author Olli Pettay <Olli.Pettay@helsinki.fi>
Wed, 08 Apr 2015 18:30:03 +0300
changeset 238181 55524bdeb708cca0f7b128fbe3e1e58cbece899d
parent 236906 c89c30a9b45f5df338760f337e6b1acb8d8758cf
child 240468 1f79844c376f994585b43edb1b739a553f2b1fbf
permissions -rw-r--r--
Bug 936092, initial DnD support for e10s, r=enndeakin,karlt

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
 * vim: set ts=8 sts=4 et sw=4 tw=99:
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

/* JSClass definition and its component types, plus related interfaces. */

#ifndef js_Class_h
#define js_Class_h

#include "mozilla/DebugOnly.h"

#include "jstypes.h"

#include "js/CallArgs.h"
#include "js/Id.h"
#include "js/TypeDecls.h"

 * A JSClass acts as a vtable for JS objects that allows JSAPI clients to
 * control various aspects of the behavior of an object like property lookup.
 * js::Class is an engine-private extension that allows more control over
 * object behavior and, e.g., allows custom slow layout.

struct JSFreeOp;
struct JSFunctionSpec;

namespace js {

struct Class;
class FreeOp;
class PropertyName;
class Shape;

// This is equal to JSFunction::class_.  Use it in places where you don't want
// to #include jsfun.h.
extern JS_FRIEND_DATA(const js::Class* const) FunctionClassPtr;

} // namespace js

namespace JS {

class AutoIdVector;

 * Per ES6, the [[DefineOwnProperty]] internal method has three different
 * possible outcomes:
 * -   It can throw an exception (which we indicate by returning false).
 * -   It can return true, indicating unvarnished success.
 * -   It can return false, indicating "strict failure". The property could
 *     not be defined. It's an error, but no exception was thrown.
 * It's not just [[DefineOwnProperty]]: all the mutating internal methods have
 * the same three outcomes. (The other affected internal methods are [[Set]],
 * [[Delete]], [[SetPrototypeOf]], and [[PreventExtensions]].)
 * If you think this design is awful, you're not alone.  But as it's the
 * standard, we must represent these boolean "success" values somehow.
 * ObjectOpSuccess is the class for this. It's like a bool, but when it's false
 * it also stores an error code.
 * Typical usage:
 *     ObjectOpResult result;
 *     if (!DefineProperty(cx, obj, id, ..., result))
 *         return false;
 *     if (!result)
 *         return result.reportError(cx, obj, id);
 * Users don't have to call `result.report()`; another possible ending is:
 *     argv.rval().setBoolean(bool(result));
 *     return true;
class ObjectOpResult
     * code_ is either one of the special codes OkCode or Uninitialized, or
     * an error code. For now the error codes are private to the JS engine;
     * they're defined in js/src/js.msg.
     * code_ is uintptr_t (rather than uint32_t) for the convenience of the
     * JITs, which would otherwise have to deal with either padding or stack
     * alignment on 64-bit platforms.
    uintptr_t code_;

    enum SpecialCodes : uintptr_t {
        OkCode = 0,
        Uninitialized = uintptr_t(-1)

    ObjectOpResult() : code_(Uninitialized) {}

    /* Return true if succeed() was called. */
    bool ok() const {
        MOZ_ASSERT(code_ != Uninitialized);
        return code_ == OkCode;

    explicit operator bool() const { return ok(); }

    /* Set this ObjectOpResult to true and return true. */
    bool succeed() {
        code_ = OkCode;
        return true;

     * Set this ObjectOpResult to false with an error code.
     * Always returns true, as a convenience. Typical usage will be:
     *     if (funny condition)
     *         return result.fail(JSMSG_CANT_DO_THE_THINGS);
     * The true return value indicates that no exception is pending, and it
     * would be OK to ignore the failure and continue.
    bool fail(uint32_t msg) {
        MOZ_ASSERT(msg != OkCode);
        code_ = msg;
        return true;

    JS_PUBLIC_API(bool) failCantRedefineProp();
    JS_PUBLIC_API(bool) failReadOnly();
    JS_PUBLIC_API(bool) failGetterOnly();
    JS_PUBLIC_API(bool) failCantDelete();

    JS_PUBLIC_API(bool) failCantSetInterposed();
    JS_PUBLIC_API(bool) failCantDefineWindowElement();
    JS_PUBLIC_API(bool) failCantDeleteWindowElement();
    JS_PUBLIC_API(bool) failCantDeleteWindowNamedProperty();
    JS_PUBLIC_API(bool) failCantPreventExtensions();

    uint32_t failureCode() const {
        return uint32_t(code_);

