName);
    }
    removeFrom(mContext->mTransformFeedbacks);
}

////////////////////////////////////////

void
WebGLTransformFeedback::BeginTransformFeedback(GLenum primMode)
{
    const char funcName[] = "beginTransformFeedback";

    if (mIsActive)
        return mContext->ErrorInvalidOperation("%s: Already active.", funcName);

    switch (primMode) {
    case LOCAL_GL_POINTS:
    case LOCAL_GL_LINES:
    case LOCAL_GL_TRIANGLES:
        break;
    default:
        mContext->ErrorInvalidEnum("%s: `primitiveMode` must be one of POINTS, LINES, or"
                                   " TRIANGLES.",
                                   funcName);
        return;
    }

    const auto& prog = mContext->mCurrentProgram;
    if (!prog ||
        !prog->IsLinked() ||
        prog->LinkInfo()->componentsPerTFVert.empty())
    {
        mContext->ErrorInvalidOperation("%s: Current program not valid for transform"
                                        " feedback.",
                                        funcName);
        return;
    }

    const auto& linkInfo = prog->LinkInfo();
    const auto& componentsPerTFVert = linkInfo->componentsPerTFVert;

    size_t minVertCapacity = SIZE_MAX;
    for (size_t i = 0; i < componentsPerTFVert.size(); i++) {
        const auto& indexedBinding = mIndexedBindings[i];
        const auto& componentsPerVert = componentsPerTFVert[i];

        const auto& buffer = indexedBinding.mBufferBinding;
        if (!buffer) {
            mContext->ErrorInvalidOperation("%s: No buffer attached to required transform"
                                            " feedback index %u.",
                                            funcName, (uint32_t)i);
            return;
        }

        const size_t vertCapacity = buffer->ByteLength() / 4 / componentsPerVert;
        minVertCapacity = std::min(minVertCapacity, vertCapacity);
    }

    ////

    const auto& gl = mContext->gl;
    gl->fBeginTransformFeedback(primMode);

    ////

    mIsActive = true;
    MOZ_ASSERT(!mIsPaused);

    mActive_Program = prog;
    mActive_PrimMode = primMode;
    mActive_VertPosition = 0;
    mActive_VertCapacity = minVertCapacity;

    ////

    mActive_Program->mNumActiveTFOs++;
}


void
WebGLTransformFeedback::EndTransformFeedback()
{
    const char funcName[] = "endTransformFeedback";

    if (!mIsActive)
        return mContext->ErrorInvalidOperation("%s: Not active.", funcName);

    ////

    const auto& gl = mContext->gl;
    gl->fEndTransformFeedback();

    if (gl->WorkAroundDriverBugs()) {
#ifdef XP_MACOSX
        // Multi-threaded GL on mac will generate INVALID_OP in some cases for at least
        // BindBufferBase after an EndTransformFeedback if there is not a flush between
        // the two.
        // Single-threaded GL does not have this issue.
        // This is likely due to not synchronizing client/server state, and erroring in
        // BindBufferBase because the client thinks we're still in transform feedback.
        gl->fFlush();
#endif
    }

    ////

    mIsActive = false;
    mIsPaused = false;

    ////

    mActive_Program->mNumActiveTFOs--;
}

void
WebGLTransformFeedback::PauseTransformFeedback()
{
    const char funcName[] = "pauseTransformFeedback";

    if (!mIsActive ||
        mIsPaused)
    {
        mContext->ErrorInvalidOperation("%s: Not active or is paused.", funcName);
        return;
    }

    ////

    const auto& gl = mContext->gl;
    gl->fPauseTransformFeedback();

    ////

    mIsPaused = true;
}

void
WebGLTransformFeedback::ResumeTransformFeedback()
{
    const char funcName[] = "resumeTransformFeedback";

    if (!mIsPaused)
        return mContext->ErrorInvalidOperation("%s: Not paused.", funcName);

    if (mContext->mCurrentProgram != mActive_Program) {
        mContext->ErrorInvalidOperation("%s: Active program differs from original.",
                                        funcName);
        return;
    }

    ////

    const auto& gl = mContext->gl;
    gl->fResumeTransformFeedback();

    ////

    MOZ_ASSERT(mIsActive);
    mIsPaused = false;
}

////////////////////////////////////////

void
WebGLTransformFeedback::AddBufferBindCounts(int8_t addVal) const
{
    const GLenum target = LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER;
    WebGLBuffer::AddBindCount(target, mGenericBufferBinding.get(), addVal);
    for (const auto& binding : mIndexedBindings) {
        WebGLBuffer::AddBindCount(target, binding.mBufferBinding.get(), addVal);
    }
}

////////////////////////////////////////

JSObject*
WebGLTransformFeedback::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto)
{
    return dom::WebGLTransformFeedbackBinding::Wrap(cx, this, givenProto);
}

NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLTransformFeedback, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLTransformFeedback, Release)
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLTransformFeedback,
                                      mGenericBufferBinding,
                                      mIndexedBindings,
                                      mActive_Program)

} // namespace mozilla