author Ehsan Akhgari <>
Sat, 21 Mar 2015 12:28:04 -0400
changeset 234933 ac4464790ec4896a5188fa50cfc69ae0ffeddc08
parent 234479 0b0c492a33b545fb9daa9b041969e17b5dcbe00e
child 236283 8bc7561d75577b08ae0c5449104378144a6fc9e0
permissions -rw-r--r--
Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj This patch was automatically generated using the following script: function convert() { echo "Converting $1 to $2..." find . \ ! -wholename "*/.git*" \ ! -wholename "obj-ff-dbg*" \ -type f \ \( -iname "*.cpp" \ -o -iname "*.h" \ -o -iname "*.c" \ -o -iname "*.cc" \ -o -iname "*.idl" \ -o -iname "*.ipdl" \ -o -iname "*.ipdlh" \ -o -iname "*.mm" \) | \ xargs -n 1 sed -i -e "s/\b$1\b/$2/g" } convert MOZ_OVERRIDE override convert MOZ_FINAL final

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include "nsAutoPtr.h"
#include "nsCOMPtr.h"
#include "nsCycleCollectionParticipant.h"
#include "nsDebug.h"
#include "nsSVGElement.h"
#include "nsTArray.h"
#include "SVGPathData.h" // IWYU pragma: keep
#include "mozilla/Attributes.h"
#include "mozilla/ErrorResult.h"

namespace mozilla {

class DOMSVGPathSeg;
class SVGAnimatedPathSegList;

 * Class DOMSVGPathSegList
 * This class is used to create the DOM tearoff objects that wrap internal
 * SVGPathData objects.
 * See the architecture comment in DOMSVGAnimatedLengthList.h first (that's
 * LENGTH list), then continue reading the remainder of this comment.
 * The architecture of this class is very similar to that of DOMSVGLengthList
 * except that, since there is no nsIDOMSVGAnimatedPathSegList interface
 * in SVG, we have no parent DOMSVGAnimatedPathSegList (unlike DOMSVGLengthList
 * which has a parent DOMSVGAnimatedLengthList class). (There is an
 * SVGAnimatedPathData interface, but that is quite different to
 * DOMSVGAnimatedLengthList, since it is inherited by elements rather than
 * elements having members of that type.) As a consequence, much of the logic
 * that would otherwise be in DOMSVGAnimatedPathSegList (and is in
 * DOMSVGAnimatedLengthList) is contained in this class.
 * This class is strongly intertwined with DOMSVGPathSeg. Our DOMSVGPathSeg
 * items are friends of us and responsible for nulling out our pointers to
 * them when they die.
 * Our DOM items are created lazily on demand as and when script requests them.
class DOMSVGPathSegList final : public nsISupports,
                                    public nsWrapperCache
  friend class AutoChangePathSegListNotifier;
  friend class DOMSVGPathSeg;


  virtual JSObject* WrapObject(JSContext *cx, JS::Handle<JSObject*> aGivenProto) override;

  nsISupports* GetParentObject()
    return static_cast<nsIContent*>(mElement);

   * Factory method to create and return a DOMSVGPathSegList wrapper
   * for a given internal SVGPathData object. The factory takes care
   * of caching the object that it returns so that the same object can be
   * returned for the given SVGPathData each time it is requested.
   * The cached object is only removed from the cache when it is destroyed due
   * to there being no more references to it or to any of its descendant
   * objects. If that happens, any subsequent call requesting the DOM wrapper
   * for the SVGPathData will naturally result in a new
   * DOMSVGPathSegList being returned.
   * It's unfortunate that aList is a void* instead of a typed argument. This
   * is because the mBaseVal and mAnimVal members of SVGAnimatedPathSegList are
   * of different types - a plain SVGPathData, and a SVGPathData*. We
   * use the addresses of these members as the key for the hash table, and
   * clearly SVGPathData* and a SVGPathData** are not the same type.
  static already_AddRefed<DOMSVGPathSegList>
  GetDOMWrapper(void *aList,
                nsSVGElement *aElement,
                bool aIsAnimValList);

   * This method returns the DOMSVGPathSegList wrapper for an internal
   * SVGPathData object if it currently has a wrapper. If it does
   * not, then nullptr is returned.
  static DOMSVGPathSegList*
  GetDOMWrapperIfExists(void *aList);

   * This will normally be the same as InternalList().CountItems(), except if
   * we've hit OOM, in which case our length will be zero.
  uint32_t LengthNoFlush() const {
    MOZ_ASSERT(mItems.Length() == 0 ||
               mItems.Length() == InternalList().CountItems(),
               "DOM wrapper's list length is out of sync");
    return mItems.Length();

