author Jeff Walden <>
Tue, 19 Nov 2019 04:55:39 +0000
changeset 502538 b5c5ba07d3dbd0d07b66fa42a103f4df2c27d3a2
parent 492884 2407a61b4a61fb7c4a7deb8efda34a79682633bc
permissions -rw-r--r--
Bug 1596544 - intl_ValidateAndCanonicalizeUnicodeExtensionType should ignore the second |option| argument until it's needed to report an error. r=anba Differential Revision:

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */

#ifndef mozilla_image_Image_h
#define mozilla_image_Image_h

#include "mozilla/Maybe.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Tuple.h"
#include "mozilla/TimeStamp.h"
#include "gfx2DGlue.h"
#include "imgIContainer.h"
#include "ImageContainer.h"
#include "LookupResult.h"
#include "nsStringFwd.h"
#include "ProgressTracker.h"
#include "SurfaceCache.h"

class nsIRequest;
class nsIInputStream;

namespace mozilla {
namespace image {

class Image;

// Memory Reporting

struct MemoryCounter {
      : mSource(0),
        mExternalId(0) {}

  void SetSource(size_t aCount) { mSource = aCount; }
  size_t Source() const { return mSource; }
  void SetDecodedHeap(size_t aCount) { mDecodedHeap = aCount; }
  size_t DecodedHeap() const { return mDecodedHeap; }
  void SetDecodedNonHeap(size_t aCount) { mDecodedNonHeap = aCount; }
  size_t DecodedNonHeap() const { return mDecodedNonHeap; }
  void SetExternalHandles(size_t aCount) { mExternalHandles = aCount; }
  size_t ExternalHandles() const { return mExternalHandles; }
  void SetFrameIndex(size_t aIndex) { mFrameIndex = aIndex; }
  size_t FrameIndex() const { return mFrameIndex; }
  void SetExternalId(uint64_t aId) { mExternalId = aId; }
  uint64_t ExternalId() const { return mExternalId; }

  MemoryCounter& operator+=(const MemoryCounter& aOther) {
    mSource += aOther.mSource;
    mDecodedHeap += aOther.mDecodedHeap;
    mDecodedNonHeap += aOther.mDecodedNonHeap;
    mExternalHandles += aOther.mExternalHandles;
    return *this;

  size_t mSource;
  size_t mDecodedHeap;
  size_t mDecodedNonHeap;
  size_t mExternalHandles;
  size_t mFrameIndex;
  uint64_t mExternalId;

enum class SurfaceMemoryCounterType { NORMAL, COMPOSITING, COMPOSITING_PREV };

struct SurfaceMemoryCounter {
      const SurfaceKey& aKey, bool aIsLocked, bool aCannotSubstitute,
      bool aIsFactor2,
      SurfaceMemoryCounterType aType = SurfaceMemoryCounterType::NORMAL)
      : mKey(aKey),
        mIsFactor2(aIsFactor2) {}

  const SurfaceKey& Key() const { return mKey; }
  MemoryCounter& Values() { return mValues; }
  const MemoryCounter& Values() const { return mValues; }
  SurfaceMemoryCounterType Type() const { return mType; }
  bool IsLocked() const { return mIsLocked; }
  bool CannotSubstitute() const { return mCannotSubstitute; }
  bool IsFactor2() const { return mIsFactor2; }

  const SurfaceKey mKey;
  MemoryCounter mValues;
  const SurfaceMemoryCounterType mType;
  const bool mIsLocked;
  const bool mCannotSubstitute;
  const bool mIsFactor2;

struct ImageMemoryCounter {
  ImageMemoryCounter(Image* aImage, SizeOfState& aState, bool aIsUsed);

  nsCString& URI() { return mURI; }
  const nsCString& URI() const { return mURI; }
  const nsTArray<SurfaceMemoryCounter>& Surfaces() const { return mSurfaces; }
  const gfx::IntSize IntrinsicSize() const { return mIntrinsicSize; }
  const MemoryCounter& Values() const { return mValues; }
  uint16_t Type() const { return mType; }
  bool IsUsed() const { return mIsUsed; }

  bool IsNotable() const {
    const size_t NotableThreshold = 16 * 1024;
    size_t total =
        mValues.Source() + mValues.DecodedHeap() + mValues.DecodedNonHeap();
    return total >= NotableThreshold;

  nsCString mURI;
  nsTArray<SurfaceMemoryCounter> mSurfaces;
  gfx::IntSize mIntrinsicSize;
  MemoryCounter mValues;
  uint16_t mType;
  const bool mIsUsed;

