gfx/gl/GLContextProviderWGL.cpp
author Daisuke Akatsuka <dakatsuka@mozilla.com>
Tue, 14 Aug 2018 10:35:43 +0900
changeset 432046 86e6704908fde59a926376f6e42161d749e80765
parent 416841 54978536db3ea3892035a52a32ee691de8f7e708
child 432261 176dcc5da6fe5f0596a32015e710054b03da88ce
permissions -rw-r--r--
Bug 1477600 - Part 2: Implement remove/reload button. r=jdescottes Differential Revision: https://phabricator.services.mozilla.com/D3272

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "GLContextProvider.h"
#include "GLContextWGL.h"
#include "GLLibraryLoader.h"
#include "nsDebug.h"
#include "nsIWidget.h"
#include "gfxPlatform.h"
#include "gfxPrefs.h"
#include "gfxWindowsSurface.h"

#include "gfxCrashReporterUtils.h"

#include "prenv.h"

#include "mozilla/gfx/gfxVars.h"
#include "mozilla/Preferences.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/layers/CompositorOptions.h"
#include "mozilla/webrender/RenderThread.h"
#include "mozilla/widget/CompositorWidget.h"
#include "mozilla/widget/WinCompositorWidget.h"

namespace mozilla {
namespace gl {

using namespace mozilla::gfx;
using namespace mozilla::widget;

WGLLibrary sWGLLib;



/*
ScopedWindow::~ScopedWindow()
{
    if (mDC) {
        MOZ_ALWAYS_TRUE( ReleaseDC(mDC) );
    }
    if (mWindow) {
        MOZ_ALWAYS_TRUE( DestroyWindow(mWindow) );
    }
}
*/
static HWND
CreateDummyWindow()
{
    WNDCLASSW wc{};
    if (!GetClassInfoW(GetModuleHandle(nullptr), L"GLContextWGLClass", &wc)) {
        wc = {};
        wc.style = CS_OWNDC;
        wc.hInstance = GetModuleHandle(nullptr);
        wc.lpfnWndProc = DefWindowProc;
        wc.lpszClassName = L"GLContextWGLClass";
        if (!RegisterClassW(&wc)) {
            NS_WARNING("Failed to register GLContextWGLClass?!");
            // er. failed to register our class?
            return nullptr;
        }
    }

    return CreateWindowW(L"GLContextWGLClass", L"GLContextWGL", 0,
                         0, 0, 1, 1,
                         nullptr, nullptr, GetModuleHandle(nullptr),
                         nullptr);
}

static inline bool
HasExtension(const char* aExtensions, const char* aRequiredExtension)
{
    return GLContext::ListHasExtension(
        reinterpret_cast<const GLubyte*>(aExtensions), aRequiredExtension);
}

bool
WGLLibrary::EnsureInitialized()
{
    if (mInitialized)
        return true;

    mozilla::ScopedGfxFeatureReporter reporter("WGL");

    std::wstring libGLFilename = L"Opengl32.dll";
    // SU_SPIES_DIRECTORY is for AMD CodeXL/gDEBugger
    if (_wgetenv(L"SU_SPIES_DIRECTORY")) {
        libGLFilename = std::wstring(_wgetenv(L"SU_SPIES_DIRECTORY")) +
                        L"\\opengl32.dll";
    }

    if (!mOGLLibrary) {
        mOGLLibrary = LoadLibraryWithFlags(libGLFilename.c_str());
        if (!mOGLLibrary) {
            NS_WARNING("Couldn't load OpenGL library.");
            return false;
        }
    }

#define SYMBOL(X) { (PRFuncPtr*)&mSymbols.f##X, { "wgl" #X, nullptr } }
#define END_OF_SYMBOLS { nullptr, { nullptr } }

    const GLLibraryLoader::SymLoadStruct earlySymbols[] = {
        SYMBOL(CreateContext),
        SYMBOL(MakeCurrent),
        SYMBOL(GetProcAddress),
        SYMBOL(DeleteContext),
        SYMBOL(GetCurrentContext),
        SYMBOL(GetCurrentDC),
        END_OF_SYMBOLS
    };

    if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &earlySymbols[0])) {
        NS_WARNING("Couldn't find required entry points in OpenGL DLL (early init)");
        return false;
    }

    mDummyWindow = CreateDummyWindow();
    MOZ_ASSERT(mDummyWindow);
    if (!mDummyWindow)
        return false;
    auto cleanup = MakeScopeExit([&]() {
        Reset();
    });

    mRootDc = GetDC(mDummyWindow);
    MOZ_ASSERT(mRootDc);
    if (!mRootDc)
        return false;

