gfx/ipc/GPUProcessHost.cpp
author Ciure Andrei <aciure@mozilla.com>
Mon, 14 Jan 2019 05:55:46 +0200
changeset 453695 d23f6e4d9ba23840b511babbf651e37b297e863d
parent 448947 6f3709b3878117466168c40affa7bca0b60cf75b
child 453855 829462dca3525998f3d038c935e6c3f8483cf12d
permissions -rw-r--r--
Merge mozilla-central to mozilla-inbound. a=merge CLOSED TREE

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "GPUProcessHost.h"
#include "chrome/common/process_watcher.h"
#include "gfxPrefs.h"
#include "mozilla/gfx/Logging.h"
#include "nsITimer.h"
#include "mozilla/Preferences.h"

namespace mozilla {
namespace gfx {

using namespace ipc;

GPUProcessHost::GPUProcessHost(Listener* aListener)
    : GeckoChildProcessHost(GeckoProcessType_GPU),
      mListener(aListener),
      mTaskFactory(this),
      mLaunchPhase(LaunchPhase::Unlaunched),
      mProcessToken(0),
      mShutdownRequested(false),
      mChannelClosed(false) {
  MOZ_COUNT_CTOR(GPUProcessHost);
}

GPUProcessHost::~GPUProcessHost() { MOZ_COUNT_DTOR(GPUProcessHost); }

bool GPUProcessHost::Launch(StringVector aExtraOpts) {
  MOZ_ASSERT(mLaunchPhase == LaunchPhase::Unlaunched);
  MOZ_ASSERT(!mGPUChild);
  MOZ_ASSERT(!gfxPlatform::IsHeadless());

#if defined(XP_WIN) && defined(MOZ_SANDBOX)
  mSandboxLevel = Preferences::GetInt("security.sandbox.gpu.level");
#endif

  mLaunchPhase = LaunchPhase::Waiting;
  mLaunchTime = TimeStamp::Now();

  if (!GeckoChildProcessHost::AsyncLaunch(aExtraOpts)) {
    mLaunchPhase = LaunchPhase::Complete;
    return false;
  }
  return true;
}

bool GPUProcessHost::WaitForLaunch() {
  if (mLaunchPhase == LaunchPhase::Complete) {
    return !!mGPUChild;
  }

  int32_t timeoutMs = gfxPrefs::GPUProcessTimeoutMs();

  // If one of the following environment variables are set we can effectively
  // ignore the timeout - as we can guarantee the compositor process will be
  // terminated
  if (PR_GetEnv("MOZ_DEBUG_CHILD_PROCESS") ||
      PR_GetEnv("MOZ_DEBUG_CHILD_PAUSE")) {
    timeoutMs = 0;
  }

  // Our caller expects the connection to be finished after we return, so we
  // immediately set up the IPDL actor and fire callbacks. The IO thread will
  // still dispatch a notification to the main thread - we'll just ignore it.
  bool result = GeckoChildProcessHost::WaitUntilConnected(timeoutMs);
  InitAfterConnect(result);
  return result;
}

void GPUProcessHost::OnChannelConnected(int32_t peer_pid) {
  MOZ_ASSERT(!NS_IsMainThread());

  GeckoChildProcessHost::OnChannelConnected(peer_pid);

  // Post a task to the main thread. Take the lock because mTaskFactory is not
  // thread-safe.
  RefPtr<Runnable> runnable;
  {
    MonitorAutoLock lock(mMonitor);
    runnable =
        mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelConnectedTask);
  }
  NS_DispatchToMainThread(runnable);
}

void GPUProcessHost::OnChannelError() {
  MOZ_ASSERT(!NS_IsMainThread());

  GeckoChildProcessHost::OnChannelError();

