dom/canvas/WebGLExtensionShaderTextureLod.cpp
author Alex Gaynor <agaynor@mozilla.com>
Mon, 27 Nov 2017 14:37:34 -0600
changeset 403385 bcc0a91dd43feae18d4bf04d7db3d146035aa416
parent 306585 91f0e0f0e39823826522a9a0494b5cdb38663795
child 438230 cfe90e5953d9c3705a52f2db2a82888ad40a8898
permissions -rw-r--r--
Bug 1407693 - Part 2 - when a child process crashes, write extra annotation data to a pre-opened file descriptor instead of creating a new file; r=gsvelto,rbarker This removes the need for the content process to have permissions to create new files on macOS, allowing more aggressive sandboxing. MozReview-Commit-ID: 8agL5jwxDSL

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGLExtensions.h"

#include "GLContext.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLContext.h"

namespace mozilla {

WebGLExtensionShaderTextureLod::WebGLExtensionShaderTextureLod(WebGLContext* webgl)
    : WebGLExtensionBase(webgl)
{
}

WebGLExtensionShaderTextureLod::~WebGLExtensionShaderTextureLod()
{
}

IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionShaderTextureLod, EXT_shader_texture_lod)

} // namespace mozilla