    // --

    {
        PIXELFORMATDESCRIPTOR pfd{};
        pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
        pfd.nVersion = 1;
        pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
        //pfd.iPixelType = PFD_TYPE_RGBA;
        //pfd.cColorBits = 24;
        //pfd.cRedBits = 8;
        //pfd.cGreenBits = 8;
        //pfd.cBlueBits = 8;
        //pfd.cAlphaBits = 8;
        pfd.iLayerType = PFD_MAIN_PLANE;

        const auto pixelFormat = ChoosePixelFormat(mRootDc, &pfd);
        MOZ_ASSERT(pixelFormat);
        if (!pixelFormat)
            return false;
        const bool setPixelFormatOk = SetPixelFormat(mRootDc, pixelFormat, nullptr);
        MOZ_ASSERT(setPixelFormatOk);
        if (!setPixelFormatOk)
            return false;
    }

    // --

    // create rendering context
    mDummyGlrc = mSymbols.fCreateContext(mRootDc);
    if (!mDummyGlrc)
        return false;

    const auto curCtx = mSymbols.fGetCurrentContext();
    const auto curDC = mSymbols.fGetCurrentDC();

    if (!mSymbols.fMakeCurrent(mRootDc, mDummyGlrc)) {
        NS_WARNING("wglMakeCurrent failed");
        return false;
    }
    const auto resetContext = MakeScopeExit([&]() {
        mSymbols.fMakeCurrent(curDC, curCtx);
    });

    const auto lookupFunc = (GLLibraryLoader::PlatformLookupFunction)mSymbols.fGetProcAddress;

    // Now we can grab all the other symbols that we couldn't without having
    // a context current.
    const GLLibraryLoader::SymLoadStruct reqExtSymbols[] = {
        { (PRFuncPtr*)&mSymbols.fCreatePbuffer, { "wglCreatePbufferARB", "wglCreatePbufferEXT", nullptr } },
        { (PRFuncPtr*)&mSymbols.fDestroyPbuffer, { "wglDestroyPbufferARB", "wglDestroyPbufferEXT", nullptr } },
        { (PRFuncPtr*)&mSymbols.fGetPbufferDC, { "wglGetPbufferDCARB", "wglGetPbufferDCEXT", nullptr } },
        { (PRFuncPtr*)&mSymbols.fReleasePbufferDC, { "wglReleasePbufferDCARB", "wglReleasePbufferDCEXT", nullptr } },
    //    { (PRFuncPtr*)&mSymbols.fBindTexImage, { "wglBindTexImageARB", "wglBindTexImageEXT", nullptr } },
    //    { (PRFuncPtr*)&mSymbols.fReleaseTexImage, { "wglReleaseTexImageARB", "wglReleaseTexImageEXT", nullptr } },
        { (PRFuncPtr*)&mSymbols.fChoosePixelFormat, { "wglChoosePixelFormatARB", "wglChoosePixelFormatEXT", nullptr } },
    //    { (PRFuncPtr*)&mSymbols.fGetPixelFormatAttribiv, { "wglGetPixelFormatAttribivARB", "wglGetPixelFormatAttribivEXT", nullptr } },
        SYMBOL(GetExtensionsStringARB),
        END_OF_SYMBOLS
    };
    if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, reqExtSymbols, lookupFunc)) {
        NS_WARNING("reqExtSymbols missing");
        return false;
    }

    // --

    const auto extString = mSymbols.fGetExtensionsStringARB(mRootDc);
    MOZ_ASSERT(extString);
    MOZ_ASSERT(HasExtension(extString, "WGL_ARB_extensions_string"));

    // --

    if (HasExtension(extString, "WGL_ARB_create_context")) {
        const GLLibraryLoader::SymLoadStruct createContextSymbols[] = {
            SYMBOL(CreateContextAttribsARB),
            END_OF_SYMBOLS
        };
        if (GLLibraryLoader::LoadSymbols(mOGLLibrary, createContextSymbols, lookupFunc)) {
            if (HasExtension(extString, "WGL_ARB_create_context_robustness")) {
                mHasRobustness = true;
            }
        } else {
            NS_ERROR("WGL_ARB_create_context announced without supplying its functions.");
            ClearSymbols(createContextSymbols);
        }
    }

