author Olli Pettay <>
Sat, 21 Jul 2018 13:11:06 +0300
changeset 427633 18a20a23b5e7c0f631f915d2a6becd55908bc00c
parent 376425 397cfed5073f34740aed9e20460810316ee8ec25
child 448947 6f3709b3878117466168c40affa7bca0b60cf75b
permissions -rw-r--r--
Bug 1100912, make dir-state to propagate through shadow DOM, r=mrbkap

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */

#ifndef DirectionalityUtils_h___
#define DirectionalityUtils_h___

#include "nscore.h"
#include "nsStringFwd.h"

class nsIContent;
class nsAttrValue;
class nsTextNode;

namespace mozilla {
namespace dom {
class Element;
class HTMLSlotElement;
} // namespace dom
} // namespace mozilla

namespace mozilla {

enum Directionality : uint8_t {

 * Various methods for returning the directionality of a string using the
 * first-strong algorithm defined in
 * @param[out] aFirstStrong the offset to the first character in the string with
 *             strong directionality, or UINT32_MAX if there is none (return
               value is eDir_NotSet).
 * @return the directionality of the string
GetDirectionFromText(const char16_t* aText, const uint32_t aLength,
                     uint32_t* aFirstStrong = nullptr);

 * Set the directionality of an element according to the algorithm defined at
 * not including elements with auto direction.
 * @return the directionality that the element was set to
Directionality RecomputeDirectionality(mozilla::dom::Element* aElement,
                                       bool aNotify = true);

 * Set the directionality of any descendants of a node that do not themselves
 * have a dir attribute.
 * For performance reasons we walk down the descendant tree in the rare case
 * of setting the dir attribute, rather than walking up the ancestor tree in
 * the much more common case of getting the element's directionality.
void SetDirectionalityOnDescendants(mozilla::dom::Element* aElement,
                                    Directionality aDir,
                                    bool aNotify = true);

 * Walk the descendants of a node in tree order and, for any text node
 * descendant that determines the directionality of some element and is not a
 * descendant of another descendant of the original node with dir=auto,
 * redetermine that element's directionality
void WalkDescendantsResetAutoDirection(mozilla::dom::Element* aElement);

 * In case a slot element was added or removed or its assigned nodes changed,
 * it may change the directionality of ancestors or assigned nodes.
void SlotStateChanged(mozilla::dom::HTMLSlotElement* aSlot);

 * After setting dir=auto on an element, walk its descendants in tree order.
 * If the node doesn't have the NODE_ANCESTOR_HAS_DIR_AUTO flag, set the
 * NODE_ANCESTOR_HAS_DIR_AUTO flag on all of its descendants.
 * Resolve the directionality of the element by the "downward propagation
 * algorithm" (defined in section 3 in the comments at the beginning of
 * DirectionalityUtils.cpp)
void WalkDescendantsSetDirAuto(mozilla::dom::Element* aElement,
                               bool aNotify = true);

 * After unsetting dir=auto on an element, walk its descendants in tree order,
 * skipping any that have dir=auto themselves, and unset the
void WalkDescendantsClearAncestorDirAuto(nsIContent* aContent);

 * When the contents of a text node are about to change, retrieve the current
 * directionality of the text
 * @return whether the text node affects the directionality of any element
bool TextNodeWillChangeDirection(nsIContent* aTextNode, Directionality* aOldDir,
                                 uint32_t aOffset);

 * After the contents of a text node have changed, change the directionality
 * of any elements whose directionality is determined by that node
void TextNodeChangedDirection(nsTextNode* aTextNode, Directionality aOldDir,
                              bool aNotify);

 * When a text node is appended to an element, find any ancestors with dir=auto
 * whose directionality will be determined by the text node
void SetDirectionFromNewTextNode(nsTextNode* aTextNode);

 * When a text node is removed from a document, find any ancestors whose
 * directionality it determined and redetermine their directionality
 * @param aTextNode the text node
void ResetDirectionSetByTextNode(nsTextNode* aTextNode);

 * Set the directionality of an element according to the directionality of the
 * text in aValue
void SetDirectionalityFromValue(mozilla::dom::Element* aElement,
                                const nsAString& aValue,
                                bool aNotify);

 * Called when setting the dir attribute on an element, immediately after
 * AfterSetAttr. This is instead of using BeforeSetAttr or AfterSetAttr, because
 * in AfterSetAttr we don't know the old value, so we can't identify all cases
 * where we need to walk up or down the document tree and reset the direction;
 * and in BeforeSetAttr we can't do the walk because this element hasn't had the
 * value set yet so the results will be wrong.
void OnSetDirAttr(mozilla::dom::Element* aElement,
                  const nsAttrValue* aNewValue,
                  bool hadValidDir,
                  bool hadDirAuto,
                  bool aNotify);

 * Called when binding a new element to the tree, to set the
 * NodeAncestorHasDirAuto flag and set the direction of the element and its
 * ancestors if necessary
void SetDirOnBind(mozilla::dom::Element* aElement, nsIContent* aParent);

 * Called when unbinding an element from the tree, to recompute the
 * directionality of the element if it doesn't have autodirection, and to
 * clean up any entries in nsTextDirectionalityMap that refer to it.
void ResetDir(mozilla::dom::Element* aElement);
} // end namespace mozilla

#endif /* DirectionalityUtils_h___ */