     * Report an error or warning if necessary; return true to proceed and
     * false if an error was reported. Call this when failure should cause
     * a warning if extraWarnings are enabled.
     * The precise rules are like this:
     * -   If ok(), then we succeeded. Do nothing and return true.
     * -   Otherwise, if |strict| is true, or if cx has both extraWarnings and
     *     werrorOption enabled, throw a TypeError and return false.
     * -   Otherwise, if cx has extraWarnings enabled, emit a warning and
     *     return true.
     * -   Otherwise, do nothing and return true.
    bool checkStrictErrorOrWarning(JSContext* cx, HandleObject obj, HandleId id, bool strict) {
        if (ok())
            return true;
        return reportStrictErrorOrWarning(cx, obj, id, strict);

     * The same as checkStrictErrorOrWarning(cx, id, strict), except the
     * operation is not associated with a particular property id. This is
     * used for [[PreventExtensions]] and [[SetPrototypeOf]]. failureCode()
     * must not be an error that has "{0}" in the error message.
    bool checkStrictErrorOrWarning(JSContext* cx, HandleObject obj, bool strict) {
        return ok() || reportStrictErrorOrWarning(cx, obj, strict);

    /* Throw a TypeError. Call this only if !ok(). */
    bool reportError(JSContext* cx, HandleObject obj, HandleId id) {
        return reportStrictErrorOrWarning(cx, obj, id, true);

     * The same as reportError(cx, obj, id), except the operation is not
     * associated with a particular property id.
    bool reportError(JSContext* cx, HandleObject obj) {
        return reportStrictErrorOrWarning(cx, obj, true);

    /* Helper function for checkStrictErrorOrWarning's slow path. */
    JS_PUBLIC_API(bool) reportStrictErrorOrWarning(JSContext* cx, HandleObject obj, HandleId id, bool strict);
    JS_PUBLIC_API(bool) reportStrictErrorOrWarning(JSContext* cx, HandleObject obj, bool strict);

     * Convenience method. Return true if ok() or if strict is false; otherwise
     * throw a TypeError and return false.
    bool checkStrict(JSContext* cx, HandleObject obj, HandleId id) {
        return checkStrictErrorOrWarning(cx, obj, id, true);

     * Convenience method. The same as checkStrict(cx, id), except the
     * operation is not associated with a particular property id.
    bool checkStrict(JSContext* cx, HandleObject obj) {
        return checkStrictErrorOrWarning(cx, obj, true);


// JSClass operation signatures.

// Get a property named by id in obj.  Note the jsid id type -- id may
// be a string (Unicode property identifier) or an int (element index).  The
// *vp out parameter, on success, is the new property value after the action.
typedef bool
(* JSGetterOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
               JS::MutableHandleValue vp);

// Add a property named by id to obj.
typedef bool
(* JSAddPropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::HandleValue v);

// Set a property named by id in obj, treating the assignment as strict
// mode code if strict is true. Note the jsid id type -- id may be a string
// (Unicode property identifier) or an int (element index). The *vp out
// parameter, on success, is the new property value after the
// set.
typedef bool
(* JSSetterOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
               JS::MutableHandleValue vp, JS::ObjectOpResult& result);

// Delete a property named by id in obj.
// If an error occurred, return false as per normal JSAPI error practice.
// If no error occurred, but the deletion attempt wasn't allowed (perhaps
// because the property was non-configurable), call result.fail() and
// return true.  This will cause |delete obj[id]| to evaluate to false in
// non-strict mode code, and to throw a TypeError in strict mode code.
// If no error occurred and the deletion wasn't disallowed (this is *not* the
// same as saying that a deletion actually occurred -- deleting a non-existent
// property, or an inherited property, is allowed -- it's just pointless),
// call result.succeed() and return true.
typedef bool
(* JSDeletePropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
                       JS::ObjectOpResult& result);

// The type of ObjectOps::enumerate. This callback overrides a portion of SpiderMonkey's default
// [[Enumerate]] internal method. When an ordinary object is enumerated, that object and each object
// on its prototype chain is tested for an enumerate op, and those ops are called in order.
// The properties each op adds to the 'properties' vector are added to the set of values the
// for-in loop will iterate over. All of this is nonstandard.
// An object is "enumerated" when it's the target of a for-in loop or JS_Enumerate().
// All other property inspection, including Object.keys(obj), goes through [[OwnKeys]].
// The callback's job is to populate 'properties' with all property keys that the for-in loop
// should visit.
typedef bool
(* JSNewEnumerateOp)(JSContext* cx, JS::HandleObject obj, JS::AutoIdVector& properties);

