/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=2 sw=2 et tw=78:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
/*
* structures that represent things to be painted (ordered in z-order),
* used during painting and hit testing
*/
#include "nsDisplayList.h"
#include <stdint.h>
#include <algorithm>
#include <limits>
#include "gfxContext.h"
#include "gfxUtils.h"
#include "mozilla/dom/TabChild.h"
#include "mozilla/dom/KeyframeEffectReadOnly.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/layers/PLayerTransaction.h"
#include "nsCSSRendering.h"
#include "nsISelectionController.h"
#include "nsIPresShell.h"
#include "nsRegion.h"
#include "nsStyleStructInlines.h"
#include "nsStyleTransformMatrix.h"
#include "gfxMatrix.h"
#include "gfxPrefs.h"
#include "nsSVGIntegrationUtils.h"
#include "nsSVGUtils.h"
#include "nsLayoutUtils.h"
#include "nsIScrollableFrame.h"
#include "nsIFrameInlines.h"
#include "nsThemeConstants.h"
#include "BorderConsts.h"
#include "LayerTreeInvalidation.h"
#include "mozilla/MathAlgorithms.h"
#include "imgIContainer.h"
#include "BasicLayers.h"
#include "nsBoxFrame.h"
#include "nsSubDocumentFrame.h"
#include "SVGObserverUtils.h"
#include "nsSVGElement.h"
#include "nsSVGClipPathFrame.h"
#include "GeckoProfiler.h"
#include "nsViewManager.h"
#include "ImageLayers.h"
#include "ImageContainer.h"
#include "nsCanvasFrame.h"
#include "StickyScrollContainer.h"
#include "mozilla/AnimationPerformanceWarning.h"
#include "mozilla/AnimationUtils.h"
#include "mozilla/EffectCompositor.h"
#include "mozilla/EffectSet.h"
#include "mozilla/EventStates.h"
#include "mozilla/LookAndFeel.h"
#include "mozilla/OperatorNewExtensions.h"
#include "mozilla/PendingAnimationTracker.h"
#include "mozilla/Preferences.h"
#include "mozilla/StyleAnimationValue.h"
#include "mozilla/ServoBindings.h"
#include "mozilla/Telemetry.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/Unused.h"
#include "mozilla/ViewportFrame.h"
#include "mozilla/gfx/gfxVars.h"
#include "ActiveLayerTracker.h"
#include "nsContentUtils.h"
#include "nsPrintfCString.h"
#include "UnitTransforms.h"
#include "LayersLogging.h"
#include "FrameLayerBuilder.h"
#include "mozilla/EventStateManager.h"
#include "mozilla/GeckoRestyleManager.h"
#include "nsCaret.h"
#include "nsISelection.h"
#include "nsDOMTokenList.h"
#include "mozilla/RuleNodeCacheConditions.h"
#include "nsCSSProps.h"
#include "nsPluginFrame.h"
#include "nsSVGMaskFrame.h"
#include "nsTableCellFrame.h"
#include "nsTableColFrame.h"
#include "nsSliderFrame.h"
#include "ClientLayerManager.h"
#include "mozilla/layers/StackingContextHelper.h"
#include "mozilla/layers/WebRenderBridgeChild.h"
#include "mozilla/layers/WebRenderLayerManager.h"
#include "mozilla/layers/WebRenderMessages.h"
#include "mozilla/layers/WebRenderScrollData.h"
// GetCurrentTime is defined in winbase.h as zero argument macro forwarding to
// GetTickCount().
#ifdef GetCurrentTime
#undef GetCurrentTime
#endif
using namespace mozilla;
using namespace mozilla::layers;
using namespace mozilla::dom;
using namespace mozilla::layout;
using namespace mozilla::gfx;
typedef FrameMetrics::ViewID ViewID;
typedef nsStyleTransformMatrix::TransformReferenceBox TransformReferenceBox;
#ifdef DEBUG
static bool
SpammyLayoutWarningsEnabled()
{
static bool sValue = false;
static bool sValueInitialized = false;
if (!sValueInitialized) {
Preferences::GetBool("layout.spammy_warnings.enabled", &sValue);
sValueInitialized = true;
}
return sValue;
}
#endif
/* static */ bool
ActiveScrolledRoot::IsAncestor(const ActiveScrolledRoot* aAncestor,
const ActiveScrolledRoot* aDescendant)
{
if (!aAncestor) {
// nullptr is the root
return true;
}
if (Depth(aAncestor) > Depth(aDescendant)) {
return false;
}
const ActiveScrolledRoot* asr = aDescendant;
while (asr) {
if (asr == aAncestor) {
return true;
}
asr = asr->mParent;
}
return false;
}
/* static */ nsCString
ActiveScrolledRoot::ToString(const ActiveScrolledRoot* aActiveScrolledRoot)
{
nsAutoCString str;
for (auto* asr = aActiveScrolledRoot; asr; asr = asr->mParent) {
str.AppendPrintf("<0x%p>", asr->mScrollableFrame);
if (asr->mParent) {
str.AppendLiteral(", ");
}
}
return str;
}
static inline CSSAngle
MakeCSSAngle(const nsCSSValue& aValue)
{
return CSSAngle(aValue.GetAngleValue(), aValue.GetUnit());
}
static void AddTransformFunctions(const nsCSSValueList* aList,
nsStyleContext* aContext,
nsPresContext* aPresContext,
TransformReferenceBox& aRefBox,
InfallibleTArray<TransformFunction>& aFunctions)
{
if (aList->mValue.GetUnit() == eCSSUnit_None) {
return;
}
GeckoStyleContext* contextIfGecko = aContext
? aContext->GetAsGecko()
: nullptr;
for (const nsCSSValueList* curr = aList; curr; curr = curr->mNext) {
const nsCSSValue& currElem = curr->mValue;
NS_ASSERTION(currElem.GetUnit() == eCSSUnit_Function,
"Stream should consist solely of functions!");
nsCSSValue::Array* array = currElem.GetArrayValue();
RuleNodeCacheConditions conditions;
switch (nsStyleTransformMatrix::TransformFunctionOf(array)) {
case eCSSKeyword_rotatex:
{
CSSAngle theta = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(RotationX(theta));
break;
}
case eCSSKeyword_rotatey:
{
CSSAngle theta = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(RotationY(theta));
break;
}
case eCSSKeyword_rotatez:
{
CSSAngle theta = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(RotationZ(theta));
break;
}
case eCSSKeyword_rotate:
{
CSSAngle theta = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(Rotation(theta));
break;
}
case eCSSKeyword_rotate3d:
{
double x = array->Item(1).GetFloatValue();
double y = array->Item(2).GetFloatValue();
double z = array->Item(3).GetFloatValue();
CSSAngle theta = MakeCSSAngle(array->Item(4));
aFunctions.AppendElement(Rotation3D(x, y, z, theta));
break;
}
case eCSSKeyword_scalex:
{
double x = array->Item(1).GetFloatValue();
aFunctions.AppendElement(Scale(x, 1, 1));
break;
}
case eCSSKeyword_scaley:
{
double y = array->Item(1).GetFloatValue();
aFunctions.AppendElement(Scale(1, y, 1));
break;
}
case eCSSKeyword_scalez:
{
double z = array->Item(1).GetFloatValue();
aFunctions.AppendElement(Scale(1, 1, z));
break;
}
case eCSSKeyword_scale:
{
double x = array->Item(1).GetFloatValue();
// scale(x) is shorthand for scale(x, x);
double y = array->Count() == 2 ? x : array->Item(2).GetFloatValue();
aFunctions.AppendElement(Scale(x, y, 1));
break;
}
case eCSSKeyword_scale3d:
{
double x = array->Item(1).GetFloatValue();
double y = array->Item(2).GetFloatValue();
double z = array->Item(3).GetFloatValue();
aFunctions.AppendElement(Scale(x, y, z));
break;
}
case eCSSKeyword_translatex:
{
double x = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(1), contextIfGecko, aPresContext, conditions,
&aRefBox, &TransformReferenceBox::Width);
aFunctions.AppendElement(Translation(x, 0, 0));
break;
}
case eCSSKeyword_translatey:
{
double y = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(1), contextIfGecko, aPresContext, conditions,
&aRefBox, &TransformReferenceBox::Height);
aFunctions.AppendElement(Translation(0, y, 0));
break;
}
case eCSSKeyword_translatez:
{
double z = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(1), contextIfGecko, aPresContext, conditions,
nullptr);
aFunctions.AppendElement(Translation(0, 0, z));
break;
}
case eCSSKeyword_translate:
{
double x = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(1), contextIfGecko, aPresContext, conditions,
&aRefBox, &TransformReferenceBox::Width);
// translate(x) is shorthand for translate(x, 0)
double y = 0;
if (array->Count() == 3) {
y = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(2), contextIfGecko, aPresContext, conditions,
&aRefBox, &TransformReferenceBox::Height);
}
aFunctions.AppendElement(Translation(x, y, 0));
break;
}
case eCSSKeyword_translate3d:
{
double x = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(1), contextIfGecko, aPresContext, conditions,
&aRefBox, &TransformReferenceBox::Width);
double y = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(2), contextIfGecko, aPresContext, conditions,
&aRefBox, &TransformReferenceBox::Height);
double z = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(3), contextIfGecko, aPresContext, conditions,
nullptr);
aFunctions.AppendElement(Translation(x, y, z));
break;
}
case eCSSKeyword_skewx:
{
CSSAngle x = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(SkewX(x));
break;
}
case eCSSKeyword_skewy:
{
CSSAngle y = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(SkewY(y));
break;
}
case eCSSKeyword_skew:
{
CSSAngle x = MakeCSSAngle(array->Item(1));
// skew(x) is shorthand for skew(x, 0)
CSSAngle y(0.0f, eCSSUnit_Degree);
if (array->Count() == 3) {
y = MakeCSSAngle(array->Item(2));
}
aFunctions.AppendElement(Skew(x, y));
break;
}
case eCSSKeyword_matrix:
{
gfx::Matrix4x4 matrix;
matrix._11 = array->Item(1).GetFloatValue();
matrix._12 = array->Item(2).GetFloatValue();
matrix._13 = 0;
matrix._14 = 0;
matrix._21 = array->Item(3).GetFloatValue();
matrix._22 = array->Item(4).GetFloatValue();
matrix._23 = 0;
matrix._24 = 0;
matrix._31 = 0;
matrix._32 = 0;
matrix._33 = 1;
matrix._34 = 0;
matrix._41 = array->Item(5).GetFloatValue();
matrix._42 = array->Item(6).GetFloatValue();
matrix._43 = 0;
matrix._44 = 1;
aFunctions.AppendElement(TransformMatrix(matrix));
break;
}
case eCSSKeyword_matrix3d:
{
gfx::Matrix4x4 matrix;
matrix._11 = array->Item(1).GetFloatValue();
matrix._12 = array->Item(2).GetFloatValue();
matrix._13 = array->Item(3).GetFloatValue();
matrix._14 = array->Item(4).GetFloatValue();
matrix._21 = array->Item(5).GetFloatValue();
matrix._22 = array->Item(6).GetFloatValue();
matrix._23 = array->Item(7).GetFloatValue();
matrix._24 = array->Item(8).GetFloatValue();
matrix._31 = array->Item(9).GetFloatValue();
matrix._32 = array->Item(10).GetFloatValue();
matrix._33 = array->Item(11).GetFloatValue();
matrix._34 = array->Item(12).GetFloatValue();
matrix._41 = array->Item(13).GetFloatValue();
matrix._42 = array->Item(14).GetFloatValue();
matrix._43 = array->Item(15).GetFloatValue();
matrix._44 = array->Item(16).GetFloatValue();
aFunctions.AppendElement(TransformMatrix(matrix));
break;
}
case eCSSKeyword_interpolatematrix:
{
bool dummy;
Matrix4x4 matrix;
nsStyleTransformMatrix::ProcessInterpolateMatrix(matrix, array,
contextIfGecko,
aPresContext,
conditions,
aRefBox,
&dummy);
aFunctions.AppendElement(TransformMatrix(matrix));
break;
}
case eCSSKeyword_accumulatematrix:
{
bool dummy;
Matrix4x4 matrix;
nsStyleTransformMatrix::ProcessAccumulateMatrix(matrix, array,
contextIfGecko,
aPresContext,
conditions,
aRefBox,
&dummy);
aFunctions.AppendElement(TransformMatrix(matrix));
break;
}
case eCSSKeyword_perspective:
{
aFunctions.AppendElement(Perspective(array->Item(1).GetFloatValue()));
break;
}
default:
NS_ERROR("Function not handled yet!");
}
}
}
static void
AddTransformFunctions(const nsCSSValueSharedList* aList,
const nsIFrame* aFrame,
TransformReferenceBox& aRefBox,
layers::Animatable& aAnimatable)
{
MOZ_ASSERT(aList->mHead);
AddTransformFunctions(aList->mHead,
aFrame->StyleContext(),
aFrame->PresContext(),
aRefBox,
aAnimatable.get_ArrayOfTransformFunction());
}
static TimingFunction
ToTimingFunction(const Maybe<ComputedTimingFunction>& aCTF)
{
if (aCTF.isNothing()) {
return TimingFunction(null_t());
}
if (aCTF->HasSpline()) {
const nsSMILKeySpline* spline = aCTF->GetFunction();
return TimingFunction(CubicBezierFunction(spline->X1(), spline->Y1(),
spline->X2(), spline->Y2()));
}
if (aCTF->GetType() == nsTimingFunction::Type::Frames) {
return TimingFunction(FramesFunction(aCTF->GetFrames()));
}
uint32_t type = aCTF->GetType() == nsTimingFunction::Type::StepStart ? 1 : 2;
return TimingFunction(StepFunction(aCTF->GetSteps(), type));
}
static void
SetAnimatable(nsCSSPropertyID aProperty,
const AnimationValue& aAnimationValue,
nsIFrame* aFrame,
TransformReferenceBox& aRefBox,
layers::Animatable& aAnimatable)
{
MOZ_ASSERT(aFrame);
if (aAnimationValue.IsNull()) {
aAnimatable = null_t();
return;
}
switch (aProperty) {
case eCSSProperty_opacity:
aAnimatable = aAnimationValue.GetOpacity();
break;
case eCSSProperty_transform: {
aAnimatable = InfallibleTArray<TransformFunction>();
if (aAnimationValue.mServo) {
RefPtr<nsCSSValueSharedList> list;
Servo_AnimationValue_GetTransform(aAnimationValue.mServo, &list);
AddTransformFunctions(list, aFrame, aRefBox, aAnimatable);
} else {
nsCSSValueSharedList* list =
aAnimationValue.mGecko.GetCSSValueSharedListValue();
AddTransformFunctions(list, aFrame, aRefBox, aAnimatable);
}
break;
}
default:
MOZ_ASSERT_UNREACHABLE("Unsupported property");
}
}
static void
AddAnimationForProperty(nsIFrame* aFrame, const AnimationProperty& aProperty,
dom::Animation* aAnimation, AnimationInfo& aAnimationInfo,
AnimationData& aData, bool aPending)
{
MOZ_ASSERT(aAnimation->GetEffect(),
"Should not be adding an animation without an effect");
MOZ_ASSERT(!aAnimation->GetCurrentOrPendingStartTime().IsNull() ||
!aAnimation->IsPlaying() ||
(aAnimation->GetTimeline() &&
aAnimation->GetTimeline()->TracksWallclockTime()),
"If the animation has an unresolved start time it should either"
" be static (so we don't need a start time) or else have a"
" timeline capable of converting TimeStamps (so we can calculate"
" one later");
layers::Animation* animation =
aPending ?
aAnimationInfo.AddAnimationForNextTransaction() :
aAnimationInfo.AddAnimation();
const TimingParams& timing = aAnimation->GetEffect()->SpecifiedTiming();
// If we are starting a new transition that replaces an existing transition
// running on the compositor, it is possible that the animation on the
// compositor will have advanced ahead of the main thread. If we use as
// the starting point of the new transition, the current value of the
// replaced transition as calculated on the main thread using the refresh
// driver time, the new transition will jump when it starts. Instead, we
// re-calculate the starting point of the new transition by applying the
// current TimeStamp to the parameters of the replaced transition.
//
// We need to do this here, rather than when we generate the new transition,
// since after generating the new transition other requestAnimationFrame
// callbacks may run that introduce further lag between the main thread and
// the compositor.
if (aAnimation->AsCSSTransition() &&
aAnimation->GetEffect() &&
aAnimation->GetEffect()->AsTransition()) {
// We update startValue from the replaced transition only if the effect is
// an ElementPropertyTransition.
aAnimation->GetEffect()->AsTransition()->
UpdateStartValueFromReplacedTransition();
}
animation->originTime() = !aAnimation->GetTimeline()
? TimeStamp()
: aAnimation->GetTimeline()->
ToTimeStamp(TimeDuration());
Nullable<TimeDuration> startTime = aAnimation->GetCurrentOrPendingStartTime();
if (startTime.IsNull()) {
animation->startTime() = null_t();
} else {
animation->startTime() = startTime.Value();
}
animation->holdTime() = aAnimation->GetCurrentTime().Value();
const ComputedTiming computedTiming =
aAnimation->GetEffect()->GetComputedTiming();
animation->delay() = timing.Delay();
animation->endDelay() = timing.EndDelay();
animation->duration() = computedTiming.mDuration;
animation->iterations() = computedTiming.mIterations;
animation->iterationStart() = computedTiming.mIterationStart;
animation->direction() = static_cast<uint8_t>(timing.Direction());
animation->fillMode() = static_cast<uint8_t>(computedTiming.mFill);
animation->property() = aProperty.mProperty;
animation->playbackRate() = aAnimation->PlaybackRate();
animation->data() = aData;
animation->easingFunction() = ToTimingFunction(timing.TimingFunction());
animation->iterationComposite() =
static_cast<uint8_t>(aAnimation->GetEffect()->
AsKeyframeEffect()->IterationComposite());
animation->isNotPlaying() = !aAnimation->IsPlaying();
TransformReferenceBox refBox(aFrame);
// If the animation is additive or accumulates, we need to pass its base value
// to the compositor.
AnimationValue baseStyle =
aAnimation->GetEffect()->AsKeyframeEffect()->BaseStyle(aProperty.mProperty);
if (!baseStyle.IsNull()) {
SetAnimatable(aProperty.mProperty,
baseStyle,
aFrame, refBox,
animation->baseStyle());
} else {
animation->baseStyle() = null_t();
}
for (uint32_t segIdx = 0; segIdx < aProperty.mSegments.Length(); segIdx++) {
const AnimationPropertySegment& segment = aProperty.mSegments[segIdx];
AnimationSegment* animSegment = animation->segments().AppendElement();
SetAnimatable(aProperty.mProperty,
segment.mFromValue,
aFrame, refBox,
animSegment->startState());
SetAnimatable(aProperty.mProperty,
segment.mToValue,
aFrame, refBox,
animSegment->endState());
animSegment->startPortion() = segment.mFromKey;
animSegment->endPortion() = segment.mToKey;
animSegment->startComposite() =
static_cast<uint8_t>(segment.mFromComposite);
animSegment->endComposite() =
static_cast<uint8_t>(segment.mToComposite);
animSegment->sampleFn() = ToTimingFunction(segment.mTimingFunction);
}
}
static void
AddAnimationsForProperty(nsIFrame* aFrame, nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem, nsCSSPropertyID aProperty,
AnimationInfo& aAnimationInfo, bool aPending)
{
if (aPending) {
aAnimationInfo.ClearAnimationsForNextTransaction();
} else {
aAnimationInfo.ClearAnimations();
}
// Update the animation generation on the layer. We need to do this before
// any early returns since even if we don't add any animations to the
// layer, we still need to mark it as up-to-date with regards to animations.
// Otherwise, in RestyleManager we'll notice the discrepancy between the
// animation generation numbers and update the layer indefinitely.
uint64_t animationGeneration =
RestyleManager::GetAnimationGenerationForFrame(aFrame);
aAnimationInfo.SetAnimationGeneration(animationGeneration);
EffectCompositor::ClearIsRunningOnCompositor(aFrame, aProperty);
nsTArray<RefPtr<dom::Animation>> compositorAnimations =
EffectCompositor::GetAnimationsForCompositor(aFrame, aProperty);
if (compositorAnimations.IsEmpty()) {
return;
}
// If the frame is not prerendered, bail out.
// Do this check only during layer construction; during updating the
// caller is required to check it appropriately.
if (aItem && !aItem->CanUseAsyncAnimations(aBuilder)) {
// EffectCompositor needs to know that we refused to run this animation
// asynchronously so that it will not throttle the main thread
// animation.
aFrame->SetProperty(nsIFrame::RefusedAsyncAnimationProperty(), true);
// We need to schedule another refresh driver run so that EffectCompositor
// gets a chance to unthrottle the animation.
aFrame->SchedulePaint();
return;
}
AnimationData data;
if (aProperty == eCSSProperty_transform) {
// XXX Performance here isn't ideal for SVG. We'd prefer to avoid resolving
// the dimensions of refBox. That said, we only get here if there are CSS
// animations or transitions on this element, and that is likely to be a
// lot rarer than transforms on SVG (the frequency of which drives the need
// for TransformReferenceBox).
TransformReferenceBox refBox(aFrame);
nsRect bounds(0, 0, refBox.Width(), refBox.Height());
// all data passed directly to the compositor should be in dev pixels
int32_t devPixelsToAppUnits = aFrame->PresContext()->AppUnitsPerDevPixel();
float scale = devPixelsToAppUnits;
Point3D offsetToTransformOrigin =
nsDisplayTransform::GetDeltaToTransformOrigin(aFrame, scale, &bounds);
nsPoint origin;
float scaleX = 1.0f;
float scaleY = 1.0f;
bool hasPerspectiveParent = false;
if (aItem) {
// This branch is for display items to leverage the cache of
// nsDisplayListBuilder.
origin = aItem->ToReferenceFrame();
} else {
// This branch is running for restyling.
// Animations are animated at the coordination of the reference
// frame outside, not the given frame itself. The given frame
// is also reference frame too, so the parent's reference frame
// are used.
nsIFrame* referenceFrame =
nsLayoutUtils::GetReferenceFrame(nsLayoutUtils::GetCrossDocParentFrame(aFrame));
origin = aFrame->GetOffsetToCrossDoc(referenceFrame);
}
data = TransformData(origin, offsetToTransformOrigin,
bounds, devPixelsToAppUnits,
scaleX, scaleY, hasPerspectiveParent);
} else if (aProperty == eCSSProperty_opacity) {
data = null_t();
}
MOZ_ASSERT(nsCSSProps::PropHasFlags(aProperty,
CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR),
"inconsistent property flags");
EffectSet* effects = EffectSet::GetEffectSet(aFrame);
MOZ_ASSERT(effects);
bool sentAnimations = false;
// Add from first to last (since last overrides)
for (size_t animIdx = 0; animIdx < compositorAnimations.Length(); animIdx++) {
dom::Animation* anim = compositorAnimations[animIdx];
if (!anim->IsRelevant()) {
continue;
}
dom::KeyframeEffectReadOnly* keyframeEffect =
anim->GetEffect() ? anim->GetEffect()->AsKeyframeEffect() : nullptr;
MOZ_ASSERT(keyframeEffect,
"A playing animation should have a keyframe effect");
const AnimationProperty* property =
keyframeEffect->GetEffectiveAnimationOfProperty(aProperty);
if (!property) {
continue;
}
// Note that if the property is overridden by !important rules,
// GetEffectiveAnimationOfProperty returns null instead.
// This is what we want, since if we have animations overridden by
// !important rules, we don't want to send them to the compositor.
MOZ_ASSERT(anim->CascadeLevel() !=
EffectCompositor::CascadeLevel::Animations ||
!effects->PropertiesWithImportantRules()
.HasProperty(aProperty),
"GetEffectiveAnimationOfProperty already tested the property "
"is not overridden by !important rules");
// Don't add animations that are pending if their timeline does not
// track wallclock time. This is because any pending animations on layers
// will have their start time updated with the current wallclock time.
// If we can't convert that wallclock time back to an equivalent timeline
// time, we won't be able to update the content animation and it will end
// up being out of sync with the layer animation.
