/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Neil Cronin (neil@rackle.com)
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsScrollPortView.h"
#include "nsIWidget.h"
#include "nsIDeviceContext.h"
#include "nsGUIEvent.h"
#include "nsWidgetsCID.h"
#include "nsViewsCID.h"
#include "nsIScrollableView.h"
#include "nsILookAndFeel.h"
#include "nsISupportsArray.h"
#include "nsIScrollPositionListener.h"
#include "nsIRegion.h"
#include "nsViewManager.h"
#include "nsIPrefBranch.h"
#include "nsIPrefService.h"
#include "nsCOMPtr.h"
#include "nsServiceManagerUtils.h"
#include <math.h>
static NS_DEFINE_IID(kWidgetCID, NS_CHILD_CID);
#define SMOOTH_SCROLL_MSECS_PER_FRAME 10
#define SMOOTH_SCROLL_FRAMES 10
#define SMOOTH_SCROLL_PREF_NAME "general.smoothScroll"
class SmoothScroll {
public:
SmoothScroll() {}
~SmoothScroll() {
if (mScrollAnimationTimer) mScrollAnimationTimer->Cancel();
}
nsCOMPtr<nsITimer> mScrollAnimationTimer;
PRInt32 mVelocities[SMOOTH_SCROLL_FRAMES*2];
PRInt32 mFrameIndex;
nscoord mDestinationX;
nscoord mDestinationY;
};
nsScrollPortView::nsScrollPortView(nsViewManager* aViewManager)
: nsView(aViewManager)
{
mOffsetX = mOffsetY = 0;
nsCOMPtr<nsIDeviceContext> dev;
mViewManager->GetDeviceContext(*getter_AddRefs(dev));
mLineHeight = dev->AppUnitsPerInch() / 6; // 12 pt
mListeners = nsnull;
mSmoothScroll = nsnull;
}
nsScrollPortView::~nsScrollPortView()
{
if (nsnull != mListeners) {
mListeners->Clear();
NS_RELEASE(mListeners);
}
if (nsnull != mViewManager) {
nsIScrollableView* scrollingView;
mViewManager->GetRootScrollableView(&scrollingView);
if ((nsnull != scrollingView) && (this == scrollingView)) {
mViewManager->SetRootScrollableView(nsnull);
}
}
delete mSmoothScroll;
}
nsresult nsScrollPortView::QueryInterface(const nsIID& aIID, void** aInstancePtr)
{
if (nsnull == aInstancePtr) {
return NS_ERROR_NULL_POINTER;
}
*aInstancePtr = nsnull;
if (aIID.Equals(NS_GET_IID(nsIScrollableView))) {
*aInstancePtr = (void*)(nsIScrollableView*)this;
return NS_OK;
}
return nsView::QueryInterface(aIID, aInstancePtr);
}
NS_IMETHODIMP_(nsIView*) nsScrollPortView::View()
{
return this;
}
NS_IMETHODIMP nsScrollPortView::AddScrollPositionListener(nsIScrollPositionListener* aListener)
{
if (nsnull == mListeners) {
nsresult rv = NS_NewISupportsArray(&mListeners);
if (NS_FAILED(rv))
return rv;
}
return mListeners->AppendElement(aListener);
}
NS_IMETHODIMP nsScrollPortView::RemoveScrollPositionListener(nsIScrollPositionListener* aListener)
{
if (nsnull != mListeners) {
return mListeners->RemoveElement(aListener);
}
return NS_ERROR_FAILURE;
}
NS_IMETHODIMP nsScrollPortView::CreateScrollControls(nsNativeWidget aNative)
{
nsWidgetInitData initData;
initData.clipChildren = PR_TRUE;
initData.clipSiblings = PR_TRUE;
CreateWidget(kWidgetCID, &initData,
mWindow ? nsnull : aNative);
return NS_OK;
}
NS_IMETHODIMP nsScrollPortView::GetContainerSize(nscoord *aWidth, nscoord *aHeight) const
{
if (!aWidth || !aHeight)
return NS_ERROR_NULL_POINTER;
*aWidth = 0;
*aHeight = 0;
nsView *scrolledView = GetScrolledView();
if (!scrolledView)
return NS_ERROR_FAILURE;
nsSize sz;
scrolledView->GetDimensions(sz);
*aWidth = sz.width;
*aHeight = sz.height;
return NS_OK;
}
static void ComputeVelocities(PRInt32 aCurVelocity, nscoord aCurPos, nscoord aDstPos,
PRInt32* aVelocities, PRInt32 aP2A) {
// scrolling always works in units of whole pixels. So compute velocities
// in pixels and then scale them up. This ensures, for example, that
// a 1-pixel scroll isn't broken into N frames of 1/N pixels each, each
// frame increment being rounded to 0 whole pixels.
