author Adam D. Walling <>
Mon, 11 Jun 2018 11:52:52 -0400
changeset 422304 90d7fb47fbe987dda90c95d5ad431f7376607a72
parent 389121 5f74d262924171a8fa0b4483a64f4cac34c4c9b8
child 448947 6f3709b3878117466168c40affa7bca0b60cf75b
permissions -rw-r--r--
Bug 1463139: calculate Y-span for one-touch-pinch gesture from point that gesture began (which occurs after a brief delay) instead of first touch point. r=kats

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */

#ifndef mozilla_layers_GestureEventListener_h
#define mozilla_layers_GestureEventListener_h

#include "InputData.h"                  // for MultiTouchInput, etc
#include "Units.h"
#include "mozilla/EventForwards.h"      // for nsEventStatus
#include "mozilla/RefPtr.h"             // for RefPtr
#include "nsISupportsImpl.h"
#include "nsTArray.h"                   // for nsTArray

namespace mozilla {

class CancelableRunnable;

namespace layers {

class AsyncPanZoomController;

 * Platform-non-specific, generalized gesture event listener. This class
 * intercepts all touches events on their way to AsyncPanZoomController and
 * determines whether or not they are part of a gesture.
 * For example, seeing that two fingers are on the screen means that the user
 * wants to do a pinch gesture, so we don't forward the touches along to
 * AsyncPanZoomController since it will think that they are just trying to pan
 * the screen. Instead, we generate a PinchGestureInput and send that. If the
 * touch event is not part of a gesture, we just return nsEventStatus_eIgnore
 * and AsyncPanZoomController is expected to handle it.
class GestureEventListener final {

  explicit GestureEventListener(AsyncPanZoomController* aAsyncPanZoomController);

  // --------------------------------------------------------------------------
  // These methods must only be called on the controller/UI thread.

   * General input handler for a touch event. If the touch event is not a part
   * of a gesture, then we pass it along to AsyncPanZoomController. Otherwise,
   * it gets consumed here and never forwarded along.
  nsEventStatus HandleInputEvent(const MultiTouchInput& aEvent);

   * Returns the identifier of the touch in the last touch event processed by
   * this GestureEventListener. This should only be called when the last touch
   * event contained only one touch.
  int32_t GetLastTouchIdentifier() const;

   * Function used to disable long tap gestures.
   * On slow running tests, drags and touch events can be misinterpreted
   * as a long tap. This allows tests to disable long tap gesture detection.
  static void SetLongTapEnabled(bool aLongTapEnabled);

  // Private destructor, to discourage deletion outside of Release():

   * States of GEL finite-state machine.
  enum GestureState {
    // This is the initial and final state of any gesture.
    // In this state there's no gesture going on, and we don't think we're
    // about to enter one.

    // A touch start with a single touch point has just happened.
    // After having gotten into this state we start timers for MAX_TAP_TIME and
    // gfxPrefs::UiClickHoldContextMenusDelay().
    // Allowed next states: GESTURE_MULTI_TOUCH_DOWN, GESTURE_NONE,
    //                      GESTURE_FIRST_SINGLE_TOUCH_MAX_TAP_DOWN.

    // While in GESTURE_FIRST_SINGLE_TOUCH_DOWN state a MAX_TAP_TIME timer got
    // triggered. Now we'll trigger either a single tap if a user lifts her
    // finger or a long tap if gfxPrefs::UiClickHoldContextMenusDelay() happens
    // first.
    // Allowed next states: GESTURE_MULTI_TOUCH_DOWN, GESTURE_NONE,
    //                      GESTURE_LONG_TOUCH_DOWN.

    // A user put her finger down and lifted it up quickly enough.
    // After having gotten into this state we clear the timer for MAX_TAP_TIME.
    //                      GESTURE_MULTI_TOUCH_DOWN.

    // A user put down her finger again right after a single tap thus the
    // gesture can't be a single tap, but rather a double tap. But we're
    // still not sure about that until the user lifts her finger again.
    //                      GESTURE_NONE.

    // A long touch has happened, but the user still keeps her finger down.
    // We'll trigger a "long tap up" event when the finger is up.
    // Allowed next states: GESTURE_NONE, GESTURE_MULTI_TOUCH_DOWN.

    // We have detected that two or more fingers are on the screen, but there
    // hasn't been enough movement yet to make us start actually zooming the
    // screen.
    // Allowed next states: GESTURE_PINCH, GESTURE_NONE

    // There are two or more fingers on the screen, and the user has already
    // pinched enough for us to start zooming the screen.
    // Allowed next states: GESTURE_NONE

    // The user has double tapped, but not lifted her finger, and moved her
    // finger more than PINCH_START_THRESHOLD.
    // Allowed next states: GESTURE_NONE.