//
// Currently this only happens when the timeline is driven by a refresh
// driver under test control. In this case, the next time the refresh
// driver is advanced it will trigger any pending animations.
if (anim->PlayState() == AnimationPlayState::Pending &&
(anim->GetTimeline() &&
!anim->GetTimeline()->TracksWallclockTime())) {
continue;
}
AddAnimationForProperty(aFrame, *property, anim, aAnimationInfo, data, aPending);
keyframeEffect->SetIsRunningOnCompositor(aProperty, true);
sentAnimations = true;
}
if (sentAnimations && aProperty == eCSSProperty_transform) {
TimeStamp now = aFrame->PresContext()->RefreshDriver()->MostRecentRefresh();
effects->UpdateLastTransformSyncTime(now);
}
}
static bool
GenerateAndPushTextMask(nsIFrame* aFrame, gfxContext* aContext,
const nsRect& aFillRect, nsDisplayListBuilder* aBuilder)
{
if (aBuilder->IsForGenerateGlyphMask() ||
aBuilder->IsForPaintingSelectionBG()) {
return false;
}
// The main function of enabling background-clip:text property value.
// When a nsDisplayBackgroundImage detects "text" bg-clip style, it will call
// this function to
// 1. Paint background color of the selection text if any.
// 2. Generate a mask by all descendant text frames
// 3. Push the generated mask into aContext.
//
// TBD: we actually generate display list of aFrame twice here. It's better
// to reuse the same display list and paint that one twice, one for selection
// background, one for generating text mask.
gfxContext* sourceCtx = aContext;
gfxRect bounds =
nsLayoutUtils::RectToGfxRect(aFillRect,
aFrame->PresContext()->AppUnitsPerDevPixel());
{
// Paint text selection background into sourceCtx.
gfxContextMatrixAutoSaveRestore save(sourceCtx);
sourceCtx->SetMatrix(sourceCtx->CurrentMatrix().PreTranslate(bounds.TopLeft()));
nsLayoutUtils::PaintFrame(aContext, aFrame,
nsRect(nsPoint(0, 0), aFrame->GetSize()),
NS_RGB(255, 255, 255),
nsDisplayListBuilderMode::PAINTING_SELECTION_BACKGROUND);
}
// Evaluate required surface size.
IntRect drawRect =
RoundedOut(ToRect(sourceCtx->GetClipExtents(gfxContext::eDeviceSpace)));
// Create a mask surface.
RefPtr<DrawTarget> sourceTarget = sourceCtx->GetDrawTarget();
RefPtr<DrawTarget> maskDT =
sourceTarget->CreateSimilarDrawTarget(drawRect.Size(),
SurfaceFormat::A8);
if (!maskDT || !maskDT->IsValid()) {
return false;
}
RefPtr<gfxContext> maskCtx = gfxContext::CreatePreservingTransformOrNull(maskDT);
MOZ_ASSERT(maskCtx);
gfxMatrix currentMatrix = sourceCtx->CurrentMatrix();
maskCtx->SetMatrix(gfxMatrix::Translation(bounds.TopLeft()) *
currentMatrix *
gfxMatrix::Translation(-drawRect.TopLeft()));
// Shade text shape into mask A8 surface.
nsLayoutUtils::PaintFrame(maskCtx, aFrame,
nsRect(nsPoint(0, 0), aFrame->GetSize()),
NS_RGB(255, 255, 255),
nsDisplayListBuilderMode::GENERATE_GLYPH);
// Push the generated mask into aContext, so that the caller can pop and
// blend with it.
Matrix maskTransform = ToMatrix(currentMatrix) *
Matrix::Translation(-drawRect.x, -drawRect.y);
maskTransform.Invert();
RefPtr<SourceSurface> maskSurface = maskDT->Snapshot();
sourceCtx->PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, 1.0, maskSurface, maskTransform);
return true;
}
/* static */ void
nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(Layer* aLayer,
nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem,
nsIFrame* aFrame,
nsCSSPropertyID aProperty)
{
MOZ_ASSERT(nsCSSProps::PropHasFlags(aProperty,
CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR),
"inconsistent property flags");
// This function can be called in two ways: from
// nsDisplay*::BuildLayer while constructing a layer (with all
// pointers non-null), or from RestyleManager's handling of
// UpdateOpacityLayer/UpdateTransformLayer hints.
MOZ_ASSERT(!aBuilder == !aItem,
"should only be called in two configurations, with both "
"aBuilder and aItem, or with neither");
MOZ_ASSERT(!aItem || aFrame == aItem->Frame(), "frame mismatch");
// Only send animations to a layer that is actually using
// off-main-thread compositing.
LayersBackend backend = aLayer->Manager()->GetBackendType();
if (!(backend == layers::LayersBackend::LAYERS_CLIENT ||
backend == layers::LayersBackend::LAYERS_WR)) {
return;
}
bool pending = !aBuilder;
AnimationInfo& animationInfo = aLayer->GetAnimationInfo();
AddAnimationsForProperty(aFrame, aBuilder, aItem, aProperty,
animationInfo, pending);
animationInfo.TransferMutatedFlagToLayer(aLayer);
}
nsDisplayItem*
nsDisplayListBuilder::MergeItems(nsTArray<nsDisplayItem*>& aMergedItems)
{
// For merging, we create a temporary item by cloning the last item of the
// mergeable items list. This ensures that the temporary item will have the
// correct frame and bounds.
nsDisplayItem* merged = nullptr;
for (nsDisplayItem* item : Reversed(aMergedItems)) {
MOZ_ASSERT(item);
if (!merged) {
// Create the temporary item.
merged = item->Clone(this);
MOZ_ASSERT(merged);
AddTemporaryItem(merged);
} else {
// Merge the item properties (frame/bounds/etc) with the previously
// created temporary item.
MOZ_ASSERT(merged->CanMerge(item));
merged->Merge(item);
}
// Create nsDisplayWrapList that points to the internal display list of the
// item we are merging. This nsDisplayWrapList is added to the display list
// of the temporary item.
merged->MergeDisplayListFromItem(this, item);
}
return merged;
}
void
nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter::InsertScrollFrame(nsIScrollableFrame* aScrollableFrame)
{
MOZ_ASSERT(!mUsed);
size_t descendantsEndIndex = mBuilder->mActiveScrolledRoots.Length();
const ActiveScrolledRoot* parentASR = mBuilder->mCurrentActiveScrolledRoot;
const ActiveScrolledRoot* asr = mBuilder->AllocateActiveScrolledRoot(parentASR, aScrollableFrame);
mBuilder->mCurrentActiveScrolledRoot = asr;
// All child ASRs of parentASR that were created while this
// AutoCurrentActiveScrolledRootSetter object was on the stack belong to us
// now. Reparent them to asr.
for (size_t i = mDescendantsStartIndex; i < descendantsEndIndex; i++) {
ActiveScrolledRoot* descendantASR = mBuilder->mActiveScrolledRoots[i];
if (ActiveScrolledRoot::IsAncestor(parentASR, descendantASR)) {
descendantASR->IncrementDepth();
if (descendantASR->mParent == parentASR) {
descendantASR->mParent = asr;
}
}
}
mUsed = true;
}
nsDisplayListBuilder::nsDisplayListBuilder(nsIFrame* aReferenceFrame,
nsDisplayListBuilderMode aMode, bool aBuildCaret, bool aRetainingDisplayList)
: mReferenceFrame(aReferenceFrame),
mIgnoreScrollFrame(nullptr),
mLayerEventRegions(nullptr),
mCurrentTableItem(nullptr),
mCurrentActiveScrolledRoot(nullptr),
mCurrentContainerASR(nullptr),
mCurrentFrame(aReferenceFrame),
mCurrentReferenceFrame(aReferenceFrame),
mRootAGR(AnimatedGeometryRoot::CreateAGRForFrame(aReferenceFrame, nullptr, true, aRetainingDisplayList)),
mCurrentAGR(mRootAGR),
mUsedAGRBudget(0),
mDirtyRect(-1,-1,-1,-1),
mGlassDisplayItem(nullptr),
mScrollInfoItemsForHoisting(nullptr),
mActiveScrolledRootForRootScrollframe(nullptr),
mMode(aMode),
mCurrentScrollParentId(FrameMetrics::NULL_SCROLL_ID),
mCurrentScrollbarTarget(FrameMetrics::NULL_SCROLL_ID),
mCurrentScrollbarFlags(0),
mPerspectiveItemIndex(0),
mSVGEffectsBuildingDepth(0),
mContainsBlendMode(false),
mIsBuildingScrollbar(false),
mCurrentScrollbarWillHaveLayer(false),
mBuildCaret(aBuildCaret),
mRetainingDisplayList(aRetainingDisplayList),
mPartialUpdate(false),
mIgnoreSuppression(false),
mIsAtRootOfPseudoStackingContext(false),
mIncludeAllOutOfFlows(false),
mDescendIntoSubdocuments(true),
mSelectedFramesOnly(false),
mAllowMergingAndFlattening(true),
mWillComputePluginGeometry(false),
mInTransform(false),
mIsInChromePresContext(false),
mSyncDecodeImages(false),
mIsPaintingToWindow(false),
mIsCompositingCheap(false),
mContainsPluginItem(false),
mAncestorHasApzAwareEventHandler(false),
mHaveScrollableDisplayPort(false),
mWindowDraggingAllowed(false),
mIsBuildingForPopup(nsLayoutUtils::IsPopup(aReferenceFrame)),
mForceLayerForScrollParent(false),
mAsyncPanZoomEnabled(nsLayoutUtils::AsyncPanZoomEnabled(aReferenceFrame)),
mBuildingInvisibleItems(false),
mHitTestShouldStopAtFirstOpaque(false),
mIsBuilding(false),
mInInvalidSubtree(false)
{
MOZ_COUNT_CTOR(nsDisplayListBuilder);
nsPresContext* pc = aReferenceFrame->PresContext();
nsIPresShell *shell = pc->PresShell();
if (pc->IsRenderingOnlySelection()) {
nsCOMPtr<nsISelectionController> selcon(do_QueryInterface(shell));
if (selcon) {
selcon->GetSelection(nsISelectionController::SELECTION_NORMAL,
getter_AddRefs(mBoundingSelection));
}
}
static_assert(static_cast<uint32_t>(DisplayItemType::TYPE_MAX) < (1 << TYPE_BITS),
"Check TYPE_MAX should not overflow");
}
void
nsDisplayListBuilder::BeginFrame()
{
nsCSSRendering::BeginFrameTreesLocked();
mCurrentAGR = mRootAGR;
mFrameToAnimatedGeometryRootMap.Put(mReferenceFrame, mRootAGR);
mIsPaintingToWindow = false;
mIgnoreSuppression = false;
mInTransform = false;
mSyncDecodeImages = false;
}
void
nsDisplayListBuilder::EndFrame()
{
mFrameToAnimatedGeometryRootMap.Clear();
mActiveScrolledRoots.Clear();
FreeClipChains();
nsCSSRendering::EndFrameTreesLocked();
}
void
nsDisplayListBuilder::MarkFrameForDisplay(nsIFrame* aFrame, nsIFrame* aStopAtFrame)
{
mFramesMarkedForDisplay.AppendElement(aFrame);
for (nsIFrame* f = aFrame; f;
f = nsLayoutUtils::GetParentOrPlaceholderFor(f)) {
if (f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)
return;
f->AddStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
if (f == aStopAtFrame) {
// we've reached a frame that we know will be painted, so we can stop.
break;
}
}
}
void
nsDisplayListBuilder::MarkFrameForDisplayIfVisible(nsIFrame* aFrame, nsIFrame* aStopAtFrame)
{
mFramesMarkedForDisplay.AppendElement(aFrame);
for (nsIFrame* f = aFrame; f;
f = nsLayoutUtils::GetParentOrPlaceholderFor(f)) {
if (f->ForceDescendIntoIfVisible())
return;
f->SetForceDescendIntoIfVisible(true);
if (f == aStopAtFrame) {
// we've reached a frame that we know will be painted, so we can stop.
break;
}
}
}
bool nsDisplayListBuilder::NeedToForceTransparentSurfaceForItem(nsDisplayItem* aItem)
{
return aItem == mGlassDisplayItem || aItem->ClearsBackground();
}
AnimatedGeometryRoot*
nsDisplayListBuilder::WrapAGRForFrame(nsIFrame* aAnimatedGeometryRoot,
bool aIsAsync,
AnimatedGeometryRoot* aParent /* = nullptr */)
{
DebugOnly<bool> dummy;
MOZ_ASSERT(IsAnimatedGeometryRoot(aAnimatedGeometryRoot, dummy) == AGR_YES);
RefPtr<AnimatedGeometryRoot> result;
if (!mFrameToAnimatedGeometryRootMap.Get(aAnimatedGeometryRoot, &result)) {
MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(RootReferenceFrame(), aAnimatedGeometryRoot));
RefPtr<AnimatedGeometryRoot> parent = aParent;
if (!parent) {
nsIFrame* parentFrame = nsLayoutUtils::GetCrossDocParentFrame(aAnimatedGeometryRoot);
if (parentFrame) {
bool isAsync;
nsIFrame* parentAGRFrame = FindAnimatedGeometryRootFrameFor(parentFrame, isAsync);
parent = WrapAGRForFrame(parentAGRFrame, isAsync);
}
}
result = AnimatedGeometryRoot::CreateAGRForFrame(aAnimatedGeometryRoot, parent, aIsAsync, IsRetainingDisplayList());
mFrameToAnimatedGeometryRootMap.Put(aAnimatedGeometryRoot, result);
}
MOZ_ASSERT(!aParent || result->mParentAGR == aParent);
return result;
}
AnimatedGeometryRoot*
nsDisplayListBuilder::AnimatedGeometryRootForASR(const ActiveScrolledRoot* aASR)
{
if (!aASR) {
return GetRootAnimatedGeometryRoot();
}
nsIFrame* scrolledFrame = aASR->mScrollableFrame->GetScrolledFrame();
return FindAnimatedGeometryRootFor(scrolledFrame);
}
AnimatedGeometryRoot*
nsDisplayListBuilder::FindAnimatedGeometryRootFor(nsIFrame* aFrame)
{
if (!IsPaintingToWindow()) {
return mRootAGR;
}
if (aFrame == mCurrentFrame) {
return mCurrentAGR;
}
RefPtr<AnimatedGeometryRoot> result;
if (mFrameToAnimatedGeometryRootMap.Get(aFrame, &result)) {
return result;
}
bool isAsync;
nsIFrame* agrFrame = FindAnimatedGeometryRootFrameFor(aFrame, isAsync);
result = WrapAGRForFrame(agrFrame, isAsync);
mFrameToAnimatedGeometryRootMap.Put(aFrame, result);
return result;
}
AnimatedGeometryRoot*
nsDisplayListBuilder::FindAnimatedGeometryRootFor(nsDisplayItem* aItem)
{
if (aItem->ShouldFixToViewport(this)) {
// Make its active scrolled root be the active scrolled root of
// the enclosing viewport, since it shouldn't be scrolled by scrolled
// frames in its document. InvalidateFixedBackgroundFramesFromList in
// nsGfxScrollFrame will not repaint this item when scrolling occurs.
nsIFrame* viewportFrame = nsLayoutUtils::GetClosestFrameOfType(
aItem->Frame(), LayoutFrameType::Viewport, RootReferenceFrame());
if (viewportFrame) {
return FindAnimatedGeometryRootFor(viewportFrame);
}
}
return FindAnimatedGeometryRootFor(aItem->Frame());
}
void nsDisplayListBuilder::MarkOutOfFlowFrameForDisplay(nsIFrame* aDirtyFrame,
nsIFrame* aFrame)
{
nsRect visible = GetVisibleRect();
nsRect dirtyRectRelativeToDirtyFrame = GetDirtyRect();
if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(aFrame) &&
IsPaintingToWindow()) {
NS_ASSERTION(aDirtyFrame == aFrame->GetParent(), "Dirty frame should be viewport frame");
// position: fixed items are reflowed into and only drawn inside the
// viewport, or the scroll position clamping scrollport size, if one is
// set.
nsIPresShell* ps = aFrame->PresContext()->PresShell();
if (ps->IsScrollPositionClampingScrollPortSizeSet()) {
dirtyRectRelativeToDirtyFrame =
nsRect(nsPoint(0, 0), ps->GetScrollPositionClampingScrollPortSize());
#ifdef MOZ_WIDGET_ANDROID
} else {
dirtyRectRelativeToDirtyFrame =
nsRect(nsPoint(0, 0), aDirtyFrame->GetSize());
#endif
}
// TODO: We probably don't want visible and dirty to be the same here, figure
// out what to do.
visible = dirtyRectRelativeToDirtyFrame;
}
nsPoint offset = aFrame->GetOffsetTo(aDirtyFrame);
visible -= offset;
nsRect dirty = dirtyRectRelativeToDirtyFrame - offset;
nsRect overflowRect = aFrame->GetVisualOverflowRect();
if (aFrame->IsTransformed() &&
EffectCompositor::HasAnimationsForCompositor(aFrame,
eCSSProperty_transform)) {
/**
* Add a fuzz factor to the overflow rectangle so that elements only just
* out of view are pulled into the display list, so they can be
* prerendered if necessary.
*/
overflowRect.Inflate(nsPresContext::CSSPixelsToAppUnits(32));
}
visible.IntersectRect(visible, overflowRect);
dirty.IntersectRect(dirty, overflowRect);
if (!(aFrame->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO) &&
dirty.IsEmpty() &&
(!aFrame->ForceDescendIntoIfVisible() ||
visible.IsEmpty())) {
return;
}
// mClipState.GetClipChainForContainingBlockDescendants can return pointers
// to objects on the stack, so we need to clone the chain.
const DisplayItemClipChain* clipChain =
CopyWholeChain(mClipState.GetClipChainForContainingBlockDescendants());
const DisplayItemClipChain* combinedClipChain = mClipState.GetCurrentCombinedClipChain(this);
const ActiveScrolledRoot* asr = mCurrentActiveScrolledRoot;
OutOfFlowDisplayData* data = new OutOfFlowDisplayData(clipChain, combinedClipChain, asr, visible, dirty);
aFrame->SetProperty(nsDisplayListBuilder::OutOfFlowDisplayDataProperty(), data);
MarkFrameForDisplay(aFrame, aDirtyFrame);
}
static void UnmarkFrameForDisplay(nsIFrame* aFrame) {
aFrame->DeleteProperty(nsDisplayListBuilder::OutOfFlowDisplayDataProperty());
for (nsIFrame* f = aFrame; f;
f = nsLayoutUtils::GetParentOrPlaceholderFor(f)) {
if (!(f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO) &&
!f->ForceDescendIntoIfVisible())
return;
f->RemoveStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
f->SetForceDescendIntoIfVisible(false);
}
}
nsDisplayListBuilder::~nsDisplayListBuilder() {
NS_ASSERTION(mFramesMarkedForDisplay.Length() == 0,
"All frames should have been unmarked");
NS_ASSERTION(mPresShellStates.Length() == 0,
"All presshells should have been exited");
NS_ASSERTION(!mCurrentTableItem, "No table item should be active");
for (nsDisplayItem* i : mTemporaryItems) {
i->Destroy(this);
}
for (DisplayItemClipChain* c : mClipChainsToDestroy) {
c->DisplayItemClipChain::~DisplayItemClipChain();
}
MOZ_COUNT_DTOR(nsDisplayListBuilder);
}
uint32_t
nsDisplayListBuilder::GetBackgroundPaintFlags() {
uint32_t flags = 0;
if (mSyncDecodeImages) {
flags |= nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES;
}
if (mIsPaintingToWindow) {
flags |= nsCSSRendering::PAINTBG_TO_WINDOW;
}
return flags;
}
void
nsDisplayListBuilder::SubtractFromVisibleRegion(nsRegion* aVisibleRegion,
const nsRegion& aRegion)
{
if (aRegion.IsEmpty())
return;
nsRegion tmp;
tmp.Sub(*aVisibleRegion, aRegion);
// Don't let *aVisibleRegion get too complex, but don't let it fluff out
// to its bounds either, which can be very bad (see bug 516740).
// Do let aVisibleRegion get more complex if by doing so we reduce its
// area by at least half.
if (GetAccurateVisibleRegions() || tmp.GetNumRects() <= 15 ||
tmp.Area() <= aVisibleRegion->Area()/2) {
*aVisibleRegion = tmp;
}
}
nsCaret *
nsDisplayListBuilder::GetCaret() {
RefPtr<nsCaret> caret = CurrentPresShellState()->mPresShell->GetCaret();
return caret;
}
void
nsDisplayListBuilder::IncrementPresShellPaintCount(nsIPresShell* aPresShell)
{
if (mIsPaintingToWindow) {
mReferenceFrame->AddPaintedPresShell(aPresShell);
aPresShell->IncrementPaintCount();
}
}
void
nsDisplayListBuilder::EnterPresShell(nsIFrame* aReferenceFrame,
bool aPointerEventsNoneDoc)
{
PresShellState* state = mPresShellStates.AppendElement();
state->mPresShell = aReferenceFrame->PresContext()->PresShell();
state->mCaretFrame = nullptr;
state->mFirstFrameMarkedForDisplay = mFramesMarkedForDisplay.Length();
nsIScrollableFrame* sf = state->mPresShell->GetRootScrollFrameAsScrollable();
if (sf) {
// We are forcing a rebuild of nsDisplayCanvasBackgroundColor to make sure
// that the canvas background color will be set correctly, and that only one
// unscrollable item will be created.
// This is done to avoid, for example, a case where only scrollbar frames
// are invalidated - we would skip creating nsDisplayCanvasBackgroundColor
// and possibly end up with an extra nsDisplaySolidColor item.
nsCanvasFrame* canvasFrame = do_QueryFrame(sf->GetScrolledFrame());
if (canvasFrame) {
MarkFrameForDisplayIfVisible(canvasFrame);
}
}
#ifdef DEBUG
state->mAutoLayoutPhase.emplace(aReferenceFrame->PresContext(), eLayoutPhase_DisplayListBuilding);
#endif
state->mPresShell->UpdateCanvasBackground();
bool buildCaret = mBuildCaret;
if (mIgnoreSuppression || !state->mPresShell->IsPaintingSuppressed()) {
state->mIsBackgroundOnly = false;
} else {
state->mIsBackgroundOnly = true;
buildCaret = false;
}
bool pointerEventsNone = aPointerEventsNoneDoc;
if (IsInSubdocument()) {
pointerEventsNone |= mPresShellStates[mPresShellStates.Length() - 2].mInsidePointerEventsNoneDoc;
}
state->mInsidePointerEventsNoneDoc = pointerEventsNone;
if (!buildCaret)
return;
RefPtr<nsCaret> caret = state->mPresShell->GetCaret();
state->mCaretFrame = caret->GetPaintGeometry(&state->mCaretRect);
if (state->mCaretFrame) {
MarkFrameForDisplay(state->mCaretFrame, nullptr);
}
nsPresContext* pc = aReferenceFrame->PresContext();
nsCOMPtr<nsIDocShell> docShell = pc->GetDocShell();
if (docShell) {
docShell->GetWindowDraggingAllowed(&mWindowDraggingAllowed);
}
mIsInChromePresContext = pc->IsChrome();
}
// A non-blank paint is a paint that does not just contain the canvas background.
static bool
DisplayListIsNonBlank(nsDisplayList* aList)
{
for (nsDisplayItem* i = aList->GetBottom(); i != nullptr; i = i->GetAbove()) {
switch (i->GetType()) {
case DisplayItemType::TYPE_LAYER_EVENT_REGIONS:
case DisplayItemType::TYPE_CANVAS_BACKGROUND_COLOR:
case DisplayItemType::TYPE_CANVAS_BACKGROUND_IMAGE:
continue;
case DisplayItemType::TYPE_SOLID_COLOR:
case DisplayItemType::TYPE_BACKGROUND:
case DisplayItemType::TYPE_BACKGROUND_COLOR:
if (i->Frame()->IsCanvasFrame()) {
continue;
}
return true;
default:
return true;
}
}
return false;
}
void
nsDisplayListBuilder::LeavePresShell(nsIFrame* aReferenceFrame, nsDisplayList* aPaintedContents)
{
NS_ASSERTION(CurrentPresShellState()->mPresShell ==
aReferenceFrame->PresContext()->PresShell(),
"Presshell mismatch");
if (mIsPaintingToWindow) {
nsPresContext* pc = aReferenceFrame->PresContext();
if (!pc->HadNonBlankPaint()) {
if (!CurrentPresShellState()->mIsBackgroundOnly &&
DisplayListIsNonBlank(aPaintedContents)) {
pc->NotifyNonBlankPaint();
}
}
}
ResetMarkedFramesForDisplayList();
mPresShellStates.SetLength(mPresShellStates.Length() - 1);
if (!mPresShellStates.IsEmpty()) {
nsPresContext* pc = CurrentPresContext();
nsCOMPtr<nsIDocShell> docShell = pc->GetDocShell();
if (docShell) {
docShell->GetWindowDraggingAllowed(&mWindowDraggingAllowed);
}
mIsInChromePresContext = pc->IsChrome();
} else {
mCurrentAGR = mRootAGR;
}
}
void
nsDisplayListBuilder::FreeClipChains()
{
// Iterate the clip chains from newest to oldest (forward
// iteration), so that we destroy descendants first which
// will drop the ref count on their ancestors.
auto it = mClipChainsToDestroy.begin();
while(it != mClipChainsToDestroy.end()) {
DisplayItemClipChain* clip = *it;
if (!clip->mRefCount) {
it = mClipChainsToDestroy.erase(it);
clip->DisplayItemClipChain::~DisplayItemClipChain();
Destroy(DisplayItemType::TYPE_ZERO, clip);
} else {
++it;
}
}
}
void
nsDisplayListBuilder::ResetMarkedFramesForDisplayList()
{
// Unmark and pop off the frames marked for display in this pres shell.
uint32_t firstFrameForShell = CurrentPresShellState()->mFirstFrameMarkedForDisplay;
for (uint32_t i = firstFrameForShell;
i < mFramesMarkedForDisplay.Length(); ++i) {
UnmarkFrameForDisplay(mFramesMarkedForDisplay[i]);
}
mFramesMarkedForDisplay.SetLength(firstFrameForShell);
}
void
nsDisplayListBuilder::ClearFixedBackgroundDisplayData()
{
CurrentPresShellState()->mFixedBackgroundDisplayData = Nothing();
}
void
nsDisplayListBuilder::MarkFramesForDisplayList(nsIFrame* aDirtyFrame,
const nsFrameList& aFrames) {
for (nsIFrame* e : aFrames) {
// Skip the AccessibleCaret frame when building no caret.
if (!IsBuildingCaret()) {
nsIContent* content = e->GetContent();
if (content && content->IsInNativeAnonymousSubtree() && content->IsElement()) {
auto classList = content->AsElement()->ClassList();
if (classList->Contains(NS_LITERAL_STRING("moz-accessiblecaret"))) {
continue;
}
}
}
MarkOutOfFlowFrameForDisplay(aDirtyFrame, e);
}
if (!aDirtyFrame->GetParent()) {
// This is the viewport frame of aDirtyFrame's presshell.