aCurPos = NSAppUnitsToIntPixels(aCurPos, aP2A);
aDstPos = NSAppUnitsToIntPixels(aDstPos, aP2A);
PRInt32 i;
PRInt32 direction = (aCurPos < aDstPos ? 1 : -1);
PRInt32 absDelta = (aDstPos - aCurPos)*direction;
PRInt32 baseVelocity = absDelta/SMOOTH_SCROLL_FRAMES;
for (i = 0; i < SMOOTH_SCROLL_FRAMES; i++) {
aVelocities[i*2] = baseVelocity;
}
nscoord total = baseVelocity*SMOOTH_SCROLL_FRAMES;
for (i = 0; i < SMOOTH_SCROLL_FRAMES; i++) {
if (total < absDelta) {
aVelocities[i*2]++;
total++;
}
}
NS_ASSERTION(total == absDelta, "Invalid velocity sum");
PRInt32 scale = NSIntPixelsToAppUnits(direction, aP2A);
for (i = 0; i < SMOOTH_SCROLL_FRAMES; i++) {
aVelocities[i*2] *= scale;
}
}
static nsresult ClampScrollValues(nscoord& aX, nscoord& aY, nsScrollPortView* aThis) {
// make sure the new position in in bounds
nsView* scrolledView = aThis->GetScrolledView();
if (!scrolledView) return NS_ERROR_FAILURE;
nsRect scrolledRect;
scrolledView->GetDimensions(scrolledRect);
nsSize portSize;
aThis->GetDimensions(portSize);
nscoord maxX = scrolledRect.XMost() - portSize.width;
nscoord maxY = scrolledRect.YMost() - portSize.height;
if (aX > maxX)
aX = maxX;
if (aY > maxY)
aY = maxY;
if (aX < scrolledRect.x)
aX = scrolledRect.x;
if (aY < scrolledRect.y)
aY = scrolledRect.y;
return NS_OK;
}
/*
* this method wraps calls to ScrollToImpl(), either in one shot or incrementally,
* based on the setting of the smooth scroll pref
*/
NS_IMETHODIMP nsScrollPortView::ScrollTo(nscoord aDestinationX, nscoord aDestinationY,
PRUint32 aUpdateFlags)
{
// do nothing if the we aren't scrolling.
if (aDestinationX == mOffsetX && aDestinationY == mOffsetY) {
// kill any in-progress smooth scroll
delete mSmoothScroll;
mSmoothScroll = nsnull;
return NS_OK;
}
if ((aUpdateFlags & NS_VMREFRESH_SMOOTHSCROLL) == 0
|| !IsSmoothScrollingEnabled()) {
// Smooth scrolling is not allowed, so we'll kill any existing smooth-scrolling process
// and do an instant scroll
delete mSmoothScroll;
mSmoothScroll = nsnull;
return ScrollToImpl(aDestinationX, aDestinationY, aUpdateFlags);
}
PRInt32 currentVelocityX;
PRInt32 currentVelocityY;
if (mSmoothScroll) {
currentVelocityX = mSmoothScroll->mVelocities[mSmoothScroll->mFrameIndex*2];
currentVelocityY = mSmoothScroll->mVelocities[mSmoothScroll->mFrameIndex*2 + 1];
} else {
currentVelocityX = 0;
currentVelocityY = 0;
mSmoothScroll = new SmoothScroll;
if (mSmoothScroll) {
mSmoothScroll->mScrollAnimationTimer = do_CreateInstance("@mozilla.org/timer;1");
if (!mSmoothScroll->mScrollAnimationTimer) {
delete mSmoothScroll;
mSmoothScroll = nsnull;
}
}
if (!mSmoothScroll) {
// some allocation failed. Scroll the normal way.
