author Alex Gaynor <>
Mon, 27 Nov 2017 14:37:34 -0600
changeset 403385 bcc0a91dd43feae18d4bf04d7db3d146035aa416
parent 252931 2e3bce121f7cfc0e334da9f8a1c4fc99a0eea879
child 448947 6f3709b3878117466168c40affa7bca0b60cf75b
permissions -rw-r--r--
Bug 1407693 - Part 2 - when a child process crashes, write extra annotation data to a pre-opened file descriptor instead of creating a new file; r=gsvelto,rbarker This removes the need for the content process to have permissions to create new files on macOS, allowing more aggressive sandboxing. MozReview-Commit-ID: 8agL5jwxDSL

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include "mozilla/StaticPtr.h"
#include "nsIMemoryReporter.h"

namespace mozilla {

class WebGLContext;

class WebGLMemoryTracker : public nsIMemoryReporter

    static StaticRefPtr<WebGLMemoryTracker> sUniqueInstance;

    // Here we store plain pointers, not RefPtrs: we don't want the
    // WebGLMemoryTracker unique instance to keep alive all
    // WebGLContexts ever created.
    typedef nsTArray<const WebGLContext*> ContextsArrayType;
    ContextsArrayType mContexts;

    void InitMemoryReporter();

    static WebGLMemoryTracker* UniqueInstance();

    static ContextsArrayType& Contexts() { return UniqueInstance()->mContexts; }

    friend class WebGLContext;


    static void AddWebGLContext(const WebGLContext* c) {

    static void RemoveWebGLContext(const WebGLContext* c) {
        ContextsArrayType & contexts = Contexts();
        if (contexts.IsEmpty()) {
            sUniqueInstance = nullptr;

    virtual ~WebGLMemoryTracker();

    static int64_t GetTextureMemoryUsed();

    static int64_t GetTextureCount();

    static int64_t GetBufferMemoryUsed();

    static int64_t GetBufferCacheMemoryUsed();

    static int64_t GetBufferCount();

    static int64_t GetRenderbufferMemoryUsed();

    static int64_t GetRenderbufferCount();

    static int64_t GetShaderSize();

    static int64_t GetShaderCount();

    static int64_t GetContextCount() {
        return Contexts().Length();

} // namespace mozilla