layout/base/nsRefreshDriver.h
author Brian Hackett <bhackett1024@gmail.com>
Tue, 18 Dec 2018 15:38:45 -1000
changeset 451271 91fb09d21018429082ba647b8079a7834ad48ee3
parent 449651 eda7bfb669dad4b47dd28b0dbb0fd4192895d4ac
child 451731 63749e66f2665bfb64988809fbd541874084cfe1
permissions -rw-r--r--
Bug 1044074 - Don't run resize or scroll events while documents have events suppressed, r=smaug.

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

/*
 * Code to notify things that animate before a refresh, at an appropriate
 * refresh rate.  (Perhaps temporary, until replaced by compositor.)
 */

#ifndef nsRefreshDriver_h_
#define nsRefreshDriver_h_

#include "mozilla/FlushType.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/Vector.h"
#include "mozilla/WeakPtr.h"
#include "nsTObserverArray.h"
#include "nsTArray.h"
#include "nsTHashtable.h"
#include "nsClassHashtable.h"
#include "nsHashKeys.h"
#include "mozilla/Attributes.h"
#include "mozilla/Maybe.h"
#include "mozilla/layers/TransactionIdAllocator.h"
#include "mozilla/VsyncDispatcher.h"

class nsPresContext;
class nsIPresShell;
class nsIDocument;
class imgIRequest;
class nsINode;
class nsIRunnable;

namespace mozilla {
class AnimationEventDispatcher;
class PendingFullscreenEvent;
class RefreshDriverTimer;
class Runnable;

namespace layout {
class VsyncChild;
}  // namespace layout

namespace dom {
class Event;
}  // namespace dom

}  // namespace mozilla

/**
 * An abstract base class to be implemented by callers wanting to be
 * notified at refresh times.  When nothing needs to be painted, callers
 * may not be notified.
 */
class nsARefreshObserver {
 public:
  // AddRef and Release signatures that match nsISupports.  Implementors
  // must implement reference counting, and those that do implement
  // nsISupports will already have methods with the correct signature.
  //
  // The refresh driver does NOT hold references to refresh observers
  // except while it is notifying them.
  NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING

  virtual void WillRefresh(mozilla::TimeStamp aTime) = 0;
};

/**
 * An abstract base class to be implemented by callers wanting to be notified
 * when the observing refresh driver updated mMostRecentRefresh due to active
 * timer changes. Callers must ensure an observer is removed before it is
 * destroyed.
 */
class nsATimerAdjustmentObserver {
 public:
  virtual void NotifyTimerAdjusted(mozilla::TimeStamp aTime) = 0;
};

/**
 * An abstract base class to be implemented by callers wanting to be notified
 * that a refresh has occurred. Callers must ensure an observer is removed
 * before it is destroyed.
 */
class nsAPostRefreshObserver {
 public:
  virtual void DidRefresh() = 0;
};

class nsRefreshDriver final : public mozilla::layers::TransactionIdAllocator,
                              public nsARefreshObserver {
  using TransactionId = mozilla::layers::TransactionId;

 public:
  explicit nsRefreshDriver(nsPresContext* aPresContext);
  ~nsRefreshDriver();

  /**
   * Methods for testing, exposed via nsIDOMWindowUtils.  See
   * nsIDOMWindowUtils.advanceTimeAndRefresh for description.
   */
  void AdvanceTimeAndRefresh(int64_t aMilliseconds);
  void RestoreNormalRefresh();
  void DoTick();
  bool IsTestControllingRefreshesEnabled() const {
    return mTestControllingRefreshes;
  }

  /**
   * Return the time of the most recent refresh.  This is intended to be
   * used by callers who want to start an animation now and want to know
   * what time to consider the start of the animation.  (This helps
   * ensure that multiple animations started during the same event off
   * the main event loop have the same start time.)
   */
  mozilla::TimeStamp MostRecentRefresh() const;