return ScrollToImpl(aDestinationX, aDestinationY, aUpdateFlags);
}
mSmoothScroll->mScrollAnimationTimer->InitWithFuncCallback(
SmoothScrollAnimationCallback, this, SMOOTH_SCROLL_MSECS_PER_FRAME,
nsITimer::TYPE_REPEATING_PRECISE);
mSmoothScroll->mDestinationX = mOffsetX;
mSmoothScroll->mDestinationY = mOffsetY;
}
// need to store these so we know when to stop scrolling
// Treat the desired scroll destination as an offset
// relative to the current position. This makes things
// work when someone starts a smooth scroll
// while an existing smooth scroll has not yet been
// completed.
mSmoothScroll->mDestinationX += aDestinationX - mOffsetX;
mSmoothScroll->mDestinationY += aDestinationY - mOffsetY;
mSmoothScroll->mFrameIndex = 0;
ClampScrollValues(mSmoothScroll->mDestinationX, mSmoothScroll->mDestinationY, this);
nsCOMPtr<nsIDeviceContext> dev;
mViewManager->GetDeviceContext(*getter_AddRefs(dev));
PRInt32 p2a = dev->AppUnitsPerDevPixel();
// compute velocity vectors
ComputeVelocities(currentVelocityX, mOffsetX,
mSmoothScroll->mDestinationX, mSmoothScroll->mVelocities,
p2a);
ComputeVelocities(currentVelocityY, mOffsetY,
mSmoothScroll->mDestinationY, mSmoothScroll->mVelocities + 1,
p2a);
return NS_OK;
}
static void AdjustChildWidgets(nsView *aView,
nsPoint aWidgetToParentViewOrigin, PRInt32 aP2A, PRBool aInvalidate)
{
if (aView->HasWidget()) {
nsIWidget* widget = aView->GetWidget();
nsWindowType type;
widget->GetWindowType(type);
if (type != eWindowType_popup) {
nsRect bounds = aView->GetBounds();
nsPoint widgetOrigin = aWidgetToParentViewOrigin
+ nsPoint(bounds.x, bounds.y);
widget->Move(NSAppUnitsToIntPixels(widgetOrigin.x, aP2A),
NSAppUnitsToIntPixels(widgetOrigin.y, aP2A));
if (aInvalidate) {
// Force the widget and everything in it to repaint. We can't
// just use Invalidate because the widget might have child
// widgets and they wouldn't get updated. We can't call
// UpdateView(aView) because the area to be repainted might be
// outside aView's clipped bounds. This isn't the greatest way
// to achieve this, perhaps, but it works.
widget->Show(PR_FALSE);
widget->Show(PR_TRUE);
}
}
} else {
// Don't recurse if the view haLs a widget, because we adjusted the view's
// widget position, and its child widgets are relative to its positon
nsPoint widgetToViewOrigin = aWidgetToParentViewOrigin
+ aView->GetPosition();
for (nsView* kid = aView->GetFirstChild(); kid; kid = kid->GetNextSibling())
{
AdjustChildWidgets(kid, widgetToViewOrigin, aP2A, aInvalidate);
}
}
}
NS_IMETHODIMP nsScrollPortView::SetScrolledView(nsIView *aScrolledView)
{
NS_ASSERTION(GetFirstChild() == nsnull || GetFirstChild()->GetNextSibling() == nsnull,
"Error scroll port has too many children");
// if there is already a child so remove it
if (GetFirstChild() != nsnull)
{
mViewManager->RemoveChild(GetFirstChild());
}
return mViewManager->InsertChild(this, aScrolledView, 0);
}
NS_IMETHODIMP nsScrollPortView::GetScrolledView(nsIView *&aScrolledView) const
{
aScrolledView = GetScrolledView();
return NS_OK;
}
NS_IMETHODIMP nsScrollPortView::GetScrollPosition(nscoord &aX, nscoord &aY) const
{
aX = mOffsetX;
aY = mOffsetY;
return NS_OK;
}
NS_IMETHODIMP nsScrollPortView::SetScrollProperties(PRUint32 aProperties)
{
mScrollProperties = aProperties;
return NS_OK;
}
NS_IMETHODIMP nsScrollPortView::GetScrollProperties(PRUint32 *aProperties)
{
*aProperties = mScrollProperties;
return NS_OK;
}
NS_IMETHODIMP nsScrollPortView::SetLineHeight(nscoord aHeight)
{
mLineHeight = aHeight;
return NS_OK;
}
NS_IMETHODIMP nsScrollPortView::GetLineHeight(nscoord *aHeight)
{
*aHeight = mLineHeight;
return NS_OK;
}
NS_IMETHODIMP nsScrollPortView::ScrollByLines(PRInt32 aNumLinesX, PRInt32 aNumLinesY)
{
nscoord dx = mLineHeight*aNumLinesX;
nscoord dy = mLineHeight*aNumLinesY;
return ScrollTo(mOffsetX + dx, mOffsetY + dy, NS_VMREFRESH_SMOOTHSCROLL);
}
NS_IMETHODIMP nsScrollPortView::GetPageScrollDistances(nsSize *aDistances)
{
nsSize size;
GetDimensions(size);
// The page increment is the size of the page, minus the smaller of
// 10% of the size or 2 lines.