// The old-style JSClass.enumerate op should define all lazy properties not
// yet reflected in obj.
typedef bool
(* JSEnumerateOp)(JSContext* cx, JS::HandleObject obj);

// Resolve a lazy property named by id in obj by defining it directly in obj.
// Lazy properties are those reflected from some peer native property space
// (e.g., the DOM attributes for a given node reflected as obj) on demand.
// JS looks for a property in an object, and if not found, tries to resolve
// the given id. *resolvedp should be set to true iff the property was
// was defined on |obj|.
typedef bool
(* JSResolveOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
                bool* resolvedp);

// Convert obj to the given type, returning true with the resulting value in
// *vp on success, and returning false on error or exception.
typedef bool
(* JSConvertOp)(JSContext* cx, JS::HandleObject obj, JSType type,
                JS::MutableHandleValue vp);

// Finalize obj, which the garbage collector has determined to be unreachable
// from other live objects or from GC roots.  Obviously, finalizers must never
// store a reference to obj.
typedef void
(* JSFinalizeOp)(JSFreeOp* fop, JSObject* obj);

// Finalizes external strings created by JS_NewExternalString.
struct JSStringFinalizer {
    void (*finalize)(const JSStringFinalizer* fin, char16_t* chars);

// Check whether v is an instance of obj.  Return false on error or exception,
// true on success with true in *bp if v is an instance of obj, false in
// *bp otherwise.
typedef bool
(* JSHasInstanceOp)(JSContext* cx, JS::HandleObject obj, JS::MutableHandleValue vp,
                    bool* bp);

// Function type for trace operation of the class called to enumerate all
// traceable things reachable from obj's private data structure. For each such
// thing, a trace implementation must call one of the JS_Call*Tracer variants
// on the thing.
// JSTraceOp implementation can assume that no other threads mutates object
// state. It must not change state of the object or corresponding native
// structures. The only exception for this rule is the case when the embedding
// needs a tight integration with GC. In that case the embedding can check if
// the traversal is a part of the marking phase through calling
// JS_IsGCMarkingTracer and apply a special code like emptying caches or
// marking its native structures.
typedef void
(* JSTraceOp)(JSTracer* trc, JSObject* obj);

typedef JSObject*
(* JSWeakmapKeyDelegateOp)(JSObject* obj);

typedef void
(* JSObjectMovedOp)(JSObject* obj, const JSObject* old);

/* js::Class operation signatures. */

namespace js {

typedef bool
(* LookupPropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
                     JS::MutableHandleObject objp, JS::MutableHandle<Shape*> propp);
typedef bool
(* DefinePropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
                     JS::Handle<JSPropertyDescriptor> desc,
                     JS::ObjectOpResult& result);
typedef bool
(* HasPropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id, bool* foundp);
typedef bool
(* GetPropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleObject receiver, JS::HandleId id,
                  JS::MutableHandleValue vp);
typedef bool
(* SetPropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::HandleValue v,
                  JS::HandleValue receiver, JS::ObjectOpResult& result);
typedef bool
(* GetOwnPropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
                     JS::MutableHandle<JSPropertyDescriptor> desc);
typedef bool
(* DeletePropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
                     JS::ObjectOpResult& result);

typedef bool
(* WatchOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::HandleObject callable);

typedef bool
(* UnwatchOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id);

class JS_FRIEND_API(ElementAdder)
    enum GetBehavior {
        // Check if the element exists before performing the Get and preserve
        // holes.

        // Perform a Get operation, like obj[index] in JS.

