bug 1438735 - balrog scriptworker push and schedule support. r=bhearsum
- add balrog submit-toplevel - this replaces the final portion of the updates builder.
- rename balrog transform to balrog_submit, because it's for balrog locale submission
- make this default to the 'promote' phase. balrog and beetmover currently take the current
phase, which isn't always the wanted behavior.
- rename balrog publish to balrog schedule
- add balrog secondary push and secondary scheduling, for RCs
- remove the release_updates transforms
- make the task.py balrog transforms smarter
- get rid of the release_balrog_publishing transforms; ad a generic worker_type transform
- add BALROG_ACTIONS to scriptworker.py
- add get_balrog_action_scope()
- remove the unused balrog channel scopes
MozReview-Commit-ID: 369ACiOAd5F
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "xpcom-private.h"
//-----------------------------------------------------------------------------
// Non-Windows
//-----------------------------------------------------------------------------
#ifndef XP_WIN
#include "nsAString.h"
#include "nsReadableUtils.h"
#include "nsString.h"
nsresult
NS_CopyNativeToUnicode(const nsACString& aInput, nsAString& aOutput)
{
CopyUTF8toUTF16(aInput, aOutput);
return NS_OK;
}
nsresult
NS_CopyUnicodeToNative(const nsAString& aInput, nsACString& aOutput)
{
CopyUTF16toUTF8(aInput, aOutput);
return NS_OK;
}
//-----------------------------------------------------------------------------
// XP_WIN
//-----------------------------------------------------------------------------
#else
#include <windows.h>
#include "nsString.h"
#include "nsAString.h"
#include "nsReadableUtils.h"
using namespace mozilla;
nsresult
NS_CopyNativeToUnicode(const nsACString& aInput, nsAString& aOutput)
{
uint32_t inputLen = aInput.Length();
nsACString::const_iterator iter;
aInput.BeginReading(iter);
const char* buf = iter.get();
// determine length of result
uint32_t resultLen = 0;
int n = ::MultiByteToWideChar(CP_ACP, 0, buf, inputLen, nullptr, 0);
if (n > 0) {
resultLen += n;
}
// allocate sufficient space
if (!aOutput.SetLength(resultLen, fallible)) {
return NS_ERROR_OUT_OF_MEMORY;
}
if (resultLen > 0) {
char16ptr_t result = aOutput.BeginWriting();
::MultiByteToWideChar(CP_ACP, 0, buf, inputLen, result, resultLen);
}
return NS_OK;
}
nsresult
NS_CopyUnicodeToNative(const nsAString& aInput, nsACString& aOutput)
{
uint32_t inputLen = aInput.Length();
nsAString::const_iterator iter;
aInput.BeginReading(iter);
char16ptr_t buf = iter.get();
// determine length of result
uint32_t resultLen = 0;
int n = ::WideCharToMultiByte(CP_ACP, 0, buf, inputLen, nullptr, 0,
nullptr, nullptr);
if (n > 0) {
resultLen += n;
}
// allocate sufficient space
if (!aOutput.SetLength(resultLen, fallible)) {
return NS_ERROR_OUT_OF_MEMORY;
}
if (resultLen > 0) {
nsACString::iterator out_iter;
aOutput.BeginWriting(out_iter);
// default "defaultChar" is '?', which is an illegal character on windows
// file system. That will cause file uncreatable. Change it to '_'
const char defaultChar = '_';
char* result = out_iter.get();
::WideCharToMultiByte(CP_ACP, 0, buf, inputLen, result, resultLen,
&defaultChar, nullptr);
}
return NS_OK;
}
#endif