aDistances->width = size.width - PR_MIN(size.width / 10, 2 * mLineHeight);
aDistances->height = size.height - PR_MIN(size.height / 10, 2 * mLineHeight);
return NS_OK;
}
NS_IMETHODIMP nsScrollPortView::ScrollByPages(PRInt32 aNumPagesX, PRInt32 aNumPagesY)
{
nsSize delta;
GetPageScrollDistances(&delta);
// put in the number of pages.
delta.width *= aNumPagesX;
delta.height *= aNumPagesY;
return ScrollTo(mOffsetX + delta.width, mOffsetY + delta.height,
NS_VMREFRESH_SMOOTHSCROLL);
}
NS_IMETHODIMP nsScrollPortView::ScrollByWhole(PRBool aTop)
{
nscoord newPos = 0;
if (!aTop) {
nsSize scrolledSize;
nsView* scrolledView = GetScrolledView();
scrolledView->GetDimensions(scrolledSize);
newPos = scrolledSize.height;
}
ScrollTo(mOffsetX, newPos, 0);
return NS_OK;
}
NS_IMETHODIMP nsScrollPortView::ScrollByPixels(PRInt32 aNumPixelsX,
PRInt32 aNumPixelsY)
{
nsCOMPtr<nsIDeviceContext> dev;
mViewManager->GetDeviceContext(*getter_AddRefs(dev));
PRInt32 p2a = dev->AppUnitsPerDevPixel();
nscoord dx = NSIntPixelsToAppUnits(aNumPixelsX, p2a);
nscoord dy = NSIntPixelsToAppUnits(aNumPixelsY, p2a);
return ScrollTo(mOffsetX + dx, mOffsetY + dy, 0);
}
NS_IMETHODIMP nsScrollPortView::CanScroll(PRBool aHorizontal,
PRBool aForward,
PRBool &aResult)
{
nscoord offset = aHorizontal ? mOffsetX : mOffsetY;
nsView* scrolledView = GetScrolledView();
if (!scrolledView) {
aResult = PR_FALSE;
return NS_ERROR_FAILURE;
}
nsRect scrolledRect;
scrolledView->GetDimensions(scrolledRect);
// Can scroll to Top or to Left?
if (!aForward) {
aResult = offset > (aHorizontal ? scrolledRect.x : scrolledRect.y);
return NS_OK;
}
nsSize portSize;
GetDimensions(portSize);
nsCOMPtr<nsIDeviceContext> dev;
mViewManager->GetDeviceContext(*getter_AddRefs(dev));
PRInt32 p2a = dev->AppUnitsPerDevPixel();
nscoord max;
if (aHorizontal) {
max = scrolledRect.XMost() - portSize.width;
// Round by pixel
nscoord maxPx = NSAppUnitsToIntPixels(max, p2a);
max = NSIntPixelsToAppUnits(maxPx, p2a);
} else {
max = scrolledRect.YMost() - portSize.height;
// Round by pixel
nscoord maxPx = NSAppUnitsToIntPixels(max, p2a);
max = NSIntPixelsToAppUnits(maxPx, p2a);
}
// Can scroll to Bottom or to Right?