    // Only one of these is used.
    JS::RootedObject resObj_;
    JS::Value* vp_;

    uint32_t index_;
    mozilla::DebugOnly<uint32_t> length_;
    GetBehavior getBehavior_;

    ElementAdder(JSContext* cx, JSObject* obj, uint32_t length, GetBehavior behavior)
      : resObj_(cx, obj), vp_(nullptr), index_(0), length_(length), getBehavior_(behavior)
    ElementAdder(JSContext* cx, JS::Value* vp, uint32_t length, GetBehavior behavior)
      : resObj_(cx), vp_(vp), index_(0), length_(length), getBehavior_(behavior)

    GetBehavior getBehavior() const { return getBehavior_; }

    void append(JSContext* cx, JS::HandleValue v);
    void appendHole();

typedef bool
(* GetElementsOp)(JSContext* cx, JS::HandleObject obj, uint32_t begin, uint32_t end,
                  ElementAdder* adder);

// A generic type for functions mapping an object to another object, or null
// if an error or exception was thrown on cx.
typedef JSObject*
(* ObjectOp)(JSContext* cx, JS::HandleObject obj);

// Hook to map an object to its inner object. Infallible.
typedef JSObject*
(* InnerObjectOp)(JSObject* obj);

typedef void
(* FinalizeOp)(FreeOp* fop, JSObject* obj);

#define JS_CLASS_MEMBERS(FinalizeOpType)                                      \
    const char*         name;                                                \
    uint32_t            flags;                                                \
    /* Function pointer members (may be null). */                             \
    JSAddPropertyOp     addProperty;                                          \
    JSDeletePropertyOp  delProperty;                                          \
    JSGetterOp          getProperty;                                          \
    JSSetterOp          setProperty;                                          \
    JSEnumerateOp       enumerate;                                            \
    JSResolveOp         resolve;                                              \
    JSConvertOp         convert;                                              \
    FinalizeOpType      finalize;                                             \
    JSNative            call;                                                 \
    JSHasInstanceOp     hasInstance;                                          \
    JSNative            construct;                                            \
    JSTraceOp           trace

// Callback for the creation of constructor and prototype objects.
typedef JSObject* (*ClassObjectCreationOp)(JSContext* cx, JSProtoKey key);

// Callback for custom post-processing after class initialization via ClassSpec.
typedef bool (*FinishClassInitOp)(JSContext* cx, JS::HandleObject ctor,
                                  JS::HandleObject proto);


struct ClassSpec
    ClassObjectCreationOp createConstructor;
    ClassObjectCreationOp createPrototype;
    const JSFunctionSpec* constructorFunctions;
    const JSPropertySpec* constructorProperties;
    const JSFunctionSpec* prototypeFunctions;
    const JSPropertySpec* prototypeProperties;
    FinishClassInitOp finishInit;
    uintptr_t flags;

    static const size_t ParentKeyWidth = JSCLASS_CACHED_PROTO_WIDTH;

    static const uintptr_t ParentKeyMask = (1 << ParentKeyWidth) - 1;
    static const uintptr_t DontDefineConstructor = 1 << ParentKeyWidth;

    bool defined() const { return !!createConstructor; }

    bool dependent() const {
        return (flags & ParentKeyMask);

    JSProtoKey parentKey() const {
        static_assert(JSProto_Null == 0, "zeroed key must be null");
        return JSProtoKey(flags & ParentKeyMask);

    bool shouldDefineConstructor() const {
        return !(flags & DontDefineConstructor);

struct ClassExtension
    ObjectOp            outerObject;
    InnerObjectOp       innerObject;

     * isWrappedNative is true only if the class is an XPCWrappedNative.
     * WeakMaps use this to override the wrapper disposal optimization.
    bool                isWrappedNative;

     * If an object is used as a key in a weakmap, it may be desirable for the
     * garbage collector to keep that object around longer than it otherwise
     * would. A common case is when the key is a wrapper around an object in
     * another compartment, and we want to avoid collecting the wrapper (and
     * removing the weakmap entry) as long as the wrapped object is alive. In
     * that case, the wrapped object is returned by the wrapper's
     * weakmapKeyDelegateOp hook. As long as the wrapper is used as a weakmap
     * key, it will not be collected (and remain in the weakmap) until the
     * wrapped object is collected.
    JSWeakmapKeyDelegateOp weakmapKeyDelegateOp;

     * Optional hook called when an object is moved by a compacting GC.
     * There may exist weak pointers to an object that are not traced through
     * when the normal trace APIs are used, for example objects in the wrapper
     * cache. This hook allows these pointers to be updated.
     * Note that this hook can be called before JS_NewObject() returns if a GC
     * is triggered during construction of the object. This can happen for
     * global objects for example.
    JSObjectMovedOp objectMovedOp;

