testing/web-platform/tests/webgl/conformance-1.0.3/conformance/glsl/implicit/less_than_equal.vert.html
author James Graham <james@hoppipolla.co.uk>
Mon, 18 Jan 2016 12:54:03 +0000
changeset 281258 7d68d3d864e5a2f63c508bfab2b2ffcbcecb42b6
permissions -rw-r--r--
Bug 1241948 - Update web-platform-tests to revision 967dfa72eaa149af854c6c38cb64e28b4961a480, a=testonly

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLSL Conformance Tests</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
<script src=/resources/testharness.js></script>
<script src=/resources/testharnessreport.js></script>
<script src="../../../resources/js-test-pre.js"></script>
<script src="../../resources/webgl-test-utils.js"></script>
<script src="../../resources/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="vertexShader" type="text/something-not-javascript">

// implicit cast of int to float with less than or equal to should fail
void main()
{
    bool b = 1.0 <= 1;
}
</script>
<script>
"use strict";
GLSLConformanceTester.runTest();
var successfullyParsed = true;
</script>
</body>
</html>