  /**
   * Add / remove refresh observers.
   * RemoveRefreshObserver returns true if aObserver was found.
   *
   * The flush type affects:
   *   + the order in which the observers are notified (lowest flush
   *     type to highest, in order registered)
   *   + (in the future) which observers are suppressed when the display
   *     doesn't require current position data or isn't currently
   *     painting, and, correspondingly, which get notified when there
   *     is a flush during such suppression
   * and it must be FlushType::Style, FlushType::Layout, or FlushType::Display.
   *
   * The refresh driver does NOT own a reference to these observers;
   * they must remove themselves before they are destroyed.
   *
   * The observer will be called even if there is no other activity.
   */
  void AddRefreshObserver(nsARefreshObserver* aObserver,
                          mozilla::FlushType aFlushType);
  bool RemoveRefreshObserver(nsARefreshObserver* aObserver,
                             mozilla::FlushType aFlushType);
  /**
   * Add / remove an observer wants to know the time when the refresh driver
   * updated the most recent refresh time due to its active timer changes.
   */
  void AddTimerAdjustmentObserver(nsATimerAdjustmentObserver* aObserver);
  void RemoveTimerAdjustmentObserver(nsATimerAdjustmentObserver* aObserver);

  void PostScrollEvent(mozilla::Runnable* aScrollEvent, bool aDelayed = false);
  void DispatchScrollEvents();

  /**
   * Add an observer that will be called after each refresh. The caller
   * must remove the observer before it is deleted. This does not trigger
   * refresh driver ticks.
   */
  void AddPostRefreshObserver(nsAPostRefreshObserver* aObserver);
  void RemovePostRefreshObserver(nsAPostRefreshObserver* aObserver);

  /**
   * Add/Remove imgIRequest versions of observers.
   *
   * These are used for hooking into the refresh driver for
   * controlling animated images.
   *
   * @note The refresh driver owns a reference to these listeners.
   *
   * @note Technically, imgIRequest objects are not nsARefreshObservers, but
   * for controlling animated image repaint events, we subscribe the
   * imgIRequests to the nsRefreshDriver for notification of paint events.
   *
   * @returns whether the operation succeeded, or void in the case of removal.
   */
  bool AddImageRequest(imgIRequest* aRequest);
  void RemoveImageRequest(imgIRequest* aRequest);

  /**
   * Add / remove presshells which have pending resize event.
   */
  void AddResizeEventFlushObserver(nsIPresShell* aShell, bool aDelayed = false) {
    MOZ_DIAGNOSTIC_ASSERT(!mResizeEventFlushObservers.Contains(aShell) &&
                          !mDelayedResizeEventFlushObservers.Contains(aShell),
                          "Double-adding resize event flush observer");
    if (aDelayed) {
      mDelayedResizeEventFlushObservers.AppendElement(aShell);
    } else {
      mResizeEventFlushObservers.AppendElement(aShell);
      EnsureTimerStarted();
    }
  }

  void RemoveResizeEventFlushObserver(nsIPresShell* aShell) {
    mResizeEventFlushObservers.RemoveElement(aShell);
    mDelayedResizeEventFlushObservers.RemoveElement(aShell);
  }

  /**
   * Add / remove presshells that we should flush style and layout on
   */
  void AddStyleFlushObserver(nsIPresShell* aShell) {
    MOZ_DIAGNOSTIC_ASSERT(!mStyleFlushObservers.Contains(aShell),
                          "Double-adding style flush observer");
    mStyleFlushObservers.AppendElement(aShell);
    EnsureTimerStarted();
  }

  void RemoveStyleFlushObserver(nsIPresShell* aShell) {
    mStyleFlushObservers.RemoveElement(aShell);
  }
  void AddLayoutFlushObserver(nsIPresShell* aShell) {
    MOZ_DIAGNOSTIC_ASSERT(!IsLayoutFlushObserver(aShell),
                          "Double-adding layout flush observer");
    mLayoutFlushObservers.AppendElement(aShell);
    EnsureTimerStarted();
  }
  void RemoveLayoutFlushObserver(nsIPresShell* aShell) {
    mLayoutFlushObservers.RemoveElement(aShell);
  }

  bool IsLayoutFlushObserver(nsIPresShell* aShell) {
    return mLayoutFlushObservers.Contains(aShell);
  }

  /**
   * "Early Runner" runnables will be called as the first step when refresh
   * driver tick is triggered. Runners shouldn't keep other objects alive,
   * since it isn't guaranteed they will ever get called.
   */
  void AddEarlyRunner(nsIRunnable* aRunnable) {
    mEarlyRunners.AppendElement(aRunnable);
    EnsureTimerStarted();
  }

