author Jon Buckley <>
Mon, 13 May 2013 09:22:30 -0400
changeset 131775 6cc9b139557bf49b5e1ca78198c7e79ae29a8729
parent 94475 f4157e8c410708d76703f19e4dfb61859bfe32d8
child 134007 850b4e5dc45ea6911f45dfdd9caf33fe7bef7133
permissions -rw-r--r--
Bug 738867 - Implement WebGL OES_element_index_uint extension. r=bjacob

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * vim: set sw=2 ts=8 et tw=80 :
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */

#ifndef mozilla_net_ChannelEventQueue_h
#define mozilla_net_ChannelEventQueue_h

#include <nsTArray.h>
#include <nsAutoPtr.h>

class nsISupports;

namespace mozilla {
namespace net {

class ChannelEvent
  ChannelEvent() { MOZ_COUNT_CTOR(ChannelEvent); }
  virtual ~ChannelEvent() { MOZ_COUNT_DTOR(ChannelEvent); }
  virtual void Run() = 0;

// Workaround for Necko re-entrancy dangers. We buffer IPDL messages in a
// queue if still dispatching previous one(s) to listeners/observers.
// Otherwise synchronous XMLHttpRequests and/or other code that spins the
// event loop (ex: IPDL rpc) could cause listener->OnDataAvailable (for
// instance) to be dispatched and called before mListener->OnStartRequest has
// completed.

class AutoEventEnqueuerBase;

class ChannelEventQueue
  ChannelEventQueue(nsISupports *owner)
    : mForced(false)
    , mSuspended(false)
    , mFlushing(false)
    , mOwner(owner) {}

  ~ChannelEventQueue() {}

  // Checks to determine if an IPDL-generated channel event can be processed
  // immediately, or needs to be queued using Enqueue().
  inline bool ShouldEnqueue();

  // Puts IPDL-generated channel event into queue, to be run later
  // automatically when EndForcedQueueing and/or Resume is called.
  inline void Enqueue(ChannelEvent* callback);

  // After StartForcedQueueing is called, ShouldEnqueue() will return true and
  // no events will be run/flushed until EndForcedQueueing is called.
  // - Note: queueing may still be required after EndForcedQueueing() (if the
  //   queue is suspended, etc):  always call ShouldEnqueue() to determine
  //   whether queueing is needed.
  inline void StartForcedQueueing();
  inline void EndForcedQueueing();

  // Suspend/resume event queue.  ShouldEnqueue() will return true and no events
  // will be run/flushed until resume is called.  These should be called when
  // the channel owning the event queue is suspended/resumed.
  // - Note: these suspend/resume functions are NOT meant to be called
  //   recursively: call them only at initial suspend, and actual resume).
  // - Note: Resume flushes the queue and invokes any pending callbacks
  //   immediately--caller must arrange any needed asynchronicity vis a vis
  //   the channel's own Resume() method.
  inline void Suspend();
  inline void Resume();

  inline void MaybeFlushQueue();
  void FlushQueue();

  nsTArray<nsAutoPtr<ChannelEvent> > mEventQueue;

  bool mForced;
  bool mSuspended;
  bool mFlushing;

  // Keep ptr to avoid refcount cycle: only grab ref during flushing.
  nsISupports *mOwner;

  friend class AutoEventEnqueuer;

inline bool
  bool answer =  mForced || mSuspended || mFlushing;

  NS_ABORT_IF_FALSE(answer == true || mEventQueue.IsEmpty(),
                    "Should always enqueue if ChannelEventQueue not empty");

  return answer;

inline void
ChannelEventQueue::Enqueue(ChannelEvent* callback)

inline void
  mForced = true;

inline void
  mForced = false;

inline void
                    "ChannelEventQueue::Suspend called recursively");

  mSuspended = true;

inline void
                    "ChannelEventQueue::Resume called when not suspended!");

  mSuspended = false;

inline void
  // Don't flush if forced queuing on, we're already being flushed, or
  // suspended, or there's nothing to flush
  if (!mForced && !mFlushing && !mSuspended && !mEventQueue.IsEmpty())

// Ensures that ShouldEnqueue() will be true during its lifetime (letting
// caller know incoming IPDL msgs should be queued). Flushes the queue when it
// goes out of scope.
class AutoEventEnqueuer
  AutoEventEnqueuer(ChannelEventQueue &queue) : mEventQueue(queue) {
  ~AutoEventEnqueuer() {
  ChannelEventQueue &mEventQueue;