L10N update.
authorPavel Cvrcek <jasnapaka@jasnapaka.com>
Mon, 05 May 2014 13:41:45 +0200
changeset 2136 93b0b7b5e4f61b5e16a6c80ed29b2e7146cdb359
parent 2135 170e25b65b1484aeb25f1eac0608a7948aefdd7f
child 2137 a14d1ca7b718e1df8a275db17322b95c8d76debb
push id881
push userfrancesco.lodolo@mozillaitalia.org
push dateFri, 18 Sep 2015 13:30:33 +0000
L10N update.
browser/chrome/browser/devtools/canvasdebugger.dtd
browser/chrome/browser/devtools/canvasdebugger.properties
browser/chrome/browser/devtools/webaudioeditor.dtd
browser/chrome/browser/devtools/webaudioeditor.properties
browser/chrome/browser/translation.dtd
new file mode 100644
--- /dev/null
+++ b/browser/chrome/browser/devtools/canvasdebugger.dtd
@@ -0,0 +1,45 @@
+<!-- This Source Code Form is subject to the terms of the Mozilla Public
+   - License, v. 2.0. If a copy of the MPL was not distributed with this
+   - file, You can obtain one at http://mozilla.org/MPL/2.0/. -->
+
+<!-- LOCALIZATION NOTE : FILE This file contains the Debugger strings -->
+<!-- LOCALIZATION NOTE : FILE Do not translate commandkey -->
+
+<!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to
+  - keep it in English, or another language commonly spoken among web developers.
+  - You want to make that choice consistent across the developer tools.
+  - A good criteria is the language in which you'd find the best
+  - documentation on web development on the web. -->
+
+<!-- LOCALIZATION NOTE (canvasDebuggerUI.reloadNotice1): This is the label shown
+  -  on the button that triggers a page refresh. -->
+<!ENTITY canvasDebuggerUI.reloadNotice1   "Aktualizovat">
+
+<!-- LOCALIZATION NOTE (canvasDebuggerUI.reloadNotice2): This is the label shown
+  -  along with the button that triggers a page refresh. -->
+<!ENTITY canvasDebuggerUI.reloadNotice2   "stránku pro ladění kontextů &lt;canvas&gt;.">
+
+<!-- LOCALIZATION NOTE (canvasDebuggerUI.emptyNotice1/2): This is the label shown
+  -  in the call list view when empty. -->
+<!ENTITY canvasDebuggerUI.emptyNotice1    "Klepněte na">
+<!ENTITY canvasDebuggerUI.emptyNotice2    "tlačítko pro záznam stavu zásobníku volání animací.">
+
+<!-- LOCALIZATION NOTE (canvasDebuggerUI.reloadNotice1): This is the label shown
+  -  in the call list view while loading a snapshot. -->
+<!ENTITY canvasDebuggerUI.importNotice    "Nahrávání…">
+
+<!-- LOCALIZATION NOTE (canvasDebuggerUI.recordSnapshot): This string is displayed
+  -  on a button that starts a new snapshot. -->
+<!ENTITY canvasDebuggerUI.recordSnapshot.tooltip "Zaznamenat další rámec v cyklu animace.">
+
+<!-- LOCALIZATION NOTE (canvasDebuggerUI.importSnapshot): This string is displayed
+  -  on a button that opens a dialog to import a saved snapshot data file. -->
+<!ENTITY canvasDebuggerUI.importSnapshot "Import…">
+
+<!-- LOCALIZATION NOTE (canvasDebuggerUI.clearSnapshots): This string is displayed
+  -  on a button that remvoes all the snapshots. -->
+<!ENTITY canvasDebuggerUI.clearSnapshots "Vymazat">
+
+<!-- LOCALIZATION NOTE (canvasDebuggerUI.searchboxPlaceholder): This string is displayed
+  -  as a placeholder of the search box that filters the calls list. -->
+<!ENTITY canvasDebuggerUI.searchboxPlaceholder "Filtr volání">
new file mode 100644
--- /dev/null
+++ b/browser/chrome/browser/devtools/canvasdebugger.properties
@@ -0,0 +1,74 @@
+# This Source Code Form is subject to the terms of the Mozilla Public
+# License, v. 2.0. If a copy of the MPL was not distributed with this
+# file, You can obtain one at http://mozilla.org/MPL/2.0/.
+
+# LOCALIZATION NOTE These strings are used inside the Canvas Debugger
+# which is available from the Web Developer sub-menu -> 'Canvas'.
+# The correct localization of this file might be to keep it in
+# English, or another language commonly spoken among web developers.
