gfx/layers/AxisPhysicsModel.h
author Jean-Yves Avenard <jyavenard@mozilla.com>
Thu, 11 Apr 2019 12:36:51 +0000
changeset 469134 884f5dc55873c9345ee945cd6d5427e8ab398071
parent 448947 6f3709b3878117466168c40affa7bca0b60cf75b
child 472056 e1993a1f09ac53cd1a04fdf6a87f8cad8e44f73e
permissions -rw-r--r--
Bug 1540581 - P6. Tidy some C++ declarations in gfx/. r=gerald,jrmuizel * Remove redundant virtual keywords * Mark all destructors of inheriting classes as virtual for clarity * Mark all classes without virtual destructor as final (exposed errors) * Make destructor virtual where it needed to be (some were missing) * Replace empty ({}) code declaration in header with = default * Remove virtual unused methods I probably missed some, it quickly became a rabbit hole. Differential Revision: https://phabricator.services.mozilla.com/D26060

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef mozilla_layers_AxisPhysicsModel_h
#define mozilla_layers_AxisPhysicsModel_h

#include <sys/types.h>          // for int32_t
#include "mozilla/TimeStamp.h"  // for TimeDuration

namespace mozilla {
namespace layers {

/**
 * AxisPhysicsModel encapsulates a generic 1-dimensional physically-based motion
 * model.
 *
 * It performs frame-rate independent interpolation and RK4 integration for
 * smooth animation with stable, deterministic behavior.
 * Implementations are expected to subclass and override the Acceleration()
 * method.
 */
class AxisPhysicsModel {
 public:
  AxisPhysicsModel(double aInitialPosition, double aInitialVelocity);
  virtual ~AxisPhysicsModel();

  /**
   * Advance the physics simulation.
   * |aDelta| is the time since the last sample.
   */
  void Simulate(const TimeDuration &aDeltaTime);

  /**
   * Gets the raw velocity of this axis at this moment.
   */
  double GetVelocity() const;

  /**
   * Sets the raw velocity of this axis at this moment.
   */
  void SetVelocity(double aVelocity);

  /**
   * Gets the raw position of this axis at this moment.
   */
  double GetPosition() const;

  /**
   * Sets the raw position of this axis at this moment.
   */
  void SetPosition(double aPosition);

 protected:
  struct State {
    State(double ap, double av) : p(ap), v(av){};
    double p;  // Position
    double v;  // Velocity
  };

  struct Derivative {
    Derivative() : dp(0.0), dv(0.0){};
    Derivative(double aDp, double aDv) : dp(aDp), dv(aDv){};
    double dp;  // dp / delta time = Position
    double dv;  // dv / delta time = Velocity
  };

  /**
   * Acceleration must be overridden and return the number of
   * axis-position-units / second that should be added or removed from the
   * velocity.
   */
  virtual double Acceleration(const State &aState) = 0;

 private:
  /**
   * Duration of fixed delta time step (seconds)
   */
  static const double kFixedTimestep;

  /**
   * 0.0 - 1.0 value indicating progress between current and next simulation
   * sample.  Normalized to units of kFixedTimestep duration.
   */
  double mProgress;

  /**
   * Sample of simulation state as it existed
   * (1.0 - mProgress) * kFixedTimestep seconds in the past.
   */
  State mPrevState;

  /**
   * Sample of simulation state as it will be in mProgress * kFixedTimestep
   * seconds in the future.
   */
  State mNextState;

  /**
   * Perform RK4 (Runge-Kutta method) Integration to calculate the next
   * simulation sample.
   */
  void Integrate(double aDeltaTime);

  /**
   * Apply delta velocity and position represented by aDerivative over
   * aDeltaTime seconds, calculate new acceleration, and return new deltas.
   */
  Derivative Evaluate(const State &aInitState, double aDeltaTime,
                      const Derivative &aDerivative);

  /**
   * Helper function for performing linear interpolation (lerp) of double's
   */
  static double LinearInterpolate(double aV1, double aV2, double aBlend);
};

}  // namespace layers
}  // namespace mozilla

#endif