author Daisuke Akatsuka <>
Tue, 14 Aug 2018 10:35:43 +0900
changeset 432046 86e6704908fde59a926376f6e42161d749e80765
parent 394037 b98d0d835d1250875edbbdaa7e5faa0ba8e847a6
child 432261 176dcc5da6fe5f0596a32015e710054b03da88ce
permissions -rw-r--r--
Bug 1477600 - Part 2: Implement remove/reload button. r=jdescottes Differential Revision:

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=4 et sw=4 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include "GLContext.h"

#include <CoreGraphics/CoreGraphics.h>
#include <OpenGLES/EAGL.h>

namespace mozilla {
namespace gl {

class GLContextEAGL : public GLContext
    friend class GLContextProviderEAGL;

    EAGLContext* const mContext;

    GLContextEAGL(CreateContextFlags flags, const SurfaceCaps& caps, EAGLContext* context,
                  GLContext* sharedContext, bool isOffscreen, ContextProfile profile);


    virtual GLContextType GetContextType() const override {
        return GLContextType::EAGL;

    static GLContextEAGL* Cast(GLContext* gl) {
        MOZ_ASSERT(gl->GetContextType() == GLContextType::EAGL);
        return static_cast<GLContextEAGL*>(gl);

    bool Init() override;

    bool AttachToWindow(nsIWidget* aWidget);

    EAGLContext* GetEAGLContext() const { return mContext; }

    virtual bool MakeCurrentImpl() const override;

    virtual bool IsCurrentImpl() const override;

    virtual bool SetupLookupFunction() override;

    virtual bool IsDoubleBuffered() const override;

    virtual bool SwapBuffers() override;

    virtual void GetWSIInfo(nsCString* const out) const override;

    virtual GLuint GetDefaultFramebuffer() override {
        return mBackbufferFB;

    virtual bool RenewSurface(nsIWidget* aWidget) override {
        // FIXME: should use the passed widget instead of the existing one.
        return RecreateRB();

    GLuint mBackbufferRB;
    GLuint mBackbufferFB;

    void* mLayer;

    bool RecreateRB();

} // namespace gl
} // namespace mozilla