    // --

    bool hasDXInterop2 = HasExtension(extString, "WGL_NV_DX_interop2");
    if (gfxVars::DXInterop2Blocked() &&
        !gfxPrefs::IgnoreDXInterop2Blacklist())
    {
        hasDXInterop2 = false;
    }

    if (hasDXInterop2) {
        const GLLibraryLoader::SymLoadStruct dxInteropSymbols[] = {
            SYMBOL(DXSetResourceShareHandleNV),
            SYMBOL(DXOpenDeviceNV),
            SYMBOL(DXCloseDeviceNV),
            SYMBOL(DXRegisterObjectNV),
            SYMBOL(DXUnregisterObjectNV),
            SYMBOL(DXObjectAccessNV),
            SYMBOL(DXLockObjectsNV),
            SYMBOL(DXUnlockObjectsNV),
            END_OF_SYMBOLS
        };
        if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, dxInteropSymbols, lookupFunc)) {
            NS_ERROR("WGL_NV_DX_interop2 announceed without supplying its functions.");
            ClearSymbols(dxInteropSymbols);
        }
    }

    // --

    cleanup.release();

    mInitialized = true;

    reporter.SetSuccessful();
    return true;
}

#undef SYMBOL
#undef END_OF_SYMBOLS

void
WGLLibrary::Reset()
{
    if (mDummyGlrc) {
        (void)mSymbols.fDeleteContext(mDummyGlrc);
        mDummyGlrc = nullptr;
    }
    if (mRootDc) {
        (void)ReleaseDC(mDummyWindow, mRootDc);
        mRootDc = nullptr;
    }
    if (mDummyWindow) {
        (void)DestroyWindow(mDummyWindow);
        mDummyWindow = nullptr;
    }
}

GLContextWGL::GLContextWGL(CreateContextFlags flags, const SurfaceCaps& caps,
                           bool isOffscreen, HDC aDC, HGLRC aContext, HWND aWindow)
    : GLContext(flags, caps, nullptr, isOffscreen),
      mDC(aDC),
      mContext(aContext),
      mWnd(aWindow),
      mPBuffer(nullptr),
      mPixelFormat(0),
      mIsDoubleBuffered(false)
{
}

GLContextWGL::GLContextWGL(CreateContextFlags flags, const SurfaceCaps& caps,
                           bool isOffscreen, HANDLE aPbuffer, HDC aDC, HGLRC aContext,
                           int aPixelFormat)
    : GLContext(flags, caps, nullptr, isOffscreen),
      mDC(aDC),
      mContext(aContext),
      mWnd(nullptr),
      mPBuffer(aPbuffer),
      mPixelFormat(aPixelFormat),
      mIsDoubleBuffered(false)
{
}

GLContextWGL::~GLContextWGL()
{
    MarkDestroyed();

    (void)sWGLLib.mSymbols.fDeleteContext(mContext);

    if (mPBuffer) {
        (void)sWGLLib.mSymbols.fReleasePbufferDC(mPBuffer, mDC);
        (void)sWGLLib.mSymbols.fDestroyPbuffer(mPBuffer);
    }
    if (mWnd) {
        (void)ReleaseDC(mWnd, mDC);
        DestroyWindow(mWnd);
    }
}

bool
GLContextWGL::Init()
{
    if (!mDC || !mContext)
        return false;

    // see bug 929506 comment 29. wglGetProcAddress requires a current context.
    if (!sWGLLib.mSymbols.fMakeCurrent(mDC, mContext))
        return false;

    SetupLookupFunction();
    if (!InitWithPrefix("gl", true))
        return false;

    return true;
}

bool
GLContextWGL::MakeCurrentImpl() const
{
    const bool succeeded = sWGLLib.mSymbols.fMakeCurrent(mDC, mContext);
    NS_ASSERTION(succeeded, "Failed to make GL context current!");
    return succeeded;
}

bool
GLContextWGL::IsCurrentImpl() const
{
    return sWGLLib.mSymbols.fGetCurrentContext() == mContext;
}

bool
GLContextWGL::SwapBuffers()
{
    if (!mIsDoubleBuffered)
        return false;
    return ::SwapBuffers(mDC);
}

void
GLContextWGL::GetWSIInfo(nsCString* const out) const
{
    out->AppendLiteral("wglGetExtensionsString: ");
    out->Append(sWGLLib.mSymbols.fGetExtensionsStringARB(mDC));
}

bool
GLContextWGL::SetupLookupFunction()
{
    // Make sure that we have a ref to the OGL library;
    // when run under CodeXL, wglGetProcAddress won't return
    // the right thing for some core functions.
    MOZ_ASSERT(mLibrary == nullptr);

    mLibrary = sWGLLib.GetOGLLibrary();
    mLookupFunc = (PlatformLookupFunction)sWGLLib.mSymbols.fGetProcAddress;
    return true;
}

already_AddRefed<GLContext>
GLContextProviderWGL::CreateWrappingExisting(void*, void*)
{
    return nullptr;
}

