dom/gamepad/GamepadServiceTest.cpp
author Nathan Froyd <froydnj@mozilla.com>
Wed, 07 Oct 2015 16:50:25 -0400
changeset 266617 91d4539e00cecb658604e021675a923c60ef3235
parent 256209 65f68419dbfcefe79421876936e62c7b0a58a9df
child 266639 41dea9df27ed995f8315ab4318c187a617937664
permissions -rw-r--r--
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "GamepadServiceTest.h"
#include "mozilla/dom/GamepadService.h"
#include "mozilla/dom/GamepadFunctions.h"

using namespace mozilla::dom;

/*
 * Implementation of the test service. This is just to provide a simple binding
 * of the GamepadService to JavaScript via XPCOM so that we can write Mochitests
 * that add and remove fake gamepads, avoiding the platform-specific backends.
 */
NS_IMPL_ISUPPORTS(GamepadServiceTest, nsIGamepadServiceTest)

GamepadServiceTest* GamepadServiceTest::sSingleton = nullptr;

// static
already_AddRefed<GamepadServiceTest>
GamepadServiceTest::CreateService()
{
  if (sSingleton == nullptr) {
    sSingleton = new GamepadServiceTest();
  }
  RefPtr<GamepadServiceTest> service = sSingleton;
  return service.forget();
}

GamepadServiceTest::GamepadServiceTest() :
  mService(GamepadService::GetService())
{
}

GamepadServiceTest::~GamepadServiceTest()
{
}

NS_IMETHODIMP
GamepadServiceTest::AddGamepad(const char* aID,
                               uint32_t aMapping,
                               uint32_t aNumButtons,
                               uint32_t aNumAxes,
                               uint32_t* aGamepadIndex)
{
  *aGamepadIndex = GamepadFunctions::AddGamepad(aID,
                                                static_cast<GamepadMappingType>(aMapping),
                                                aNumButtons,
                                                aNumAxes);
  return NS_OK;
}

NS_IMETHODIMP GamepadServiceTest::RemoveGamepad(uint32_t aIndex)
{
  GamepadFunctions::RemoveGamepad(aIndex);
  return NS_OK;
}

/* void newButtonEvent (in uint32_t index, in uint32_t button,
   in boolean pressed); */
NS_IMETHODIMP GamepadServiceTest::NewButtonEvent(uint32_t aIndex,
                                                 uint32_t aButton,
                                                 bool aPressed)
{
  GamepadFunctions::NewButtonEvent(aIndex, aButton, aPressed);
  return NS_OK;
}

/* void newButtonEvent (in uint32_t index, in uint32_t button,
   in boolean pressed, double value); */
NS_IMETHODIMP GamepadServiceTest::NewButtonValueEvent(uint32_t aIndex,
                                                      uint32_t aButton,
                                                      bool aPressed,
                                                      double aValue)
{
  GamepadFunctions::NewButtonEvent(aIndex, aButton, aPressed, aValue);
  return NS_OK;
}

/* void newAxisMoveEvent (in uint32_t index, in uint32_t axis,
   in double value); */
NS_IMETHODIMP GamepadServiceTest::NewAxisMoveEvent(uint32_t aIndex,
                                                   uint32_t aAxis,
                                                   double aValue)
{
  GamepadFunctions::NewAxisMoveEvent(aIndex, aAxis, aValue);
  return NS_OK;
}