  /**
   * Remember whether our presshell's view manager needs a flush
   */
  void ScheduleViewManagerFlush();
  void RevokeViewManagerFlush() { mViewManagerFlushIsPending = false; }
  bool ViewManagerFlushIsPending() { return mViewManagerFlushIsPending; }
  bool HasScheduleFlush() { return mHasScheduleFlush; }

  /**
   * Add a document for which we have FrameRequestCallbacks
   */
  void ScheduleFrameRequestCallbacks(nsIDocument* aDocument);

  /**
   * Remove a document for which we have FrameRequestCallbacks
   */
  void RevokeFrameRequestCallbacks(nsIDocument* aDocument);

  /**
   * Queue a new fullscreen event to be dispatched in next tick before
   * the style flush
   */
  void ScheduleFullscreenEvent(
      mozilla::UniquePtr<mozilla::PendingFullscreenEvent> aEvent);

  /**
   * Cancel all pending fullscreen events scheduled by ScheduleFullscreenEvent
   * which targets any node in aDocument.
   */
  void CancelPendingFullscreenEvents(nsIDocument* aDocument);

  /**
   * Queue new animation events to dispatch in next tick.
   */
  void ScheduleAnimationEventDispatch(
      mozilla::AnimationEventDispatcher* aDispatcher) {
    NS_ASSERTION(!mAnimationEventFlushObservers.Contains(aDispatcher),
                 "Double-adding animation event flush observer");
    mAnimationEventFlushObservers.AppendElement(aDispatcher);
    EnsureTimerStarted();
  }

  /**
   * Cancel all pending animation events associated with |aDispatcher|.
   */
  void CancelPendingAnimationEvents(
      mozilla::AnimationEventDispatcher* aDispatcher);

  /**
   * Schedule a frame visibility update "soon", subject to the heuristics and
   * throttling we apply to visibility updates.
   */
  void ScheduleFrameVisibilityUpdate() { mNeedToRecomputeVisibility = true; }

  /**
   * Tell the refresh driver that it is done driving refreshes and
   * should stop its timer and forget about its pres context.  This may
   * be called from within a refresh.
   */
  void Disconnect();

  bool IsFrozen() { return mFreezeCount > 0; }

  /**
   * Freeze the refresh driver.  It should stop delivering future
   * refreshes until thawed. Note that the number of calls to Freeze() must
   * match the number of calls to Thaw() in order for the refresh driver to
   * be un-frozen.
   */
  void Freeze();

  /**
   * Thaw the refresh driver.  If the number of calls to Freeze() matches the
   * number of calls to this function, the refresh driver should start
   * delivering refreshes again.
   */
  void Thaw();

  /**
   * Throttle or unthrottle the refresh driver.  This is done if the
   * corresponding presshell is hidden or shown.
   */
  void SetThrottled(bool aThrottled);

  /**
   * Return the prescontext we were initialized with
   */
  nsPresContext* GetPresContext() const { return mPresContext; }

  /**
   * PBackgroundChild actor is created asynchronously in content process.
   * We can't create vsync-based timers during PBackground startup. This
   * function will be called when PBackgroundChild actor is created. Then we can
   * do the pending vsync-based timer creation.
   */
  static void PVsyncActorCreated(mozilla::layout::VsyncChild* aVsyncChild);

#ifdef DEBUG
  /**
   * Check whether the given observer is an observer for the given flush type
   */
  bool IsRefreshObserver(nsARefreshObserver* aObserver,
                         mozilla::FlushType aFlushType);
#endif

  /**
   * Default interval the refresh driver uses, in ms.
   */
  static int32_t DefaultInterval();

  bool IsInRefresh() { return mInRefresh; }

  void SetIsResizeSuppressed() { mResizeSuppressed = true; }
  bool IsResizeSuppressed() const { return mResizeSuppressed; }

  /**
   * The latest value of process-wide jank levels.
   *
   * For each i, sJankLevels[i] counts the number of times delivery of
   * vsync to the main thread has been delayed by at least 2^i
   * ms. This data structure has been designed to make it easy to
   * determine how much jank has taken place between two instants in
   * time.
   *
   * Return `false` if `aJank` needs to be grown to accomodate the
   * data but we didn't have enough memory.
   */
  static bool GetJankLevels(mozilla::Vector<uint64_t>& aJank);

