testing/web-platform/tests/webgl/conformance-1.0.3/conformance/context/methods.html
author James Graham <james@hoppipolla.co.uk>
Mon, 18 Jan 2016 12:54:03 +0000
changeset 281258 7d68d3d864e5a2f63c508bfab2b2ffcbcecb42b6
permissions -rw-r--r--
Bug 1241948 - Update web-platform-tests to revision 967dfa72eaa149af854c6c38cb64e28b4961a480, a=testonly

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL Methods Test</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src=/resources/testharness.js></script>
<script src=/resources/testharnessreport.js></script>
<script src="../../resources/js-test-pre.js"></script>
<script src="../resources/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
<script>
"use strict";
description("This test ensures that the WebGL context has all the methods in the specification.");

var methods = [
"getContextAttributes",
"activeTexture",
"attachShader",
"bindAttribLocation",
"bindBuffer",
"bindFramebuffer",
"bindRenderbuffer",
"bindTexture",
"blendColor",
"blendEquation",
"blendEquationSeparate",
"blendFunc",
"blendFuncSeparate",
"bufferData",
"bufferSubData",
"checkFramebufferStatus",
"clear",
"clearColor",
"clearDepth",
"clearStencil",
"colorMask",
"compileShader",
"compressedTexImage2D",
"compressedTexSubImage2D",
"copyTexImage2D",
"copyTexSubImage2D",
"createBuffer",
"createFramebuffer",
"createProgram",
"createRenderbuffer",
"createShader",
"createTexture",
"cullFace",
"deleteBuffer",
"deleteFramebuffer",
"deleteProgram",
"deleteRenderbuffer",
"deleteShader",
"deleteTexture",
"depthFunc",
"depthMask",
"depthRange",
"detachShader",
"disable",
"disableVertexAttribArray",
"drawArrays",
"drawElements",
"enable",
"enableVertexAttribArray",
"finish",
"flush",
"framebufferRenderbuffer",
"framebufferTexture2D",
"frontFace",
"generateMipmap",
"getActiveAttrib",
"getActiveUniform",
"getAttachedShaders",
"getAttribLocation",
"getParameter",
"getBufferParameter",
"getError",
"getExtension",
"getFramebufferAttachmentParameter",
"getProgramParameter",
"getProgramInfoLog",
"getRenderbufferParameter",
"getShaderParameter",
"getShaderInfoLog",
"getShaderPrecisionFormat",
"getShaderSource",
"getSupportedExtensions",
"getTexParameter",
"getUniform",
"getUniformLocation",
"getVertexAttrib",
"getVertexAttribOffset",
"hint",
"isBuffer",
"isContextLost",
"isEnabled",
"isFramebuffer",
"isProgram",
"isRenderbuffer",
"isShader",
"isTexture",
"lineWidth",
"linkProgram",
"pixelStorei",
"polygonOffset",
"readPixels",
"renderbufferStorage",
"sampleCoverage",
"scissor",
"shaderSource",
"stencilFunc",
"stencilFuncSeparate",
"stencilMask",
"stencilMaskSeparate",
"stencilOp",
"stencilOpSeparate",
"texImage2D",
"texParameterf",
"texParameteri",
"texSubImage2D",
"uniform1f",
"uniform1fv",
"uniform1i",
"uniform1iv",
"uniform2f",
"uniform2fv",
"uniform2i",
"uniform2iv",
"uniform3f",
"uniform3fv",
"uniform3i",
"uniform3iv",
"uniform4f",
"uniform4fv",
"uniform4i",
"uniform4iv",
"uniformMatrix2fv",
"uniformMatrix3fv",
"uniformMatrix4fv",
"useProgram",
"validateProgram",
"vertexAttrib1f",
"vertexAttrib1fv",
"vertexAttrib2f",
"vertexAttrib2fv",
"vertexAttrib3f",
"vertexAttrib3fv",
"vertexAttrib4f",
"vertexAttrib4fv",
"vertexAttribPointer",
"viewport"
];

// Properties to be ignored because they were added in versions of the
// spec that are backward-compatible with this version
var ignoredMethods = [
];

function assertFunction(v, f) {
  try {
    if (typeof v[f] != "function") {
      testFailed("Property either does not exist or is not a function: " + f);
      return false;
    } else {
      return true;
    }
  } catch(e) {
    testFailed("Trying to access the property '" + f + "' threw an error: "+e.toString());
  }
}

debug("");
debug("Canvas.getContext");

var wtu = WebGLTestUtils;
var canvas = document.getElementById("canvas");
var gl = wtu.create3DContext(canvas);
var passed = true;
for (var i=0; i<methods.length; i++) {
  var r = assertFunction(gl, methods[i]);
  passed = passed && r;
}
if (passed) {
  testPassed("All WebGL methods found.");
}
var extended = false;
for (var i in gl) {
  if (typeof gl[i] == "function" && methods.indexOf(i) == -1 && ignoredMethods.indexOf(i) == -1) {
    if (!extended) {
      extended = true;
      testFailed("Also found the following extra methods:");
    }
    testFailed(i);
  }
}

if (!extended) {
  testPassed("No extra methods found on WebGL context.");
}

debug("");
var successfullyParsed = true;
</script>
<script src="../../resources/js-test-post.js"></script>

</body>
</html>