layout/generic/ScrollVelocityQueue.cpp
author Brian Hackett <bhackett1024@gmail.com>
Wed, 14 Nov 2018 16:09:58 -1000
changeset 446931 1c7fc8389e012c987347efefca6b35f3948b742a
parent 388790 905239391e05483e8fb221378dd2092c5a0df8b7
child 448947 6f3709b3878117466168c40affa7bca0b60cf75b
permissions -rw-r--r--
Bug 1507359 Part 2 - Bindings and internal changes to allow ReplayDebugger to control child pausing/resuming, r=mccr8.

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "ScrollVelocityQueue.h"

#include "gfxPrefs.h"
#include "nsPresContext.h"
#include "nsRefreshDriver.h"

namespace mozilla {
namespace layout {

void
ScrollVelocityQueue::Sample(const nsPoint& aScrollPosition)
{
  float flingSensitivity = gfxPrefs::ScrollSnapPredictionSensitivity();
  int maxVelocity = gfxPrefs::ScrollSnapPredictionMaxVelocity();
  maxVelocity = nsPresContext::CSSPixelsToAppUnits(maxVelocity);
  int maxOffset = maxVelocity * flingSensitivity;
  TimeStamp currentRefreshTime = mPresContext->RefreshDriver()->MostRecentRefresh();
  if (mSampleTime.IsNull()) {
    mAccumulator = nsPoint();
  } else {
    uint32_t durationMs = (currentRefreshTime - mSampleTime).ToMilliseconds();
    if (durationMs > gfxPrefs::APZVelocityRelevanceTime()) {
      mAccumulator = nsPoint();
      mQueue.Clear();
    } else if (durationMs == 0) {
      mAccumulator += aScrollPosition - mLastPosition;
    } else {
      nsPoint velocity = mAccumulator * 1000 / durationMs;
      velocity.Clamp(maxVelocity);
      mQueue.AppendElement(std::make_pair(durationMs, velocity));
      mAccumulator = aScrollPosition - mLastPosition;
    }
  }
  mAccumulator.Clamp(maxOffset);
  mSampleTime = currentRefreshTime;
  mLastPosition = aScrollPosition;
  TrimQueue();
}

void
ScrollVelocityQueue::TrimQueue()
{
  if (mSampleTime.IsNull()) {
    // There are no samples, nothing to do here.
    return;
  }

  TimeStamp currentRefreshTime = mPresContext->RefreshDriver()->MostRecentRefresh();
  nsPoint velocity;
  uint32_t timeDelta = (currentRefreshTime - mSampleTime).ToMilliseconds();
  for (int i = mQueue.Length() - 1; i >= 0; i--) {
    timeDelta += mQueue[i].first;
    if (timeDelta >= gfxPrefs::APZVelocityRelevanceTime()) {
      // The rest of the samples have expired and should be dropped
      for (; i >= 0; i--) {
        mQueue.RemoveElementAt(0);
      }
    }
  }
}

void
ScrollVelocityQueue::Reset()
{
  mAccumulator = nsPoint();
  mSampleTime = TimeStamp();
  mQueue.Clear();
}

/**
  Calculate the velocity of the scroll frame, in appunits / second.
*/
nsPoint
ScrollVelocityQueue::GetVelocity()
{
  TrimQueue();
  if (mQueue.Length() == 0) {
    // If getting the scroll velocity before any scrolling has occurred,
    // the velocity must be (0, 0)
    return nsPoint();
  }
  nsPoint velocity;
  for (int i = mQueue.Length() - 1; i >= 0; i--) {
    velocity += mQueue[i].second;
  }
  return velocity / mQueue.Length();;
}

} // namespace layout
} // namespace mozilla