// Store the current display data so that it can be used for fixed
// background images.
NS_ASSERTION(CurrentPresShellState()->mPresShell ==
aDirtyFrame->PresContext()->PresShell(),
"Presshell mismatch");
MOZ_ASSERT(!CurrentPresShellState()->mFixedBackgroundDisplayData,
"already traversed this presshell's root frame?");
const DisplayItemClipChain* clipChain =
CopyWholeChain(mClipState.GetClipChainForContainingBlockDescendants());
const DisplayItemClipChain* combinedClipChain = mClipState.GetCurrentCombinedClipChain(this);
const ActiveScrolledRoot* asr = mCurrentActiveScrolledRoot;
CurrentPresShellState()->mFixedBackgroundDisplayData.emplace(
clipChain, combinedClipChain, asr, GetVisibleRect(), GetDirtyRect());
}
}
/**
* Mark all preserve-3d children with
* NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO to make sure
* nsFrame::BuildDisplayListForChild() would visit them. Also compute
* dirty rect for preserve-3d children.
*
* @param aDirtyFrame is the frame to mark children extending context.
*/
void
nsDisplayListBuilder::MarkPreserve3DFramesForDisplayList(nsIFrame* aDirtyFrame)
{
AutoTArray<nsIFrame::ChildList,4> childListArray;
aDirtyFrame->GetChildLists(&childListArray);
nsIFrame::ChildListArrayIterator lists(childListArray);
for (; !lists.IsDone(); lists.Next()) {
nsFrameList::Enumerator childFrames(lists.CurrentList());
for (; !childFrames.AtEnd(); childFrames.Next()) {
nsIFrame *child = childFrames.get();
if (child->Combines3DTransformWithAncestors()) {
MarkFrameForDisplay(child, aDirtyFrame);
}
}
}
}
uint32_t gDisplayItemSizes[static_cast<uint32_t>(DisplayItemType::TYPE_MAX)] = { 0 };
void*
nsDisplayListBuilder::Allocate(size_t aSize, DisplayItemType aType)
{
size_t roundedUpSize = RoundUpPow2(aSize);
uint_fast8_t type = FloorLog2Size(roundedUpSize);
MOZ_ASSERT(gDisplayItemSizes[static_cast<uint32_t>(aType)] == type ||
gDisplayItemSizes[static_cast<uint32_t>(aType)] == 0);
gDisplayItemSizes[static_cast<uint32_t>(aType)] = type;
return mPool.AllocateByCustomID(type, roundedUpSize);
}
void
nsDisplayListBuilder::Destroy(DisplayItemType aType, void* aPtr)
{
mPool.FreeByCustomID(gDisplayItemSizes[static_cast<uint32_t>(aType)], aPtr);
}
ActiveScrolledRoot*
nsDisplayListBuilder::AllocateActiveScrolledRoot(const ActiveScrolledRoot* aParent,
nsIScrollableFrame* aScrollableFrame)
{
RefPtr<ActiveScrolledRoot> asr = ActiveScrolledRoot::CreateASRForFrame(aParent, aScrollableFrame, IsRetainingDisplayList());
mActiveScrolledRoots.AppendElement(asr);
return asr;
}
const DisplayItemClipChain*
nsDisplayListBuilder::AllocateDisplayItemClipChain(const DisplayItemClip& aClip,
const ActiveScrolledRoot* aASR,
const DisplayItemClipChain* aParent)
{
void* p = Allocate(sizeof(DisplayItemClipChain), DisplayItemType::TYPE_ZERO);
DisplayItemClipChain* c = new (KnownNotNull, p) DisplayItemClipChain(aClip, aASR, aParent);
mClipChainsToDestroy.emplace_front(c);
return c;
}
struct ClipChainItem {
DisplayItemClip clip;
const ActiveScrolledRoot* asr;
};
const DisplayItemClipChain*
nsDisplayListBuilder::CreateClipChainIntersection(const DisplayItemClipChain* aAncestor,
const DisplayItemClipChain* aLeafClip1,
const DisplayItemClipChain* aLeafClip2)
{
AutoTArray<ClipChainItem,8> intersectedClips;
const DisplayItemClipChain* clip1 = aLeafClip1;
const DisplayItemClipChain* clip2 = aLeafClip2;
const ActiveScrolledRoot* asr =
ActiveScrolledRoot::PickDescendant(clip1 ? clip1->mASR : nullptr,
clip2 ? clip2->mASR : nullptr);
// Build up the intersection from the leaf to the root and put it into
// intersectedClips. The loop below will convert intersectedClips into an
// actual DisplayItemClipChain.
// (We need to do this in two passes because we need the parent clip in order
// to create the DisplayItemClipChain object, but the parent clip has not
// been created at that point.)
while (!aAncestor || asr != aAncestor->mASR) {
if (clip1 && clip1->mASR == asr) {
if (clip2 && clip2->mASR == asr) {
DisplayItemClip intersection = clip1->mClip;
intersection.IntersectWith(clip2->mClip);
intersectedClips.AppendElement(ClipChainItem{ intersection, asr });
clip2 = clip2->mParent;
} else {
intersectedClips.AppendElement(ClipChainItem{ clip1->mClip, asr });
}
clip1 = clip1->mParent;
} else if (clip2 && clip2->mASR == asr) {
intersectedClips.AppendElement(ClipChainItem{ clip2->mClip, asr });
clip2 = clip2->mParent;
}
if (!asr) {
MOZ_ASSERT(!aAncestor, "We should have exited this loop earlier");
break;
}
asr = asr->mParent;
}
// Convert intersectedClips into a DisplayItemClipChain.
const DisplayItemClipChain* parentSC = aAncestor;
for (auto& sc : Reversed(intersectedClips)) {
parentSC = AllocateDisplayItemClipChain(sc.clip, sc.asr, parentSC);
}
return parentSC;
}
const DisplayItemClipChain*
nsDisplayListBuilder::CopyWholeChain(const DisplayItemClipChain* aClipChain)
{
return CreateClipChainIntersection(nullptr, aClipChain, nullptr);
}
const nsIFrame*
nsDisplayListBuilder::FindReferenceFrameFor(const nsIFrame *aFrame,
nsPoint* aOffset)
{
if (aFrame == mCurrentFrame) {
if (aOffset) {
*aOffset = mCurrentOffsetToReferenceFrame;
}
return mCurrentReferenceFrame;
}
for (const nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetCrossDocParentFrame(f))
{
if (f == mReferenceFrame || f->IsTransformed()) {
if (aOffset) {
*aOffset = aFrame->GetOffsetToCrossDoc(f);
}
return f;
}
}
if (aOffset) {
*aOffset = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
}
return mReferenceFrame;
}
// Sticky frames are active if their nearest scrollable frame is also active.
static bool
IsStickyFrameActive(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsIFrame* aParent)
{
MOZ_ASSERT(aFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY);
// Find the nearest scrollframe.
nsIFrame* cursor = aFrame;
nsIFrame* parent = aParent;
if (!parent) {
parent = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
}
while (!parent->IsScrollFrame()) {
cursor = parent;
if ((parent = nsLayoutUtils::GetCrossDocParentFrame(cursor)) == nullptr) {
return false;
}
}
nsIScrollableFrame* sf = do_QueryFrame(parent);
return sf->IsScrollingActive(aBuilder) && sf->GetScrolledFrame() == cursor;
}
nsDisplayListBuilder::AGRState
nsDisplayListBuilder::IsAnimatedGeometryRoot(nsIFrame* aFrame,
bool& aIsAsync,
nsIFrame** aParent)
{
aIsAsync = false;
if (aFrame == mReferenceFrame) {
aIsAsync = true;
return AGR_YES;
}
if (!IsPaintingToWindow()) {
if (aParent) {
*aParent = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
}
return AGR_NO;
}
nsIFrame* parent = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
if (!parent) {
aIsAsync = true;
return AGR_YES;
}
AGRState result = AGR_NO; // Possible to transition from not being an AGR
// to being an AGR without a style change.
LayoutFrameType parentType = parent->Type();
if (aFrame->IsTransformed()) {
aIsAsync = EffectCompositor::HasAnimationsForCompositor(aFrame, eCSSProperty_transform);
result = AGR_YES;
}
if (parentType == LayoutFrameType::Scroll ||
parentType == LayoutFrameType::ListControl) {
nsIScrollableFrame* sf = do_QueryFrame(parent);
if (sf->GetScrolledFrame() == aFrame) {
if (sf->IsScrollingActive(this)) {
aIsAsync = aIsAsync || sf->MayBeAsynchronouslyScrolled();
result = AGR_YES;
} else {
result = AGR_MAYBE;
}
}
}
// Finished checking all conditions that might set aIsAsync, so we can
// early return now.
if (result == AGR_YES) {
return result;
}
if (nsLayoutUtils::IsPopup(aFrame))
return AGR_YES;
if (ActiveLayerTracker::IsOffsetStyleAnimated(aFrame)) {
const bool inBudget = AddToAGRBudget(aFrame);
if (inBudget) {
return AGR_YES;
}
}
if (!aFrame->GetParent() &&
nsLayoutUtils::ViewportHasDisplayPort(aFrame->PresContext())) {
// Viewport frames in a display port need to be animated geometry roots
// for background-attachment:fixed elements.
return AGR_YES;
}
// Treat the slider thumb as being as an active scrolled root when it wants
// its own layer so that it can move without repainting.
if (parentType == LayoutFrameType::Slider) {
nsIScrollableFrame* sf = static_cast<nsSliderFrame*>(parent)->GetScrollFrame();
// The word "Maybe" in IsMaybeScrollingActive might be confusing but we do
// indeed need to always consider scroll thumbs as AGRs if
// IsMaybeScrollingActive is true because that is the same condition we use
// in ScrollFrameHelper::AppendScrollPartsTo to layerize scroll thumbs.
if (sf && sf->IsMaybeScrollingActive()) {
return AGR_YES;
}
result = AGR_MAYBE;
}
if (aFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY) {
if (IsStickyFrameActive(this, aFrame, parent)) {
return AGR_YES;
}
result = AGR_MAYBE;
}
// Fixed-pos frames are parented by the viewport frame, which has no parent.
if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(aFrame)) {
return AGR_YES;
}
if ((aFrame->GetStateBits() & NS_FRAME_MAY_BE_TRANSFORMED) &&
aFrame->IsFrameOfType(nsIFrame::eSVG)) {
// For SVG containers, they always have
// NS_FRAME_MAY_BE_TRANSFORMED bit. However, they would be
// affected by the fragement identifiers in the svgView form at
// runtime without a new style context.
// For example, layout/reftests/svg/fragmentIdentifier-01.xhtml
//
// see https://www.w3.org/TR/SVG/linking.html#SVGFragmentIdentifiers
result = AGR_MAYBE;
}
if (aParent) {
*aParent = parent;
}
return result;
}
nsIFrame*
nsDisplayListBuilder::FindAnimatedGeometryRootFrameFor(nsIFrame* aFrame, bool& aIsAsync)
{
MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(RootReferenceFrame(), aFrame));
nsIFrame* cursor = aFrame;
while (cursor != RootReferenceFrame()) {
nsIFrame* next;
if (IsAnimatedGeometryRoot(cursor, aIsAsync, &next) == AGR_YES)
return cursor;
cursor = next;
}
return cursor;
}
void
nsDisplayListBuilder::RecomputeCurrentAnimatedGeometryRoot()
{
bool isAsync;
if (*mCurrentAGR != mCurrentFrame &&
IsAnimatedGeometryRoot(const_cast<nsIFrame*>(mCurrentFrame), isAsync) == AGR_YES) {
AnimatedGeometryRoot* oldAGR = mCurrentAGR;
mCurrentAGR = WrapAGRForFrame(const_cast<nsIFrame*>(mCurrentFrame), isAsync, mCurrentAGR);
// Iterate the AGR cache and look for any objects that reference the old AGR and check
// to see if they need to be updated. AGRs can be in the cache multiple times, so we may
// end up doing the work multiple times for AGRs that don't change.
for (auto iter = mFrameToAnimatedGeometryRootMap.Iter(); !iter.Done(); iter.Next()) {
RefPtr<AnimatedGeometryRoot> cached = iter.UserData();
if (cached->mParentAGR == oldAGR && cached != mCurrentAGR) {
// It's possible that this cached AGR struct that has the old AGR as a parent
// should instead have mCurrentFrame has a parent.
nsIFrame* parent = FindAnimatedGeometryRootFrameFor(*cached, isAsync);
MOZ_ASSERT(parent == mCurrentFrame || parent == *oldAGR);
if (parent == mCurrentFrame) {
cached->mParentAGR = mCurrentAGR;
}
}
}
}
}
static nsRect
ApplyAllClipNonRoundedIntersection(const DisplayItemClipChain* aClipChain, const nsRect& aRect)
{
nsRect result = aRect;
while (aClipChain) {
result = aClipChain->mClip.ApplyNonRoundedIntersection(result);
aClipChain = aClipChain->mParent;
}
return result;
}
void
nsDisplayListBuilder::AdjustWindowDraggingRegion(nsIFrame* aFrame)
{
if (!mWindowDraggingAllowed || !IsForPainting()) {
return;
}
const nsStyleUIReset* styleUI = aFrame->StyleUIReset();
if (styleUI->mWindowDragging == StyleWindowDragging::Default) {
// This frame has the default value and doesn't influence the window
// dragging region.
return;
}
LayoutDeviceToLayoutDeviceMatrix4x4 referenceFrameToRootReferenceFrame;
// The const_cast is for nsLayoutUtils::GetTransformToAncestor.
nsIFrame* referenceFrame = const_cast<nsIFrame*>(FindReferenceFrameFor(aFrame));
if (IsInTransform()) {
// Only support 2d rectilinear transforms. Transform support is needed for
// the horizontal flip transform that's applied to the urlbar textbox in
// RTL mode - it should be able to exclude itself from the draggable region.
referenceFrameToRootReferenceFrame =
ViewAs<LayoutDeviceToLayoutDeviceMatrix4x4>(
nsLayoutUtils::GetTransformToAncestor(referenceFrame, mReferenceFrame));
Matrix referenceFrameToRootReferenceFrame2d;
if (!referenceFrameToRootReferenceFrame.Is2D(&referenceFrameToRootReferenceFrame2d) ||
!referenceFrameToRootReferenceFrame2d.IsRectilinear()) {
return;
}
} else {
MOZ_ASSERT(referenceFrame == mReferenceFrame,
"referenceFrameToRootReferenceFrame needs to be adjusted");
}
// We do some basic visibility checking on the frame's border box here.
// We intersect it both with the current dirty rect and with the current
// clip. Either one is just a conservative approximation on its own, but
// their intersection luckily works well enough for our purposes, so that
// we don't have to do full-blown visibility computations.
// The most important case we need to handle is the scrolled-off tab:
// If the tab bar overflows, tab parts that are clipped by the scrollbox
// should not be allowed to interfere with the window dragging region. Using
// just the current DisplayItemClip is not enough to cover this case
// completely because clips are reset while building stacking context
// contents, so for example we'd fail to clip frames that have a clip path
// applied to them. But the current dirty rect doesn't get reset in that
// case, so we use it to make this case work.
nsRect borderBox = aFrame->GetRectRelativeToSelf().Intersect(mVisibleRect);
borderBox += ToReferenceFrame(aFrame);
const DisplayItemClipChain* clip = ClipState().GetCurrentCombinedClipChain(this);
borderBox = ApplyAllClipNonRoundedIntersection(clip, borderBox);
if (borderBox.IsEmpty()) {
return;
}
LayoutDeviceRect devPixelBorderBox =
LayoutDevicePixel::FromAppUnits(borderBox, aFrame->PresContext()->AppUnitsPerDevPixel());
LayoutDeviceRect transformedDevPixelBorderBox =
TransformBy(referenceFrameToRootReferenceFrame, devPixelBorderBox);
transformedDevPixelBorderBox.Round();
LayoutDeviceIntRect transformedDevPixelBorderBoxInt;
if (!transformedDevPixelBorderBox.ToIntRect(&transformedDevPixelBorderBoxInt)) {
return;
}
LayoutDeviceIntRegion& region =
styleUI->mWindowDragging == StyleWindowDragging::Drag
? mWindowDraggingRegion : mWindowNoDraggingRegion;
if (!IsRetainingDisplayList()) {
region.OrWith(transformedDevPixelBorderBoxInt);
return;
}
if (styleUI->mWindowDragging == StyleWindowDragging::Drag) {
mWindowDraggingFrames.emplace_back(aFrame);
mWindowDraggingRects.AppendElement(
nsRegion::RectToBox(transformedDevPixelBorderBoxInt.ToUnknownRect()));
} else {
mWindowNoDraggingFrames.emplace_back(aFrame);
mWindowNoDraggingRects.AppendElement(
nsRegion::RectToBox(transformedDevPixelBorderBoxInt.ToUnknownRect()));
}
}
LayoutDeviceIntRegion
nsDisplayListBuilder::GetWindowDraggingRegion() const
{
LayoutDeviceIntRegion result;
if (!IsRetainingDisplayList()) {
result.Sub(mWindowDraggingRegion, mWindowNoDraggingRegion);
return result;
}
LayoutDeviceIntRegion dragRegion((mozilla::gfx::ArrayView<pixman_box32_t>(mWindowDraggingRects)));
LayoutDeviceIntRegion noDragRegion((mozilla::gfx::ArrayView<pixman_box32_t>(mWindowNoDraggingRects)));
result.Sub(dragRegion, noDragRegion);
return result;
}
void
nsDisplayListBuilder::RemoveModifiedWindowDraggingRegion()
{
uint32_t i = 0;
uint32_t length = mWindowDraggingFrames.size();
while (i < length) {
if (!mWindowDraggingFrames[i].IsAlive() ||
mWindowDraggingFrames[i]->IsFrameModified()) {
// Swap the modified frame to the end of the vector so that
// we can remove them all at the end in one go.
mWindowDraggingFrames[i] = mWindowDraggingFrames[length - 1];
mWindowDraggingRects[i] = mWindowDraggingRects[length - 1];
length--;
} else {
i++;
}
}
mWindowDraggingFrames.resize(length);
mWindowDraggingRects.SetLength(length);
i = 0;
length = mWindowNoDraggingFrames.size();
while (i < length) {
if (!mWindowNoDraggingFrames[i].IsAlive() ||
mWindowNoDraggingFrames[i]->IsFrameModified()) {
mWindowNoDraggingFrames[i] = mWindowNoDraggingFrames[length - 1];
mWindowNoDraggingRects[i] = mWindowNoDraggingRects[length - 1];
length--;
} else {
i++;
}
}
mWindowNoDraggingFrames.resize(length);
mWindowNoDraggingRects.SetLength(length);
}
void
nsDisplayListBuilder::ClearWindowDraggingRegion()
{
mWindowDraggingFrames.clear();
mWindowDraggingRects.Clear();
mWindowNoDraggingFrames.clear();
mWindowNoDraggingRects.Clear();
}
const uint32_t gWillChangeAreaMultiplier = 3;
static uint32_t GetLayerizationCost(const nsSize& aSize) {
// There's significant overhead for each layer created from Gecko
// (IPC+Shared Objects) and from the backend (like an OpenGL texture).
