author Gregory Szorc <>
Wed, 14 Aug 2013 08:40:25 -0700
changeset 142690 13f3b8949f63adc20b0725fd3a3b3917f66c2d63
parent 111609 ea35621ef12ae0d033e3cc3ab95f7495fef52a87
child 143232 94faaa7e4d408654ffea00ad038b9e2f870ef92c
permissions -rw-r--r--
Bug 850380 - Derecursify and optimize XPIDL processing and move into precompile tier; r=glandium

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
// vim:cindent:ts=2:et:sw=2:
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include "nsColor.h"
#include "nsStyleStruct.h"

#include "gfxContext.h"
#include "mozilla/gfx/2D.h"

// define this to enable a bunch of debug dump info

//thickness of dashed line relative to dotted line
#define DOT_LENGTH  1           //square
#define DASH_LENGTH 3           //3 times longer than dot

//some shorthand for side bits
#define SIDE_BIT_TOP (1 << NS_SIDE_TOP)


 * Helper class that handles border rendering.
 * appUnitsPerPixel -- current value of AUPP
 * destContext -- the gfxContext to which the border should be rendered
 * outsideRect -- the rectangle on the outer edge of the border
 * For any parameter where an array of side values is passed in,
 * they are in top, right, bottom, left order.
 * borderStyles -- one border style enum per side
 * borderWidths -- one border width per side
 * borderRadii -- a gfxCornerSizes struct describing the w/h for each rounded corner.
 *    If the corner doesn't have a border radius, 0,0 should be given for it.
 * borderColors -- one nscolor per side
 * compositeColors -- a pointer to an array of composite color structs, or NULL if none
 * skipSides -- a bit mask specifying which sides, if any, to skip
 * backgroundColor -- the background color of the element.
 *    Used in calculating colors for 2-tone borders, such as inset and outset
 * gapRect - a rectangle that should be clipped out to leave a gap in a border,
 *    or nullptr if none.

typedef enum {
} BorderColorStyle;

struct nsCSSBorderRenderer {
  nsCSSBorderRenderer(int32_t aAppUnitsPerPixel,
                      gfxContext* aDestContext,
                      gfxRect& aOuterRect,
                      const uint8_t* aBorderStyles,
                      const gfxFloat* aBorderWidths,
                      gfxCornerSizes& aBorderRadii,
                      const nscolor* aBorderColors,
                      nsBorderColors* const* aCompositeColors,
                      int aSkipSides,
                      nscolor aBackgroundColor);

  static void Init();
  static void Shutdown();

  gfxCornerSizes mBorderCornerDimensions;

  // destination context
  gfxContext* mContext;

  // the rectangle of the outside and the inside of the border
  gfxRect mOuterRect;
  gfxRect mInnerRect;

  // the style and size of the border
  const uint8_t* mBorderStyles;
  const gfxFloat* mBorderWidths;
  uint8_t* mSanitizedStyles;
  gfxFloat* mSanitizedWidths;
  gfxCornerSizes mBorderRadii;

  // colors
  const nscolor* mBorderColors;
  nsBorderColors* const* mCompositeColors;

  // core app units per pixel
  int32_t mAUPP;

  // misc -- which sides to skip, the background color
  int mSkipSides;
  nscolor mBackgroundColor;

  // calculated values
  bool mOneUnitBorder;
  bool mNoBorderRadius;
  bool mAvoidStroke;

  // For all the sides in the bitmask, would they be rendered
  // in an identical color and style?
  bool AreBorderSideFinalStylesSame(uint8_t aSides);

  // For the given style, is the given corner a solid color?
  bool IsSolidCornerStyle(uint8_t aStyle, mozilla::css::Corner aCorner);

  // For the given solid corner, what color style should be used?
  BorderColorStyle BorderColorStyleForSolidCorner(uint8_t aStyle, mozilla::css::Corner aCorner);

  // Path generation functions

  // add the path for drawing the given corner to the context
  void DoCornerSubPath(mozilla::css::Corner aCorner);
  // add the path for drawing the given side without any adjacent corners to the context
  void DoSideClipWithoutCornersSubPath(mozilla::css::Side aSide);

  // Create a clip path for the wedge that this side of
  // the border should take up.  This is only called
  // when we're drawing separate border sides, so we know
  // that ADD compositing is taking place.
  // This code needs to make sure that the individual pieces
  // don't ever (mathematically) overlap; the pixel overlap
  // is taken care of by the ADD compositing.
  void DoSideClipSubPath(mozilla::css::Side aSide);