+# You want to make that choice consistent across the developer tools.
+# A good criteria is the language in which you'd find the best
+# documentation on web development on the web.
+
+# LOCALIZATION NOTE (ToolboxCanvasDebugger.label):
+# This string is displayed in the title of the tab when the Shader Editor is
+# displayed inside the developer tools window and in the Developer Tools Menu.
+ToolboxCanvasDebugger.label=Canvas
+
+# LOCALIZATION NOTE (ToolboxCanvasDebugger.tooltip):
+# This string is displayed in the tooltip of the tab when the Shader Editor is
+# displayed inside the developer tools window.
+ToolboxCanvasDebugger.tooltip=Nástroje pro zkoumání a ladění <canvas> kontextů
+
+# LOCALIZATION NOTE (noSnapshotsText): The text to display in the snapshots menu
+# when there are no recorded snapshots yet.
+noSnapshotsText=Zatím zde nejsou žádné snímky.
+
+# LOCALIZATION NOTE (snapshotsList.itemLabel):
+# This string is displayed in the snapshots list of the Canvas Debugger,
+# identifying a set of function calls of a recorded animation frame.
+snapshotsList.itemLabel=Snímek #%S
+
+# LOCALIZATION NOTE (snapshotsList.loadingLabel):
+# This string is displayed in the snapshots list of the Canvas Debugger,
+# for an item that has not finished loading.
+snapshotsList.loadingLabel=Nahrávání…
+
+# LOCALIZATION NOTE (snapshotsList.saveLabel):
+# This string is displayed in the snapshots list of the Canvas Debugger,
+# for saving an item to disk.
+snapshotsList.saveLabel=Uložit
+
+# LOCALIZATION NOTE (snapshotsList.savingLabel):
+# This string is displayed in the snapshots list of the Canvas Debugger,
+# while saving an item to disk.
+snapshotsList.savingLabel=Ukládání…
+
+# LOCALIZATION NOTE (snapshotsList.loadedLabel):
+# This string is displayed in the snapshots list of the Canvas Debugger,
+# for an item which was loaded from disk
+snapshotsList.loadedLabel=Načteno z disku
+
+# LOCALIZATION NOTE (snapshotsList.saveDialogTitle):
+# This string is displayed as a title for saving a snapshot to disk.
+snapshotsList.saveDialogTitle=Uložit snímek animace…
+
+# LOCALIZATION NOTE (snapshotsList.saveDialogJSONFilter):
+# This string is displayed as a filter for saving a snapshot to disk.
+snapshotsList.saveDialogJSONFilter=Soubory JSON
+
+# LOCALIZATION NOTE (snapshotsList.saveDialogAllFilter):
+# This string is displayed as a filter for saving a snapshot to disk.
+snapshotsList.saveDialogAllFilter=Všechny soubory
+
+# LOCALIZATION NOTE (snapshotsList.drawCallsLabel):
+# See: http://developer.mozilla.org/en/docs/Localization_and_Plurals
+# This string is displayed in the snapshots list of the Canvas Debugger,
+# as a generic description about how many draw calls were made.
+snapshotsList.drawCallsLabel=#1 vykreslení;#1 vykreslení;#1 vykreslení
+
+# LOCALIZATION NOTE (snapshotsList.functionCallsLabel):
+# See: http://developer.mozilla.org/en/docs/Localization_and_Plurals
+# This string is displayed in the snapshots list of the Canvas Debugger,
+# as a generic description about how many function calls were made in total.
+snapshotsList.functionCallsLabel=#1 volání;#1 volání;#1 volání
new file mode 100644
--- /dev/null
+++ b/browser/chrome/browser/devtools/webaudioeditor.dtd
@@ -0,0 +1,24 @@
+<!-- This Source Code Form is subject to the terms of the Mozilla Public
+   - License, v. 2.0. If a copy of the MPL was not distributed with this
+   - file, You can obtain one at http://mozilla.org/MPL/2.0/. -->
+
+<!-- LOCALIZATION NOTE : FILE This file contains the Debugger strings -->
+<!-- LOCALIZATION NOTE : FILE Do not translate commandkey -->
+
+<!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to
+  - keep it in English, or another language commonly spoken among web developers.
+  - You want to make that choice consistent across the developer tools.