// Therefore we set a minimum cost threshold of a 64x64 area.
int minBudgetCost = 64 * 64;
uint32_t budgetCost =
std::max(minBudgetCost,
nsPresContext::AppUnitsToIntCSSPixels(aSize.width) *
nsPresContext::AppUnitsToIntCSSPixels(aSize.height));
return budgetCost;
}
bool
nsDisplayListBuilder::AddToWillChangeBudget(nsIFrame* aFrame,
const nsSize& aSize) {
if (mWillChangeBudgetSet.Get(aFrame, nullptr)) {
return true; // Already accounted
}
nsPresContext* key = aFrame->PresContext();
DocumentWillChangeBudget budget;
auto willChangeBudgetEntry = mWillChangeBudget.LookupForAdd(key);
if (willChangeBudgetEntry) {
// We have an existing entry.
budget = willChangeBudgetEntry.Data();
} else {
budget = DocumentWillChangeBudget();
willChangeBudgetEntry.OrInsert([&budget] () { return budget; });
}
nsRect area = aFrame->PresContext()->GetVisibleArea();
uint32_t budgetLimit = nsPresContext::AppUnitsToIntCSSPixels(area.width) *
nsPresContext::AppUnitsToIntCSSPixels(area.height);
uint32_t cost = GetLayerizationCost(aSize);
bool onBudget = (budget.mBudget + cost) /
gWillChangeAreaMultiplier < budgetLimit;
if (onBudget) {
budget.mBudget += cost;
willChangeBudgetEntry.Data() = budget;
mWillChangeBudgetSet.Put(aFrame, cost);
aFrame->SetMayHaveWillChangeBudget(true);
}
return onBudget;
}
bool
nsDisplayListBuilder::IsInWillChangeBudget(nsIFrame* aFrame,
const nsSize& aSize) {
bool onBudget = AddToWillChangeBudget(aFrame, aSize);
if (!onBudget) {
nsString usageStr;
usageStr.AppendInt(GetLayerizationCost(aSize));
nsString multiplierStr;
multiplierStr.AppendInt(gWillChangeAreaMultiplier);
nsString limitStr;
nsRect area = aFrame->PresContext()->GetVisibleArea();
uint32_t budgetLimit = nsPresContext::AppUnitsToIntCSSPixels(area.width) *
nsPresContext::AppUnitsToIntCSSPixels(area.height);
limitStr.AppendInt(budgetLimit);
const char16_t* params[] = { multiplierStr.get(), limitStr.get() };
aFrame->PresContext()->Document()->WarnOnceAbout(
nsIDocument::eIgnoringWillChangeOverBudget, false,
params, ArrayLength(params));
}
return onBudget;
}
void
nsDisplayListBuilder::ClearWillChangeBudget(nsIFrame* aFrame)
{
if (!aFrame->MayHaveWillChangeBudget()) {
return;
}
aFrame->SetMayHaveWillChangeBudget(false);
uint32_t cost = 0;
if (!mWillChangeBudgetSet.Get(aFrame, &cost)) {
return;
}
mWillChangeBudgetSet.Remove(aFrame);
DocumentWillChangeBudget& budget =
mWillChangeBudget.GetOrInsert(aFrame->PresContext());
MOZ_ASSERT(budget.mBudget >= cost);
budget.mBudget -= cost;
}
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
const float gAGRBudgetAreaMultiplier = 0.3;
#else
const float gAGRBudgetAreaMultiplier = 3.0;
#endif
bool
nsDisplayListBuilder::AddToAGRBudget(nsIFrame* aFrame)
{
if (mAGRBudgetSet.Contains(aFrame)) {
return true;
}
const nsPresContext* presContext = aFrame->PresContext()->GetRootPresContext();
if (!presContext) {
return false;
}
const nsRect area = presContext->GetVisibleArea();
const uint32_t budgetLimit = gAGRBudgetAreaMultiplier *
nsPresContext::AppUnitsToIntCSSPixels(area.width) *
nsPresContext::AppUnitsToIntCSSPixels(area.height);
const uint32_t cost = GetLayerizationCost(aFrame->GetSize());
const bool onBudget = mUsedAGRBudget + cost < budgetLimit;
if (onBudget) {
mUsedAGRBudget += cost;
mAGRBudgetSet.PutEntry(aFrame);
}
return onBudget;
}
void
nsDisplayListBuilder::EnterSVGEffectsContents(nsDisplayList* aHoistedItemsStorage)
{
MOZ_ASSERT(mSVGEffectsBuildingDepth >= 0);
MOZ_ASSERT(aHoistedItemsStorage);
if (mSVGEffectsBuildingDepth == 0) {
MOZ_ASSERT(!mScrollInfoItemsForHoisting);
mScrollInfoItemsForHoisting = aHoistedItemsStorage;
}
mSVGEffectsBuildingDepth++;
}
void
nsDisplayListBuilder::ExitSVGEffectsContents()
{
mSVGEffectsBuildingDepth--;
MOZ_ASSERT(mSVGEffectsBuildingDepth >= 0);
MOZ_ASSERT(mScrollInfoItemsForHoisting);
if (mSVGEffectsBuildingDepth == 0) {
mScrollInfoItemsForHoisting = nullptr;
}
}
void
nsDisplayListBuilder::AppendNewScrollInfoItemForHoisting(nsDisplayScrollInfoLayer* aScrollInfoItem)
{
MOZ_ASSERT(ShouldBuildScrollInfoItemsForHoisting());
MOZ_ASSERT(mScrollInfoItemsForHoisting);
mScrollInfoItemsForHoisting->AppendNewToTop(aScrollInfoItem);
}
bool
nsDisplayListBuilder::IsBuildingLayerEventRegions()
{
if (IsPaintingToWindow()) {
// Note: this function and LayerEventRegionsEnabled are the only places
// that get to query LayoutEventRegionsEnabled 'directly' - other code
// should call this function.
return gfxPrefs::LayoutEventRegionsEnabledDoNotUseDirectly() ||
mAsyncPanZoomEnabled;
}
return false;
}
/* static */ bool
nsDisplayListBuilder::LayerEventRegionsEnabled()
{
// Note: this function and IsBuildingLayerEventRegions are the only places
// that get to query LayoutEventRegionsEnabled 'directly' - other code
// should call this function.
return gfxPrefs::LayoutEventRegionsEnabledDoNotUseDirectly() ||
gfxPlatform::AsyncPanZoomEnabled();
}
void nsDisplayListSet::MoveTo(const nsDisplayListSet& aDestination) const
{
aDestination.BorderBackground()->AppendToTop(BorderBackground());
aDestination.BlockBorderBackgrounds()->AppendToTop(BlockBorderBackgrounds());
aDestination.Floats()->AppendToTop(Floats());
aDestination.Content()->AppendToTop(Content());
aDestination.PositionedDescendants()->AppendToTop(PositionedDescendants());
aDestination.Outlines()->AppendToTop(Outlines());
}
static void
MoveListTo(nsDisplayList* aList, nsTArray<nsDisplayItem*>* aElements) {
nsDisplayItem* item;
while ((item = aList->RemoveBottom()) != nullptr) {
aElements->AppendElement(item);
}
}
nsRect
nsDisplayList::GetBounds(nsDisplayListBuilder* aBuilder) const {
nsRect bounds;
for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
bounds.UnionRect(bounds, i->GetClippedBounds(aBuilder));
}
return bounds;
}
nsRect
nsDisplayList::GetClippedBoundsWithRespectToASR(nsDisplayListBuilder* aBuilder,
const ActiveScrolledRoot* aASR,
nsRect* aVisibleRect) const {
nsRect bounds;
for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
nsRect r = i->GetClippedBounds(aBuilder);
if (aASR != i->GetActiveScrolledRoot() && !r.IsEmpty()) {
const DisplayItemClip* clip = DisplayItemClipChain::ClipForASR(i->GetClipChain(), aASR);
#ifdef DEBUG
if (!gfxPrefs::LayoutUseContainersForRootFrames()) {
MOZ_ASSERT(clip,
"Need to be clipped wrt aASR. Do not call this function with an ASR that our child items don't have finite bounds wrt.");
}
#endif
if (clip) {
r = clip->GetClipRect();
}
}
if (aVisibleRect) {
aVisibleRect->UnionRect(*aVisibleRect, i->GetVisibleRect());
}
bounds.UnionRect(bounds, r);
}
return bounds;
}
nsRect
nsDisplayList::GetVisibleRect() const {
nsRect result;
for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
result.UnionRect(result, i->GetVisibleRect());
}
return result;
}
bool
nsDisplayList::ComputeVisibilityForRoot(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
AUTO_PROFILER_LABEL("nsDisplayList::ComputeVisibilityForRoot", GRAPHICS);
nsRegion r;
const ActiveScrolledRoot* rootASR = nullptr;
if (gfxPrefs::LayoutUseContainersForRootFrames()) {
rootASR = aBuilder->ActiveScrolledRootForRootScrollframe();
}
r.And(*aVisibleRegion, GetClippedBoundsWithRespectToASR(aBuilder, rootASR));
return ComputeVisibilityForSublist(aBuilder, aVisibleRegion, r.GetBounds());
}
static nsRegion
TreatAsOpaque(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
{
bool snap;
nsRegion opaque = aItem->GetOpaqueRegion(aBuilder, &snap);
if (aBuilder->IsForPluginGeometry() &&
aItem->GetType() != DisplayItemType::TYPE_LAYER_EVENT_REGIONS)
{
// Treat all leaf chrome items as opaque, unless their frames are opacity:0.
// Since opacity:0 frames generate an nsDisplayOpacity, that item will
// not be treated as opaque here, so opacity:0 chrome content will be
// effectively ignored, as it should be.
// We treat leaf chrome items as opaque to ensure that they cover
// content plugins, for security reasons.
// Non-leaf chrome items don't render contents of their own so shouldn't
// be treated as opaque (and their bounds is just the union of their
// children, which might be a large area their contents don't really cover).
nsIFrame* f = aItem->Frame();
if (f->PresContext()->IsChrome() && !aItem->GetChildren() &&
f->StyleEffects()->mOpacity != 0.0) {
opaque = aItem->GetBounds(aBuilder, &snap);
}
}
if (opaque.IsEmpty()) {
return opaque;
}
nsRegion opaqueClipped;
for (auto iter = opaque.RectIter(); !iter.Done(); iter.Next()) {
opaqueClipped.Or(opaqueClipped,
aItem->GetClip().ApproximateIntersectInward(iter.Get()));
}
return opaqueClipped;
}
bool
nsDisplayList::ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aListVisibleBounds)
{
#ifdef DEBUG
nsRegion r;
r.And(*aVisibleRegion, GetBounds(aBuilder));
NS_ASSERTION(r.GetBounds().IsEqualInterior(aListVisibleBounds),
"bad aListVisibleBounds");
#endif
bool anyVisible = false;
AutoTArray<nsDisplayItem*, 512> elements;
MoveListTo(this, &elements);
for (int32_t i = elements.Length() - 1; i >= 0; --i) {
nsDisplayItem* item = elements[i];
if (item->ForceNotVisible() && !item->GetSameCoordinateSystemChildren()) {
NS_ASSERTION(item->GetVisibleRect().IsEmpty(),
"invisible items should have empty vis rect");
} else {
nsRect bounds = item->GetClippedBounds(aBuilder);
nsRegion itemVisible;
itemVisible.And(*aVisibleRegion, bounds);
item->SetVisibleRect(itemVisible.GetBounds(), false);
}
if (item->ComputeVisibility(aBuilder, aVisibleRegion)) {
anyVisible = true;
nsRegion opaque = TreatAsOpaque(item, aBuilder);
// Subtract opaque item from the visible region
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque);
}
AppendToBottom(item);
}
mIsOpaque = !aVisibleRegion->Intersects(aListVisibleBounds);
return anyVisible;
}
static bool
TriggerPendingAnimationsOnSubDocuments(nsIDocument* aDocument, void* aReadyTime)
{
PendingAnimationTracker* tracker = aDocument->GetPendingAnimationTracker();
if (tracker) {
nsIPresShell* shell = aDocument->GetShell();
// If paint-suppression is in effect then we haven't finished painting
// this document yet so we shouldn't start animations
if (!shell || !shell->IsPaintingSuppressed()) {
const TimeStamp& readyTime = *static_cast<TimeStamp*>(aReadyTime);
tracker->TriggerPendingAnimationsOnNextTick(readyTime);
}
}
aDocument->EnumerateSubDocuments(TriggerPendingAnimationsOnSubDocuments,
aReadyTime);
return true;
}
static void
TriggerPendingAnimations(nsIDocument* aDocument,
const TimeStamp& aReadyTime) {
MOZ_ASSERT(!aReadyTime.IsNull(),
"Animation ready time is not set. Perhaps we're using a layer"
" manager that doesn't update it");
TriggerPendingAnimationsOnSubDocuments(aDocument,
const_cast<TimeStamp*>(&aReadyTime));
}
LayerManager*
nsDisplayListBuilder::GetWidgetLayerManager(nsView** aView)
{
if (aView) {
*aView = RootReferenceFrame()->GetView();
}
if (RootReferenceFrame() != nsLayoutUtils::GetDisplayRootFrame(RootReferenceFrame())) {
return nullptr;
}
nsIWidget* window = RootReferenceFrame()->GetNearestWidget();
if (window) {
return window->GetLayerManager();
}
return nullptr;
}
/**
* We paint by executing a layer manager transaction, constructing a
* single layer representing the display list, and then making it the
* root of the layer manager, drawing into the PaintedLayers.
*/
already_AddRefed<LayerManager> nsDisplayList::PaintRoot(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx,
uint32_t aFlags)
{
AUTO_PROFILER_LABEL("nsDisplayList::PaintRoot", GRAPHICS);
RefPtr<LayerManager> layerManager;
bool widgetTransaction = false;
bool doBeginTransaction = true;
nsView *view = nullptr;
if (aFlags & PAINT_USE_WIDGET_LAYERS) {
layerManager = aBuilder->GetWidgetLayerManager(&view);
if (layerManager) {
doBeginTransaction = !(aFlags & PAINT_EXISTING_TRANSACTION);
widgetTransaction = true;
}
}
if (!layerManager) {
if (!aCtx) {
NS_WARNING("Nowhere to paint into");
return nullptr;
}
layerManager = new BasicLayerManager(BasicLayerManager::BLM_OFFSCREEN);
}
nsIFrame* frame = aBuilder->RootReferenceFrame();
nsPresContext* presContext = frame->PresContext();
nsIPresShell* presShell = presContext->PresShell();
nsIDocument* document = presShell->GetDocument();
if (layerManager->GetBackendType() == layers::LayersBackend::LAYERS_WR) {
if (doBeginTransaction) {
if (aCtx) {
if (!layerManager->BeginTransactionWithTarget(aCtx)) {
return nullptr;
}
} else {
if (!layerManager->BeginTransaction()) {
return nullptr;
}
}
}
WebRenderLayerManager* wrManager = static_cast<WebRenderLayerManager*>(layerManager.get());
MaybeSetupTransactionIdAllocator(layerManager, presContext);
bool temp = aBuilder->SetIsCompositingCheap(layerManager->IsCompositingCheap());
wrManager->EndTransactionWithoutLayer(this, aBuilder);
// For layers-free mode, we check the invalidation state bits in the EndTransaction.
// So we clear the invalidation state bits after EndTransaction.
if (widgetTransaction ||
// SVG-as-an-image docs don't paint as part of the retained layer tree,
// but they still need the invalidation state bits cleared in order for
// invalidation for CSS/SMIL animation to work properly.
(document && document->IsBeingUsedAsImage())) {
frame->ClearInvalidationStateBits();
}
aBuilder->SetIsCompositingCheap(temp);
if (document && widgetTransaction) {
TriggerPendingAnimations(document, layerManager->GetAnimationReadyTime());
}
if (presContext->RefreshDriver()->HasScheduleFlush()) {
presContext->NotifyInvalidation(layerManager->GetLastTransactionId(), frame->GetRect());
}
return layerManager.forget();
}
NotifySubDocInvalidationFunc computeInvalidFunc =
presContext->MayHavePaintEventListenerInSubDocument() ? nsPresContext::NotifySubDocInvalidation : 0;
UniquePtr<LayerProperties> props;
RefPtr<ContainerLayer> root;
// Store the existing layer builder to reinstate it on return.
FrameLayerBuilder *oldBuilder = layerManager->GetLayerBuilder();
FrameLayerBuilder *layerBuilder = new FrameLayerBuilder();
layerBuilder->Init(aBuilder, layerManager);
if (aFlags & PAINT_COMPRESSED) {
layerBuilder->SetLayerTreeCompressionMode();
}
{
AUTO_PROFILER_TRACING("Paint", "LayerBuilding");
if (doBeginTransaction) {
if (aCtx) {
if (!layerManager->BeginTransactionWithTarget(aCtx)) {
return nullptr;
}
} else {
if (!layerManager->BeginTransaction()) {
return nullptr;
}
}
}
if (XRE_IsContentProcess() && gfxPrefs::AlwaysPaint()) {
FrameLayerBuilder::InvalidateAllLayers(layerManager);
}
if (widgetTransaction) {
layerBuilder->DidBeginRetainedLayerTransaction(layerManager);
}
bool computeInvalidRect = (computeInvalidFunc ||
(!layerManager->IsCompositingCheap() && layerManager->NeedsWidgetInvalidation())) &&
widgetTransaction;
if (computeInvalidRect) {
props = Move(LayerProperties::CloneFrom(layerManager->GetRoot()));
}
// Clear any ScrollMetadata that may have been set on the root layer on a
// previous paint. This paint will set new metrics if necessary, and if we
// don't clear the old one here, we may be left with extra metrics.
if (Layer* rootLayer = layerManager->GetRoot()) {
rootLayer->SetScrollMetadata(nsTArray<ScrollMetadata>());
}
ContainerLayerParameters containerParameters
(presShell->GetResolution(), presShell->GetResolution());
{
PaintTelemetry::AutoRecord record(PaintTelemetry::Metric::Layerization);
root = layerBuilder->
BuildContainerLayerFor(aBuilder, layerManager, frame, nullptr, this,
containerParameters, nullptr);
if (!record.GetStart().IsNull() && gfxPrefs::LayersDrawFPS()) {
if (PaintTiming* pt = ClientLayerManager::MaybeGetPaintTiming(layerManager)) {
pt->flbMs() = (TimeStamp::Now() - record.GetStart()).ToMilliseconds();
}
}
}
if (!root) {
layerManager->SetUserData(&gLayerManagerLayerBuilder, oldBuilder);
return nullptr;
}
// Root is being scaled up by the X/Y resolution. Scale it back down.
root->SetPostScale(1.0f/containerParameters.mXScale,
1.0f/containerParameters.mYScale);
root->SetScaleToResolution(presShell->ScaleToResolution(),
containerParameters.mXScale);
if (aBuilder->IsBuildingLayerEventRegions() &&
nsLayoutUtils::HasDocumentLevelListenersForApzAwareEvents(presShell)) {
root->SetEventRegionsOverride(EventRegionsOverride::ForceDispatchToContent);
} else {
root->SetEventRegionsOverride(EventRegionsOverride::NoOverride);
}
auto callback = [root](FrameMetrics::ViewID aScrollId) -> bool {
return nsLayoutUtils::ContainsMetricsWithId(root, aScrollId);
};
if (Maybe<ScrollMetadata> rootMetadata = nsLayoutUtils::GetRootMetadata(
aBuilder, root, containerParameters, callback)) {
root->SetScrollMetadata(rootMetadata.value());
}
// NS_WARNING is debug-only, so don't even bother checking the conditions in
// a release build.
#ifdef DEBUG
bool usingDisplayport = false;
if (nsIFrame* rootScrollFrame = presShell->GetRootScrollFrame()) {
nsIContent* content = rootScrollFrame->GetContent();
if (content) {
usingDisplayport = nsLayoutUtils::HasDisplayPort(content);
}
}
if (usingDisplayport &&
!(root->GetContentFlags() & Layer::CONTENT_OPAQUE) &&
SpammyLayoutWarningsEnabled()) {
// See bug 693938, attachment 567017
NS_WARNING("Transparent content with displayports can be expensive.");
}
#endif
layerManager->SetRoot(root);
layerBuilder->WillEndTransaction();
}
if (widgetTransaction ||
// SVG-as-an-image docs don't paint as part of the retained layer tree,
// but they still need the invalidation state bits cleared in order for
// invalidation for CSS/SMIL animation to work properly.
(document && document->IsBeingUsedAsImage())) {
frame->ClearInvalidationStateBits();
}
bool temp = aBuilder->SetIsCompositingCheap(layerManager->IsCompositingCheap());
LayerManager::EndTransactionFlags flags = LayerManager::END_DEFAULT;
if (layerManager->NeedsWidgetInvalidation()) {
if (aFlags & PAINT_NO_COMPOSITE) {
flags = LayerManager::END_NO_COMPOSITE;
}
} else {
// Client layer managers never composite directly, so
// we don't need to worry about END_NO_COMPOSITE.
if (aBuilder->WillComputePluginGeometry()) {
flags = LayerManager::END_NO_REMOTE_COMPOSITE;
}
}
// If this is the content process, we ship plugin geometry updates over with layer
// updates, so calculate that now before we call EndTransaction.
nsRootPresContext* rootPresContext = presContext->GetRootPresContext();
if (rootPresContext && XRE_IsContentProcess()) {
if (aBuilder->WillComputePluginGeometry()) {
rootPresContext->ComputePluginGeometryUpdates(aBuilder->RootReferenceFrame(), aBuilder, this);
}
// The layer system caches plugin configuration information for forwarding
// with layer updates which needs to get set during reflow. This must be
// called even if there are no windowed plugins in the page.
rootPresContext->CollectPluginGeometryUpdates(layerManager);
}
MaybeSetupTransactionIdAllocator(layerManager, presContext);
layerManager->EndTransaction(FrameLayerBuilder::DrawPaintedLayer,
aBuilder, flags);
aBuilder->SetIsCompositingCheap(temp);
layerBuilder->DidEndTransaction();
if (document && widgetTransaction) {
TriggerPendingAnimations(document, layerManager->GetAnimationReadyTime());
}
nsIntRegion invalid;
bool areaOverflowed = false;
if (props) {
if (!props->ComputeDifferences(root, invalid, computeInvalidFunc)) {
areaOverflowed = true;
}
} else if (widgetTransaction) {
LayerProperties::ClearInvalidations(root);
}
bool shouldInvalidate = layerManager->NeedsWidgetInvalidation();
if (view) {
if (props && !areaOverflowed) {
if (!invalid.IsEmpty()) {
nsIntRect bounds = invalid.GetBounds();
nsRect rect(presContext->DevPixelsToAppUnits(bounds.x),
presContext->DevPixelsToAppUnits(bounds.y),
presContext->DevPixelsToAppUnits(bounds.width),
presContext->DevPixelsToAppUnits(bounds.height));
if (shouldInvalidate) {
view->GetViewManager()->InvalidateViewNoSuppression(view, rect);
}
presContext->NotifyInvalidation(layerManager->GetLastTransactionId(), bounds);
}
} else if (shouldInvalidate) {
view->GetViewManager()->InvalidateView(view);
}
}
layerManager->SetUserData(&gLayerManagerLayerBuilder, oldBuilder);
return layerManager.forget();
}
uint32_t nsDisplayList::Count() const {
return mLength;
}
nsDisplayItem* nsDisplayList::RemoveBottom() {
nsDisplayItem* item = mSentinel.mAbove;
if (!item)
return nullptr;
mSentinel.mAbove = item->mAbove;
if (item == mTop) {
// must have been the only item
mTop = &mSentinel;
}
item->mAbove = nullptr;
mLength--;
return item;
}
void nsDisplayList::DeleteAll(nsDisplayListBuilder* aBuilder) {
MOZ_DIAGNOSTIC_ASSERT(aBuilder == mBuilder);
nsDisplayItem* item;
while ((item = RemoveBottom()) != nullptr) {
MOZ_DIAGNOSTIC_ASSERT(aBuilder->DebugContains(item));
item->Destroy(aBuilder);
}
}
static bool
GetMouseThrough(const nsIFrame* aFrame)
{
if (!aFrame->IsXULBoxFrame())
return false;
const nsIFrame* frame = aFrame;
while (frame) {
if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_ALWAYS) {
return true;
} else if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_NEVER) {
return false;
}
frame = nsBox::GetParentXULBox(frame);
}
return false;
}
static bool
IsFrameReceivingPointerEvents(nsIFrame* aFrame)
{
return NS_STYLE_POINTER_EVENTS_NONE !=
aFrame->StyleUserInterface()->GetEffectivePointerEvents(aFrame);
}
// A list of frames, and their z depth. Used for sorting
// the results of hit testing.
struct FramesWithDepth
{
explicit FramesWithDepth(float aDepth) :
mDepth(aDepth)
{}
bool operator<(const FramesWithDepth& aOther) const {
if (!FuzzyEqual(mDepth, aOther.mDepth, 0.1f)) {
// We want to sort so that the shallowest item (highest depth value) is first
return mDepth > aOther.mDepth;
}
return this < &aOther;
}
bool operator==(const FramesWithDepth& aOther) const {
return this == &aOther;
}
float mDepth;
nsTArray<nsIFrame*> mFrames;
};
// Sort the frames by depth and then moves all the contained frames to the destination
void FlushFramesArray(nsTArray<FramesWithDepth>& aSource, nsTArray<nsIFrame*>* aDest)
{
if (aSource.IsEmpty()) {
return;
}
aSource.Sort();
uint32_t length = aSource.Length();
for (uint32_t i = 0; i < length; i++) {
aDest->AppendElements(Move(aSource[i].mFrames));
}
aSource.Clear();
}
void nsDisplayList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
nsDisplayItem::HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames) const {
nsDisplayItem* item;
if (aState->mInPreserves3D) {
// Collect leaves of the current 3D rendering context.
for (item = GetBottom(); item; item = item->GetAbove()) {
auto itemType = item->GetType();
if (itemType != DisplayItemType::TYPE_TRANSFORM ||
!static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext()) {
item->HitTest(aBuilder, aRect, aState, aOutFrames);
} else {
// One of leaves in the current 3D rendering context.
aState->mItemBuffer.AppendElement(item);
}
}
return;
}
int32_t itemBufferStart = aState->mItemBuffer.Length();
for (item = GetBottom(); item; item = item->GetAbove()) {
aState->mItemBuffer.AppendElement(item);
}
AutoTArray<FramesWithDepth, 16> temp;
for (int32_t i = aState->mItemBuffer.Length() - 1; i >= itemBufferStart; --i) {
// Pop element off the end of the buffer. We want to shorten the buffer
// so that recursive calls to HitTest have more buffer space.
item = aState->mItemBuffer[i];
aState->mItemBuffer.SetLength(i);
bool snap;
nsRect r = item->GetBounds(aBuilder, &snap).Intersect(aRect);
auto itemType = item->GetType();
bool same3DContext =
(itemType == DisplayItemType::TYPE_TRANSFORM &&
static_cast<nsDisplayTransform*>(item)->IsParticipating3DContext()) ||
(itemType == DisplayItemType::TYPE_PERSPECTIVE &&
static_cast<nsDisplayPerspective*>(item)->TransformFrame()->Extend3DContext());
if (same3DContext &&
(itemType != DisplayItemType::TYPE_TRANSFORM ||
!static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext())) {
if (!item->GetClip().MayIntersect(aRect)) {
continue;
}
AutoTArray<nsIFrame*, 1> neverUsed;
// Start gethering leaves of the 3D rendering context, and
// append leaves at the end of mItemBuffer. Leaves are
// processed at following iterations.
aState->mInPreserves3D = true;
item->HitTest(aBuilder, aRect, aState, &neverUsed);
aState->mInPreserves3D = false;
i = aState->mItemBuffer.Length();
continue;
}
if (same3DContext || item->GetClip().MayIntersect(r)) {
AutoTArray<nsIFrame*, 16> outFrames;
item->HitTest(aBuilder, aRect, aState, &outFrames);
// For 3d transforms with preserve-3d we add hit frames into the temp list
// so we can sort them later, otherwise we add them directly to the output list.
nsTArray<nsIFrame*> *writeFrames = aOutFrames;
if (item->GetType() == DisplayItemType::TYPE_TRANSFORM &&
static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext()) {
if (outFrames.Length()) {
nsDisplayTransform *transform = static_cast<nsDisplayTransform*>(item);
nsPoint point = aRect.TopLeft();
// A 1x1 rect means a point, otherwise use the center of the rect
if (aRect.width != 1 || aRect.height != 1) {
point = aRect.Center();
}
temp.AppendElement(FramesWithDepth(transform->GetHitDepthAtPoint(aBuilder, point)));
writeFrames = &temp[temp.Length() - 1].mFrames;
}
} else {
// We may have just finished a run of consecutive preserve-3d transforms,
// so flush these into the destination array before processing our frame list.
