content/svg/content/src/nsSVGTransform.h
author Nigel Babu <nigelbabu@gmail.com>
Thu, 07 Aug 2014 08:47:18 +0530
changeset 198247 afcb3af79d09513b2772c629c23a0d9f7b7437b4
parent 189150 792d1ef072309479b38af5007fc9ecb9b220727f
parent 198203 8d97586ffcfca80adc6c3bafbba8ecfe1bf78a5c
child 202839 23e75fb7384e49cba2055a4bacd2225bfe641e2a
permissions -rw-r--r--
Merge m-i to m-c

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * vim: sw=2 ts=2 et lcs=trail\:.,tab\:>~ :
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_SVGTRANSFORM_H__
#define MOZILLA_SVGTRANSFORM_H__

#include "gfxMatrix.h"
#include "nsDebug.h"

namespace mozilla {

// Transform Types
static const unsigned short SVG_TRANSFORM_UNKNOWN = 0;
static const unsigned short SVG_TRANSFORM_MATRIX = 1;
static const unsigned short SVG_TRANSFORM_TRANSLATE = 2;
static const unsigned short SVG_TRANSFORM_SCALE = 3;
static const unsigned short SVG_TRANSFORM_ROTATE = 4;
static const unsigned short SVG_TRANSFORM_SKEWX = 5;
static const unsigned short SVG_TRANSFORM_SKEWY = 6;

/*
 * The DOM wrapper class for this class is DOMSVGTransformMatrix.
 */
class nsSVGTransform
{
public:
  // Default ctor initialises to matrix type with identity matrix
  nsSVGTransform()
    : mMatrix() // Initialises to identity
    , mAngle(0.f)
    , mOriginX(0.f)
    , mOriginY(0.f)
    , mType(SVG_TRANSFORM_MATRIX)
  { }

  nsSVGTransform(const gfxMatrix& aMatrix)
    : mMatrix(aMatrix)
    , mAngle(0.f)
    , mOriginX(0.f)
    , mOriginY(0.f)
    , mType(SVG_TRANSFORM_MATRIX)
  { }

  bool operator==(const nsSVGTransform& rhs) const {
    return mType == rhs.mType &&
      MatricesEqual(mMatrix, rhs.mMatrix) &&
      mAngle == rhs.mAngle &&
      mOriginX == rhs.mOriginX &&
      mOriginY == rhs.mOriginY;
  }

  void GetValueAsString(nsAString& aValue) const;

  float Angle() const {
    return mAngle;
  }
  void GetRotationOrigin(float& aOriginX, float& aOriginY) const {
    aOriginX = mOriginX;
    aOriginY = mOriginY;
  }
  uint16_t Type() const {
    return mType;
  }

  const gfxMatrix& GetMatrix() const { return mMatrix; }
  void SetMatrix(const gfxMatrix& aMatrix);
  void SetTranslate(float aTx, float aTy);
  void SetScale(float aSx, float aSy);
  void SetRotate(float aAngle, float aCx, float aCy);
  nsresult SetSkewX(float aAngle);
  nsresult SetSkewY(float aAngle);

  static bool MatricesEqual(const gfxMatrix& a, const gfxMatrix& b)
  {
    return a._11 == b._11 &&
           a._12 == b._12 &&
           a._21 == b._21 &&
           a._22 == b._22 &&
           a._31 == b._31 &&
           a._32 == b._32;
  }

protected:
  gfxMatrix mMatrix;
  float mAngle, mOriginX, mOriginY;
  uint16_t mType;
};

/*
 * A slightly more light-weight version of nsSVGTransform for SMIL animation.
 *
 * Storing the parameters in an array (rather than a matrix) also allows simpler
 * (transform type-agnostic) interpolation and addition.
 *
 * The meaning of the mParams array depends on the transform type as follows:
 *
 * Type                | mParams[0], mParams[1], mParams[2], ...
 * --------------------+-----------------------------------------
 * translate           | tx, ty
 * scale               | sx, sy
 * rotate              | rotation-angle (in degrees), cx, cy
 * skewX               | skew-angle (in degrees)
 * skewY               | skew-angle (in degrees)
 * matrix              | a, b, c, d, e, f
 *
 * The matrix type is never generated by animation code (it is only produced
 * when the user inserts one via the DOM) and often requires special handling
 * when we do encounter it. Therefore many users of this class are only
 * interested in the first three parameters and so we provide a special
 * constructor for setting those parameters only.
 */
class SVGTransformSMILData
{
public:
  // Number of float-params required in constructor, if constructing one of the
  // 'simple' transform types (all but matrix type)
  static const uint32_t NUM_SIMPLE_PARAMS = 3;

  // Number of float-params required in constructor for matrix type.
  // This is also the number of params we actually store, regardless of type.
  static const uint32_t NUM_STORED_PARAMS = 6;

  explicit SVGTransformSMILData(uint16_t aType)
  : mTransformType(aType)
  {
    NS_ABORT_IF_FALSE(aType >= SVG_TRANSFORM_MATRIX &&
                      aType <= SVG_TRANSFORM_SKEWY,
                      "Unexpected transform type");
    for (uint32_t i = 0; i < NUM_STORED_PARAMS; ++i) {
      mParams[i] = 0.f;
    }
  }

  SVGTransformSMILData(uint16_t aType, float (&aParams)[NUM_SIMPLE_PARAMS])
  : mTransformType(aType)
  {
    NS_ABORT_IF_FALSE(aType >= SVG_TRANSFORM_TRANSLATE &&
                      aType <= SVG_TRANSFORM_SKEWY,
                      "Expected 'simple' transform type");
    for (uint32_t i = 0; i < NUM_SIMPLE_PARAMS; ++i) {
      mParams[i] = aParams[i];
    }
    for (uint32_t i = NUM_SIMPLE_PARAMS; i < NUM_STORED_PARAMS; ++i) {
      mParams[i] = 0.f;
    }
  }

  // Conversion to/from a fully-fledged nsSVGTransform
  SVGTransformSMILData(const nsSVGTransform& aTransform);
  nsSVGTransform ToSVGTransform() const;

  bool operator==(const SVGTransformSMILData& aOther) const
  {
    if (mTransformType != aOther.mTransformType)
      return false;

    for (uint32_t i = 0; i < NUM_STORED_PARAMS; ++i) {
      if (mParams[i] != aOther.mParams[i]) {
        return false;
      }
    }

    return true;
  }

  bool operator!=(const SVGTransformSMILData& aOther) const
  {
    return !(*this == aOther);
  }

  uint16_t mTransformType;
  float    mParams[NUM_STORED_PARAMS];
};

} // namespace mozilla

#endif // MOZILLA_SVGTRANSFORM_H__