aResult = (offset < max) ? PR_TRUE : PR_FALSE;
return NS_OK;
}
void nsScrollPortView::Scroll(nsView *aScrolledView, nsPoint aTwipsDelta, nsPoint aPixDelta,
PRInt32 aP2A)
{
if (aTwipsDelta.x != 0 || aTwipsDelta.y != 0)
{
nsIWidget *scrollWidget = GetWidget();
nsRegion updateRegion;
PRBool canBitBlit = PR_TRUE;
if (!scrollWidget) {
canBitBlit = PR_FALSE;
} else {
PRUint32 scrolledViewFlags = aScrolledView->GetViewFlags();
if ((!(mScrollProperties & NS_SCROLL_PROPERTY_ALWAYS_BLIT) &&
!mViewManager->CanScrollWithBitBlt(aScrolledView, aTwipsDelta, &updateRegion))) {
canBitBlit = PR_FALSE;
}
}
if (canBitBlit) {
// We're going to bit-blit. Let the viewmanager know so it can
// adjust dirty regions appropriately.
mViewManager->WillBitBlit(this, aTwipsDelta);
}
if (!scrollWidget)
{
NS_ASSERTION(!canBitBlit, "Someone screwed up");
nsPoint offsetToWidget;
GetNearestWidget(&offsetToWidget);
// We're moving the child widgets because we are scrolling. But
// the child widgets may stick outside our bounds, so their area
// may include area that's not supposed to be scrolled. We need
// to invalidate to ensure that any such area is properly
// repainted back to the right rendering.
AdjustChildWidgets(aScrolledView, offsetToWidget, aP2A, PR_TRUE);
// If we don't have a scroll widget then we must just update.
// We should call this after fixing up the widget positions to be
// consistent with the view hierarchy.
mViewManager->UpdateView(this, 0);
} else if (!canBitBlit) {
// We can't blit for some reason.
// Just update the view and adjust widgets
// Recall that our widget's origin is at our bounds' top-left
nsRect bounds(GetBounds());
nsPoint topLeft(bounds.x, bounds.y);
AdjustChildWidgets(aScrolledView,
GetPosition() - topLeft, aP2A, PR_FALSE);
// We should call this after fixing up the widget positions to be
// consistent with the view hierarchy.
mViewManager->UpdateView(this, 0);
} else { // if we can blit and have a scrollwidget then scroll.
nsRect* toScrollPtr = nsnull;
#ifdef XP_WIN
nsRect toScroll;
if (!updateRegion.IsEmpty()) {
nsRegion regionToScroll;
regionToScroll.Sub(nsRect(nsPoint(0,0), GetBounds().Size()),
updateRegion);
nsRegionRectIterator iter(regionToScroll);
nsRect biggestRect(0,0,0,0);
const nsRect* r;
for (r = iter.Next(); r; r = iter.Next()) {
if (r->width*r->height > biggestRect.width*biggestRect.height) {
biggestRect = *r;
}
}
toScrollPtr = &toScroll;
biggestRect.ScaleRoundIn(1.0/aP2A);
toScroll = biggestRect;
biggestRect *= aP2A;
regionToScroll.Sub(regionToScroll, biggestRect);
updateRegion.Or(updateRegion, regionToScroll);
}
#endif
// Scroll the contents of the widget by the specified amount, and scroll
// the child widgets
scrollWidget->Scroll(aPixDelta.x, aPixDelta.y, toScrollPtr);
mViewManager->UpdateViewAfterScroll(this, updateRegion);
}
}
}
NS_IMETHODIMP nsScrollPortView::ScrollToImpl(nscoord aX, nscoord aY, PRUint32 aUpdateFlags)
{
PRInt32 dxPx = 0, dyPx = 0;
// convert to pixels
nsCOMPtr<nsIDeviceContext> dev;
mViewManager->GetDeviceContext(*getter_AddRefs(dev));
PRInt32 p2a = dev->AppUnitsPerDevPixel();
// Update the scrolled view's position
nsresult rv = ClampScrollValues(aX, aY, this);
if (NS_FAILED(rv)) {
return rv;
}
PRInt32 xPixels = NSAppUnitsToIntPixels(aX, p2a);
PRInt32 yPixels = NSAppUnitsToIntPixels(aY, p2a);
aX = NSIntPixelsToAppUnits(xPixels, p2a);
aY = NSIntPixelsToAppUnits(yPixels, p2a);
// do nothing if the we aren't scrolling.
