gfx/layers/d3d9/CanvasLayerD3D9.h
author Nicholas Nethercote <nnethercote@mozilla.com>
Sun, 19 Dec 2010 19:56:00 -0800
changeset 59899 35697ebafa6cfed3459f58a7e9da2ae29be0482b
parent 57097 f35c89eac3923034bc4a373d05b9772c6a05afc0
child 59812 0ba31efa005e6c6094315f29a0341f42df3ce1f4
permissions -rw-r--r--
JM: shrink JITScript on 64-bit platforms. r=dvander.

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
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 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
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 * Software distributed under the License is distributed on an "AS IS" basis,
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 * for the specific language governing rights and limitations under the
 * License.
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 * The Original Code is Mozilla Corporation code.
 *
 * The Initial Developer of the Original Code is Mozilla Foundation.
 * Portions created by the Initial Developer are Copyright (C) 2010
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Vladimir Vukicevic <vladimir@pobox.com>
 *   Bas Schouten <bschouten@mozilla.com>
 *
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 * either the GNU General Public License Version 2 or later (the "GPL"), or
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#ifndef GFX_CANVASLAYEROGL_H
#define GFX_CANVASLAYEROGL_H

#include "LayerManagerD3D9.h"
#include "GLContext.h"
#include "gfxASurface.h"

namespace mozilla {
namespace layers {

class THEBES_API CanvasLayerD3D9 :
  public CanvasLayer,
  public LayerD3D9
{
public:
  CanvasLayerD3D9(LayerManagerD3D9 *aManager)
    : CanvasLayer(aManager, NULL),
      LayerD3D9(aManager),
      mDataIsPremultiplied(PR_FALSE),
      mNeedsYFlip(PR_FALSE)
  {
      mImplData = static_cast<LayerD3D9*>(this);
      aManager->deviceManager()->mLayersWithResources.AppendElement(this);
  }

  ~CanvasLayerD3D9();

  // CanvasLayer implementation
  virtual void Initialize(const Data& aData);
  virtual void Updated(const nsIntRect& aRect);

  // LayerD3D9 implementation
  virtual Layer* GetLayer();
  virtual void RenderLayer();
  virtual void CleanResources();
  virtual void LayerManagerDestroyed();

  void CreateTexture();

protected:
  typedef mozilla::gl::GLContext GLContext;

  nsRefPtr<gfxASurface> mSurface;
  nsRefPtr<GLContext> mGLContext;
  nsRefPtr<IDirect3DTexture9> mTexture;

  PRUint32 mCanvasFramebuffer;

  // Indicates whether our texture was obtained through D2D interop.
  bool mIsInteropTexture;

  PRPackedBool mDataIsPremultiplied;
  PRPackedBool mNeedsYFlip;
};

} /* layers */
} /* mozilla */
#endif /* GFX_CANVASLAYERD3D9_H */