image/src/ProgressTracker.h
author Seth Fowler <mark.seth.fowler@gmail.com>
Thu, 30 Apr 2015 18:13:14 -0700
changeset 241861 33d085b0ca4030131e2d256c480a92a15cff2d52
parent 241697 dfa398350b4a44bea8cfae8b52a4069d934b9d03
child 243824 2ef80cf97822b7b4e475da1536b282971029c97a
permissions -rw-r--r--
Bug 1157343 - Protect ProgressTracker::mImage with a mutex. r=tn

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef mozilla_image_src_ProgressTracker_h
#define mozilla_image_src_ProgressTracker_h

#include "mozilla/Mutex.h"
#include "mozilla/RefPtr.h"
#include "mozilla/WeakPtr.h"
#include "nsCOMPtr.h"
#include "nsTObserverArray.h"
#include "nsThreadUtils.h"
#include "nsRect.h"
#include "IProgressObserver.h"

class nsIRunnable;

namespace mozilla {
namespace image {

class AsyncNotifyRunnable;
class AsyncNotifyCurrentStateRunnable;
class Image;

// Image progress bitflags.
enum {
  FLAG_SIZE_AVAILABLE     = 1u << 0,  // STATUS_SIZE_AVAILABLE
  FLAG_DECODE_STARTED     = 1u << 1,  // STATUS_DECODE_STARTED
  FLAG_DECODE_COMPLETE    = 1u << 2,  // STATUS_DECODE_COMPLETE
  FLAG_FRAME_COMPLETE     = 1u << 3,  // STATUS_FRAME_COMPLETE
  FLAG_LOAD_COMPLETE      = 1u << 4,  // STATUS_LOAD_COMPLETE
  FLAG_ONLOAD_BLOCKED     = 1u << 5,
  FLAG_ONLOAD_UNBLOCKED   = 1u << 6,
  FLAG_IS_ANIMATED        = 1u << 7,  // STATUS_IS_ANIMATED
  FLAG_HAS_TRANSPARENCY   = 1u << 8,  // STATUS_HAS_TRANSPARENCY
  FLAG_LAST_PART_COMPLETE = 1u << 9,
  FLAG_HAS_ERROR          = 1u << 10  // STATUS_ERROR
};

typedef uint32_t Progress;

const uint32_t NoProgress = 0;

inline Progress LoadCompleteProgress(bool aLastPart,
                                     bool aError,
                                     nsresult aStatus)
{
  Progress progress = FLAG_LOAD_COMPLETE;
  if (aLastPart) {
    progress |= FLAG_LAST_PART_COMPLETE;
  }
  if (NS_FAILED(aStatus) || aError) {
    progress |= FLAG_HAS_ERROR;
  }
  return progress;
}

/**
 * ProgressTracker is a class that records an Image's progress through the
 * loading and decoding process, and makes it possible to send notifications to
 * IProgressObservers, both synchronously and asynchronously.
 *
 * When a new observer needs to be notified of the current progress of an image,
 * call the Notify() method on this class with the relevant observer as its
 * argument, and the notifications will be replayed to the observer
 * asynchronously.
 */
class ProgressTracker : public mozilla::SupportsWeakPtr<ProgressTracker>
{
  virtual ~ProgressTracker() { }

public:
  MOZ_DECLARE_WEAKREFERENCE_TYPENAME(ProgressTracker)
  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ProgressTracker)

  ProgressTracker()
    : mImageMutex("ProgressTracker::mImage")
    , mImage(nullptr)
    , mProgress(NoProgress)
  { }

  bool HasImage() const { MutexAutoLock lock(mImageMutex); return mImage; }
  already_AddRefed<Image> GetImage() const
  {
    MutexAutoLock lock(mImageMutex);
    nsRefPtr<Image> image = mImage;
    return image.forget();
  }

  // Get the current image status (as in imgIRequest).
  uint32_t GetImageStatus() const;

  // Get the current Progress.
  Progress GetProgress() const { return mProgress; }