FlushFramesArray(temp, aOutFrames);
}
for (uint32_t j = 0; j < outFrames.Length(); j++) {
nsIFrame *f = outFrames.ElementAt(j);
// Handle the XUL 'mousethrough' feature and 'pointer-events'.
if (!GetMouseThrough(f) && IsFrameReceivingPointerEvents(f)) {
writeFrames->AppendElement(f);
}
}
if (aBuilder->HitTestShouldStopAtFirstOpaque() &&
item->GetOpaqueRegion(aBuilder, &snap).Contains(aRect)) {
// We're exiting early, so pop the remaining items off the buffer.
aState->mItemBuffer.SetLength(itemBufferStart);
break;
}
}
}
// Clear any remaining preserve-3d transforms.
FlushFramesArray(temp, aOutFrames);
NS_ASSERTION(aState->mItemBuffer.Length() == uint32_t(itemBufferStart),
"How did we forget to pop some elements?");
}
static nsIContent* FindContentInDocument(nsDisplayItem* aItem, nsIDocument* aDoc) {
nsIFrame* f = aItem->Frame();
while (f) {
nsPresContext* pc = f->PresContext();
if (pc->Document() == aDoc) {
return f->GetContent();
}
f = nsLayoutUtils::GetCrossDocParentFrame(pc->PresShell()->GetRootFrame());
}
return nullptr;
}
struct ZSortItem {
nsDisplayItem* item;
int32_t zIndex;
explicit ZSortItem(nsDisplayItem* aItem)
: item(aItem), zIndex(aItem->ZIndex()) {}
operator nsDisplayItem*() {
return item;
}
};
struct ZOrderComparator {
bool operator()(const ZSortItem& aLeft, const ZSortItem& aRight) const {
// Note that we can't just take the difference of the two
// z-indices here, because that might overflow a 32-bit int.
return aLeft.zIndex < aRight.zIndex;
}
};
void nsDisplayList::SortByZOrder() {
Sort<ZSortItem>(ZOrderComparator());
}
struct ContentComparator {
nsIContent* mCommonAncestor;
explicit ContentComparator(nsIContent* aCommonAncestor)
: mCommonAncestor(aCommonAncestor) {}
bool operator()(nsDisplayItem* aLeft, nsDisplayItem* aRight) const {
// It's possible that the nsIContent for aItem1 or aItem2 is in a subdocument
// of commonAncestor, because display items for subdocuments have been
// mixed into the same list. Ensure that we're looking at content
// in commonAncestor's document.
nsIDocument* commonAncestorDoc = mCommonAncestor->OwnerDoc();
nsIContent* content1 = FindContentInDocument(aLeft, commonAncestorDoc);
nsIContent* content2 = FindContentInDocument(aRight, commonAncestorDoc);
if (!content1 || !content2) {
NS_ERROR("Document trees are mixed up!");
// Something weird going on
return true;
}
return nsLayoutUtils::CompareTreePosition(content1, content2, mCommonAncestor) < 0;
}
};
void nsDisplayList::SortByContentOrder(nsIContent* aCommonAncestor) {
Sort<nsDisplayItem*>(ContentComparator(aCommonAncestor));
}
nsDisplayItem::nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame,
aBuilder->CurrentActiveScrolledRoot())
{}
nsDisplayItem::nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const ActiveScrolledRoot* aActiveScrolledRoot)
: mFrame(aFrame)
, mActiveScrolledRoot(aActiveScrolledRoot)
, mAnimatedGeometryRoot(nullptr)
, mForceNotVisible(aBuilder->IsBuildingInvisibleItems())
, mDisableSubpixelAA(false)
, mReusedItem(false)
#ifdef MOZ_DUMP_PAINTING
, mPainted(false)
#endif
{
MOZ_COUNT_CTOR(nsDisplayItem);
if (aBuilder->IsRetainingDisplayList()) {
mFrame->AddDisplayItem(this);
}
mReferenceFrame = aBuilder->FindReferenceFrameFor(aFrame, &mToReferenceFrame);
// This can return the wrong result if the item override ShouldFixToViewport(),
// the item needs to set it again in its constructor.
mAnimatedGeometryRoot = aBuilder->FindAnimatedGeometryRootFor(aFrame);
MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(aBuilder->RootReferenceFrame(),
*mAnimatedGeometryRoot), "Bad");
NS_ASSERTION(aBuilder->GetVisibleRect().width >= 0 ||
!aBuilder->IsForPainting(), "visible rect not set");
SetClipChain(aBuilder->ClipState().GetCurrentCombinedClipChain(aBuilder), true);
// The visible rect is for mCurrentFrame, so we have to use
// mCurrentOffsetToReferenceFrame
nsRect visible = aBuilder->GetVisibleRect() +
aBuilder->GetCurrentFrameOffsetToReferenceFrame();
SetVisibleRect(visible, true);
}
/* static */ bool
nsDisplayItem::ForceActiveLayers()
{
static bool sForce = false;
static bool sForceCached = false;
if (!sForceCached) {
Preferences::AddBoolVarCache(&sForce, "layers.force-active", false);
sForceCached = true;
}
return sForce;
}
static int32_t ZIndexForFrame(nsIFrame* aFrame)
{
if (!aFrame->IsAbsPosContainingBlock() && !aFrame->IsFlexOrGridItem())
return 0;
const nsStylePosition* position = aFrame->StylePosition();
if (position->mZIndex.GetUnit() == eStyleUnit_Integer)
return position->mZIndex.GetIntValue();
// sort the auto and 0 elements together
return 0;
}
int32_t
nsDisplayItem::ZIndex() const
{
return ZIndexForFrame(mFrame);
}
bool
nsDisplayItem::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion)
{
return !mVisibleRect.IsEmpty() &&
!IsInvisibleInRect(aVisibleRegion->GetBounds());
}
bool
nsDisplayItem::RecomputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
if (mForceNotVisible && !GetSameCoordinateSystemChildren()) {
// mForceNotVisible wants to ensure that this display item doesn't render
// anything itself. If this item has contents, then we obviously want to
// render those, so we don't need this check in that case.
NS_ASSERTION(mVisibleRect.IsEmpty(),
"invisible items without children should have empty vis rect");
} else {
nsRect bounds = GetClippedBounds(aBuilder);
nsRegion itemVisible;
itemVisible.And(*aVisibleRegion, bounds);
SetVisibleRect(itemVisible.GetBounds(), false);
}
// When we recompute visibility within layers we don't need to
// expand the visible region for content behind plugins (the plugin
// is not in the layer).
if (!ComputeVisibility(aBuilder, aVisibleRegion)) {
SetVisibleRect(nsRect(), false);
return false;
}
nsRegion opaque = TreatAsOpaque(this, aBuilder);
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque);
return true;
}
void
nsDisplayItem::SetClipChain(const DisplayItemClipChain* aClipChain,
bool aStore)
{
mClipChain = aClipChain;
mClip = DisplayItemClipChain::ClipForASR(aClipChain, mActiveScrolledRoot);
if (aStore) {
mState.mClipChain = mClipChain;
mState.mClip = mClip;
}
}
void
nsDisplayItem::FuseClipChainUpTo(nsDisplayListBuilder* aBuilder,
const ActiveScrolledRoot* aASR)
{
const DisplayItemClipChain* sc = mClipChain;
DisplayItemClip mergedClip;
while (sc && ActiveScrolledRoot::PickDescendant(aASR, sc->mASR) == sc->mASR) {
mergedClip.IntersectWith(sc->mClip);
sc = sc->mParent;
}
if (mergedClip.HasClip()) {
mClipChain = aBuilder->AllocateDisplayItemClipChain(mergedClip, aASR, sc);
mClip = &mClipChain->mClip;
} else {
mClipChain = nullptr;
mClip = nullptr;
}
}
bool
nsDisplayItem::ShouldUseAdvancedLayer(LayerManager* aManager, PrefFunc aFunc) const
{
return CanUseAdvancedLayer(aManager) ? aFunc() : false;
}
bool
nsDisplayItem::CanUseAdvancedLayer(LayerManager* aManager) const
{
if (!gfxPrefs::LayersAdvancedBasicLayerEnabled() &&
aManager && aManager->GetBackendType() == layers::LayersBackend::LAYERS_BASIC) {
return false;
}
return true;
}
static const DisplayItemClipChain*
FindCommonAncestorClipForIntersection(const DisplayItemClipChain* aOne,
const DisplayItemClipChain* aTwo)
{
for (const ActiveScrolledRoot* asr =
ActiveScrolledRoot::PickDescendant(aOne->mASR, aTwo->mASR);
asr;
asr = asr->mParent) {
if (aOne == aTwo) {
return aOne;
}
if (aOne->mASR == asr) {
aOne = aOne->mParent;
}
if (aTwo->mASR == asr) {
aTwo = aTwo->mParent;
}
if (!aOne) {
return aTwo;
}
if (!aTwo) {
return aOne;
}
}
return nullptr;
}
void
nsDisplayItem::IntersectClip(nsDisplayListBuilder* aBuilder,
const DisplayItemClipChain* aOther,
bool aStore)
{
if (!aOther) {
return;
}
// aOther might be a reference to a clip on the stack. We need to make sure
// that CreateClipChainIntersection will allocate the actual intersected
// clip in the builder's arena, so for the mClipChain == nullptr case,
// we supply nullptr as the common ancestor so that CreateClipChainIntersection
// clones the whole chain.
const DisplayItemClipChain* ancestorClip =
mClipChain ? FindCommonAncestorClipForIntersection(mClipChain, aOther) : nullptr;
SetClipChain(aBuilder->CreateClipChainIntersection(ancestorClip, mClipChain, aOther),
aStore);
}
nsRect
nsDisplayItem::GetClippedBounds(nsDisplayListBuilder* aBuilder) const
{
bool snap;
nsRect r = GetBounds(aBuilder, &snap);
return GetClip().ApplyNonRoundedIntersection(r);
}
already_AddRefed<Layer>
nsDisplayItem::BuildDisplayItemLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters)
{
RefPtr<Layer> oldLayer = aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this);
RefPtr<DisplayItemLayer> layer = oldLayer ? oldLayer->AsDisplayItemLayer() : nullptr;
if (!layer) {
layer = aManager->CreateDisplayItemLayer();
if (!layer) {
return nullptr;
}
}
aManager->TrackDisplayItemLayer(layer);
layer->SetDisplayItem(this, aBuilder);
layer->SetBaseTransform(gfx::Matrix4x4::Translation(aContainerParameters.mOffset.x,
aContainerParameters.mOffset.y, 0));
return layer.forget();
}
nsRect
nsDisplaySolidColor::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = true;
return mBounds;
}
LayerState
nsDisplaySolidColor::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
if (ForceActiveLayers() || ShouldUseAdvancedLayer(aManager, gfxPrefs::LayersAllowSolidColorLayers)) {
return LAYER_ACTIVE;
}
return LAYER_NONE;
}
already_AddRefed<Layer>
nsDisplaySolidColor::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters)
{
RefPtr<ColorLayer> layer = static_cast<ColorLayer*>
(aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
if (!layer) {
layer = aManager->CreateColorLayer();
if (!layer) {
return nullptr;
}
}
layer->SetColor(gfx::Color::FromABGR(mColor));
const int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
layer->SetBounds(mBounds.ToNearestPixels(appUnitsPerDevPixel));
layer->SetBaseTransform(gfx::Matrix4x4::Translation(aContainerParameters.mOffset.x,
aContainerParameters.mOffset.y, 0));
return layer.forget();
}
void
nsDisplaySolidColor::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx)
{
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
DrawTarget* drawTarget = aCtx->GetDrawTarget();
Rect rect =
NSRectToSnappedRect(mVisibleRect, appUnitsPerDevPixel, *drawTarget);
drawTarget->FillRect(rect, ColorPattern(ToDeviceColor(mColor)));
}
void
nsDisplaySolidColor::WriteDebugInfo(std::stringstream& aStream)
{
aStream << " (rgba "
<< (int)NS_GET_R(mColor) << ","
<< (int)NS_GET_G(mColor) << ","
<< (int)NS_GET_B(mColor) << ","
<< (int)NS_GET_A(mColor) << ")";
}
bool
nsDisplaySolidColor::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits(
mVisibleRect, mFrame->PresContext()->AppUnitsPerDevPixel());
wr::LayoutRect transformedRect = aSc.ToRelativeLayoutRect(bounds);
aBuilder.PushRect(transformedRect,
transformedRect,
!BackfaceIsHidden(),
wr::ToColorF(ToDeviceColor(mColor)));
return true;
}
nsRect
nsDisplaySolidColorRegion::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = true;
return mRegion.GetBounds();
}
void
nsDisplaySolidColorRegion::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx)
{
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
DrawTarget* drawTarget = aCtx->GetDrawTarget();
ColorPattern color(mColor);
for (auto iter = mRegion.RectIter(); !iter.Done(); iter.Next()) {
Rect rect =
NSRectToSnappedRect(iter.Get(), appUnitsPerDevPixel, *drawTarget);
drawTarget->FillRect(rect, color);
}
}
void
nsDisplaySolidColorRegion::WriteDebugInfo(std::stringstream& aStream)
{
aStream << " (rgba "
<< int(mColor.r * 255) << ","
<< int(mColor.g * 255) << ","
<< int(mColor.b * 255) << ","
<< mColor.a << ")";
}
bool
nsDisplaySolidColorRegion::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
for (auto iter = mRegion.RectIter(); !iter.Done(); iter.Next()) {
nsRect rect = iter.Get();
LayoutDeviceRect layerRects = LayoutDeviceRect::FromAppUnits(
rect, mFrame->PresContext()->AppUnitsPerDevPixel());
wr::LayoutRect transformedRect = aSc.ToRelativeLayoutRect(layerRects);
aBuilder.PushRect(transformedRect,
transformedRect,
!BackfaceIsHidden(),
wr::ToColorF(ToDeviceColor(mColor)));
}
return true;
}
static void
RegisterThemeGeometry(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem,
nsIFrame* aFrame, nsITheme::ThemeGeometryType aType)
{
if (aBuilder->IsInChromeDocumentOrPopup() && !aBuilder->IsInTransform()) {
nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(aFrame);
nsPoint offset = aBuilder->IsInSubdocument() ? aBuilder->ToReferenceFrame(aFrame)
: aFrame->GetOffsetTo(displayRoot);
nsRect borderBox = nsRect(offset, aFrame->GetSize());
aBuilder->RegisterThemeGeometry(aType, aItem,
LayoutDeviceIntRect::FromUnknownRect(
borderBox.ToNearestPixels(
aFrame->PresContext()->AppUnitsPerDevPixel())));
}
}
// Return the bounds of the viewport relative to |aFrame|'s reference frame.
// Returns Nothing() if transforming into |aFrame|'s coordinate space fails.
static Maybe<nsRect>
GetViewportRectRelativeToReferenceFrame(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame)
{
nsIFrame* rootFrame = aFrame->PresContext()->PresShell()->GetRootFrame();
nsRect rootRect = rootFrame->GetRectRelativeToSelf();
if (nsLayoutUtils::TransformRect(rootFrame, aFrame, rootRect) == nsLayoutUtils::TRANSFORM_SUCCEEDED) {
return Some(rootRect + aBuilder->ToReferenceFrame(aFrame));
}
return Nothing();
}
/* static */ nsDisplayBackgroundImage::InitData
nsDisplayBackgroundImage::GetInitData(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
uint32_t aLayer,
const nsRect& aBackgroundRect,
const nsStyleBackground* aBackgroundStyle,
LayerizeFixed aLayerizeFixed)
{
nsPresContext* presContext = aFrame->PresContext();
uint32_t flags = aBuilder->GetBackgroundPaintFlags();
const nsStyleImageLayers::Layer &layer = aBackgroundStyle->mImage.mLayers[aLayer];
bool isTransformedFixed;
nsBackgroundLayerState state =
nsCSSRendering::PrepareImageLayer(presContext, aFrame, flags,
aBackgroundRect, aBackgroundRect, layer,
&isTransformedFixed);
// background-attachment:fixed is treated as background-attachment:scroll
// if it's affected by a transform.
// See https://www.w3.org/Bugs/Public/show_bug.cgi?id=17521.
bool shouldTreatAsFixed =
layer.mAttachment == NS_STYLE_IMAGELAYER_ATTACHMENT_FIXED && !isTransformedFixed;
bool shouldFixToViewport = shouldTreatAsFixed && !layer.mImage.IsEmpty();
if (shouldFixToViewport &&
aLayerizeFixed == LayerizeFixed::DO_NOT_LAYERIZE_FIXED_BACKGROUND_IF_AVOIDING_COMPONENT_ALPHA_LAYERS &&
!nsLayoutUtils::UsesAsyncScrolling(aFrame)) {
RefPtr<LayerManager> layerManager = aBuilder->GetWidgetLayerManager();
if (layerManager && layerManager->ShouldAvoidComponentAlphaLayers()) {
shouldFixToViewport = false;
}
}
bool isRasterImage = state.mImageRenderer.IsRasterImage();
nsCOMPtr<imgIContainer> image;
if (isRasterImage) {
image = state.mImageRenderer.GetImage();
}
return InitData{
aBuilder, aFrame, aBackgroundStyle, image, aBackgroundRect,
state.mFillArea, state.mDestArea, aLayer, isRasterImage,
shouldFixToViewport
};
}
nsDisplayBackgroundImage::nsDisplayBackgroundImage(const InitData& aInitData,
nsIFrame* aFrameForBounds)
: nsDisplayImageContainer(aInitData.builder, aInitData.frame)
, mBackgroundStyle(aInitData.backgroundStyle)
, mImage(aInitData.image)
, mDependentFrame(nullptr)
, mBackgroundRect(aInitData.backgroundRect)
, mFillRect(aInitData.fillArea)
, mDestRect(aInitData.destArea)
, mLayer(aInitData.layer)
, mIsRasterImage(aInitData.isRasterImage)
, mShouldFixToViewport(aInitData.shouldFixToViewport)
, mImageFlags(0)
{
MOZ_COUNT_CTOR(nsDisplayBackgroundImage);
mBounds = GetBoundsInternal(aInitData.builder, aFrameForBounds);
if (mShouldFixToViewport) {
mAnimatedGeometryRoot = aInitData.builder->FindAnimatedGeometryRootFor(this);
// Expand the item's visible rect to cover the entire bounds, limited to the
// viewport rect. This is necessary because the background's clip can move
// asynchronously.
if (Maybe<nsRect> viewportRect = GetViewportRectRelativeToReferenceFrame(aInitData.builder, mFrame)) {
SetVisibleRect(mBounds.Intersect(*viewportRect), true);
}
}
}
nsDisplayBackgroundImage::~nsDisplayBackgroundImage()
{
#ifdef NS_BUILD_REFCNT_LOGGING
MOZ_COUNT_DTOR(nsDisplayBackgroundImage);
#endif
if (mDependentFrame) {
mDependentFrame->RemoveDisplayItem(this);
}
}
static nsIFrame* GetBackgroundStyleContextFrame(nsIFrame* aFrame)
{
nsIFrame* f;
if (!nsCSSRendering::FindBackgroundFrame(aFrame, &f)) {
// We don't want to bail out if moz-appearance is set on a root
// node. If it has a parent content node, bail because it's not
// a root, other wise keep going in order to let the theme stuff
// draw the background. The canvas really should be drawing the
// bg, but there's no way to hook that up via css.
if (!aFrame->StyleDisplay()->mAppearance) {
return nullptr;
}
nsIContent* content = aFrame->GetContent();
if (!content || content->GetParent()) {
return nullptr;
}
f = aFrame;
}
return f;
}
/* static */ void
SetBackgroundClipRegion(DisplayListClipState::AutoSaveRestore& aClipState,
nsIFrame* aFrame, const nsPoint& aToReferenceFrame,
const nsStyleImageLayers::Layer& aLayer,
const nsRect& aBackgroundRect,
bool aWillPaintBorder)
{
nsCSSRendering::ImageLayerClipState clip;
nsCSSRendering::GetImageLayerClip(aLayer, aFrame, *aFrame->StyleBorder(),
aBackgroundRect, aBackgroundRect, aWillPaintBorder,
aFrame->PresContext()->AppUnitsPerDevPixel(),
&clip);
if (clip.mHasAdditionalBGClipArea) {
aClipState.ClipContentDescendants(clip.mAdditionalBGClipArea, clip.mBGClipArea,
clip.mHasRoundedCorners ? clip.mRadii : nullptr);
} else {
aClipState.ClipContentDescendants(clip.mBGClipArea, clip.mHasRoundedCorners ? clip.mRadii : nullptr);
}
}
/**
* This is used for the find bar highlighter overlay. It's only accessible
* through the AnonymousContent API, so it's not exposed to general web pages.
*/
static bool
SpecialCutoutRegionCase(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
const nsRect& aBackgroundRect,
nsDisplayList* aList,
nscolor aColor)
{
nsIContent* content = aFrame->GetContent();
if (!content) {
return false;
}
void* cutoutRegion = content->GetProperty(nsGkAtoms::cutoutregion);
if (!cutoutRegion) {
return false;
}
if (NS_GET_A(aColor) == 0) {
return true;
}
nsRegion region;
region.Sub(aBackgroundRect, *static_cast<nsRegion*>(cutoutRegion));
region.MoveBy(aBuilder->ToReferenceFrame(aFrame));
aList->AppendNewToTop(
new (aBuilder) nsDisplaySolidColorRegion(aBuilder, aFrame, region, aColor));
return true;
}
/*static*/ bool
nsDisplayBackgroundImage::AppendBackgroundItemsToTop(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
const nsRect& aBackgroundRect,
nsDisplayList* aList,
bool aAllowWillPaintBorderOptimization,
nsStyleContext* aStyleContext,
const nsRect& aBackgroundOriginRect,
nsIFrame* aSecondaryReferenceFrame)
{
nsStyleContext* bgSC = aStyleContext;
const nsStyleBackground* bg = nullptr;
nsRect bgRect = aBackgroundRect + aBuilder->ToReferenceFrame(aFrame);
nsRect bgOriginRect = bgRect;
if (!aBackgroundOriginRect.IsEmpty()) {
bgOriginRect = aBackgroundOriginRect + aBuilder->ToReferenceFrame(aFrame);
}
nsPresContext* presContext = aFrame->PresContext();
bool isThemed = aFrame->IsThemed();
nsIFrame* dependentFrame = nullptr;
if (!isThemed) {
if (!bgSC) {
dependentFrame = GetBackgroundStyleContextFrame(aFrame);
if (dependentFrame) {
bgSC = dependentFrame->StyleContext();
if (dependentFrame == aFrame) {
dependentFrame = nullptr;
}
}
}
if (bgSC) {
bg = bgSC->StyleBackground();
}
}
bool drawBackgroundColor = false;
// Dummy initialisation to keep Valgrind/Memcheck happy.
