author Nigel Babu <>
Thu, 07 Aug 2014 08:47:18 +0530
changeset 198247 afcb3af79d09513b2772c629c23a0d9f7b7437b4
parent 182879 c39c8b18c459b3b7271858fd9692861cdadc5641
parent 198203 8d97586ffcfca80adc6c3bafbba8ecfe1bf78a5c
child 209156 2ae2d0f3a5469335377c3cdb530518d6a7dd6eff
permissions -rw-r--r--
Merge m-i to m-c

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include "nsAutoPtr.h"
#include "nsCOMPtr.h"
#include "nsCycleCollectionParticipant.h"
#include "nsDebug.h"
#include "nsSVGElement.h"
#include "nsTArray.h"
#include "SVGPointList.h" // IWYU pragma: keep
#include "mozilla/Attributes.h"
#include "mozilla/ErrorResult.h"

namespace mozilla {

class DOMSVGPoint;
class nsISVGPoint;
class SVGAnimatedPointList;

 * Class DOMSVGPointList
 * This class is used to create the DOM tearoff objects that wrap internal
 * SVGPointList objects.
 * See the architecture comment in DOMSVGAnimatedLengthList.h first (that's
 * LENGTH list), then continue reading the remainder of this comment.
 * The architecture of this class is very similar to that of DOMSVGLengthList
 * except that, since there is no nsIDOMSVGAnimatedPointList interface
 * in SVG, we have no parent DOMSVGAnimatedPointList (unlike DOMSVGLengthList
 * which has a parent DOMSVGAnimatedLengthList class). (There is an
 * SVGAnimatedPoints interface, but that is quite different to
 * DOMSVGAnimatedLengthList, since it is inherited by elements rather than
 * elements having members of that type.) As a consequence, much of the logic
 * that would otherwise be in DOMSVGAnimatedPointList (and is in
 * DOMSVGAnimatedLengthList) is contained in this class.
 * This class is strongly intertwined with DOMSVGPoint. Our DOMSVGPoint
 * items are friends of us and responsible for nulling out our pointers to
 * them when they die.
 * Our DOM items are created lazily on demand as and when script requests them.
class DOMSVGPointList MOZ_FINAL : public nsISupports,
                                  public nsWrapperCache
  friend class AutoChangePointListNotifier;
  friend class nsISVGPoint;
  friend class mozilla::DOMSVGPoint;


  virtual JSObject* WrapObject(JSContext *cx) MOZ_OVERRIDE;

  nsISupports* GetParentObject()
    return static_cast<nsIContent*>(mElement);

   * Factory method to create and return a DOMSVGPointList wrapper
   * for a given internal SVGPointList object. The factory takes care
   * of caching the object that it returns so that the same object can be
   * returned for the given SVGPointList each time it is requested.
   * The cached object is only removed from the cache when it is destroyed due
   * to there being no more references to it or to any of its descendant
   * objects. If that happens, any subsequent call requesting the DOM wrapper
   * for the SVGPointList will naturally result in a new
   * DOMSVGPointList being returned.
   * It's unfortunate that aList is a void* instead of a typed argument. This
   * is because the mBaseVal and mAnimVal members of SVGAnimatedPointList are
   * of different types - a plain SVGPointList, and a SVGPointList*. We
   * use the addresses of these members as the key for the hash table, and
   * clearly SVGPointList* and a SVGPointList** are not the same type.
  static already_AddRefed<DOMSVGPointList>
  GetDOMWrapper(void *aList,
                nsSVGElement *aElement,
                bool aIsAnimValList);

   * This method returns the DOMSVGPointList wrapper for an internal
   * SVGPointList object if it currently has a wrapper. If it does
   * not, then nullptr is returned.
  static DOMSVGPointList*
  GetDOMWrapperIfExists(void *aList);