  // Schedule an asynchronous "replaying" of all the notifications that would
  // have to happen to put us in the current state.
  // We will also take note of any notifications that happen between the time
  // Notify() is called and when we call SyncNotify on |aObserver|, and replay
  // them as well.
  // Should be called on the main thread only, since observers and GetURI are
  // not threadsafe.
  void Notify(IProgressObserver* aObserver);

  // Schedule an asynchronous "replaying" of all the notifications that would
  // have to happen to put us in the state we are in right now.
  // Unlike Notify(), does *not* take into account future notifications.
  // This is only useful if you do not have an imgRequest, e.g., if you are a
  // static request returned from imgIRequest::GetStaticRequest().
  // Should be called on the main thread only, since observers and GetURI are
  // not threadsafe.
  void NotifyCurrentState(IProgressObserver* aObserver);

  // "Replay" all of the notifications that would have to happen to put us in
  // the state we're currently in.
  // Only use this if you're already servicing an asynchronous call (e.g.
  // OnStartRequest).
  // Should be called on the main thread only, since observers and GetURI are
  // not threadsafe.
  void SyncNotify(IProgressObserver* aObserver);

  // Get this ProgressTracker ready for a new request. This resets all the
  // state that doesn't persist between requests.
  void ResetForNewRequest();

  // Stateless notifications. These are dispatched and immediately forgotten
  // about. All of these notifications are main thread only.
  void OnDiscard();
  void OnUnlockedDraw();
  void OnImageAvailable();

  // Compute the difference between this our progress and aProgress. This allows
  // callers to predict whether SyncNotifyProgress will send any notifications.
  Progress Difference(Progress aProgress) const
  {
    return ~mProgress & aProgress;
  }

  // Update our state to incorporate the changes in aProgress and synchronously
  // notify our observers.
  //
  // Because this may result in recursive notifications, no decoding locks may
  // be held.  Called on the main thread only.
  void SyncNotifyProgress(Progress aProgress,
                          const nsIntRect& aInvalidRect = nsIntRect());

  // We manage a set of observers that are using an image and thus concerned
  // with its loading progress. Weak pointers.
  void AddObserver(IProgressObserver* aObserver);
  bool RemoveObserver(IProgressObserver* aObserver);
  size_t ObserverCount() const {
    MOZ_ASSERT(NS_IsMainThread(), "Use mObservers on main thread only");
    return mObservers.Length();
  }

  // This is intentionally non-general because its sole purpose is to support
  // some obscure network priority logic in imgRequest. That stuff could
  // probably be improved, but it's too scary to mess with at the moment.
  bool FirstObserverIs(IProgressObserver* aObserver);

  // Resets our weak reference to our image. Image subclasses should call this
  // in their destructor.
  void ResetImage();

private:
  typedef nsTObserverArray<mozilla::WeakPtr<IProgressObserver>> ObserverArray;
  friend class AsyncNotifyRunnable;
  friend class AsyncNotifyCurrentStateRunnable;
  friend class ImageFactory;

  ProgressTracker(const ProgressTracker& aOther) = delete;

  // Sets our weak reference to our image. Only ImageFactory should call this.
  void SetImage(Image* aImage);

  // Send some notifications that would be necessary to make |aObserver| believe
  // the request is finished downloading and decoding.  We only send
  // FLAG_LOAD_COMPLETE and FLAG_ONLOAD_UNBLOCKED, and only if necessary.
  void EmulateRequestFinished(IProgressObserver* aObserver);

  // Main thread only because it deals with the observer service.
  void FireFailureNotification();

  // Main thread only, since notifications are expected on the main thread, and
  // mObservers is not threadsafe.
  static void SyncNotifyInternal(ObserverArray& aObservers,
                                 bool aHasImage, Progress aProgress,
                                 const nsIntRect& aInvalidRect);

  nsCOMPtr<nsIRunnable> mRunnable;

  // mImage is a weak ref; it should be set to null when the image goes out of
  // scope. mImageMutex protects mImage.
  mutable Mutex mImageMutex;
  Image* mImage;

  // List of observers attached to the image. Each observer represents a
  // consumer using the image. Array and/or individual elements should only be
  // accessed on the main thread.
  ObserverArray mObservers;

  Progress mProgress;
};

} // namespace image
} // namespace mozilla

#endif // mozilla_image_src_ProgressTracker_h