// See bug 1122375 comment 1.
nscolor color = NS_RGBA(0,0,0,0);
if (!nsCSSRendering::IsCanvasFrame(aFrame) && bg) {
bool drawBackgroundImage;
color =
nsCSSRendering::DetermineBackgroundColor(presContext, bgSC, aFrame,
drawBackgroundImage, drawBackgroundColor);
}
if (SpecialCutoutRegionCase(aBuilder, aFrame, aBackgroundRect, aList, color)) {
return false;
}
const nsStyleBorder* borderStyle = aFrame->StyleBorder();
const nsStyleEffects* effectsStyle = aFrame->StyleEffects();
bool hasInsetShadow = effectsStyle->mBoxShadow &&
effectsStyle->mBoxShadow->HasShadowWithInset(true);
bool willPaintBorder = aAllowWillPaintBorderOptimization &&
!isThemed && !hasInsetShadow &&
borderStyle->HasBorder();
nsPoint toRef = aBuilder->ToReferenceFrame(aFrame);
// An auxiliary list is necessary in case we have background blending; if that
// is the case, background items need to be wrapped by a blend container to
// isolate blending to the background
nsDisplayList bgItemList(aBuilder);
// Even if we don't actually have a background color to paint, we may still need
// to create an item for hit testing.
if ((drawBackgroundColor && color != NS_RGBA(0,0,0,0)) ||
aBuilder->IsForEventDelivery()) {
Maybe<DisplayListClipState::AutoSaveRestore> clipState;
nsRect bgColorRect = bgRect;
if (bg && !aBuilder->IsForEventDelivery()) {
// Disable the will-paint-border optimization for background
// colors with no border-radius. Enabling it for background colors
// doesn't help much (there are no tiling issues) and clipping the
// background breaks detection of the element's border-box being
// opaque. For nonzero border-radius we still need it because we
// want to inset the background if possible to avoid antialiasing
// artifacts along the rounded corners.
bool useWillPaintBorderOptimization = willPaintBorder &&
nsLayoutUtils::HasNonZeroCorner(borderStyle->mBorderRadius);
nsCSSRendering::ImageLayerClipState clip;
nsCSSRendering::GetImageLayerClip(bg->BottomLayer(), aFrame, *aFrame->StyleBorder(),
bgRect, bgRect, useWillPaintBorderOptimization,
aFrame->PresContext()->AppUnitsPerDevPixel(),
&clip);
bgColorRect = bgColorRect.Intersect(clip.mBGClipArea);
if (clip.mHasAdditionalBGClipArea) {
bgColorRect = bgColorRect.Intersect(clip.mAdditionalBGClipArea);
}
if (clip.mHasRoundedCorners) {
clipState.emplace(aBuilder);
clipState->ClipContentDescendants(clip.mBGClipArea, clip.mRadii);
}
}
nsDisplayBackgroundColor *bgItem;
if (aSecondaryReferenceFrame) {
bgItem =
new (aBuilder) nsDisplayTableBackgroundColor(aBuilder, aSecondaryReferenceFrame, bgColorRect, bg,
drawBackgroundColor ? color : NS_RGBA(0, 0, 0, 0),
aFrame);
} else {
bgItem =
new (aBuilder) nsDisplayBackgroundColor(aBuilder, aFrame, bgColorRect, bg,
drawBackgroundColor ? color : NS_RGBA(0, 0, 0, 0));
}
bgItem->SetDependentFrame(aBuilder, dependentFrame);
bgItemList.AppendNewToTop(bgItem);
}
if (isThemed) {
nsITheme* theme = presContext->GetTheme();
if (theme->NeedToClearBackgroundBehindWidget(aFrame, aFrame->StyleDisplay()->mAppearance) &&
aBuilder->IsInChromeDocumentOrPopup() && !aBuilder->IsInTransform()) {
bgItemList.AppendNewToTop(
new (aBuilder) nsDisplayClearBackground(aBuilder, aFrame));
}
nsDisplayThemedBackground* bgItem =
new (aBuilder) nsDisplayThemedBackground(aBuilder, aFrame, bgRect);
bgItemList.AppendNewToTop(bgItem);
aList->AppendToTop(&bgItemList);
return true;
}
if (!bg) {
aList->AppendToTop(&bgItemList);
return false;
}
const ActiveScrolledRoot* asr =
aBuilder->CurrentActiveScrolledRoot();
bool needBlendContainer = false;
// Passing bg == nullptr in this macro will result in one iteration with
// i = 0.
NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, bg->mImage) {
if (bg->mImage.mLayers[i].mImage.IsEmpty()) {
continue;
}
if (bg->mImage.mLayers[i].mBlendMode != NS_STYLE_BLEND_NORMAL) {
needBlendContainer = true;
}
DisplayListClipState::AutoSaveRestore clipState(aBuilder);
if (!aBuilder->IsForEventDelivery()) {
const nsStyleImageLayers::Layer& layer = bg->mImage.mLayers[i];
SetBackgroundClipRegion(clipState, aFrame, toRef,
layer, bgRect, willPaintBorder);
}
nsDisplayList thisItemList(aBuilder);
nsDisplayBackgroundImage::InitData bgData =
nsDisplayBackgroundImage::GetInitData(aBuilder, aFrame, i, bgOriginRect, bg,
LayerizeFixed::DO_NOT_LAYERIZE_FIXED_BACKGROUND_IF_AVOIDING_COMPONENT_ALPHA_LAYERS);
if (bgData.shouldFixToViewport) {
auto* displayData = aBuilder->GetCurrentFixedBackgroundDisplayData();
nsDisplayListBuilder::AutoBuildingDisplayList
buildingDisplayList(aBuilder, aFrame, aBuilder->GetVisibleRect(), aBuilder->GetDirtyRect(), false);
nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter asrSetter(aBuilder);
if (displayData) {
asrSetter.SetCurrentActiveScrolledRoot(
displayData->mContainingBlockActiveScrolledRoot);
if (nsLayoutUtils::UsesAsyncScrolling(aFrame)) {
// Override the dirty rect on the builder to be the dirty rect of
// the viewport.
// displayData->mDirtyRect is relative to the presshell's viewport
// frame (the root frame), and we need it to be relative to aFrame.
nsIFrame* rootFrame = aBuilder->CurrentPresShellState()->mPresShell->GetRootFrame();
// There cannot be any transforms between aFrame and rootFrame
// because then bgData.shouldFixToViewport would have been false.
nsRect visibleRect = displayData->mVisibleRect + aFrame->GetOffsetTo(rootFrame);
aBuilder->SetVisibleRect(visibleRect);
nsRect dirtyRect = displayData->mDirtyRect + aFrame->GetOffsetTo(rootFrame);
aBuilder->SetDirtyRect(dirtyRect);
}
}
nsDisplayBackgroundImage* bgItem = nullptr;
{
// The clip is captured by the nsDisplayFixedPosition, so clear the
// clip for the nsDisplayBackgroundImage inside.
DisplayListClipState::AutoSaveRestore bgImageClip(aBuilder);
bgImageClip.Clear();
if (aSecondaryReferenceFrame) {
nsDisplayBackgroundImage::InitData tableData = bgData;
nsIFrame* styleFrame = tableData.frame;
tableData.frame = aSecondaryReferenceFrame;
bgItem = new (aBuilder) nsDisplayTableBackgroundImage(tableData, styleFrame);
} else {
bgItem = new (aBuilder) nsDisplayBackgroundImage(bgData);
}
}
bgItem->SetDependentFrame(aBuilder, dependentFrame);
if (aSecondaryReferenceFrame) {
thisItemList.AppendNewToTop(
nsDisplayTableFixedPosition::CreateForFixedBackground(aBuilder,
aSecondaryReferenceFrame,
bgItem,
i,
aFrame));
} else {
thisItemList.AppendNewToTop(
nsDisplayFixedPosition::CreateForFixedBackground(aBuilder, aFrame, bgItem, i));
}
} else {
nsDisplayBackgroundImage* bgItem;
if (aSecondaryReferenceFrame) {
nsDisplayBackgroundImage::InitData tableData = bgData;
nsIFrame* styleFrame = tableData.frame;
tableData.frame = aSecondaryReferenceFrame;
bgItem = new (aBuilder) nsDisplayTableBackgroundImage(tableData, styleFrame);
} else {
bgItem = new (aBuilder) nsDisplayBackgroundImage(bgData);
}
bgItem->SetDependentFrame(aBuilder, dependentFrame);
thisItemList.AppendNewToTop(bgItem);
}
if (bg->mImage.mLayers[i].mBlendMode != NS_STYLE_BLEND_NORMAL) {
DisplayListClipState::AutoSaveRestore blendClip(aBuilder);
blendClip.ClearUpToASR(asr);
// asr is scrolled. Even if we wrap a fixed background layer, that's
// fine, because the item will have a scrolled clip that limits the
// item with respect to asr.
thisItemList.AppendNewToTop(
new (aBuilder) nsDisplayBlendMode(aBuilder, aFrame, &thisItemList,
bg->mImage.mLayers[i].mBlendMode,
asr, i + 1));
}
bgItemList.AppendToTop(&thisItemList);
}
if (needBlendContainer) {
DisplayListClipState::AutoSaveRestore blendContainerClip(aBuilder);
blendContainerClip.ClearUpToASR(asr);
bgItemList.AppendNewToTop(
nsDisplayBlendContainer::CreateForBackgroundBlendMode(aBuilder, aFrame, &bgItemList, asr));
}
aList->AppendToTop(&bgItemList);
return false;
}
// Check that the rounded border of aFrame, added to aToReferenceFrame,
// intersects aRect. Assumes that the unrounded border has already
// been checked for intersection.
static bool
RoundedBorderIntersectsRect(nsIFrame* aFrame,
const nsPoint& aFrameToReferenceFrame,
const nsRect& aTestRect)
{
if (!nsRect(aFrameToReferenceFrame, aFrame->GetSize()).Intersects(aTestRect))
return false;
nscoord radii[8];
return !aFrame->GetBorderRadii(radii) ||
nsLayoutUtils::RoundedRectIntersectsRect(nsRect(aFrameToReferenceFrame,
aFrame->GetSize()),
radii, aTestRect);
}
// Returns TRUE if aContainedRect is guaranteed to be contained in
// the rounded rect defined by aRoundedRect and aRadii. Complex cases are
// handled conservatively by returning FALSE in some situations where
// a more thorough analysis could return TRUE.
//
// See also RoundedRectIntersectsRect.
static bool RoundedRectContainsRect(const nsRect& aRoundedRect,
const nscoord aRadii[8],
const nsRect& aContainedRect) {
nsRegion rgn = nsLayoutUtils::RoundedRectIntersectRect(aRoundedRect, aRadii, aContainedRect);
return rgn.Contains(aContainedRect);
}
bool
nsDisplayBackgroundImage::CanOptimizeToImageLayer(LayerManager* aManager,
nsDisplayListBuilder* aBuilder)
{
if (!mBackgroundStyle) {
return false;
}
// We currently can't handle tiled backgrounds.
if (!mDestRect.Contains(mFillRect)) {
return false;
}
// For 'contain' and 'cover', we allow any pixel of the image to be sampled
// because there isn't going to be any spriting/atlasing going on.
const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer];
bool allowPartialImages =
(layer.mSize.mWidthType == nsStyleImageLayers::Size::eContain ||
layer.mSize.mWidthType == nsStyleImageLayers::Size::eCover);
if (!allowPartialImages && !mFillRect.Contains(mDestRect)) {
return false;
}
return nsDisplayImageContainer::CanOptimizeToImageLayer(aManager, aBuilder);
}
nsRect
nsDisplayBackgroundImage::GetDestRect() const
{
return mDestRect;
}
already_AddRefed<imgIContainer>
nsDisplayBackgroundImage::GetImage()
{
nsCOMPtr<imgIContainer> image = mImage;
return image.forget();
}
nsDisplayBackgroundImage::ImageLayerization
nsDisplayBackgroundImage::ShouldCreateOwnLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager)
{
if (ForceActiveLayers()) {
return WHENEVER_POSSIBLE;
}
nsIFrame* backgroundStyleFrame = nsCSSRendering::FindBackgroundStyleFrame(StyleFrame());
if (ActiveLayerTracker::IsBackgroundPositionAnimated(aBuilder,
backgroundStyleFrame)) {
return WHENEVER_POSSIBLE;
}
if (nsLayoutUtils::AnimatedImageLayersEnabled() && mBackgroundStyle) {
const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer];
const nsStyleImage* image = &layer.mImage;
if (image->GetType() == eStyleImageType_Image) {
imgIRequest* imgreq = image->GetImageData();
nsCOMPtr<imgIContainer> image;
if (imgreq &&
NS_SUCCEEDED(imgreq->GetImage(getter_AddRefs(image))) &&
image) {
bool animated = false;
if (NS_SUCCEEDED(image->GetAnimated(&animated)) && animated) {
return WHENEVER_POSSIBLE;
}
}
}
}
if (nsLayoutUtils::GPUImageScalingEnabled() &&
aManager->IsCompositingCheap()) {
return ONLY_FOR_SCALING;
}
return NO_LAYER_NEEDED;
}
static void CheckForBorderItem(nsDisplayItem *aItem, uint32_t& aFlags)
{
nsDisplayItem* nextItem = aItem->GetAbove();
while (nextItem && nextItem->GetType() == DisplayItemType::TYPE_BACKGROUND) {
nextItem = nextItem->GetAbove();
}
if (nextItem &&
nextItem->Frame() == aItem->Frame() &&
nextItem->GetType() == DisplayItemType::TYPE_BORDER) {
aFlags |= nsCSSRendering::PAINTBG_WILL_PAINT_BORDER;
}
}
LayerState
nsDisplayBackgroundImage::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
mImageFlags = aBuilder->GetBackgroundPaintFlags();
CheckForBorderItem(this, mImageFlags);
if (ShouldUseAdvancedLayer(aManager, gfxPrefs::LayersAllowBackgroundImage) &&
CanBuildWebRenderDisplayItems(aManager)) {
return LAYER_ACTIVE;
}
ImageLayerization shouldLayerize = ShouldCreateOwnLayer(aBuilder, aManager);
if (shouldLayerize == NO_LAYER_NEEDED) {
// We can skip the call to CanOptimizeToImageLayer if we don't want a
// layer anyway.
return LAYER_NONE;
}
if (CanOptimizeToImageLayer(aManager, aBuilder)) {
if (shouldLayerize == WHENEVER_POSSIBLE) {
return LAYER_ACTIVE;
}
MOZ_ASSERT(shouldLayerize == ONLY_FOR_SCALING, "unhandled ImageLayerization value?");
MOZ_ASSERT(mImage);
int32_t imageWidth;
int32_t imageHeight;
mImage->GetWidth(&imageWidth);
mImage->GetHeight(&imageHeight);
NS_ASSERTION(imageWidth != 0 && imageHeight != 0, "Invalid image size!");
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
LayoutDeviceRect destRect = LayoutDeviceRect::FromAppUnits(GetDestRect(), appUnitsPerDevPixel);
const LayerRect destLayerRect = destRect * aParameters.Scale();
// Calculate the scaling factor for the frame.
const gfxSize scale = gfxSize(destLayerRect.width / imageWidth,
destLayerRect.height / imageHeight);
if ((scale.width != 1.0f || scale.height != 1.0f) &&
(destLayerRect.width * destLayerRect.height >= 64 * 64)) {
// Separate this image into a layer.
// There's no point in doing this if we are not scaling at all or if the
// target size is pretty small.
return LAYER_ACTIVE;
}
}
return LAYER_NONE;
}
already_AddRefed<Layer>
nsDisplayBackgroundImage::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
if (ShouldUseAdvancedLayer(aManager, gfxPrefs::LayersAllowBackgroundImage)) {
return BuildDisplayItemLayer(aBuilder, aManager, aParameters);
}
RefPtr<ImageLayer> layer = static_cast<ImageLayer*>
(aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
if (!layer) {
layer = aManager->CreateImageLayer();
if (!layer)
return nullptr;
}
RefPtr<ImageContainer> imageContainer = GetContainer(aManager, aBuilder);
layer->SetContainer(imageContainer);
ConfigureLayer(layer, aParameters);
return layer.forget();
}
bool
nsDisplayBackgroundImage::CanBuildWebRenderDisplayItems(LayerManager* aManager)
{
return mBackgroundStyle->mImage.mLayers[mLayer].mClip != StyleGeometryBox::Text &&
nsCSSRendering::CanBuildWebRenderDisplayItemsForStyleImageLayer(aManager,
*StyleFrame()->PresContext(),
StyleFrame(),
mBackgroundStyle,
mLayer);
}
bool
nsDisplayBackgroundImage::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
ContainerLayerParameters parameter;
if (GetLayerState(aDisplayListBuilder, aManager, parameter) != LAYER_ACTIVE) {
return false;
}
if (aDisplayListBuilder) {
mImageFlags = aDisplayListBuilder->GetBackgroundPaintFlags();
}
CheckForBorderItem(this, mImageFlags);
nsCSSRendering::PaintBGParams params =
nsCSSRendering::PaintBGParams::ForSingleLayer(*StyleFrame()->PresContext(),
mVisibleRect, mBackgroundRect,
StyleFrame(), mImageFlags, mLayer,
CompositionOp::OP_OVER);
params.bgClipRect = &mBounds;
DrawResult result =
nsCSSRendering::BuildWebRenderDisplayItemsForStyleImageLayer(params, aBuilder, aResources, aSc, aManager, this);
nsDisplayBackgroundGeometry::UpdateDrawResult(this, result);
return true;
}
void
nsDisplayBackgroundImage::HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames)
{
if (RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
aOutFrames->AppendElement(mFrame);
}
}
bool
nsDisplayBackgroundImage::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion)
{
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
return false;
}
// Return false if the background was propagated away from this
// frame. We don't want this display item to show up and confuse
// anything.
return mBackgroundStyle;
}
/* static */ nsRegion
nsDisplayBackgroundImage::GetInsideClipRegion(const nsDisplayItem* aItem,
StyleGeometryBox aClip,
const nsRect& aRect,
const nsRect& aBackgroundRect)
{
nsRegion result;
if (aRect.IsEmpty())
return result;
nsIFrame *frame = aItem->Frame();
nsRect clipRect = aBackgroundRect;
if (frame->IsCanvasFrame()) {
nsCanvasFrame* canvasFrame = static_cast<nsCanvasFrame*>(frame);
clipRect = canvasFrame->CanvasArea() + aItem->ToReferenceFrame();
} else if (aClip == StyleGeometryBox::PaddingBox ||
aClip == StyleGeometryBox::ContentBox) {
nsMargin border = frame->GetUsedBorder();
if (aClip == StyleGeometryBox::ContentBox) {
border += frame->GetUsedPadding();
}
border.ApplySkipSides(frame->GetSkipSides());
clipRect.Deflate(border);
}
return clipRect.Intersect(aRect);
}
nsRegion
nsDisplayBackgroundImage::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
nsRegion result;
*aSnap = false;
if (!mBackgroundStyle)
return result;
*aSnap = true;
// For StyleBoxDecorationBreak::Slice, don't try to optimize here, since
// this could easily lead to O(N^2) behavior inside InlineBackgroundData,
// which expects frames to be sent to it in content order, not reverse
// content order which we'll produce here.
// Of course, if there's only one frame in the flow, it doesn't matter.
if (mFrame->StyleBorder()->mBoxDecorationBreak ==
StyleBoxDecorationBreak::Clone ||
(!mFrame->GetPrevContinuation() && !mFrame->GetNextContinuation())) {
const nsStyleImageLayers::Layer& layer = mBackgroundStyle->mImage.mLayers[mLayer];
if (layer.mImage.IsOpaque() && layer.mBlendMode == NS_STYLE_BLEND_NORMAL &&
layer.mRepeat.mXRepeat != StyleImageLayerRepeat::Space &&
layer.mRepeat.mYRepeat != StyleImageLayerRepeat::Space &&
layer.mClip != StyleGeometryBox::Text) {
result = GetInsideClipRegion(this, layer.mClip, mBounds, mBackgroundRect);
}
}
return result;
}
Maybe<nscolor>
nsDisplayBackgroundImage::IsUniform(nsDisplayListBuilder* aBuilder) const
{
if (!mBackgroundStyle) {
return Some(NS_RGBA(0,0,0,0));
}
return Nothing();
}
nsRect
nsDisplayBackgroundImage::GetPositioningArea() const
{
if (!mBackgroundStyle) {
return nsRect();
}
nsIFrame* attachedToFrame;
bool transformedFixed;
return nsCSSRendering::ComputeImageLayerPositioningArea(
mFrame->PresContext(), mFrame,
mBackgroundRect,
mBackgroundStyle->mImage.mLayers[mLayer],
&attachedToFrame,
&transformedFixed) + ToReferenceFrame();
}
bool
nsDisplayBackgroundImage::RenderingMightDependOnPositioningAreaSizeChange() const
{
if (!mBackgroundStyle)
return false;
nscoord radii[8];
if (mFrame->GetBorderRadii(radii)) {
// A change in the size of the positioning area might change the position
// of the rounded corners.
return true;
}
const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer];
if (layer.RenderingMightDependOnPositioningAreaSizeChange()) {
return true;
}
return false;
}
void
nsDisplayBackgroundImage::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
PaintInternal(aBuilder, aCtx, mVisibleRect, &mBounds);
}
void
nsDisplayBackgroundImage::PaintInternal(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx, const nsRect& aBounds,
nsRect* aClipRect) {
gfxContext* ctx = aCtx;
StyleGeometryBox clip = mBackgroundStyle->mImage.mLayers[mLayer].mClip;
if (clip == StyleGeometryBox::Text) {
if (!GenerateAndPushTextMask(StyleFrame(), aCtx, mBackgroundRect, aBuilder)) {
return;
}
}
nsCSSRendering::PaintBGParams params =
nsCSSRendering::PaintBGParams::ForSingleLayer(*StyleFrame()->PresContext(),
aBounds, mBackgroundRect,
StyleFrame(), mImageFlags, mLayer,
CompositionOp::OP_OVER);
params.bgClipRect = aClipRect;
DrawResult result = nsCSSRendering::PaintStyleImageLayer(params, *aCtx);
if (clip == StyleGeometryBox::Text) {
ctx->PopGroupAndBlend();
}
nsDisplayBackgroundGeometry::UpdateDrawResult(this, result);
}
void
nsDisplayBackgroundImage::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const
{
if (!mBackgroundStyle) {
return;
}
const nsDisplayBackgroundGeometry* geometry = static_cast<const nsDisplayBackgroundGeometry*>(aGeometry);
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
nsRect positioningArea = GetPositioningArea();
if (positioningArea.TopLeft() != geometry->mPositioningArea.TopLeft() ||
(positioningArea.Size() != geometry->mPositioningArea.Size() &&
RenderingMightDependOnPositioningAreaSizeChange())) {
// Positioning area changed in a way that could cause everything to change,
// so invalidate everything (both old and new painting areas).
aInvalidRegion->Or(bounds, geometry->mBounds);
if (positioningArea.Size() != geometry->mPositioningArea.Size()) {
NotifyRenderingChanged();
}
return;
}
if (!mDestRect.IsEqualInterior(geometry->mDestRect)) {
// Dest area changed in a way that could cause everything to change,
// so invalidate everything (both old and new painting areas).
aInvalidRegion->Or(bounds, geometry->mBounds);
NotifyRenderingChanged();
return;
}
if (aBuilder->ShouldSyncDecodeImages()) {
const nsStyleImage& image = mBackgroundStyle->mImage.mLayers[mLayer].mImage;
if (image.GetType() == eStyleImageType_Image &&
geometry->ShouldInvalidateToSyncDecodeImages()) {
aInvalidRegion->Or(*aInvalidRegion, bounds);
NotifyRenderingChanged();
}
}
if (!bounds.IsEqualInterior(geometry->mBounds)) {
// Positioning area is unchanged, so invalidate just the change in the
// painting area.
aInvalidRegion->Xor(bounds, geometry->mBounds);
NotifyRenderingChanged();
}
}
nsRect
nsDisplayBackgroundImage::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = true;
return mBounds;
}
nsRect
nsDisplayBackgroundImage::GetBoundsInternal(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrameForBounds)
{
// This allows nsDisplayTableBackgroundImage to change the frame used for
// bounds calculation.