// Image Base Types

class Image : public imgIContainer {
   * Flags for Image initialization.
   * Meanings:
   * INIT_FLAG_NONE: Lack of flags
   * INIT_FLAG_DISCARDABLE: The container should be discardable
   * INIT_FLAG_DECODE_IMMEDIATELY: The container should decode as soon as
   * possible, regardless of what our heuristics say.
   * INIT_FLAG_TRANSIENT: The container is likely to exist for only a short time
   * before being destroyed. (For example, containers for
   * multipart/x-mixed-replace image parts fall into this category.) If this
   * not be set.
   * INIT_FLAG_SYNC_LOAD: The container is being loaded synchronously, so
   * it should avoid relying on async workers to get the container ready.
  static const uint32_t INIT_FLAG_NONE = 0x0;
  static const uint32_t INIT_FLAG_DISCARDABLE = 0x1;
  static const uint32_t INIT_FLAG_DECODE_IMMEDIATELY = 0x2;
  static const uint32_t INIT_FLAG_TRANSIENT = 0x4;
  static const uint32_t INIT_FLAG_SYNC_LOAD = 0x8;

  virtual already_AddRefed<ProgressTracker> GetProgressTracker() = 0;
  virtual void SetProgressTracker(ProgressTracker* aProgressTracker) {}

   * The size, in bytes, occupied by the compressed source data of the image.
   * If MallocSizeOf does not work on this platform, uses a fallback approach to
   * ensure that something reasonable is always returned.
  virtual size_t SizeOfSourceWithComputedFallback(
      SizeOfState& aState) const = 0;

   * Collect an accounting of the memory occupied by the image's surfaces (which
   * together make up its decoded data). Each surface is recorded as a separate
   * SurfaceMemoryCounter, stored in @aCounters.
  virtual void CollectSizeOfSurfaces(nsTArray<SurfaceMemoryCounter>& aCounters,
                                     MallocSizeOf aMallocSizeOf) const = 0;

  virtual void IncrementAnimationConsumers() = 0;
  virtual void DecrementAnimationConsumers() = 0;
#ifdef DEBUG
  virtual uint32_t GetAnimationConsumers() = 0;

   * Called from OnDataAvailable when the stream associated with the image has
   * received new image data. The arguments are the same as OnDataAvailable's,
   * but by separating this functionality into a different method we don't
   * interfere with subclasses which wish to implement nsIStreamListener.
   * Images should not do anything that could send out notifications until they
   * have received their first OnImageDataAvailable notification; in
   * particular, this means that instantiating decoders should be deferred
   * until OnImageDataAvailable is called.
  virtual nsresult OnImageDataAvailable(nsIRequest* aRequest,
                                        nsISupports* aContext,
                                        nsIInputStream* aInStr,
                                        uint64_t aSourceOffset,
                                        uint32_t aCount) = 0;

   * Called from OnStopRequest when the image's underlying request completes.
   * @param aRequest  The completed request.
   * @param aContext  Context from Necko's OnStopRequest.
   * @param aStatus   A success or failure code.
   * @param aLastPart Whether this is the final part of the underlying request.
  virtual nsresult OnImageDataComplete(nsIRequest* aRequest,
                                       nsISupports* aContext, nsresult aStatus,
                                       bool aLastPart) = 0;

   * Called when the SurfaceCache discards a surface belonging to this image.
  virtual void OnSurfaceDiscarded(const SurfaceKey& aSurfaceKey) = 0;

  virtual void SetInnerWindowID(uint64_t aInnerWindowId) = 0;
  virtual uint64_t InnerWindowID() const = 0;

  virtual bool HasError() = 0;
  virtual void SetHasError() = 0;

  virtual nsIURI* GetURI() const = 0;

class ImageResource : public Image {
  already_AddRefed<ProgressTracker> GetProgressTracker() override {
    RefPtr<ProgressTracker> progressTracker = mProgressTracker;
    return progressTracker.forget();

  void SetProgressTracker(ProgressTracker* aProgressTracker) final {
    mProgressTracker = aProgressTracker;

  virtual void IncrementAnimationConsumers() override;
  virtual void DecrementAnimationConsumers() override;
#ifdef DEBUG
  virtual uint32_t GetAnimationConsumers() override {
    return mAnimationConsumers;

  virtual void OnSurfaceDiscarded(const SurfaceKey& aSurfaceKey) override {}

  virtual void SetInnerWindowID(uint64_t aInnerWindowId) override {
    mInnerWindowId = aInnerWindowId;
  virtual uint64_t InnerWindowID() const override { return mInnerWindowId; }

  virtual bool HasError() override { return mError; }
  virtual void SetHasError() override { mError = true; }

   * Returns a non-AddRefed pointer to the URI associated with this image.
   * Illegal to use off-main-thread.
  nsIURI* GetURI() const override { return mURI; }

  explicit ImageResource(nsIURI* aURI);

  layers::ContainerProducerID GetImageProducerId() const {
    return mImageProducerID;

  bool GetSpecTruncatedTo1k(nsCString& aSpec) const;

  // Shared functionality for implementors of imgIContainer. Every
  // implementation of attribute animationMode should forward here.
  nsresult GetAnimationModeInternal(uint16_t* aAnimationMode);
  nsresult SetAnimationModeInternal(uint16_t aAnimationMode);

