dom/canvas/WebGLShaderPrecisionFormat.h
author Nick Thomas <nthomas@mozilla.com>
Fri, 29 Jan 2016 22:19:48 +1300
changeset 283099 65e246baede44b6c75f0603d4cc3901e0d7a45a9
parent 252931 2e3bce121f7cfc0e334da9f8a1c4fc99a0eea879
child 448947 6f3709b3878117466168c40affa7bca0b60cf75b
permissions -rw-r--r--
Bug 1242641 - GTK+3 still not working for buildbot builds on beta. r=rail gtk3/setup.sh at unpack time in tooltool

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef WEBGL_SHADER_PRECISION_FORMAT_H_
#define WEBGL_SHADER_PRECISION_FORMAT_H_

#include "WebGLObjectModel.h"

namespace mozilla {

class WebGLShaderPrecisionFormat final
    : public WebGLContextBoundObject
{
public:
    WebGLShaderPrecisionFormat(WebGLContext* context, GLint rangeMin,
                               GLint rangeMax, GLint precision)
        : WebGLContextBoundObject(context)
        , mRangeMin(rangeMin)
        , mRangeMax(rangeMax)
        , mPrecision(precision)
    { }

    bool WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto, JS::MutableHandle<JSObject*> reflector);

    // WebIDL WebGLShaderPrecisionFormat API
    GLint RangeMin() const {
        return mRangeMin;
    }

    GLint RangeMax() const {
        return mRangeMax;
    }

    GLint Precision() const {
        return mPrecision;
    }

    NS_INLINE_DECL_REFCOUNTING(WebGLShaderPrecisionFormat)

private:
    // Private destructor, to discourage deletion outside of Release():
    ~WebGLShaderPrecisionFormat() { }

    GLint mRangeMin;
    GLint mRangeMax;
    GLint mPrecision;
};

} // namespace mozilla

#endif // WEBGL_SHADER_PRECISION_FORMAT_H_