   * WATCH OUT! If you add code to call this on a baseVal wrapper, then you
   * must also call it on the animVal wrapper too if necessary!! See other
   * callers!
   * Called by internal code to notify us when we need to sync the length of
   * this DOM list with its internal list. This is called immediately prior to
   * the length of the internal list being changed so that any DOM list items
   * that need to be removed from the DOM list can first copy their values from
   * their internal counterpart.
   * The only time this method could fail is on OOM when trying to increase the
   * length of the DOM list. If that happens then this method simply clears the
   * list and returns. Callers just proceed as normal, and we simply accept
   * that the DOM list will be empty (until successfully set to a new value).
  void InternalListWillChangeTo(const SVGPathData& aNewValue);

   * Returns true if our attribute is animating (in which case our animVal is
   * not simply a mirror of our baseVal).
  bool AttrIsAnimating() const;

  uint32_t NumberOfItems() const
    if (IsAnimValList()) {
    return LengthNoFlush();
  void Clear(ErrorResult& aError);
  already_AddRefed<DOMSVGPathSeg> Initialize(DOMSVGPathSeg& aNewItem,
                                             ErrorResult& aError);
  already_AddRefed<DOMSVGPathSeg> GetItem(uint32_t index,
                                          ErrorResult& error);
  already_AddRefed<DOMSVGPathSeg> IndexedGetter(uint32_t index, bool& found,
                                                ErrorResult& error);
  already_AddRefed<DOMSVGPathSeg> InsertItemBefore(DOMSVGPathSeg& aNewItem,
                                                   uint32_t aIndex,
                                                   ErrorResult& aError);
  already_AddRefed<DOMSVGPathSeg> ReplaceItem(DOMSVGPathSeg& aNewItem,
                                              uint32_t aIndex,
                                              ErrorResult& aError);
  already_AddRefed<DOMSVGPathSeg> RemoveItem(uint32_t aIndex,
                                             ErrorResult& aError);
  already_AddRefed<DOMSVGPathSeg> AppendItem(DOMSVGPathSeg& aNewItem,
                                             ErrorResult& aError)
    return InsertItemBefore(aNewItem, LengthNoFlush(), aError);
  uint32_t Length() const
    return NumberOfItems();


   * Only our static GetDOMWrapper() factory method may create objects of our
   * type.
  DOMSVGPathSegList(nsSVGElement *aElement, bool aIsAnimValList)
    : mElement(aElement)
    , mIsAnimValList(aIsAnimValList)
    InternalListWillChangeTo(InternalList()); // Sync mItems


  nsSVGElement* Element() const {
    return mElement.get();

  /// Used to determine if this list is the baseVal or animVal list.
  bool IsAnimValList() const {
    return mIsAnimValList;

   * Get a reference to this object's corresponding internal SVGPathData.
   * To simplify the code we just have this one method for obtaining both
   * base val and anim val internal lists. This means that anim val lists don't
   * get const protection, but our setter methods guard against changing
   * anim val lists.
  SVGPathData& InternalList() const;

  SVGAnimatedPathSegList& InternalAList() const;

  /// Creates an instance of the appropriate DOMSVGPathSeg sub-class for
  // aIndex, if it doesn't already exist, and then returs it.
  already_AddRefed<DOMSVGPathSeg> GetItemAt(uint32_t aIndex);

  void MaybeInsertNullInAnimValListAt(uint32_t aIndex,
                                      uint32_t aInternalIndex,
                                      uint32_t aArgCountForItem);
  void MaybeRemoveItemFromAnimValListAt(uint32_t aIndex,
                                        int32_t aArgCountForItem);

  // Calls UpdateListIndex on all elements in |mItems| that satisfy ItemAt(),
  // from |aStartingIndex| to the end of |mItems|.  Also adjusts
  // |mItems.mInternalDataIndex| by the requested amount.
  void UpdateListIndicesFromIndex(uint32_t aStartingIndex,
                                  int32_t  aInternalDataIndexDelta);

  DOMSVGPathSeg*& ItemAt(uint32_t aIndex) {
    return mItems[aIndex].mItem;

   * This struct is used in our array of mItems to provide us with somewhere to
   * store the indexes into the internal SVGPathData of the internal seg data
   * that our DOMSVGPathSeg items wrap (the internal segment data is or varying
   * length, so we can't just use the index of our DOMSVGPathSeg items
   * themselves). The reason that we have this separate struct rather than
   * just storing the internal indexes in the DOMSVGPathSeg items is because we
   * want to create the DOMSVGPathSeg items lazily on demand.
  struct ItemProxy {
    ItemProxy(DOMSVGPathSeg *aItem, uint32_t aInternalDataIndex)
      : mItem(aItem)
      , mInternalDataIndex(aInternalDataIndex)

    DOMSVGPathSeg *mItem;
    uint32_t mInternalDataIndex;

  // Weak refs to our DOMSVGPathSeg items. The items are friends and take care
  // of clearing our pointer to them when they die.
  FallibleTArray<ItemProxy> mItems;

  // Strong ref to our element to keep it alive. We hold this not only for
  // ourself, but also for our DOMSVGPathSeg items too.
  nsRefPtr<nsSVGElement> mElement;

  bool mIsAnimValList;

} // namespace mozilla