  // Given a set of sides to fill and a color, do so in the fastest way.
  // Stroke tends to be faster for smaller borders because it doesn't go
  // through the tessellator, which has initialization overhead.  If
  // we're rendering all sides, we can use stroke at any thickness; we
  // also do TL/BR pairs at 1px thickness using stroke.
  // If we can't stroke, then if it's a TL/BR pair, we use the specific
  // TL/BR paths.  Otherwise, we do the full path and fill.
  // Calling code is expected to only set up a clip as necessary; no
  // clip is needed if we can render the entire border in 1 or 2 passes.
  void FillSolidBorder(const gfxRect& aOuterRect,
                       const gfxRect& aInnerRect,
                       const gfxCornerSizes& aBorderRadii,
                       const gfxFloat *aBorderSizes,
                       int aSides,
                       const gfxRGBA& aColor);

  // core rendering

  // draw the border for the given sides, using the style of the first side
  // present in the bitmask
  void DrawBorderSides (int aSides);

  // function used by the above to handle -moz-border-colors
  void DrawBorderSidesCompositeColors(int aSides, const nsBorderColors *compositeColors);

  // draw the given dashed side
  void DrawDashedSide (mozilla::css::Side aSide);
  // Setup the stroke style for a given side
  void SetupStrokeStyle(mozilla::css::Side aSize);

  // Analyze if all border sides have the same width.
  bool AllBordersSameWidth();

  // Analyze if all borders are 'solid' this also considers hidden or 'none'
  // borders because they can be considered 'solid' borders of 0 width and
  // with no color effect.
  bool AllBordersSolid(bool *aHasCompositeColors);

  // Create a gradient pattern that will handle the color transition for a
  // corner.
  already_AddRefed<gfxPattern> CreateCornerGradient(mozilla::css::Corner aCorner,
                                                    const gfxRGBA &aFirstColor,
                                                    const gfxRGBA &aSecondColor);

  // Azure variant of CreateCornerGradient.
  CreateCornerGradient(mozilla::css::Corner aCorner, const gfxRGBA &aFirstColor,
                       const gfxRGBA &aSecondColor, mozilla::gfx::DrawTarget *aDT,
                       mozilla::gfx::Point &aPoint1, mozilla::gfx::Point &aPoint2);

  // Draw a solid color border that is uniformly the same width.
  void DrawSingleWidthSolidBorder();

  // Draw any border which is solid on all sides and does not use
  // CompositeColors.
  void DrawNoCompositeColorSolidBorder();
  // Draw any border which is solid on all sides and does not use
  // CompositeColors. Using Azure.
  void DrawNoCompositeColorSolidBorderAzure();

  // Draw a solid border that has no border radius (i.e. is rectangular) and
  // uses CompositeColors.
  void DrawRectangularCompositeColors();

  // draw the entire border
  void DrawBorders ();

  // utility function used for background painting as well as borders
  static void ComputeInnerRadii(const gfxCornerSizes& aRadii,
                                const gfxFloat *aBorderSizes,
                                gfxCornerSizes *aInnerRadiiRet);

  // Given aRadii as the border radii for a rectangle, compute the
  // appropriate radii for another rectangle *outside* that rectangle
  // by increasing the radii, except keeping sharp corners sharp.
  // Used for spread box-shadows
  static void ComputeOuterRadii(const gfxCornerSizes& aRadii,
                                const gfxFloat *aBorderSizes,
                                gfxCornerSizes *aOuterRadiiRet);

#include <stdarg.h>

static inline void S(const gfxPoint& p) {
  fprintf (stderr, "[%f,%f]", p.x, p.y);

static inline void S(const gfxSize& s) {
  fprintf (stderr, "[%f %f]", s.width, s.height);

static inline void S(const gfxRect& r) {
  fprintf (stderr, "[%f %f %f %f]", r.pos.x, r.pos.y, r.size.width, r.size.height);

static inline void S(const gfxFloat f) {
  fprintf (stderr, "%f", f);

static inline void S(const char *s) {
  fprintf (stderr, "%s", s);

static inline void SN(const char *s = nullptr) {
  if (s)
    fprintf (stderr, "%s", s);
  fprintf (stderr, "\n");
  fflush (stderr);

static inline void SF(const char *fmt, ...) {
  va_list vl;
  va_start(vl, fmt);
  vfprintf (stderr, fmt, vl);

static inline void SX(gfxContext *ctx) {
  gfxPoint p = ctx->CurrentPoint();
  fprintf (stderr, "p: %f %f\n", p.x, p.y);
  ctx->MoveTo(p + gfxPoint(-2, -2)); ctx->LineTo(p + gfxPoint(2, 2));
  ctx->MoveTo(p + gfxPoint(-2, 2)); ctx->LineTo(p + gfxPoint(2, -2));

static inline void S(const gfxPoint& p) {}
static inline void S(const gfxSize& s) {}
static inline void S(const gfxRect& r) {}
static inline void S(const gfxFloat f) {}
static inline void S(const char *s) {}
static inline void SN(const char *s = nullptr) {}
static inline void SF(const char *fmt, ...) {}
static inline void SX(gfxContext *ctx) {}