author Benjamin Smedberg <benjamin@smedbergs.us>
Mon, 29 Jun 2009 08:35:58 -0400
changeset 35729 6fd4bb500d425c406c1b52f66e5b195b20ae5e0a
child 289309 4cde1aabe95e6c8d98a88055797737481e04352f
permissions -rw-r--r--
Import Chromium sources r15462

// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// WARNING: Thread local storage is a bit tricky to get right.  Please make
// sure that this is really the proper solution for what you're trying to
// achieve.  Don't prematurely optimize, most likely you can just use a Lock.
// These classes implement a warpper around the platform's TLS storage
// mechanism.  On construction, they will allocate a TLS slot, and free the
// TLS slot on destruction.  No memory management (creation or destruction) is
// handled.  This means for uses of ThreadLocalPointer, you must correctly
// manage the memory yourself, these classes will not destroy the pointer for
// you.  There are no at-thread-exit actions taken by these classes.
// ThreadLocalPointer<Type> wraps a Type*.  It performs no creation or
// destruction, so memory management must be handled elsewhere.  The first call
// to Get() on a thread will return NULL.  You can update the pointer with a
// call to Set().
// ThreadLocalBoolean wraps a bool.  It will default to false if it has never
// been set otherwise with Set().
// Thread Safety:  An instance of ThreadLocalStorage is completely thread safe
// once it has been created.  If you want to dynamically create an instance,
// you must of course properly deal with safety and race conditions.  This
// means a function-level static initializer is generally inappropiate.
// Example usage:
//   // My class is logically attached to a single thread.  We cache a pointer
//   // on the thread it was created on, so we can implement current().
//   MyClass::MyClass() {
//     DCHECK(Singleton<ThreadLocalPointer<MyClass> >::get()->Get() == NULL);
//     Singleton<ThreadLocalPointer<MyClass> >::get()->Set(this);
//   }
//   MyClass::~MyClass() {
//     DCHECK(Singleton<ThreadLocalPointer<MyClass> >::get()->Get() != NULL);
//     Singleton<ThreadLocalPointer<MyClass> >::get()->Set(NULL);
//   }
//   // Return the current MyClass associated with the calling thread, can be
//   // NULL if there isn't a MyClass associated.
//   MyClass* MyClass::current() {
//     return Singleton<ThreadLocalPointer<MyClass> >::get()->Get();
//   }


#include "base/basictypes.h"

#if defined(OS_POSIX)
#include <pthread.h>

namespace base {

// Helper functions that abstract the cross-platform APIs.  Do not use directly.
struct ThreadLocalPlatform {
#if defined(OS_WIN)
  typedef int SlotType;
#elif defined(OS_POSIX)
  typedef pthread_key_t SlotType;

  static void AllocateSlot(SlotType& slot);
  static void FreeSlot(SlotType& slot);
  static void* GetValueFromSlot(SlotType& slot);
  static void SetValueInSlot(SlotType& slot, void* value);

template <typename Type>
class ThreadLocalPointer {
  ThreadLocalPointer() : slot_() {

  ~ThreadLocalPointer() {

  Type* Get() {
    return static_cast<Type*>(ThreadLocalPlatform::GetValueFromSlot(slot_));

  void Set(Type* ptr) {
    ThreadLocalPlatform::SetValueInSlot(slot_, ptr);

  typedef ThreadLocalPlatform::SlotType SlotType;

  SlotType slot_;


class ThreadLocalBoolean {
  ThreadLocalBoolean() { }
  ~ThreadLocalBoolean() { }

  bool Get() {
    return tlp_.Get() != NULL;

  void Set(bool val) {
    tlp_.Set(reinterpret_cast<void*>(val ? 1 : 0));

  ThreadLocalPointer<void> tlp_;


}  // namespace base