  // mozilla::layers::TransactionIdAllocator
  TransactionId GetTransactionId(bool aThrottle) override;
  TransactionId LastTransactionId() const override;
  void NotifyTransactionCompleted(TransactionId aTransactionId) override;
  void RevokeTransactionId(TransactionId aTransactionId) override;
  void ClearPendingTransactions() override;
  void ResetInitialTransactionId(TransactionId aTransactionId) override;
  mozilla::TimeStamp GetTransactionStart() override;
  mozilla::VsyncId GetVsyncId() override;

  bool IsWaitingForPaint(mozilla::TimeStamp aTime);

  // nsARefreshObserver
  NS_IMETHOD_(MozExternalRefCountType) AddRef(void) override {
    return TransactionIdAllocator::AddRef();
  }
  NS_IMETHOD_(MozExternalRefCountType) Release(void) override {
    return TransactionIdAllocator::Release();
  }
  virtual void WillRefresh(mozilla::TimeStamp aTime) override;

  /**
   * Compute the time when the currently active refresh driver timer
   * will start its next tick.
   *
   * Expects a non-null default value that is the upper bound of the
   * expected deadline. If the next expected deadline is later than
   * the default value, the default value is returned.
   *
   * If we're animating and we have skipped paints a time in the past
   * is returned.
   */
  static mozilla::TimeStamp GetIdleDeadlineHint(mozilla::TimeStamp aDefault);

  /**
   * It returns the expected timestamp of the next tick or nothing if the next
   * tick is missed.
   */
  static mozilla::Maybe<mozilla::TimeStamp> GetNextTickHint();

  static void DispatchIdleRunnableAfterTick(nsIRunnable* aRunnable,
                                            uint32_t aDelay);
  static void CancelIdleRunnable(nsIRunnable* aRunnable);

  void NotifyDOMContentLoaded();

  // Schedule a refresh so that any delayed events will run soon.
  void RunDelayedEventsSoon();

 private:
  typedef nsTObserverArray<nsARefreshObserver*> ObserverArray;
  typedef nsTArray<RefPtr<mozilla::Runnable>> ScrollEventArray;
  typedef nsTHashtable<nsISupportsHashKey> RequestTable;
  struct ImageStartData {
    ImageStartData() {}

    mozilla::Maybe<mozilla::TimeStamp> mStartTime;
    RequestTable mEntries;
  };
  typedef nsClassHashtable<nsUint32HashKey, ImageStartData> ImageStartTable;

  void RunFullscreenSteps();
  void DispatchAnimationEvents();
  void RunFrameRequestCallbacks(mozilla::TimeStamp aNowTime);
  void UpdateIntersectionObservations();
  void Tick(mozilla::VsyncId aId, mozilla::TimeStamp aNowTime);

  enum EnsureTimerStartedFlags {
    eNone = 0,
    eForceAdjustTimer = 1 << 0,
    eAllowTimeToGoBackwards = 1 << 1,
    eNeverAdjustTimer = 1 << 2,
  };
  void EnsureTimerStarted(EnsureTimerStartedFlags aFlags = eNone);
  void StopTimer();

  bool HasObservers() const;
  // Note: This should only be called in the dtor of nsRefreshDriver.
  uint32_t ObserverCount() const;
  bool HasImageRequests() const;
  ObserverArray& ArrayFor(mozilla::FlushType aFlushType);
  // Trigger a refresh immediately, if haven't been disconnected or frozen.
  void DoRefresh();

  double GetRegularTimerInterval() const;
  static double GetThrottledTimerInterval();

  static mozilla::TimeDuration GetMinRecomputeVisibilityInterval();

  bool HaveFrameRequestCallbacks() const {
    return mFrameRequestCallbackDocs.Length() != 0;
  }

  void FinishedWaitingForTransaction();

  mozilla::RefreshDriverTimer* ChooseTimer() const;
  mozilla::RefreshDriverTimer* mActiveTimer;

  // nsPresContext passed in constructor and unset in Disconnect.
  mozilla::WeakPtr<nsPresContext> mPresContext;

  RefPtr<nsRefreshDriver> mRootRefresh;

  // The most recently allocated transaction id.
  TransactionId mNextTransactionId;
  // This number is mCompletedTransaction + (pending transaction count).
  // When we revoke a transaction id, we revert this number (since it's
  // no longer outstanding), but not mNextTransactionId (since we don't
  // want to reuse the number).
  TransactionId mOutstandingTransactionId;
  // The most recently completed transaction id.
  TransactionId mCompletedTransaction;

  uint32_t mFreezeCount;

