dom/canvas/WebGLShaderPrecisionFormat.cpp
author Nick Thomas <nthomas@mozilla.com>
Fri, 29 Jan 2016 22:19:48 +1300
changeset 283099 65e246baede44b6c75f0603d4cc3901e0d7a45a9
parent 252931 2e3bce121f7cfc0e334da9f8a1c4fc99a0eea879
child 423859 a97feb8161b7a4c60a539d83cb702a6e50fab1b1
permissions -rw-r--r--
Bug 1242641 - GTK+3 still not working for buildbot builds on beta. r=rail gtk3/setup.sh at unpack time in tooltool

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGLShaderPrecisionFormat.h"

#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLContext.h"

namespace mozilla {

bool
WebGLShaderPrecisionFormat::WrapObject(JSContext* cx,
                                       JS::Handle<JSObject*> givenProto,
                                       JS::MutableHandle<JSObject*> reflector)
{
    return dom::WebGLShaderPrecisionFormatBinding::Wrap(cx, this, givenProto, reflector);
}

} // namespace mozilla