nsIFrame* frame = aFrameForBounds ? aFrameForBounds : mFrame;
nsPresContext* presContext = frame->PresContext();
if (!mBackgroundStyle) {
return nsRect();
}
nsRect clipRect = mBackgroundRect;
if (frame->IsCanvasFrame()) {
nsCanvasFrame* canvasFrame = static_cast<nsCanvasFrame*>(frame);
clipRect = canvasFrame->CanvasArea() + ToReferenceFrame();
}
const nsStyleImageLayers::Layer& layer = mBackgroundStyle->mImage.mLayers[mLayer];
return nsCSSRendering::GetBackgroundLayerRect(presContext, frame,
mBackgroundRect, clipRect, layer,
aBuilder->GetBackgroundPaintFlags());
}
nsDisplayTableBackgroundImage::nsDisplayTableBackgroundImage(const InitData& aData,
nsIFrame* aCellFrame)
: nsDisplayBackgroundImage(aData, aCellFrame)
, mStyleFrame(aCellFrame)
, mTableType(GetTableTypeFromFrame(mStyleFrame))
{
}
bool
nsDisplayTableBackgroundImage::IsInvalid(nsRect& aRect) const
{
bool result = mStyleFrame ? mStyleFrame->IsInvalid(aRect) : false;
aRect += ToReferenceFrame();
return result;
}
nsDisplayThemedBackground::nsDisplayThemedBackground(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
const nsRect& aBackgroundRect)
: nsDisplayItem(aBuilder, aFrame)
, mBackgroundRect(aBackgroundRect)
{
MOZ_COUNT_CTOR(nsDisplayThemedBackground);
const nsStyleDisplay* disp = mFrame->StyleDisplay();
mAppearance = disp->mAppearance;
mFrame->IsThemed(disp, &mThemeTransparency);
// Perform necessary RegisterThemeGeometry
nsITheme* theme = mFrame->PresContext()->GetTheme();
nsITheme::ThemeGeometryType type =
theme->ThemeGeometryTypeForWidget(mFrame, disp->mAppearance);
if (type != nsITheme::eThemeGeometryTypeUnknown) {
RegisterThemeGeometry(aBuilder, this, aFrame, type);
}
if (disp->mAppearance == NS_THEME_WIN_BORDERLESS_GLASS ||
disp->mAppearance == NS_THEME_WIN_GLASS) {
aBuilder->SetGlassDisplayItem(this);
}
mBounds = GetBoundsInternal();
}
nsDisplayThemedBackground::~nsDisplayThemedBackground()
{
#ifdef NS_BUILD_REFCNT_LOGGING
MOZ_COUNT_DTOR(nsDisplayThemedBackground);
#endif
}
void
nsDisplayThemedBackground::WriteDebugInfo(std::stringstream& aStream)
{
aStream << " (themed, appearance:" << (int)mAppearance << ")";
}
void
nsDisplayThemedBackground::HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames)
{
// Assume that any point in our background rect is a hit.
if (mBackgroundRect.Intersects(aRect)) {
aOutFrames->AppendElement(mFrame);
}
}
nsRegion
nsDisplayThemedBackground::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
nsRegion result;
*aSnap = false;
if (mThemeTransparency == nsITheme::eOpaque) {
result = mBackgroundRect;
}
return result;
}
Maybe<nscolor>
nsDisplayThemedBackground::IsUniform(nsDisplayListBuilder* aBuilder) const
{
if (mAppearance == NS_THEME_WIN_BORDERLESS_GLASS ||
mAppearance == NS_THEME_WIN_GLASS) {
return Some(NS_RGBA(0,0,0,0));
}
return Nothing();
}
nsRect
nsDisplayThemedBackground::GetPositioningArea() const
{
return mBackgroundRect;
}
void
nsDisplayThemedBackground::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx)
{
PaintInternal(aBuilder, aCtx, mVisibleRect, nullptr);
}
void
nsDisplayThemedBackground::PaintInternal(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx, const nsRect& aBounds,
nsRect* aClipRect)
{
// XXXzw this ignores aClipRect.
nsPresContext* presContext = mFrame->PresContext();
nsITheme *theme = presContext->GetTheme();
nsRect drawing(mBackgroundRect);
theme->GetWidgetOverflow(presContext->DeviceContext(), mFrame, mAppearance,
&drawing);
drawing.IntersectRect(drawing, aBounds);
theme->DrawWidgetBackground(aCtx, mFrame, mAppearance, mBackgroundRect, drawing);
}
bool
nsDisplayThemedBackground::IsWindowActive() const
{
EventStates docState = mFrame->GetContent()->OwnerDoc()->GetDocumentState();
return !docState.HasState(NS_DOCUMENT_STATE_WINDOW_INACTIVE);
}
void
nsDisplayThemedBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const
{
const nsDisplayThemedBackgroundGeometry* geometry = static_cast<const nsDisplayThemedBackgroundGeometry*>(aGeometry);
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
nsRect positioningArea = GetPositioningArea();
if (!positioningArea.IsEqualInterior(geometry->mPositioningArea)) {
// Invalidate everything (both old and new painting areas).
aInvalidRegion->Or(bounds, geometry->mBounds);
return;
}
if (!bounds.IsEqualInterior(geometry->mBounds)) {
// Positioning area is unchanged, so invalidate just the change in the
// painting area.
aInvalidRegion->Xor(bounds, geometry->mBounds);
}
nsITheme* theme = mFrame->PresContext()->GetTheme();
if (theme->WidgetAppearanceDependsOnWindowFocus(mAppearance) &&
IsWindowActive() != geometry->mWindowIsActive) {
aInvalidRegion->Or(*aInvalidRegion, bounds);
}
}
nsRect
nsDisplayThemedBackground::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = true;
return mBounds;
}
nsRect
nsDisplayThemedBackground::GetBoundsInternal() {
nsPresContext* presContext = mFrame->PresContext();
nsRect r = mBackgroundRect - ToReferenceFrame();
presContext->GetTheme()->
GetWidgetOverflow(presContext->DeviceContext(), mFrame,
mFrame->StyleDisplay()->mAppearance, &r);
return r + ToReferenceFrame();
}
void
nsDisplayImageContainer::ConfigureLayer(ImageLayer* aLayer,
const ContainerLayerParameters& aParameters)
{
aLayer->SetSamplingFilter(nsLayoutUtils::GetSamplingFilterForFrame(mFrame));
nsCOMPtr<imgIContainer> image = GetImage();
MOZ_ASSERT(image);
int32_t imageWidth;
int32_t imageHeight;
image->GetWidth(&imageWidth);
image->GetHeight(&imageHeight);
NS_ASSERTION(imageWidth != 0 && imageHeight != 0, "Invalid image size!");
if (imageWidth > 0 && imageHeight > 0) {
// We're actually using the ImageContainer. Let our frame know that it
// should consider itself to have painted successfully.
nsDisplayBackgroundGeometry::UpdateDrawResult(this, DrawResult::SUCCESS);
}
// XXX(seth): Right now we ignore aParameters.Scale() and
// aParameters.Offset(), because FrameLayerBuilder already applies
// aParameters.Scale() via the layer's post-transform, and
// aParameters.Offset() is always zero.
MOZ_ASSERT(aParameters.Offset() == LayerIntPoint(0,0));
// It's possible (for example, due to downscale-during-decode) that the
// ImageContainer this ImageLayer is holding has a different size from the
// intrinsic size of the image. For this reason we compute the transform using
// the ImageContainer's size rather than the image's intrinsic size.
// XXX(seth): In reality, since the size of the ImageContainer may change
// asynchronously, this is not enough. Bug 1183378 will provide a more
// complete fix, but this solution is safe in more cases than simply relying
// on the intrinsic size.
IntSize containerSize = aLayer->GetContainer()
? aLayer->GetContainer()->GetCurrentSize()
: IntSize(imageWidth, imageHeight);
const int32_t factor = mFrame->PresContext()->AppUnitsPerDevPixel();
const LayoutDeviceRect destRect(
LayoutDeviceIntRect::FromAppUnitsToNearest(GetDestRect(), factor));
const LayoutDevicePoint p = destRect.TopLeft();
Matrix transform = Matrix::Translation(p.x, p.y);
transform.PreScale(destRect.width / containerSize.width,
destRect.height / containerSize.height);
aLayer->SetBaseTransform(gfx::Matrix4x4::From2D(transform));
}
already_AddRefed<ImageContainer>
nsDisplayImageContainer::GetContainer(LayerManager* aManager,
nsDisplayListBuilder *aBuilder)
{
nsCOMPtr<imgIContainer> image = GetImage();
if (!image) {
MOZ_ASSERT_UNREACHABLE("Must call CanOptimizeToImage() and get true "
"before calling GetContainer()");
return nullptr;
}
uint32_t flags = imgIContainer::FLAG_ASYNC_NOTIFY;
if (aBuilder->ShouldSyncDecodeImages()) {
flags |= imgIContainer::FLAG_SYNC_DECODE;
}
return image->GetImageContainer(aManager, flags);
}
bool
nsDisplayImageContainer::CanOptimizeToImageLayer(LayerManager* aManager,
nsDisplayListBuilder* aBuilder)
{
uint32_t flags = aBuilder->ShouldSyncDecodeImages()
? imgIContainer::FLAG_SYNC_DECODE
: imgIContainer::FLAG_NONE;
nsCOMPtr<imgIContainer> image = GetImage();
if (!image) {
return false;
}
if (!image->IsImageContainerAvailable(aManager, flags)) {
return false;
}
int32_t imageWidth;
int32_t imageHeight;
image->GetWidth(&imageWidth);
image->GetHeight(&imageHeight);
if (imageWidth == 0 || imageHeight == 0) {
NS_ASSERTION(false, "invalid image size");
return false;
}
const int32_t factor = mFrame->PresContext()->AppUnitsPerDevPixel();
const LayoutDeviceRect destRect(
LayoutDeviceIntRect::FromAppUnitsToNearest(GetDestRect(), factor));
// Calculate the scaling factor for the frame.
const gfxSize scale = gfxSize(destRect.width / imageWidth,
destRect.height / imageHeight);
if (scale.width < 0.34 || scale.height < 0.34) {
// This would look awful as long as we can't use high-quality downscaling
// for image layers (bug 803703), so don't turn this into an image layer.
return false;
}
if (mFrame->IsImageFrame()) {
// Image layer doesn't support draw focus ring for image map.
nsImageFrame* f = static_cast<nsImageFrame*>(mFrame);
if (f->HasImageMap()) {
return false;
}
}
return true;
}
void
nsDisplayBackgroundColor::ApplyOpacity(nsDisplayListBuilder* aBuilder,
float aOpacity,
const DisplayItemClipChain* aClip)
{
NS_ASSERTION(CanApplyOpacity(), "ApplyOpacity should be allowed");
mColor.a = mColor.a * aOpacity;
IntersectClip(aBuilder, aClip, false);
}
bool
nsDisplayBackgroundColor::CanApplyOpacity() const
{
return true;
}
LayerState
nsDisplayBackgroundColor::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
StyleGeometryBox clip = mBackgroundStyle->mImage.mLayers[0].mClip;
if ((ForceActiveLayers() || ShouldUseAdvancedLayer(aManager, gfxPrefs::LayersAllowBackgroundColorLayers)) &&
clip != StyleGeometryBox::Text) {
return LAYER_ACTIVE;
}
return LAYER_NONE;
}
already_AddRefed<Layer>
nsDisplayBackgroundColor::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters)
{
if (mColor == Color()) {
return nullptr;
}
RefPtr<ColorLayer> layer = static_cast<ColorLayer*>
(aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
if (!layer) {
layer = aManager->CreateColorLayer();
if (!layer)
return nullptr;
}
layer->SetColor(mColor);
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
layer->SetBounds(mBackgroundRect.ToNearestPixels(appUnitsPerDevPixel));
layer->SetBaseTransform(gfx::Matrix4x4::Translation(aContainerParameters.mOffset.x,
aContainerParameters.mOffset.y, 0));
return layer.forget();
}
bool
nsDisplayBackgroundColor::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
if (mColor == Color()) {
return true;
}
StyleGeometryBox clip = mBackgroundStyle->mImage.mLayers[0].mClip;
if (clip == StyleGeometryBox::Text) {
return false;
}
LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits(
mBackgroundRect, mFrame->PresContext()->AppUnitsPerDevPixel());
wr::LayoutRect transformedRect = aSc.ToRelativeLayoutRect(bounds);
aBuilder.PushRect(transformedRect,
transformedRect,
!BackfaceIsHidden(),
wr::ToColorF(ToDeviceColor(mColor)));
return true;
}
void
nsDisplayBackgroundColor::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx)
{
if (mColor == Color()) {
return;
}
#if 0
// See https://bugzilla.mozilla.org/show_bug.cgi?id=1148418#c21 for why this
// results in a precision induced rounding issue that makes the rect one
// pixel shorter in rare cases. Disabled in favor of the old code for now.
// Note that the pref layout.css.devPixelsPerPx needs to be set to 1 to
// reproduce the bug.
//
// TODO:
// This new path does not include support for background-clip:text; need to
// be fixed if/when we switch to this new code path.
DrawTarget& aDrawTarget = *aCtx->GetDrawTarget();
Rect rect = NSRectToSnappedRect(mBackgroundRect,
mFrame->PresContext()->AppUnitsPerDevPixel(),
aDrawTarget);
ColorPattern color(ToDeviceColor(mColor));
aDrawTarget.FillRect(rect, color);
#else
gfxContext* ctx = aCtx;
gfxRect bounds =
nsLayoutUtils::RectToGfxRect(mBackgroundRect,
mFrame->PresContext()->AppUnitsPerDevPixel());
StyleGeometryBox clip = mBackgroundStyle->mImage.mLayers[0].mClip;
if (clip == StyleGeometryBox::Text) {
if (!GenerateAndPushTextMask(mFrame, aCtx, mBackgroundRect, aBuilder)) {
return;
}
ctx->SetColor(mColor);
ctx->Rectangle(bounds, true);
ctx->Fill();
ctx->PopGroupAndBlend();
return;
}
ctx->SetColor(mColor);
ctx->NewPath();
ctx->Rectangle(bounds, true);
ctx->Fill();
#endif
}
nsRegion
nsDisplayBackgroundColor::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = false;
if (mColor.a != 1) {
return nsRegion();
}
if (!mBackgroundStyle)
return nsRegion();
const nsStyleImageLayers::Layer& bottomLayer = mBackgroundStyle->BottomLayer();
if (bottomLayer.mClip == StyleGeometryBox::Text) {
return nsRegion();
}
*aSnap = true;
return nsDisplayBackgroundImage::GetInsideClipRegion(this, bottomLayer.mClip,
mBackgroundRect, mBackgroundRect);
}
Maybe<nscolor>
nsDisplayBackgroundColor::IsUniform(nsDisplayListBuilder* aBuilder) const
{
return Some(mColor.ToABGR());
}
void
nsDisplayBackgroundColor::HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames)
{
if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
// aRect doesn't intersect our border-radius curve.
return;
}
aOutFrames->AppendElement(mFrame);
}
void
nsDisplayBackgroundColor::WriteDebugInfo(std::stringstream& aStream)
{
aStream << " (rgba " << mColor.r << "," << mColor.g << ","
<< mColor.b << "," << mColor.a << ")";
}
already_AddRefed<Layer>
nsDisplayClearBackground::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
RefPtr<ColorLayer> layer = static_cast<ColorLayer*>
(aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
if (!layer) {
layer = aManager->CreateColorLayer();
if (!layer)
return nullptr;
}
layer->SetColor(Color());
layer->SetMixBlendMode(gfx::CompositionOp::OP_SOURCE);
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
layer->SetBounds(bounds.ToNearestPixels(appUnitsPerDevPixel)); // XXX Do we need to respect the parent layer's scale here?
return layer.forget();
}
nsRect
nsDisplayOutline::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = false;
return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
}
void
nsDisplayOutline::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
// TODO join outlines together
MOZ_ASSERT(mFrame->StyleOutline()->ShouldPaintOutline(),
"Should have not created a nsDisplayOutline!");
nsPoint offset = ToReferenceFrame();
nsCSSRendering::PaintOutline(mFrame->PresContext(), *aCtx, mFrame,
mVisibleRect,
nsRect(offset, mFrame->GetSize()),
mFrame->StyleContext());
}
LayerState
nsDisplayOutline::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
if (!ShouldUseAdvancedLayer(aManager, gfxPrefs::LayersAllowOutlineLayers)) {
return LAYER_NONE;
}
uint8_t outlineStyle = mFrame->StyleContext()->StyleOutline()->mOutlineStyle;
if (outlineStyle == NS_STYLE_BORDER_STYLE_AUTO && nsLayoutUtils::IsOutlineStyleAutoEnabled()) {
nsITheme* theme = mFrame->PresContext()->GetTheme();
if (theme && theme->ThemeSupportsWidget(mFrame->PresContext(), mFrame,
NS_THEME_FOCUS_OUTLINE)) {
return LAYER_NONE;
}
}
nsPoint offset = ToReferenceFrame();
Maybe<nsCSSBorderRenderer> br =
nsCSSRendering::CreateBorderRendererForOutline(mFrame->PresContext(),
nullptr, mFrame,
mVisibleRect,
nsRect(offset, mFrame->GetSize()),
mFrame->StyleContext());
if (!br) {
return LAYER_NONE;
}
mBorderRenderer = br;
return LAYER_ACTIVE;
}
already_AddRefed<Layer>
nsDisplayOutline::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters)
{
return BuildDisplayItemLayer(aBuilder, aManager, aContainerParameters);
}
bool
nsDisplayOutline::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
ContainerLayerParameters parameter;
if (GetLayerState(aDisplayListBuilder, aManager, parameter) != LAYER_ACTIVE) {
return false;
}
mBorderRenderer->CreateWebRenderCommands(aBuilder, aResources, aSc);
return true;
}
bool
nsDisplayOutline::IsInvisibleInRect(const nsRect& aRect) const
{
const nsStyleOutline* outline = mFrame->StyleOutline();
nsRect borderBox(ToReferenceFrame(), mFrame->GetSize());
if (borderBox.Contains(aRect) &&
!nsLayoutUtils::HasNonZeroCorner(outline->mOutlineRadius)) {
if (outline->mOutlineOffset >= 0) {
// aRect is entirely inside the border-rect, and the outline isn't
// rendered inside the border-rect, so the outline is not visible.
return true;
}
}
return false;
}
void
nsDisplayEventReceiver::HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames)
{
if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
// aRect doesn't intersect our border-radius curve.
return;
}
aOutFrames->AppendElement(mFrame);
}
void
nsDisplayLayerEventRegions::AddFrame(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame)
{
NS_ASSERTION(aBuilder->FindReferenceFrameFor(aFrame) == aBuilder->FindReferenceFrameFor(mFrame),
"Reference frame mismatch");
if (aBuilder->IsInsidePointerEventsNoneDoc()) {
// Somewhere up the parent document chain is a subdocument with pointer-
// events:none set on it.
return;
}
if (!aFrame->GetParent()) {
MOZ_ASSERT(aFrame->IsViewportFrame());
// Viewport frames are never event targets, other frames, like canvas frames,
// are the event targets for any regions viewport frames may cover.
return;
}
uint8_t pointerEvents =
aFrame->StyleUserInterface()->GetEffectivePointerEvents(aFrame);
if (pointerEvents == NS_STYLE_POINTER_EVENTS_NONE) {
return;
}
bool simpleRegions = aFrame->HasAnyStateBits(NS_FRAME_SIMPLE_EVENT_REGIONS);
if (!simpleRegions) {
if (!aFrame->StyleVisibility()->IsVisible()) {
return;
}
}
if (aFrame != mFrame &&
aBuilder->IsRetainingDisplayList()) {
aFrame->AddDisplayItem(this);
}
// XXX handle other pointerEvents values for SVG
// XXX Do something clever here for the common case where the border box
// is obviously entirely inside mHitRegion.
nsRect borderBox;
nsIScrollableFrame* scrollFrame = nsLayoutUtils::GetScrollableFrameFor(aFrame);
if (scrollFrame) {
// If the frame is content of a scrollframe, then we need to pick up the
// area corresponding to the overflow rect as well. Otherwise the parts of
// the overflow that are not occupied by descendants get skipped and the
// APZ code sends touch events to the content underneath instead.
// See https://bugzilla.mozilla.org/show_bug.cgi?id=1127773#c15.
borderBox = aFrame->GetScrollableOverflowRect();
} else {
borderBox = nsRect(nsPoint(0, 0), aFrame->GetSize());
}
borderBox += aBuilder->ToReferenceFrame(aFrame);
bool borderBoxHasRoundedCorners = false;
if (!simpleRegions) {
if (nsLayoutUtils::HasNonZeroCorner(aFrame->StyleBorder()->mBorderRadius)) {
borderBoxHasRoundedCorners = true;
} else {
aFrame->AddStateBits(NS_FRAME_SIMPLE_EVENT_REGIONS);
}
}
const DisplayItemClip* clip = DisplayItemClipChain::ClipForASR(
aBuilder->ClipState().GetCurrentCombinedClipChain(aBuilder),
aBuilder->CurrentActiveScrolledRoot());
if (clip) {
borderBox = clip->ApplyNonRoundedIntersection(borderBox);
if (clip->GetRoundedRectCount() > 0) {
borderBoxHasRoundedCorners = true;
}
}
if (borderBoxHasRoundedCorners ||
(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) {
mMaybeHitRegion.Add(aFrame, borderBox);
} else {
mHitRegion.Add(aFrame, borderBox);
}
if (aBuilder->IsBuildingNonLayerizedScrollbar() ||
aBuilder->GetAncestorHasApzAwareEventHandler())
{
// Scrollbars may be painted into a layer below the actual layer they will
// scroll, and therefore wheel events may be dispatched to the outer frame
// instead of the intended scrollframe. To address this, we force a d-t-c
// region on scrollbar frames that won't be placed in their own layer. See
// bug 1213324 for details.
mDispatchToContentHitRegion.Add(aFrame, borderBox);
} else if (aFrame->IsObjectFrame()) {
// If the frame is a plugin frame and wants to handle wheel events as
// default action, we should add the frame to dispatch-to-content region.
nsPluginFrame* pluginFrame = do_QueryFrame(aFrame);
if (pluginFrame && pluginFrame->WantsToHandleWheelEventAsDefaultAction()) {
mDispatchToContentHitRegion.Add(aFrame, borderBox);
}
}
// Touch action region
nsIFrame* touchActionFrame = aFrame;
if (scrollFrame) {
touchActionFrame = do_QueryFrame(scrollFrame);
}
uint32_t touchAction = nsLayoutUtils::GetTouchActionFromFrame(touchActionFrame);
if (touchAction != NS_STYLE_TOUCH_ACTION_AUTO) {
if (touchAction & NS_STYLE_TOUCH_ACTION_NONE) {
mNoActionRegion.Add(aFrame, borderBox);
} else {
if ((touchAction & NS_STYLE_TOUCH_ACTION_PAN_X)) {
mHorizontalPanRegion.Add(aFrame, borderBox);
}
if ((touchAction & NS_STYLE_TOUCH_ACTION_PAN_Y)) {
mVerticalPanRegion.Add(aFrame, borderBox);
}
}
}
}
static void
RemoveFrameFromFrameRects(nsDisplayLayerEventRegions::FrameRects& aFrameRects, nsIFrame* aFrame)
{
uint32_t i = 0;
uint32_t length = aFrameRects.mFrames.Length();
while (i < length) {
if (aFrameRects.mFrames[i] == aFrame) {
aFrameRects.mFrames[i] = aFrameRects.mFrames[length - 1];
aFrameRects.mBoxes[i] = aFrameRects.mBoxes[length - 1];
length--;
} else {
i++;
}
}
aFrameRects.mFrames.SetLength(length);
aFrameRects.mBoxes.SetLength(length);
}
void
nsDisplayLayerEventRegions::RemoveFrame(nsIFrame* aFrame)
{
RemoveFrameFromFrameRects(mHitRegion, aFrame);
RemoveFrameFromFrameRects(mMaybeHitRegion, aFrame);
RemoveFrameFromFrameRects(mDispatchToContentHitRegion, aFrame);
RemoveFrameFromFrameRects(mNoActionRegion, aFrame);
RemoveFrameFromFrameRects(mHorizontalPanRegion, aFrame);
RemoveFrameFromFrameRects(mVerticalPanRegion, aFrame);
nsDisplayItem::RemoveFrame(aFrame);
}
void
nsDisplayLayerEventRegions::AddInactiveScrollPort(nsIFrame* aFrame, const nsRect& aRect)
{
mHitRegion.Add(aFrame, aRect);
mDispatchToContentHitRegion.Add(aFrame, aRect);
}
bool
nsDisplayLayerEventRegions::IsEmpty() const
{
// If the hit region and maybe-hit region are empty, then the rest
// must be empty too.