+  - A good criteria is the language in which you'd find the best
+  - documentation on web development on the web. -->
+
+<!-- LOCALIZATION NOTE (webAudioEditorUI.reloadNotice1): This is the label shown
+  -  on the button that triggers a page refresh. -->
+<!ENTITY webAudioEditorUI.reloadNotice1   "Aktualizovat">
+
+<!-- LOCALIZATION NOTE (webAudioEditorUI.reloadNotice2): This is the label shown
+  -  along with the button that triggers a page refresh. -->
+<!ENTITY webAudioEditorUI.reloadNotice2   "stránku pro zobrazení a úpravu audio kontextu.">
+
+<!-- LOCALIZATION NOTE (webAudioEditorUI.emptyNotice): This is the label shown
+  -  while the page is refreshing and the tool waits for a audio context. -->
+<!ENTITY webAudioEditorUI.emptyNotice     "Čekání na vytvoření kontextu pro audio…">
new file mode 100644
--- /dev/null
+++ b/browser/chrome/browser/devtools/webaudioeditor.properties
@@ -0,0 +1,21 @@
+# This Source Code Form is subject to the terms of the Mozilla Public
+# License, v. 2.0. If a copy of the MPL was not distributed with this
+# file, You can obtain one at http://mozilla.org/MPL/2.0/.
+
+# LOCALIZATION NOTE These strings are used inside the Debugger
+# which is available from the Web Developer sub-menu -> 'Debugger'.
+# The correct localization of this file might be to keep it in
+# English, or another language commonly spoken among web developers.
+# You want to make that choice consistent across the developer tools.
+# A good criteria is the language in which you'd find the best
+# documentation on web development on the web.
+
+# LOCALIZATION NOTE (ToolboxWebAudioEditor.label):
+# This string is displayed in the title of the tab when the Web Audio Editor
+# is displayed inside the developer tools window and in the Developer Tools Menu.
+ToolboxWebAudioEditor.label=Web Audio Editor
+
+# LOCALIZATION NOTE (ToolboxWebAudioEditor.tooltip):
+# This string is displayed in the tooltip of the tab when the Web Audio Editor is
+# displayed inside the developer tools window.
+ToolboxWebAudioEditor.tooltip=Vizualizace a editor webového audio kontextu
new file mode 100644
--- /dev/null
+++ b/browser/chrome/browser/translation.dtd
@@ -0,0 +1,47 @@
+<!-- This Source Code Form is subject to the terms of the Mozilla Public
+   - License, v. 2.0. If a copy of the MPL was not distributed with this
+   - file, You can obtain one at http://mozilla.org/MPL/2.0/. -->
+
+<!-- LOCALIZATION NOTE (translation.thisPageIsIn.label,
+  -                     translation.translateThisPage.label):
+  -  These 2 strings are used to construct a sentence that contains a dropdown
+  -  showing the detected language of the current web page.
+  -  In en-US it looks like this:
+  -    This page is in [detected language] Translate this page?
+  -  "detected language" here is a language name coming from the
+  -  global/languageNames.properties file; for some locales it may not be in
+  -  the correct grammar case to keep the same structure of the original
+  -  sentence. -->
+<!ENTITY translation.thisPageIsIn.label         "Tato stránka je v jazyce">
+<!ENTITY translation.translateThisPage.label    "Přeložit tuto stránku?">
+<!ENTITY translation.translate.button           "Přeložit">
+<!ENTITY translation.notNow.button              "Nyní ne">
+
+<!ENTITY translation.translatingContent.label   "Překlad obsahu stránky…">
+
+<!-- LOCALIZATION NOTE (translation.translatedFrom.label,
+  -                     translation.translatedTo.label,
+  -                     translation.translatedToSuffix.label):
+  -  These 3 strings are used to construct a sentence that contains 2 dropdowns
+  -  showing the source and target language of a translated web page.
+  -  In en-US it looks like this:
+  -    This page has been translated from [from language] to [to language]
+  -  "from language" and "to language" here are language names coming from the
+  -  global/languageNames.properties file; for some locales they may not be in
+  -  the correct grammar case to keep the same structure of the original
+  -  sentence.
+  -
+  -  translation.translatedToSuffix.label (empty in en-US) is for locales that
+  -  need to display some text after the second drop down for the sentence to
+  -  be grammatically correct. -->
+<!ENTITY translation.translatedFrom.label       "Tato stránka byla přeložena z jazyka">
+<!ENTITY translation.translatedTo.label         "do">
+<!ENTITY translation.translatedToSuffix.label   "">
+
+<!ENTITY translation.showOriginal.button        "Zobrazit původní">
+<!ENTITY translation.showTranslation.button     "Zobrazit překlad">
+
+<!ENTITY translation.errorTranslating.label     "Během překladu této stránky došlo k chybě.">
+<!ENTITY translation.tryAgain.button            "Zkusit znovu">
+
+<!ENTITY translation.options.menu               "Možnosti">