HGLRC
WGLLibrary::CreateContextWithFallback(const HDC dc, const bool tryRobustBuffers) const
{
    if (mHasRobustness) {
        if (tryRobustBuffers) {
            const int attribs[] = {
                LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB,
                LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB,
                0
            };
            const auto context = mSymbols.fCreateContextAttribsARB(dc, nullptr, attribs);
            if (context)
                return context;
        }

        const int attribs[] = {
            LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB,
            0
        };
        const auto context = mSymbols.fCreateContextAttribsARB(dc, nullptr, attribs);
        if (context)
            return context;
    }
    if (mSymbols.fCreateContextAttribsARB) {
        const auto context = mSymbols.fCreateContextAttribsARB(dc, nullptr, nullptr);
        if (context)
            return context;
    }
    return mSymbols.fCreateContext(dc);
}

static RefPtr<GLContext>
CreateForWidget(const HWND window, const bool isWebRender, const bool requireAccelerated)
{
    auto& wgl = sWGLLib;
    if (!wgl.EnsureInitialized())
        return nullptr;

    const auto dc = GetDC(window);
    if (!dc)
        return nullptr;
    auto cleanupDc = MakeScopeExit([&](){
        (void)ReleaseDC(window, dc);
    });

    int chosenFormat;
    UINT foundFormats = 0;

    if (!foundFormats) {
        const int kAttribs[] = {
            LOCAL_WGL_DRAW_TO_WINDOW_ARB, true,
            LOCAL_WGL_SUPPORT_OPENGL_ARB, true,
            LOCAL_WGL_DOUBLE_BUFFER_ARB, true,
            LOCAL_WGL_ACCELERATION_ARB, LOCAL_WGL_FULL_ACCELERATION_ARB,
            0
        };
        const int kAttribsForWebRender[] = {
            LOCAL_WGL_DRAW_TO_WINDOW_ARB, true,
            LOCAL_WGL_SUPPORT_OPENGL_ARB, true,
            LOCAL_WGL_DOUBLE_BUFFER_ARB, true,
            LOCAL_WGL_DEPTH_BITS_ARB, 24,
            LOCAL_WGL_ACCELERATION_ARB, LOCAL_WGL_FULL_ACCELERATION_ARB,
            0
        };
        const int* attribs;
        if (wr::RenderThread::IsInRenderThread()) {
            attribs = kAttribsForWebRender;
        } else {
            attribs = kAttribs;
        }

        if (!wgl.mSymbols.fChoosePixelFormat(wgl.RootDc(), attribs, nullptr, 1,
                                             &chosenFormat, &foundFormats))
        {
            foundFormats = 0;
        }
    }
    if (!foundFormats) {
        if (requireAccelerated)
            return nullptr;

        const int kAttribs[] = {
            LOCAL_WGL_DRAW_TO_WINDOW_ARB, true,
            LOCAL_WGL_SUPPORT_OPENGL_ARB, true,
            LOCAL_WGL_DOUBLE_BUFFER_ARB, true,
            0
        };
        const int kAttribsForWebRender[] = {
            LOCAL_WGL_DRAW_TO_WINDOW_ARB, true,
            LOCAL_WGL_SUPPORT_OPENGL_ARB, true,
            LOCAL_WGL_DOUBLE_BUFFER_ARB, true,
            LOCAL_WGL_DEPTH_BITS_ARB, 24,
            0
        };

        const int* attribs;
        if (wr::RenderThread::IsInRenderThread()) {
            attribs = kAttribsForWebRender;
        } else {
            attribs = kAttribs;
        }

        if (!wgl.mSymbols.fChoosePixelFormat(wgl.RootDc(), attribs, nullptr, 1,
                                             &chosenFormat, &foundFormats))
        {
            foundFormats = 0;
        }
    }
    if (!foundFormats)
        return nullptr;

    // We need to make sure we call SetPixelFormat -after- calling
    // EnsureInitialized, otherwise it can load/unload the dll and
    // wglCreateContext will fail.