  // Post a task to the main thread. Take the lock because mTaskFactory is not
  // thread-safe.
  RefPtr<Runnable> runnable;
  {
    MonitorAutoLock lock(mMonitor);
    runnable =
        mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelErrorTask);
  }
  NS_DispatchToMainThread(runnable);
}

void GPUProcessHost::OnChannelConnectedTask() {
  if (mLaunchPhase == LaunchPhase::Waiting) {
    InitAfterConnect(true);
  }
}

void GPUProcessHost::OnChannelErrorTask() {
  if (mLaunchPhase == LaunchPhase::Waiting) {
    InitAfterConnect(false);
  }
}

static uint64_t sProcessTokenCounter = 0;

void GPUProcessHost::InitAfterConnect(bool aSucceeded) {
  MOZ_ASSERT(mLaunchPhase == LaunchPhase::Waiting);
  MOZ_ASSERT(!mGPUChild);

  mLaunchPhase = LaunchPhase::Complete;

  if (aSucceeded) {
    mProcessToken = ++sProcessTokenCounter;
    mGPUChild = MakeUnique<GPUChild>(this);
    DebugOnly<bool> rv =
        mGPUChild->Open(GetChannel(), base::GetProcId(GetChildProcessHandle()));
    MOZ_ASSERT(rv);

    mGPUChild->Init();
  }

  if (mListener) {
    mListener->OnProcessLaunchComplete(this);
  }
}

void GPUProcessHost::Shutdown() {
  MOZ_ASSERT(!mShutdownRequested);

  mListener = nullptr;

  if (mGPUChild) {
    // OnChannelClosed uses this to check if the shutdown was expected or
    // unexpected.
    mShutdownRequested = true;

    // The channel might already be closed if we got here unexpectedly.
    if (!mChannelClosed) {
      mGPUChild->SendShutdownVR();
      mGPUChild->Close();
    }

#ifndef NS_FREE_PERMANENT_DATA
    // No need to communicate shutdown, the GPU process doesn't need to
    // communicate anything back.
    KillHard("NormalShutdown");
#endif

    // If we're shutting down unexpectedly, we're in the middle of handling an
    // ActorDestroy for PGPUChild, which is still on the stack. We'll return
    // back to OnChannelClosed.
    //
    // Otherwise, we'll wait for OnChannelClose to be called whenever PGPUChild
    // acknowledges shutdown.
    return;
  }

  DestroyProcess();
}

void GPUProcessHost::OnChannelClosed() {
  mChannelClosed = true;

  if (!mShutdownRequested && mListener) {
    // This is an unclean shutdown. Notify our listener that we're going away.
    mListener->OnProcessUnexpectedShutdown(this);
  } else {
    DestroyProcess();
  }

  // Release the actor.
  GPUChild::Destroy(std::move(mGPUChild));
  MOZ_ASSERT(!mGPUChild);
}

void GPUProcessHost::KillHard(const char* aReason) {
  ProcessHandle handle = GetChildProcessHandle();
  if (!base::KillProcess(handle, base::PROCESS_END_KILLED_BY_USER, false)) {
    NS_WARNING("failed to kill subprocess!");
  }

  SetAlreadyDead();
}

uint64_t GPUProcessHost::GetProcessToken() const { return mProcessToken; }

static void DelayedDeleteSubprocess(GeckoChildProcessHost* aSubprocess) {
  XRE_GetIOMessageLoop()->PostTask(
      mozilla::MakeAndAddRef<DeleteTask<GeckoChildProcessHost>>(aSubprocess));
}

void GPUProcessHost::KillProcess() { KillHard("DiagnosticKill"); }

void GPUProcessHost::DestroyProcess() {
  // Cancel all tasks. We don't want anything triggering after our caller
  // expects this to go away.
  {
    MonitorAutoLock lock(mMonitor);
    mTaskFactory.RevokeAll();
  }

  MessageLoop::current()->PostTask(NewRunnableFunction(
      "DestroyProcessRunnable", DelayedDeleteSubprocess, this));
}

}  // namespace gfx
}  // namespace mozilla