   * These HandleInput* functions comprise input alphabet of the GEL
   * finite-state machine triggering state transitions.
  nsEventStatus HandleInputTouchSingleStart();
  nsEventStatus HandleInputTouchMultiStart();
  nsEventStatus HandleInputTouchEnd();
  nsEventStatus HandleInputTouchMove();
  nsEventStatus HandleInputTouchCancel();
  void HandleInputTimeoutLongTap();
  void HandleInputTimeoutMaxTap(bool aDuringFastFling);

  void TriggerSingleTapConfirmedEvent();

  bool MoveDistanceExceeds(ScreenCoord aThreshold) const;
  bool MoveDistanceIsLarge() const;
  bool SecondTapIsFar() const;

   * Returns current vertical span, counting from the where the gesture first
   * began (after a brief delay detecting the gesture from first touch).
  ParentLayerCoord GetYSpanFromGestureStartPoint();

   * Do actual state transition and reset substates.
  void SetState(GestureState aState);

  RefPtr<AsyncPanZoomController> mAsyncPanZoomController;

   * Array containing all active touches. When a touch happens it, gets added to
   * this array, even if we choose not to handle it. When it ends, we remove it.
   * We need to maintain this array in order to detect the end of the
   * "multitouch" states because touch start events contain all current touches,
   * but touch end events contain only those touches that have gone.
  nsTArray<SingleTouchData> mTouches;

   * Current state we're dealing with.
  GestureState mState;

   * Total change in span since we detected a pinch gesture. Only used when we
   * are in the |GESTURE_WAITING_PINCH| state and need to know how far zoomed
   * out we are compared to our original pinch span. Note that this does _not_
   * continue to be updated once we jump into the |GESTURE_PINCH| state.
  ParentLayerCoord mSpanChange;

   * Previous span calculated for the purposes of setting inside a
   * PinchGestureInput.
  ParentLayerCoord mPreviousSpan;

  /* Properties similar to mSpanChange and mPreviousSpan, but for the focus */
  ParentLayerCoord mFocusChange;
  ParentLayerPoint mPreviousFocus;

   * Cached copy of the last touch input.
  MultiTouchInput mLastTouchInput;

   * Cached copy of the last tap gesture input.
   * In the situation when we have a tap followed by a pinch we lose info
   * about tap since we keep only last input and to dispatch it correctly
   * we save last tap copy into this variable.
   * For more info see bug 947892.
  MultiTouchInput mLastTapInput;

   * Position of the last touch that exceeds the GetTouchStartTolerance when
   * performing a one-touch-pinch gesture; using the mTouchStartPosition is
   * slightly inaccurate because by the time the touch position has passed
   * the threshold for the gesture, there is already a span that the zoom
   * is calculated from, instead of starting at 1.0 when the threshold gets
   * passed.
  ParentLayerPoint mOneTouchPinchStartPosition;

   * Position of the last touch starting. This is only valid during an attempt
   * to determine if a touch is a tap. If a touch point moves away from
   * mTouchStartPosition to the distance greater than
   * AsyncPanZoomController::GetTouchStartTolerance() while in
   * or GESTURE_SECOND_SINGLE_TOUCH_DOWN then we're certain the gesture is
   * not tap.
  ParentLayerPoint mTouchStartPosition;

   * Task used to timeout a long tap. This gets posted to the UI thread such
   * that it runs a time when a single tap happens. We cache it so that
   * we can cancel it if any other touch event happens.
   * The task is supposed to be non-null if in GESTURE_FIRST_SINGLE_TOUCH_DOWN
   * CancelLongTapTimeoutTask: Cancel the mLongTapTimeoutTask and also set
   * it to null.
  RefPtr<CancelableRunnable> mLongTapTimeoutTask;
  void CancelLongTapTimeoutTask();
  void CreateLongTapTimeoutTask();

   * Task used to timeout a single tap or a double tap.
   * The task is supposed to be non-null if in GESTURE_FIRST_SINGLE_TOUCH_DOWN,
   * CancelMaxTapTimeoutTask: Cancel the mMaxTapTimeoutTask and also set
   * it to null.
  RefPtr<CancelableRunnable> mMaxTapTimeoutTask;
  void CancelMaxTapTimeoutTask();
  void CreateMaxTapTimeoutTask();

   * Tracks whether the single-tap event was already sent to content. This is
   * needed because it affects how the double-tap gesture, if detected, is
   * handled. The value is only valid in states GESTURE_FIRST_SINGLE_TOUCH_UP and
   * GESTURE_SECOND_SINGLE_TOUCH_DOWN; to more easily catch violations it is
   * stored in a Maybe which is set to Nothing() at all other times.
  Maybe<bool> mSingleTapSent;

} // namespace layers
} // namespace mozilla