    SetPixelFormat(dc, chosenFormat, nullptr);
    const auto context = sWGLLib.CreateContextWithFallback(dc, false);
    if (!context)
        return nullptr;

    SurfaceCaps caps = SurfaceCaps::ForRGBA();
    const RefPtr<GLContextWGL> gl = new GLContextWGL(CreateContextFlags::NONE,
                                                     SurfaceCaps::ForRGBA(), false,
                                                     dc, context);
    cleanupDc.release();
    gl->mIsDoubleBuffered = true;
    if (!gl->Init())
        return nullptr;

    return gl;
}

already_AddRefed<GLContext>
GLContextProviderWGL::CreateForCompositorWidget(CompositorWidget* aCompositorWidget, bool aForceAccelerated)
{
    return CreateForWidget(aCompositorWidget->AsWindows()->GetHwnd(),
                           aCompositorWidget->GetCompositorOptions().UseWebRender(),
                           aForceAccelerated).forget();
}

already_AddRefed<GLContext>
GLContextProviderWGL::CreateForWindow(nsIWidget* aWidget, bool aWebRender, bool aForceAccelerated)
{
    return CreateForWidget((HWND)aWidget->GetNativeData(NS_NATIVE_WINDOW), aWebRender,
                           aForceAccelerated).forget();
}

/*static*/ already_AddRefed<GLContext>
GLContextProviderWGL::CreateHeadless(const CreateContextFlags flags,
                                     nsACString* const out_failureId)
{
    auto& wgl = sWGLLib;
    if (!wgl.EnsureInitialized())
        return nullptr;

    int chosenFormat;
    UINT foundFormats = 0;

    if (!foundFormats) {
        const int kAttribs[] = {
            LOCAL_WGL_DRAW_TO_PBUFFER_ARB, true,
            LOCAL_WGL_SUPPORT_OPENGL_ARB, true,
            LOCAL_WGL_ACCELERATION_ARB, LOCAL_WGL_FULL_ACCELERATION_ARB,
            0
        };
        if (!wgl.mSymbols.fChoosePixelFormat(wgl.RootDc(), kAttribs, nullptr, 1,
                                             &chosenFormat, &foundFormats))
        {
            foundFormats = 0;
        }
    }
    if (!foundFormats) {
        const int kAttribs[] = {
            LOCAL_WGL_DRAW_TO_PBUFFER_ARB, true,
            LOCAL_WGL_SUPPORT_OPENGL_ARB, true,
            0
        };
        if (!wgl.mSymbols.fChoosePixelFormat(wgl.RootDc(), kAttribs, nullptr, 1,
                                             &chosenFormat, &foundFormats))
        {
            foundFormats = 0;
        }
    }
    if (!foundFormats)
        return nullptr;
    const int kPbufferAttribs[] = {0};
    const auto pbuffer = wgl.mSymbols.fCreatePbuffer(wgl.RootDc(), chosenFormat, 1, 1,
                                                     kPbufferAttribs);
    if (!pbuffer)
        return nullptr;
    auto cleanupPbuffer = MakeScopeExit([&]() {
        (void)wgl.mSymbols.fDestroyPbuffer(pbuffer);
    });

    const auto dc = wgl.mSymbols.fGetPbufferDC(pbuffer);
    if (!dc)
        return nullptr;
    auto cleanupDc = MakeScopeExit([&]() {
        (void)wgl.mSymbols.fReleasePbufferDC(pbuffer, dc);
    });

    const auto context = wgl.CreateContextWithFallback(dc, true);
    if (!context)
        return nullptr;

    const bool isOffscreen = true;
    const RefPtr<GLContextWGL> gl = new GLContextWGL(flags, SurfaceCaps::Any(),
                                                     isOffscreen, pbuffer, dc, context,
                                                     chosenFormat);
    cleanupPbuffer.release();
    cleanupDc.release();
    if (!gl->Init())
        return nullptr;

    return RefPtr<GLContext>(gl.get()).forget();
}

/*static*/ already_AddRefed<GLContext>
GLContextProviderWGL::CreateOffscreen(const IntSize& size,
                                      const SurfaceCaps& minCaps,
                                      CreateContextFlags flags,
                                      nsACString* const out_failureId)
{
    *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WGL_INIT");

    RefPtr<GLContext> gl = CreateHeadless(flags, out_failureId);
    if (!gl)
        return nullptr;

    if (!gl->InitOffscreen(size, minCaps))
        return nullptr;

    return gl.forget();
}

/*static*/ GLContext*
GLContextProviderWGL::GetGlobalContext()
{
    return nullptr;
}

/*static*/ void
GLContextProviderWGL::Shutdown()
{
}

} /* namespace gl */
} /* namespace mozilla */