if (mHitRegion.IsEmpty() && mMaybeHitRegion.IsEmpty()) {
MOZ_ASSERT(mDispatchToContentHitRegion.IsEmpty());
MOZ_ASSERT(mNoActionRegion.IsEmpty());
MOZ_ASSERT(mHorizontalPanRegion.IsEmpty());
MOZ_ASSERT(mVerticalPanRegion.IsEmpty());
return true;
}
return false;
}
nsRegion
nsDisplayLayerEventRegions::CombinedTouchActionRegion()
{
nsRegion result;
result.Or(HorizontalPanRegion(), VerticalPanRegion());
result.OrWith(NoActionRegion());
return result;
}
int32_t
nsDisplayLayerEventRegions::ZIndex() const
{
return mOverrideZIndex ? *mOverrideZIndex : nsDisplayItem::ZIndex();
}
void
nsDisplayLayerEventRegions::SetOverrideZIndex(int32_t aZIndex)
{
mOverrideZIndex = Some(aZIndex);
}
void
nsDisplayLayerEventRegions::WriteDebugInfo(std::stringstream& aStream)
{
if (!mHitRegion.IsEmpty()) {
AppendToString(aStream, HitRegion(), " (hitRegion ", ")");
}
if (!mMaybeHitRegion.IsEmpty()) {
AppendToString(aStream, MaybeHitRegion(), " (maybeHitRegion ", ")");
}
if (!mDispatchToContentHitRegion.IsEmpty()) {
AppendToString(aStream, DispatchToContentHitRegion(), " (dispatchToContentRegion ", ")");
}
if (!mNoActionRegion.IsEmpty()) {
AppendToString(aStream, NoActionRegion(), " (noActionRegion ", ")");
}
if (!mHorizontalPanRegion.IsEmpty()) {
AppendToString(aStream, HorizontalPanRegion(), " (horizPanRegion ", ")");
}
if (!mVerticalPanRegion.IsEmpty()) {
AppendToString(aStream, VerticalPanRegion(), " (vertPanRegion ", ")");
}
}
nsDisplayCaret::nsDisplayCaret(nsDisplayListBuilder* aBuilder,
nsIFrame* aCaretFrame)
: nsDisplayItem(aBuilder, aCaretFrame)
, mCaret(aBuilder->GetCaret())
, mBounds(aBuilder->GetCaretRect() + ToReferenceFrame())
{
MOZ_COUNT_CTOR(nsDisplayCaret);
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplayCaret::~nsDisplayCaret()
{
MOZ_COUNT_DTOR(nsDisplayCaret);
}
#endif
nsRect
nsDisplayCaret::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = true;
// The caret returns a rect in the coordinates of mFrame.
return mBounds;
}
void
nsDisplayCaret::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
// Note: Because we exist, we know that the caret is visible, so we don't
// need to check for the caret's visibility.
mCaret->PaintCaret(*aCtx->GetDrawTarget(), mFrame, ToReferenceFrame());
}
bool
nsDisplayCaret::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
using namespace mozilla::layers;
int32_t contentOffset;
nsIFrame* frame = mCaret->GetFrame(&contentOffset);
if (!frame) {
return true;
}
NS_ASSERTION(frame == mFrame, "We're referring different frame");
int32_t appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel();
nsRect caretRect;
nsRect hookRect;
mCaret->ComputeCaretRects(frame, contentOffset, &caretRect, &hookRect);
gfx::Color color = ToDeviceColor(frame->GetCaretColorAt(contentOffset));
LayoutDeviceRect devCaretRect = LayoutDeviceRect::FromAppUnits(
caretRect + ToReferenceFrame(), appUnitsPerDevPixel);
LayoutDeviceRect devHookRect = LayoutDeviceRect::FromAppUnits(
hookRect + ToReferenceFrame(), appUnitsPerDevPixel);
wr::LayoutRect caret = aSc.ToRelativeLayoutRect(devCaretRect);
wr::LayoutRect hook = aSc.ToRelativeLayoutRect(devHookRect);
// Note, WR will pixel snap anything that is layout aligned.
aBuilder.PushRect(caret,
caret,
!BackfaceIsHidden(),
wr::ToColorF(color));
if (!devHookRect.IsEmpty()) {
aBuilder.PushRect(hook,
hook,
!BackfaceIsHidden(),
wr::ToColorF(color));
}
return true;
}
LayerState
nsDisplayCaret::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
if (ShouldUseAdvancedLayer(aManager, gfxPrefs::LayersAllowCaretLayers)) {
return LAYER_ACTIVE;
}
return LAYER_NONE;
}
already_AddRefed<Layer>
nsDisplayCaret::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters)
{
return BuildDisplayItemLayer(aBuilder, aManager, aContainerParameters);
}
nsDisplayBorder::nsDisplayBorder(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame)
{
MOZ_COUNT_CTOR(nsDisplayBorder);
mBounds = CalculateBounds(*mFrame->StyleBorder()).GetBounds();
}
bool
nsDisplayBorder::IsInvisibleInRect(const nsRect& aRect) const
{
nsRect paddingRect = mFrame->GetPaddingRect() - mFrame->GetPosition() +
ToReferenceFrame();
const nsStyleBorder *styleBorder;
if (paddingRect.Contains(aRect) &&
!(styleBorder = mFrame->StyleBorder())->IsBorderImageLoaded() &&
!nsLayoutUtils::HasNonZeroCorner(styleBorder->mBorderRadius)) {
// aRect is entirely inside the content rect, and no part
// of the border is rendered inside the content rect, so we are not
// visible
// Skip this if there's a border-image (which draws a background
// too) or if there is a border-radius (which makes the border draw
// further in).
return true;
}
return false;
}
nsDisplayItemGeometry*
nsDisplayBorder::AllocateGeometry(nsDisplayListBuilder* aBuilder)
{
return new nsDisplayBorderGeometry(this, aBuilder);
}
void
nsDisplayBorder::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const
{
const nsDisplayBorderGeometry* geometry = static_cast<const nsDisplayBorderGeometry*>(aGeometry);
bool snap;
if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) ||
!geometry->mContentRect.IsEqualInterior(GetContentRect())) {
// We can probably get away with only invalidating the difference
// between the border and padding rects, but the XUL ui at least
// is apparently painting a background with this?
aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds);
}
if (aBuilder->ShouldSyncDecodeImages() &&
geometry->ShouldInvalidateToSyncDecodeImages()) {
aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
}
}
LayerState
nsDisplayBorder::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
if (!ShouldUseAdvancedLayer(aManager, gfxPrefs::LayersAllowBorderLayers)) {
return LAYER_NONE;
}
nsPoint offset = ToReferenceFrame();
Maybe<nsCSSBorderRenderer> br =
nsCSSRendering::CreateBorderRenderer(mFrame->PresContext(),
nullptr,
mFrame,
nsRect(),
nsRect(offset, mFrame->GetSize()),
mFrame->StyleContext(),
mFrame->GetSkipSides());
const nsStyleBorder *styleBorder = mFrame->StyleContext()->StyleBorder();
const nsStyleImage* image = &styleBorder->mBorderImageSource;
mBorderRenderer = Nothing();
mBorderImageRenderer = Nothing();
if ((!image ||
image->GetType() != eStyleImageType_Image ||
image->GetType() != eStyleImageType_Gradient) && !br) {
return LAYER_NONE;
}
if (!br) {
return LAYER_NONE;
}
bool hasCompositeColors;
if (!br->AllBordersSolid(&hasCompositeColors) || hasCompositeColors) {
return LAYER_NONE;
}
// We don't support this yet as we don't copy the values to
// the layer, and BasicBorderLayer doesn't support it yet.
if (!br->mNoBorderRadius) {
return LAYER_NONE;
}
// We copy these values correctly to the layer, but BasicBorderLayer
// won't render them
if (!br->AreBorderSideFinalStylesSame(eSideBitsAll) ||
!br->AllBordersSameWidth()) {
return LAYER_NONE;
}
NS_FOR_CSS_SIDES(i) {
if (br->mBorderStyles[i] == NS_STYLE_BORDER_STYLE_SOLID) {
mColors[i] = ToDeviceColor(br->mBorderColors[i]);
mWidths[i] = br->mBorderWidths[i];
mBorderStyles[i] = br->mBorderStyles[i];
} else {
mWidths[i] = 0;
}
}
NS_FOR_CSS_FULL_CORNERS(corner) {
mCorners[corner] = LayerSize(br->mBorderRadii[corner].width, br->mBorderRadii[corner].height);
}
mRect = ViewAs<LayerPixel>(br->mOuterRect);
return LAYER_ACTIVE;
}
already_AddRefed<Layer>
nsDisplayBorder::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters)
{
if (ShouldUseAdvancedLayer(aManager, gfxPrefs::LayersAllowBorderLayers)) {
return BuildDisplayItemLayer(aBuilder, aManager, aContainerParameters);
} else {
RefPtr<BorderLayer> layer = static_cast<BorderLayer*>
(aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
if (!layer) {
layer = aManager->CreateBorderLayer();
if (!layer)
return nullptr;
}
layer->SetRect(mRect);
layer->SetCornerRadii(mCorners);
layer->SetColors(mColors);
layer->SetWidths(mWidths);
layer->SetStyles(mBorderStyles);
layer->SetBaseTransform(gfx::Matrix4x4::Translation(aContainerParameters.mOffset.x,
aContainerParameters.mOffset.y, 0));
return layer.forget();
}
}
bool
nsDisplayBorder::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
nsRect rect = nsRect(ToReferenceFrame(), mFrame->GetSize());
return nsCSSRendering::CreateWebRenderCommandsForBorder(this,
mFrame,
rect,
aBuilder,
aResources,
aSc,
aManager,
aDisplayListBuilder);
};
void
nsDisplayBorder::CreateBorderImageWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
MOZ_ASSERT(mBorderImageRenderer);
if (!mBorderImageRenderer->mImageRenderer.IsReady()) {
return;
}
float widths[4];
float slice[4];
float outset[4];
const int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
NS_FOR_CSS_SIDES(i) {
slice[i] = (float)(mBorderImageRenderer->mSlice.Side(i)) / appUnitsPerDevPixel;
widths[i] = (float)(mBorderImageRenderer->mWidths.Side(i)) / appUnitsPerDevPixel;
outset[i] = (float)(mBorderImageRenderer->mImageOutset.Side(i)) / appUnitsPerDevPixel;
}
LayoutDeviceRect destRect = LayoutDeviceRect::FromAppUnits(
mBorderImageRenderer->mArea, appUnitsPerDevPixel);
wr::LayoutRect dest = aSc.ToRelativeLayoutRect(destRect);
wr::LayoutRect clip = dest;
if (!mBorderImageRenderer->mClip.IsEmpty()) {
LayoutDeviceRect clipRect = LayoutDeviceRect::FromAppUnits(
mBorderImageRenderer->mClip, appUnitsPerDevPixel);
clip = aSc.ToRelativeLayoutRect(clipRect);
}
switch (mBorderImageRenderer->mImageRenderer.GetType()) {
case eStyleImageType_Image:
{
uint32_t flags = aDisplayListBuilder->ShouldSyncDecodeImages() ?
imgIContainer::FLAG_SYNC_DECODE :
imgIContainer::FLAG_NONE;
RefPtr<imgIContainer> img = mBorderImageRenderer->mImageRenderer.GetImage();
RefPtr<layers::ImageContainer> container = img->GetImageContainer(aManager, flags);
if (!container) {
return;
}
gfx::IntSize size;
Maybe<wr::ImageKey> key = aManager->CommandBuilder().CreateImageKey(this, container, aBuilder,
aResources, aSc, size, Nothing());
if (key.isNothing()) {
return;
}
aBuilder.PushBorderImage(dest,
clip,
!BackfaceIsHidden(),
wr::ToBorderWidths(widths[0], widths[1], widths[2], widths[3]),
key.value(),
wr::ToNinePatchDescriptor(
(float)(mBorderImageRenderer->mImageSize.width) / appUnitsPerDevPixel,
(float)(mBorderImageRenderer->mImageSize.height) / appUnitsPerDevPixel,
wr::ToSideOffsets2D_u32(slice[0], slice[1], slice[2], slice[3])),
wr::ToSideOffsets2D_f32(outset[0], outset[1], outset[2], outset[3]),
wr::ToRepeatMode(mBorderImageRenderer->mRepeatModeHorizontal),
wr::ToRepeatMode(mBorderImageRenderer->mRepeatModeVertical));
break;
}
case eStyleImageType_Gradient:
{
RefPtr<nsStyleGradient> gradientData = mBorderImageRenderer->mImageRenderer.GetGradientData();
nsCSSGradientRenderer renderer =
nsCSSGradientRenderer::Create(mFrame->PresContext(), gradientData,
mBorderImageRenderer->mImageSize);
wr::ExtendMode extendMode;
nsTArray<wr::GradientStop> stops;
LayoutDevicePoint lineStart;
LayoutDevicePoint lineEnd;
LayoutDeviceSize gradientRadius;
renderer.BuildWebRenderParameters(1.0, extendMode, stops, lineStart, lineEnd, gradientRadius);
if (gradientData->mShape == NS_STYLE_GRADIENT_SHAPE_LINEAR) {
LayoutDevicePoint startPoint = LayoutDevicePoint(dest.origin.x, dest.origin.y) + lineStart;
LayoutDevicePoint endPoint = LayoutDevicePoint(dest.origin.x, dest.origin.y) + lineEnd;
aBuilder.PushBorderGradient(dest,
clip,
!BackfaceIsHidden(),
wr::ToBorderWidths(widths[0], widths[1], widths[2], widths[3]),
wr::ToLayoutPoint(startPoint),
wr::ToLayoutPoint(endPoint),
stops,
extendMode,
wr::ToSideOffsets2D_f32(outset[0], outset[1], outset[2], outset[3]));
} else {
aBuilder.PushBorderRadialGradient(dest,
clip,
!BackfaceIsHidden(),
wr::ToBorderWidths(widths[0], widths[1], widths[2], widths[3]),
wr::ToLayoutPoint(lineStart),
wr::ToLayoutSize(gradientRadius),
stops,
extendMode,
wr::ToSideOffsets2D_f32(outset[0], outset[1], outset[2], outset[3]));
}
break;
}
default:
MOZ_ASSERT_UNREACHABLE("Unsupport border image type");
}
}
void
nsDisplayBorder::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
nsPoint offset = ToReferenceFrame();
PaintBorderFlags flags = aBuilder->ShouldSyncDecodeImages()
? PaintBorderFlags::SYNC_DECODE_IMAGES
: PaintBorderFlags();
DrawResult result =
nsCSSRendering::PaintBorder(mFrame->PresContext(), *aCtx, mFrame,
mVisibleRect,
nsRect(offset, mFrame->GetSize()),
mFrame->StyleContext(),
flags,
mFrame->GetSkipSides());
nsDisplayBorderGeometry::UpdateDrawResult(this, result);
}
nsRect
nsDisplayBorder::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = true;
return mBounds;
}
nsRegion
nsDisplayBorder::CalculateBounds(const nsStyleBorder& aStyleBorder) const
{
nsRect borderBounds(ToReferenceFrame(), mFrame->GetSize());
if (aStyleBorder.IsBorderImageLoaded()) {
borderBounds.Inflate(aStyleBorder.GetImageOutset());
return borderBounds;
} else {
nsMargin border = aStyleBorder.GetComputedBorder();
nsRegion result;
if (border.top > 0) {
result = nsRect(borderBounds.X(), borderBounds.Y(), borderBounds.Width(), border.top);
}
if (border.right > 0) {
result.OrWith(nsRect(borderBounds.XMost() - border.right, borderBounds.Y(), border.right, borderBounds.Height()));
}
if (border.bottom > 0) {
result.OrWith(nsRect(borderBounds.X(), borderBounds.YMost() - border.bottom, borderBounds.Width(), border.bottom));
}
if (border.left > 0) {
result.OrWith(nsRect(borderBounds.X(), borderBounds.Y(), border.left, borderBounds.Height()));
}
nscoord radii[8];
if (mFrame->GetBorderRadii(radii)) {
if (border.left > 0 || border.top > 0) {
nsSize cornerSize(radii[eCornerTopLeftX], radii[eCornerTopLeftY]);
result.OrWith(nsRect(borderBounds.TopLeft(), cornerSize));
}
if (border.top > 0 || border.right > 0) {
nsSize cornerSize(radii[eCornerTopRightX], radii[eCornerTopRightY]);
result.OrWith(nsRect(borderBounds.TopRight() - nsPoint(cornerSize.width, 0), cornerSize));
}
if (border.right > 0 || border.bottom > 0) {
nsSize cornerSize(radii[eCornerBottomRightX], radii[eCornerBottomRightY]);
result.OrWith(nsRect(borderBounds.BottomRight() - nsPoint(cornerSize.width, cornerSize.height), cornerSize));
}
if (border.bottom > 0 || border.left > 0) {
nsSize cornerSize(radii[eCornerBottomLeftX], radii[eCornerBottomLeftY]);
result.OrWith(nsRect(borderBounds.BottomLeft() - nsPoint(0, cornerSize.height), cornerSize));
}
}
return result;
}
}
// Given a region, compute a conservative approximation to it as a list
// of rectangles that aren't vertically adjacent (i.e., vertically
// adjacent or overlapping rectangles are combined).
// Right now this is only approximate, some vertically overlapping rectangles
// aren't guaranteed to be combined.
static void
ComputeDisjointRectangles(const nsRegion& aRegion,
nsTArray<nsRect>* aRects) {
nscoord accumulationMargin = nsPresContext::CSSPixelsToAppUnits(25);
nsRect accumulated;
for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) {
const nsRect& r = iter.Get();
if (accumulated.IsEmpty()) {
accumulated = r;
continue;
}
if (accumulated.YMost() >= r.y - accumulationMargin) {
accumulated.UnionRect(accumulated, r);
} else {
aRects->AppendElement(accumulated);
accumulated = r;
}
}
// Finish the in-flight rectangle, if there is one.
if (!accumulated.IsEmpty()) {
aRects->AppendElement(accumulated);
}
}
void
nsDisplayBoxShadowOuter::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
nsPoint offset = ToReferenceFrame();
nsRect borderRect = mFrame->VisualBorderRectRelativeToSelf() + offset;
nsPresContext* presContext = mFrame->PresContext();
AutoTArray<nsRect,10> rects;
ComputeDisjointRectangles(mVisibleRegion, &rects);
AUTO_PROFILER_LABEL("nsDisplayBoxShadowOuter::Paint", GRAPHICS);
for (uint32_t i = 0; i < rects.Length(); ++i) {
nsCSSRendering::PaintBoxShadowOuter(presContext, *aCtx, mFrame,
borderRect, rects[i], mOpacity);
}
}
nsRect
nsDisplayBoxShadowOuter::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = false;
return mBounds;
}
nsRect
nsDisplayBoxShadowOuter::GetBoundsInternal() {
return nsLayoutUtils::GetBoxShadowRectForFrame(mFrame, mFrame->GetSize()) +
ToReferenceFrame();
}
bool
nsDisplayBoxShadowOuter::IsInvisibleInRect(const nsRect& aRect) const
{
nsPoint origin = ToReferenceFrame();
nsRect frameRect(origin, mFrame->GetSize());
if (!frameRect.Contains(aRect))
return false;
// the visible region is entirely inside the border-rect, and box shadows
// never render within the border-rect (unless there's a border radius).
nscoord twipsRadii[8];
bool hasBorderRadii = mFrame->GetBorderRadii(twipsRadii);
if (!hasBorderRadii)
return true;
return RoundedRectContainsRect(frameRect, twipsRadii, aRect);
}
bool
nsDisplayBoxShadowOuter::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
return false;
}
mVisibleRegion.And(*aVisibleRegion, mVisibleRect);
return true;
}
LayerState
nsDisplayBoxShadowOuter::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
if (ShouldUseAdvancedLayer(aManager, gfxPrefs::LayersAllowOuterBoxShadow)) {
return LAYER_ACTIVE;
}
return LAYER_NONE;
}
already_AddRefed<Layer>
nsDisplayBoxShadowOuter::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters)
{
return BuildDisplayItemLayer(aBuilder, aManager, aContainerParameters);
}
bool
nsDisplayBoxShadowOuter::CanBuildWebRenderDisplayItems()
{
nsCSSShadowArray* shadows = mFrame->StyleEffects()->mBoxShadow;
if (!shadows) {
return false;
}
bool hasBorderRadius;
bool nativeTheme =
nsCSSRendering::HasBoxShadowNativeTheme(mFrame, hasBorderRadius);
// We don't support native themed things yet like box shadows around
// input buttons.
if (nativeTheme) {
return false;
}
nsPoint offset = ToReferenceFrame();
nsRect borderRect = mFrame->VisualBorderRectRelativeToSelf() + offset;
nsRect frameRect =
nsCSSRendering::GetShadowRect(borderRect, nativeTheme, mFrame);
if (hasBorderRadius) {
nscoord twipsRadii[8];
nsSize sz = frameRect.Size();
hasBorderRadius = mFrame->GetBorderRadii(sz, sz, Sides(), twipsRadii);
}
if (hasBorderRadius) {
RectCornerRadii borderRadii;
nsCSSRendering::GetBorderRadii(frameRect,
borderRect,
mFrame,
borderRadii);
if (!borderRadii.AreRadiiSame()) {
return false;
}
}
return true;
}
bool
nsDisplayBoxShadowOuter::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
if (!CanBuildWebRenderDisplayItems()) {
return false;
}
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
nsPoint offset = ToReferenceFrame();
nsRect borderRect = mFrame->VisualBorderRectRelativeToSelf() + offset;
AutoTArray<nsRect,10> rects;
bool snap;
nsRect bounds = GetBounds(aDisplayListBuilder, &snap);
ComputeDisjointRectangles(bounds, &rects);
bool hasBorderRadius;
bool nativeTheme = nsCSSRendering::HasBoxShadowNativeTheme(mFrame,
hasBorderRadius);
// Don't need the full size of the shadow rect like we do in
// nsCSSRendering since WR takes care of calculations for blur
// and spread radius.
nsRect frameRect = nsCSSRendering::GetShadowRect(borderRect,
nativeTheme,
mFrame);
RectCornerRadii borderRadii;
if (hasBorderRadius) {
hasBorderRadius = nsCSSRendering::GetBorderRadii(frameRect,
borderRect,
mFrame,
borderRadii);
MOZ_ASSERT(borderRadii.AreRadiiSame());
}
// Everything here is in app units, change to device units.
for (uint32_t i = 0; i < rects.Length(); ++i) {
LayoutDeviceRect clipRect = LayoutDeviceRect::FromAppUnits(
rects[i], appUnitsPerDevPixel);
nsCSSShadowArray* shadows = mFrame->StyleEffects()->mBoxShadow;
MOZ_ASSERT(shadows);
for (uint32_t j = shadows->Length(); j > 0; j--) {
nsCSSShadowItem* shadow = shadows->ShadowAt(j - 1);
if (shadow->mInset) {
continue;
}
float blurRadius = float(shadow->mRadius) / float(appUnitsPerDevPixel);
gfx::Color shadowColor = nsCSSRendering::GetShadowColor(shadow,
mFrame,
mOpacity);
// We don't move the shadow rect here since WR does it for us
// Now translate everything to device pixels.
nsRect shadowRect = frameRect;
LayoutDevicePoint shadowOffset = LayoutDevicePoint::FromAppUnits(
nsPoint(shadow->mXOffset, shadow->mYOffset),
appUnitsPerDevPixel);
LayoutDeviceRect deviceBox = LayoutDeviceRect::FromAppUnits(
shadowRect, appUnitsPerDevPixel);
wr::LayoutRect deviceBoxRect = aSc.ToRelativeLayoutRect(deviceBox);
wr::LayoutRect deviceClipRect = aSc.ToRelativeLayoutRect(clipRect);
// TODO: support non-uniform border radius.
float borderRadius = hasBorderRadius ? borderRadii.TopLeft().width
: 0.0;
float spreadRadius = float(shadow->mSpread) / float(appUnitsPerDevPixel);
aBuilder.PushBoxShadow(deviceBoxRect,
deviceClipRect,
!BackfaceIsHidden(),
deviceBoxRect,
wr::ToLayoutVector2D(shadowOffset),
wr::ToColorF(shadowColor),
blurRadius,
spreadRadius,
borderRadius,
wr::BoxShadowClipMode::Outset);
}
}
return true;
}
void
nsDisplayBoxShadowOuter::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,