Changes pushed with changeset e93e08cd1d4ce96dc2ea2ead65cb40687df0050c
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ChangesetPatch author — Commit message
chrislord.net@gmail.com
Wed Nov 21 22:34:39 2012 +0000
c4d013240eaca747d82771e693af4a940179f96dChris Lord — Bug 783368 - Add a pref to control low precision tile rendering. r=bgirard
e93e08cd1d4ce96dc2ea2ead65cb40687df0050cChris Lord — Bug 783368 - Uncouple low precision updates from standard. r=bgirard
d014526b795e76b33e9bc4db372e0a40a7c5652cChris Lord — Bug 783368 - Fix progressive tile update coherency issues. r=bgirard
808c7d0aedecf74eab53ffcce3207359653e3c05Chris Lord — Bug 783368 - Correct the height calculation in ProgressiveUpdateData. r=kats
3f1b3e8b8ac7e6ca19d82000be81d6bece3e94bfChris Lord — Bug 783368 - Send the correct display port when rendering low precision. r=kats,bgirard
7d09617883c7457cd72e3b125c7a6addf4a3eeecChris Lord — Bug 783368 - Don't duplicate high precision rendering in low precision region. r=bgirard
f74b22565be08b34b0ea93a0c14ac33fffef7763Chris Lord — Bug 783368 - Add a low precision buffer to tiled thebes layers. r=bgirard,kats
13917d4b99b8367eeabca3a77b86ba6aadf08254Chris Lord — Bug 783368 - Disable ReusableTileStoreOGL by default. r=blassey
729f9f0d437f097661981e86f1e083a74d914cc5Chris Lord — Bug 783368 - Add resolution to TiledLayerBuffer. r=bgirard
a79d36c9174b74127ce7579bd209ef4a57630505Chris Lord — Bug 783368 - Prefer the critical display port, when set, in basic tiled layers. r=bgirard
7b0171b51aa37803f88aacf1fd734c14cd5b0765Chris Lord — Bug 783368 - Add critical display port content property. r=roc