gfx/layers/d3d10/ImageLayerD3D10.h
author Jeff Muizelaar <jmuizelaar@mozilla.com>
Fri, 13 Apr 2012 14:56:51 -0400
changeset 91758 773b2db48d0cbb43eb33896b2073e27cf8dfbecb
parent 89293 17c65d32c7b891e70435561b965b71c355bd28ac
child 92927 563f352362d72816407ee377bb2dd19f3cceaf3c
child 105989 7d23c3ea2afe4f01716d32f376176036151c6419
permissions -rw-r--r--
Bug 735262. Make leaf address printing saner. r=bgirard We don't need to store an mLeafAddress field for each profile entry. Instead just add a 'l' tag for the leaf entries.

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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#ifndef GFX_IMAGELAYERD3D10_H
#define GFX_IMAGELAYERD3D10_H

#include "LayerManagerD3D10.h"
#include "ImageLayers.h"
#include "yuv_convert.h"

namespace mozilla {
namespace layers {

class THEBES_API ImageLayerD3D10 : public ImageLayer,
                                   public LayerD3D10
{
public:
  ImageLayerD3D10(LayerManagerD3D10 *aManager)
    : ImageLayer(aManager, NULL)
    , LayerD3D10(aManager)
  {
    mImplData = static_cast<LayerD3D10*>(this);
  }

  // LayerD3D10 Implementation
  virtual Layer* GetLayer();

  virtual void RenderLayer();

  void AllocateTexturesYCbCr(PlanarYCbCrImage *aImage);
};

struct PlanarYCbCrD3D10BackendData : public ImageBackendData
{
  nsRefPtr<ID3D10Texture2D> mYTexture;
  nsRefPtr<ID3D10Texture2D> mCrTexture;
  nsRefPtr<ID3D10Texture2D> mCbTexture;
  nsRefPtr<ID3D10ShaderResourceView> mYView;
  nsRefPtr<ID3D10ShaderResourceView> mCbView;
  nsRefPtr<ID3D10ShaderResourceView> mCrView;
};

struct TextureD3D10BackendData : public ImageBackendData
{
  nsRefPtr<ID3D10Texture2D> mTexture;
  nsRefPtr<ID3D10ShaderResourceView> mSRView;
};

} /* layers */
} /* mozilla */
#endif /* GFX_IMAGELAYERD3D10_H */