#define JS_NULL_CLASS_SPEC  {nullptr,nullptr,nullptr,nullptr,nullptr,nullptr,nullptr}
#define JS_NULL_CLASS_EXT   {nullptr,nullptr,false,nullptr,nullptr}

struct ObjectOps
    LookupPropertyOp    lookupProperty;
    DefinePropertyOp    defineProperty;
    HasPropertyOp       hasProperty;
    GetPropertyOp       getProperty;
    SetPropertyOp       setProperty;
    GetOwnPropertyOp    getOwnPropertyDescriptor;
    DeletePropertyOp    deleteProperty;
    WatchOp             watch;
    UnwatchOp           unwatch;
    GetElementsOp       getElements;
    JSNewEnumerateOp    enumerate;
    ObjectOp            thisObject;

#define JS_NULL_OBJECT_OPS                                                    \
    {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,  \
     nullptr, nullptr, nullptr, nullptr}

} // namespace js

// Classes, objects, and properties.

typedef void (*JSClassInternal)();

struct JSClass {

    void*               reserved[25];

#define JSCLASS_HAS_PRIVATE             (1<<0)  // objects have private slot
#define JSCLASS_PRIVATE_IS_NSISUPPORTS  (1<<3)  // private is (nsISupports*)
#define JSCLASS_IS_DOMJSCLASS           (1<<4)  // objects are DOM
#define JSCLASS_IMPLEMENTS_BARRIERS     (1<<5)  // Correctly implements GC read
                                                // and write barriers
#define JSCLASS_EMULATES_UNDEFINED      (1<<6)  // objects of this class act
                                                // like the value undefined,
                                                // in some contexts
#define JSCLASS_USERBIT1                (1<<7)  // Reserved for embeddings.

// To reserve slots fetched and stored via JS_Get/SetReservedSlot, bitwise-or
// JSCLASS_HAS_RESERVED_SLOTS(n) into the initializer for JSClass.flags, where
// n is a constant in [1, 255].  Reserved slots are indexed from 0 to n-1.
#define JSCLASS_RESERVED_SLOTS_SHIFT    8       // room for 8 flags below */
#define JSCLASS_RESERVED_SLOTS_WIDTH    8       // and 16 above this field */
                                         << JSCLASS_RESERVED_SLOTS_SHIFT)
#define JSCLASS_RESERVED_SLOTS(clasp)   (((clasp)->flags                      \
                                          >> JSCLASS_RESERVED_SLOTS_SHIFT)    \
                                         & JSCLASS_RESERVED_SLOTS_MASK)


#define JSCLASS_IS_GLOBAL               (1<<(JSCLASS_HIGH_FLAGS_SHIFT+1))

#define JSCLASS_IS_PROXY                (1<<(JSCLASS_HIGH_FLAGS_SHIFT+4))


// Reserved for embeddings.
#define JSCLASS_USERBIT2                (1<<(JSCLASS_HIGH_FLAGS_SHIFT+6))
#define JSCLASS_USERBIT3                (1<<(JSCLASS_HIGH_FLAGS_SHIFT+7))


// Bits 26 through 31 are reserved for the CACHED_PROTO_KEY mechanism, see
// below.

// ECMA-262 requires that most constructors used internally create objects
// with "the original Foo.prototype value" as their [[Prototype]] (__proto__)
// member initial value.  The "original ... value" verbiage is there because
// in ECMA-262, global properties naming class objects are read/write and
// deleteable, for the most part.
// Implementing this efficiently requires that global objects have classes
// with the following flags. Failure to use JSCLASS_GLOBAL_FLAGS was
// previously allowed, but is now an ES5 violation and thus unsupported.
// JSCLASS_GLOBAL_APPLICATION_SLOTS is the number of slots reserved at
// the beginning of every global object's slots for use by the
// application.
#define JSCLASS_GLOBAL_FLAGS_WITH_SLOTS(n)                                    \
#define JSCLASS_GLOBAL_FLAGS                                                  \
#define JSCLASS_HAS_GLOBAL_FLAG_AND_SLOTS(clasp)                              \
  (((clasp)->flags & JSCLASS_IS_GLOBAL)                                       \

// Fast access to the original value of each standard class's prototype.
#define JSCLASS_CACHED_PROTO_KEY(clasp) ((JSProtoKey)                         \
                                         (((clasp)->flags                     \
                                           >> JSCLASS_CACHED_PROTO_SHIFT)     \
                                          & JSCLASS_CACHED_PROTO_MASK))

// Initializer for unused members of statically initialized JSClass structs.
#define JSCLASS_NO_INTERNAL_MEMBERS     {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}

namespace js {

struct Class
    ClassSpec          spec;
    ClassExtension      ext;
    ObjectOps           ops;

