gfx/layers/ipc/PLayers.ipdl
author Michael Wu <mwu@mozilla.com>
Sat, 28 May 2011 00:16:11 -0700
changeset 70270 c8bc6089f86dcafd8b07b4ebf16746e54961be28
parent 69407 dd803c39a72b51c67a45309dfe75cd33586ae7dc
child 70851 9f18296db571417fd0ce23f9fb91333a1d73ff30
permissions -rw-r--r--
Merge backout of Bug 592943 due to extensions bustage

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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 * The contents of this file are subject to the Mozilla Public License Version
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 *
 * The Initial Developer of the Original Code is
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 *   Chris Jones <jones.chris.g@gmail.com>
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//include protocol PCompositor;
include protocol PLayer;
include protocol PRenderFrame;

include "IPC/ShadowLayerUtils.h";

using gfx3DMatrix;
using gfxRGBA;
using nsIntPoint;
using nsIntRect;
using nsIntRegion;
using nsIntSize;
using mozilla::GraphicsFilterType;
using mozilla::layers::FrameMetrics;
using mozilla::layers::SurfaceDescriptorX11;
using mozilla::null_t;
using mozilla::LayersBackend;

/**
 * The layers protocol is spoken between thread contexts that manage
 * layer (sub)trees.  The protocol comprises atomically publishing
 * layer subtrees to a "shadow" thread context (which grafts the
 * subtree into its own tree), and atomically updating a published
 * subtree.  ("Atomic" in this sense is wrt painting.)
 */

namespace mozilla {
namespace layers {

// Create a shadow layer for |layer|
struct OpCreateThebesLayer     { PLayer layer; };
struct OpCreateContainerLayer  { PLayer layer; };
struct OpCreateImageLayer      { PLayer layer; };
struct OpCreateColorLayer      { PLayer layer; };
struct OpCreateCanvasLayer     { PLayer layer; };
 
// For the "buffer creation" operations, we send an initial front
// buffer that only contains (transparent) black pixels just so that
// we can swap it back after the first OpPaint without a special case.

union SurfaceDescriptor {
  Shmem;
  SurfaceDescriptorX11;
};

struct YUVImage {
  Shmem Ydata;
  Shmem Udata;
  Shmem Vdata;
};

union SharedImage {
  SurfaceDescriptor;
  YUVImage;
};

struct ThebesBuffer {
  SurfaceDescriptor buffer;
  nsIntRect rect;
  nsIntPoint rotation; 
};
union OptionalThebesBuffer { ThebesBuffer; null_t; };

struct OpCreateThebesBuffer {
  PLayer layer;
  OptionalThebesBuffer initialFront;
  nsIntRegion frontValidRegion;
  float xResolution;
  float yResolution;
};
struct OpDestroyThebesFrontBuffer { PLayer layer; };

struct OpCreateCanvasBuffer {
  PLayer layer;
  nsIntSize size;
  SurfaceDescriptor initialFront;
};
struct OpDestroyCanvasFrontBuffer { PLayer layer; };

struct OpCreateImageBuffer {
  PLayer layer;
  nsIntSize size;
  SharedImage initialFront;
};
struct OpDestroyImageFrontBuffer { PLayer layer; };


// Change a layer's attributes
struct CommonLayerAttributes {
  nsIntRegion visibleRegion;
  gfx3DMatrix transform;
  PRUint32 contentFlags;
  float opacity;
  bool useClipRect;
  nsIntRect clipRect;
  bool useTileSourceRect;
  nsIntRect tileSourceRect;
  bool isFixedPosition;
};

struct ThebesLayerAttributes {
  nsIntRegion validRegion;
  float xResolution;
  float yResolution;
};
struct ContainerLayerAttributes{ FrameMetrics metrics; };
struct ColorLayerAttributes    { gfxRGBA color; };
struct CanvasLayerAttributes   { GraphicsFilterType filter; };
struct ImageLayerAttributes    { GraphicsFilterType filter; };

union SpecificLayerAttributes {
  null_t;
  ThebesLayerAttributes;
  ContainerLayerAttributes;
  ColorLayerAttributes;
  CanvasLayerAttributes;
  ImageLayerAttributes;
};

struct LayerAttributes {
  CommonLayerAttributes common;
  SpecificLayerAttributes specific;
};

struct OpSetLayerAttributes {
  PLayer layer;
  LayerAttributes attrs;
};


// Monkey with the tree structure
struct OpSetRoot      { PLayer root; };
struct OpInsertAfter  { PLayer container; PLayer childLayer; PLayer after; };
struct OpAppendChild  { PLayer container; PLayer childLayer; };
struct OpRemoveChild  { PLayer container; PLayer childLayer; };


// Paint (buffer update)
struct OpPaintThebesBuffer {
  PLayer layer;
  ThebesBuffer newFrontBuffer;
  nsIntRegion updatedRegion;
};

struct OpPaintCanvas  {
  PLayer layer;
  SurfaceDescriptor newFrontBuffer;
};

struct OpPaintImage  {
  PLayer layer;
  SharedImage newFrontBuffer;
};


// A unit of a changeset; a set of these comprise a changeset
union Edit {
  OpCreateThebesLayer;
  OpCreateContainerLayer;
  OpCreateImageLayer;
  OpCreateColorLayer;
  OpCreateCanvasLayer;
  OpCreateCanvasBuffer;
  OpCreateThebesBuffer;
  OpCreateImageBuffer;
  OpDestroyThebesFrontBuffer;
  OpDestroyCanvasFrontBuffer;
  OpDestroyImageFrontBuffer;

  OpSetLayerAttributes;

  OpSetRoot;
  OpInsertAfter;
  OpAppendChild;
  OpRemoveChild;

  OpPaintThebesBuffer;
  OpPaintCanvas;
  OpPaintImage;
};


// Replies to operations
struct OpBufferSwap   { PLayer layer; SurfaceDescriptor newBackBuffer; };

struct OpImageSwap { PLayer layer; SharedImage newBackImage; };

struct OpThebesBufferSwap {
  PLayer layer;
  ThebesBuffer newBackBuffer;
  nsIntRegion newValidRegion;
  float newXResolution;
  float newYResolution;
  // If the parent took the child's old back buffer and returned its
  // old front buffer, |readOnlyFrontBuffer| may (if non-null) contain
  // the child's old back buffer (parent's new front buffer).  This
  // buffer can be used to read back the newly updated region into the
  // child's new back buffer.  This buffer must be considered
  // read-only, but sadly that's not enforced.
  OptionalThebesBuffer readOnlyFrontBuffer;
  nsIntRegion frontUpdatedRegion;
};

// Unit of a "changeset reply".  This is a weird abstraction, probably
// only to be used for buffer swapping.
union EditReply {
  OpBufferSwap;
  OpThebesBufferSwap;
  OpImageSwap;
};


sync protocol PLayers {
  manager PRenderFrame /*or PCompositor or PMedia or PPlugin*/;
  manages PLayer;

parent:
  async PLayer();

  sync Update(Edit[] cset)
    returns (EditReply[] reply);

  sync GetParentType()
    returns (LayersBackend backend);

  async __delete__();
};

} // namespace layers
} // namespace mozilla