  // How long we wait between ticks for throttled (which generally means
  // non-visible) documents registered with a non-throttled refresh driver.
  const mozilla::TimeDuration mThrottledFrameRequestInterval;

  // How long we wait, at a minimum, before recomputing approximate frame
  // visibility information. This is a minimum because, regardless of this
  // interval, we only recompute visibility when we've seen a layout or style
  // flush since the last time we did it.
  const mozilla::TimeDuration mMinRecomputeVisibilityInterval;

  bool mThrottled;
  bool mNeedToRecomputeVisibility;
  bool mTestControllingRefreshes;
  bool mViewManagerFlushIsPending;

  // True if the view manager needs a flush. Layers-free mode uses this value
  // to know when to notify invalidation.
  bool mHasScheduleFlush;

  bool mInRefresh;

  // True if the refresh driver is suspended waiting for transaction
  // id's to be returned and shouldn't do any work during Tick().
  bool mWaitingForTransaction;
  // True if Tick() was skipped because of mWaitingForTransaction and
  // we should schedule a new Tick immediately when resumed instead
  // of waiting until the next interval.
  bool mSkippedPaints;

  // True if view managers should delay any resize request until the
  // next tick by the refresh driver. This flag will be reset at the
  // start of every tick.
  bool mResizeSuppressed;

  // True if the next tick should notify DOMContentFlushed.
  bool mNotifyDOMContentFlushed;

  // Number of seconds that the refresh driver is blocked waiting for a
  // compositor transaction to be completed before we append a note to the gfx
  // critical log. The number is doubled every time the threshold is hit.
  uint64_t mWarningThreshold;
  mozilla::TimeStamp mMostRecentRefresh;
  mozilla::TimeStamp mTickStart;
  mozilla::VsyncId mTickVsyncId;
  mozilla::TimeStamp mNextThrottledFrameRequestTick;
  mozilla::TimeStamp mNextRecomputeVisibilityTick;

  // separate arrays for each flush type we support
  ObserverArray mObservers[4];
  // These observers should NOT be included in HasObservers() since that method
  // is used to determine whether or not to stop the timer, or restore it when
  // thawing the refresh driver. On the other hand these observers are intended
  // to be called when the timer is re-started and should not influence its
  // starting or stopping.
  nsTObserverArray<nsATimerAdjustmentObserver*> mTimerAdjustmentObservers;
  RequestTable mRequests;
  ImageStartTable mStartTable;
  AutoTArray<nsCOMPtr<nsIRunnable>, 16> mEarlyRunners;
  ScrollEventArray mScrollEvents;

  // Scroll events on documents that might have events suppressed.
  ScrollEventArray mDelayedScrollEvents;

  AutoTArray<nsIPresShell*, 16> mResizeEventFlushObservers;
  AutoTArray<nsIPresShell*, 16> mDelayedResizeEventFlushObservers;
  AutoTArray<nsIPresShell*, 16> mStyleFlushObservers;
  AutoTArray<nsIPresShell*, 16> mLayoutFlushObservers;
  // nsTArray on purpose, because we want to be able to swap.
  nsTArray<nsIDocument*> mFrameRequestCallbackDocs;
  nsTArray<nsIDocument*> mThrottledFrameRequestCallbackDocs;
  nsTObserverArray<nsAPostRefreshObserver*> mPostRefreshObservers;
  nsTArray<mozilla::UniquePtr<mozilla::PendingFullscreenEvent>>
      mPendingFullscreenEvents;
  AutoTArray<mozilla::AnimationEventDispatcher*, 16>
      mAnimationEventFlushObservers;

  void BeginRefreshingImages(RequestTable& aEntries,
                             mozilla::TimeStamp aDesired);

  friend class mozilla::RefreshDriverTimer;

  static void Shutdown();

  // `true` if we are currently in jank-critical mode.
  //
  // In jank-critical mode, any iteration of the event loop that takes
  // more than 16ms to compute will cause an ongoing animation to miss
  // frames.
  //
  // For simplicity, the current implementation assumes that we are
  // in jank-critical mode if and only if the vsync driver has at least
  // one observer.
  static bool IsJankCritical();
};

#endif /* !defined(nsRefreshDriver_h_) */