// this needs to be rechecked because of the clamping and
// rounding
if (aX == mOffsetX && aY == mOffsetY) {
return NS_OK;
}
// figure out the diff by comparing old pos to new
dxPx = NSAppUnitsToIntPixels(mOffsetX, p2a) - xPixels;
dyPx = NSAppUnitsToIntPixels(mOffsetY, p2a) - yPixels;
// notify the listeners.
PRUint32 listenerCount;
const nsIID& kScrollPositionListenerIID = NS_GET_IID(nsIScrollPositionListener);
nsIScrollPositionListener* listener;
if (nsnull != mListeners) {
if (NS_SUCCEEDED(mListeners->Count(&listenerCount))) {
for (PRUint32 i = 0; i < listenerCount; i++) {
if (NS_SUCCEEDED(mListeners->QueryElementAt(i, kScrollPositionListenerIID, (void**)&listener))) {
listener->ScrollPositionWillChange(this, aX, aY);
NS_RELEASE(listener);
}
}
}
}
nsView* scrolledView = GetScrolledView();
if (!scrolledView) return NS_ERROR_FAILURE;
// move the scrolled view to the new location
// Note that child widgets may be scrolled by the native widget scrolling,
// so don't update their positions
scrolledView->SetPositionIgnoringChildWidgets(-aX, -aY);
nsPoint twipsDelta(aX - mOffsetX, aY - mOffsetY);
// store the new position
mOffsetX = aX;
mOffsetY = aY;
Scroll(scrolledView, twipsDelta, nsPoint(dxPx, dyPx), p2a);
mViewManager->SynthesizeMouseMove(PR_TRUE);
// notify the listeners.
if (nsnull != mListeners) {
if (NS_SUCCEEDED(mListeners->Count(&listenerCount))) {
for (PRUint32 i = 0; i < listenerCount; i++) {
if (NS_SUCCEEDED(mListeners->QueryElementAt(i, kScrollPositionListenerIID, (void**)&listener))) {
listener->ScrollPositionDidChange(this, aX, aY);
NS_RELEASE(listener);
}
}
}
}
return NS_OK;
}
/************************
*
* smooth scrolling methods
*
***********************/
PRBool nsScrollPortView::IsSmoothScrollingEnabled() {
nsCOMPtr<nsIPrefBranch> prefs = do_GetService(NS_PREFSERVICE_CONTRACTID);
if (prefs) {
PRBool enabled;
nsresult rv = prefs->GetBoolPref(SMOOTH_SCROLL_PREF_NAME, &enabled);
if (NS_SUCCEEDED(rv)) {
return enabled;
}
}
return PR_FALSE;
}
/*
* Callback function from timer used in nsScrollPortView::DoSmoothScroll
* this cleans up the target coordinates and incrementally calls
* nsScrollPortView::ScrollTo
*/
void
nsScrollPortView::SmoothScrollAnimationCallback (nsITimer *aTimer, void* anInstance)
{
nsScrollPortView* self = static_cast<nsScrollPortView*>(anInstance);
if (self) {
self->IncrementalScroll();
}
}
/*
* manages data members and calls to ScrollTo from the (static) SmoothScrollAnimationCallback method
*/
void
nsScrollPortView::IncrementalScroll()
{
if (!mSmoothScroll) {
return;
}
if (mSmoothScroll->mFrameIndex < SMOOTH_SCROLL_FRAMES) {
ScrollToImpl(mOffsetX + mSmoothScroll->mVelocities[mSmoothScroll->mFrameIndex*2],
mOffsetY + mSmoothScroll->mVelocities[mSmoothScroll->mFrameIndex*2 + 1],
0);
mSmoothScroll->mFrameIndex++;
} else {
delete mSmoothScroll;
mSmoothScroll = nsnull;
}
}