gfx/layers/d3d10/ContainerLayerD3D10.h
author Nicholas Nethercote <nnethercote@mozilla.com>
Sun, 19 Dec 2010 19:56:00 -0800
changeset 59899 35697ebafa6cfed3459f58a7e9da2ae29be0482b
parent 57097 f35c89eac3923034bc4a373d05b9772c6a05afc0
child 72431 140e6924f2ffb9e807b1bf18811cec7986b84234
permissions -rw-r--r--
JM: shrink JITScript on 64-bit platforms. r=dvander.

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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 * The Original Code is Mozilla Corporation code.
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 *   Bas Schouten <bschouten@mozilla.com>
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#ifndef GFX_CONTAINERLAYERD3D10_H
#define GFX_CONTAINERLAYERD3D10_H

#include "Layers.h"
#include "LayerManagerD3D10.h"

namespace mozilla {
namespace layers {

class ContainerLayerD3D10 : public ContainerLayer,
                            public LayerD3D10
{
public:
  ContainerLayerD3D10(LayerManagerD3D10 *aManager);
  ~ContainerLayerD3D10();

  nsIntRect GetVisibleRect() { return mVisibleRegion.GetBounds(); }

  /* ContainerLayer implementation */
  virtual void InsertAfter(Layer* aChild, Layer* aAfter);

  virtual void RemoveChild(Layer* aChild);

  /* LayerD3D10 implementation */
  virtual Layer* GetLayer();

  virtual LayerD3D10* GetFirstChildD3D10();

  virtual void RenderLayer();
  virtual void Validate();

  virtual void LayerManagerDestroyed();

  virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
  {
    DefaultComputeEffectiveTransforms(aTransformToSurface);
  }
};

} /* layers */
} /* mozilla */

#endif /* GFX_CONTAINERLAYERD3D10_H */