   * Helper for RequestRefresh.
   * If we've had a "recent" refresh (i.e. if this image is being used in
   * multiple documents & some other document *just* called RequestRefresh() on
   * this image with a timestamp close to aTime), this method returns true.
   * Otherwise, this method updates mLastRefreshTime to aTime & returns false.
  bool HadRecentRefresh(const TimeStamp& aTime);

   * Decides whether animation should or should not be happening,
   * and makes sure the right thing is being done.
  virtual void EvaluateAnimation();

   * Extended by child classes, if they have additional
   * conditions for being able to animate.
  virtual bool ShouldAnimate() {
    return mAnimationConsumers > 0 && mAnimationMode != kDontAnimMode;

  virtual nsresult StartAnimation() = 0;
  virtual nsresult StopAnimation() = 0;

  void SendOnUnlockedDraw(uint32_t aFlags);

#ifdef DEBUG
  // Records the image drawing for startup performance testing.
  void NotifyDrawingObservers();

  // Member data shared by all implementations of this abstract class
  RefPtr<ProgressTracker> mProgressTracker;
  nsCOMPtr<nsIURI> mURI;
  TimeStamp mLastRefreshTime;
  uint64_t mInnerWindowId;
  uint32_t mAnimationConsumers;
  uint16_t mAnimationMode;  // Enum values in imgIContainer
  bool mInitialized : 1;    // Have we been initialized?
  bool mAnimating : 1;      // Are we currently animating?
  bool mError : 1;          // Error handling

   * Attempt to find a matching cached surface in the SurfaceCache, and if not
   * available, request the production of such a surface (either synchronously
   * or asynchronously).
   * If the draw result is BAD_IMAGE, BAD_ARGS or NOT_READY, the size will be
   * the same as aSize. If it is TEMPORARY_ERROR, INCOMPLETE, or SUCCESS, the
   * size is a hint as to what we expect the surface size to be, once the best
   * fitting size is available. It may or may not match the size of the surface
   * returned at this moment. This is useful for choosing how to store the final
   * result (e.g. if going into an ImageContainer, ideally we would share the
   * same container for many requested sizes, if they all end up with the same
   * best fit size in the end).
   * A valid surface should only be returned for SUCCESS and INCOMPLETE.
   * Any other draw result is invalid.
  virtual Tuple<ImgDrawResult, gfx::IntSize, RefPtr<gfx::SourceSurface>>
  GetFrameInternal(const gfx::IntSize& aSize,
                   const Maybe<SVGImageContext>& aSVGContext,
                   uint32_t aWhichFrame, uint32_t aFlags) {
    return MakeTuple(ImgDrawResult::BAD_IMAGE, aSize,

   * Calculate the estimated size to use for an image container with the given
   * parameters. It may not be the same as the given size, and it may not be
   * the same as the size of the surface in the image container, but it is the
   * best effort estimate.
  virtual Tuple<ImgDrawResult, gfx::IntSize> GetImageContainerSize(
      layers::LayerManager* aManager, const gfx::IntSize& aSize,
      uint32_t aFlags) {
    return MakeTuple(ImgDrawResult::NOT_SUPPORTED, gfx::IntSize(0, 0));

  ImgDrawResult GetImageContainerImpl(layers::LayerManager* aManager,
                                      const gfx::IntSize& aSize,
                                      const Maybe<SVGImageContext>& aSVGContext,
                                      uint32_t aFlags,
                                      layers::ImageContainer** aContainer);

   * Re-requests the appropriate frames for each image container using
   * GetFrameInternal.
   * @returns True if any image containers were updated, else false.
  bool UpdateImageContainer(const Maybe<gfx::IntRect>& aDirtyRect);

  void ReleaseImageContainer();

  void SetCurrentImage(layers::ImageContainer* aContainer,
                       gfx::SourceSurface* aSurface,
                       const Maybe<gfx::IntRect>& aDirtyRect);

  struct ImageContainerEntry {
    ImageContainerEntry(const gfx::IntSize& aSize,
                        const Maybe<SVGImageContext>& aSVGContext,
                        layers::ImageContainer* aContainer, uint32_t aFlags)
        : mSize(aSize),
          mFlags(aFlags) {}

    gfx::IntSize mSize;
    Maybe<SVGImageContext> mSVGContext;
    // A weak pointer to our ImageContainer, which stays alive only as long as
    // the layer system needs it.
    WeakPtr<layers::ImageContainer> mContainer;
    // If mContainer is non-null, this contains the ImgDrawResult we obtained
    // the last time we updated it.
    ImgDrawResult mLastDrawResult;
    // Cached flags to use for decoding. FLAG_ASYNC_NOTIFY should always be set
    // but FLAG_HIGH_QUALITY_SCALING may vary.
    uint32_t mFlags;

  AutoTArray<ImageContainerEntry, 1> mImageContainers;
  layers::ImageContainer::ProducerID mImageProducerID;
  layers::ImageContainer::FrameID mLastFrameID;

}  // namespace image
}  // namespace mozilla

#endif  // mozilla_image_Image_h