     * Objects of this class aren't native objects. They don't have Shapes that
     * describe their properties and layout. Classes using this flag must
     * provide their own property behavior, either by being proxy classes (do
     * this) or by overriding all the ObjectOps except getElements, watch,
     * unwatch, and thisObject (don't do this).
    static const uint32_t NON_NATIVE = JSCLASS_INTERNAL_FLAG2;

    bool isNative() const {
        return !(flags & NON_NATIVE);

    bool hasPrivate() const {
        return !!(flags & JSCLASS_HAS_PRIVATE);

    bool emulatesUndefined() const {
        return flags & JSCLASS_EMULATES_UNDEFINED;

    bool isJSFunction() const {
        return this == js::FunctionClassPtr;

    bool nonProxyCallable() const {
        return isJSFunction() || call;

    bool isProxy() const {
        return flags & JSCLASS_IS_PROXY;

    bool isDOMClass() const {
        return flags & JSCLASS_IS_DOMJSCLASS;

    static size_t offsetOfFlags() { return offsetof(Class, flags); }

static_assert(offsetof(JSClass, name) == offsetof(Class, name),
              "Class and JSClass must be consistent");
static_assert(offsetof(JSClass, flags) == offsetof(Class, flags),
              "Class and JSClass must be consistent");
static_assert(offsetof(JSClass, addProperty) == offsetof(Class, addProperty),
              "Class and JSClass must be consistent");
static_assert(offsetof(JSClass, delProperty) == offsetof(Class, delProperty),
              "Class and JSClass must be consistent");
static_assert(offsetof(JSClass, getProperty) == offsetof(Class, getProperty),
              "Class and JSClass must be consistent");
static_assert(offsetof(JSClass, setProperty) == offsetof(Class, setProperty),
              "Class and JSClass must be consistent");
static_assert(offsetof(JSClass, enumerate) == offsetof(Class, enumerate),
              "Class and JSClass must be consistent");
static_assert(offsetof(JSClass, resolve) == offsetof(Class, resolve),
              "Class and JSClass must be consistent");
static_assert(offsetof(JSClass, convert) == offsetof(Class, convert),
              "Class and JSClass must be consistent");
static_assert(offsetof(JSClass, finalize) == offsetof(Class, finalize),
              "Class and JSClass must be consistent");
static_assert(offsetof(JSClass, call) == offsetof(Class, call),
              "Class and JSClass must be consistent");
static_assert(offsetof(JSClass, construct) == offsetof(Class, construct),
              "Class and JSClass must be consistent");
static_assert(offsetof(JSClass, hasInstance) == offsetof(Class, hasInstance),
              "Class and JSClass must be consistent");
static_assert(offsetof(JSClass, trace) == offsetof(Class, trace),
              "Class and JSClass must be consistent");
static_assert(sizeof(JSClass) == sizeof(Class),
              "Class and JSClass must be consistent");

static MOZ_ALWAYS_INLINE const JSClass*
Jsvalify(const Class* c)
    return (const JSClass*)c;

static MOZ_ALWAYS_INLINE const Class*
Valueify(const JSClass* c)
    return (const Class*)c;

 * Enumeration describing possible values of the [[Class]] internal property
 * value of objects.
enum ESClassValue {
    ESClass_Object, ESClass_Array, ESClass_Number, ESClass_String,
    ESClass_Boolean, ESClass_RegExp, ESClass_ArrayBuffer, ESClass_SharedArrayBuffer,
    ESClass_Date, ESClass_Set, ESClass_Map,

    // Special snowflake for the ES6 IsArray method.
    // Please don't use it without calling that function.

 * Return whether the given object has the given [[Class]] internal property
 * value. Beware, this query says nothing about the js::Class of the JSObject
 * so the caller must not assume anything about obj's representation (e.g., obj
 * may be a proxy).
inline bool
ObjectClassIs(JSObject& obj, ESClassValue classValue, JSContext* cx);

/* Just a helper that checks v.isObject before calling ObjectClassIs. */
inline bool
IsObjectWithClass(const JS::Value& v, ESClassValue classValue, JSContext* cx);

/* Fills |vp| with the unboxed value for boxed types, or undefined otherwise. */
inline bool
Unbox(JSContext* cx, JS::HandleObject obj, JS::MutableHandleValue vp);

#ifdef DEBUG
HasObjectMovedOp(JSObject* obj);

}  /* namespace js */

#endif  /* js_Class_h */