   * This will normally be the same as InternalList().Length(), except if
   * we've hit OOM, in which case our length will be zero.
  uint32_t LengthNoFlush() const {
    NS_ABORT_IF_FALSE(mItems.Length() == 0 ||
                      mItems.Length() == InternalList().Length(),
                      "DOM wrapper's list length is out of sync");
    return mItems.Length();

   * WATCH OUT! If you add code to call this on a baseVal wrapper, then you
   * must also call it on the animVal wrapper too if necessary!! See other
   * callers!
   * Called by internal code to notify us when we need to sync the length of
   * this DOM list with its internal list. This is called immediately prior to
   * the length of the internal list being changed so that any DOM list items
   * that need to be removed from the DOM list can first copy their values from
   * their internal counterpart.
   * The only time this method could fail is on OOM when trying to increase the
   * length of the DOM list. If that happens then this method simply clears the
   * list and returns. Callers just proceed as normal, and we simply accept
   * that the DOM list will be empty (until successfully set to a new value).
  void InternalListWillChangeTo(const SVGPointList& aNewValue);

   * Returns true if our attribute is animating (in which case our animVal is
   * not simply a mirror of our baseVal).
  bool AttrIsAnimating() const;

  uint32_t NumberOfItems() const
    if (IsAnimValList()) {
    return LengthNoFlush();
  void Clear(ErrorResult& aError);
  already_AddRefed<nsISVGPoint> Initialize(nsISVGPoint& aNewItem,
                                           ErrorResult& aError);
  already_AddRefed<nsISVGPoint> GetItem(uint32_t index,
                                        ErrorResult& error);
  already_AddRefed<nsISVGPoint> IndexedGetter(uint32_t index, bool& found,
                                              ErrorResult& error);
  already_AddRefed<nsISVGPoint> InsertItemBefore(nsISVGPoint& aNewItem,
                                                 uint32_t aIndex,
                                                 ErrorResult& aError);
  already_AddRefed<nsISVGPoint> ReplaceItem(nsISVGPoint& aNewItem,
                                            uint32_t aIndex,
                                            ErrorResult& aError);
  already_AddRefed<nsISVGPoint> RemoveItem(uint32_t aIndex,
                                           ErrorResult& aError);
  already_AddRefed<nsISVGPoint> AppendItem(nsISVGPoint& aNewItem,
                                           ErrorResult& aError)
    return InsertItemBefore(aNewItem, LengthNoFlush(), aError);
  uint32_t Length() const
    return NumberOfItems();


   * Only our static GetDOMWrapper() factory method may create objects of our
   * type.
  DOMSVGPointList(nsSVGElement *aElement, bool aIsAnimValList)
    : mElement(aElement)
    , mIsAnimValList(aIsAnimValList)

    InternalListWillChangeTo(InternalList()); // Sync mItems


  nsSVGElement* Element() const {
    return mElement.get();

  /// Used to determine if this list is the baseVal or animVal list.
  bool IsAnimValList() const {
    return mIsAnimValList;

   * Get a reference to this object's corresponding internal SVGPointList.
   * To simplify the code we just have this one method for obtaining both
   * base val and anim val internal lists. This means that anim val lists don't
   * get const protection, but our setter methods guard against changing
   * anim val lists.
  SVGPointList& InternalList() const;

  SVGAnimatedPointList& InternalAList() const;

  /// Returns the nsISVGPoint at aIndex, creating it if necessary.
  already_AddRefed<nsISVGPoint> GetItemAt(uint32_t aIndex);

  void MaybeInsertNullInAnimValListAt(uint32_t aIndex);
  void MaybeRemoveItemFromAnimValListAt(uint32_t aIndex);

  // Weak refs to our nsISVGPoint items. The items are friends and take care
  // of clearing our pointer to them when they die.
  FallibleTArray<nsISVGPoint*> mItems;

  // Strong ref to our element to keep it alive. We hold this not only for
  // ourself, but also for our nsISVGPoint items too.
  nsRefPtr<nsSVGElement> mElement;

  bool mIsAnimValList;

} // namespace mozilla