gfx/skia/skia/src/core/SkPathPriv.h
author Lee Salzman <lsalzman@mozilla.com>
Tue, 09 Feb 2016 13:38:06 -0500
changeset 283658 159e0a5a653f2789e0c9b94f41501a4a44f7cb34
parent 276800 aa380501527094672fd84092655f82e62c504482
child 295372 cf560124d28f3737353c105eec79677a7731d2e8
permissions -rw-r--r--
Bug 1246756 - part 3 - update Skia to m49 branch. r=jrmuizel

/*
 * Copyright 2015 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef SkPathPriv_DEFINED
#define SkPathPriv_DEFINED

#include "SkPath.h"

class SkPathPriv {
public:
    enum FirstDirection {
        kCW_FirstDirection,         // == SkPath::kCW_Direction
        kCCW_FirstDirection,        // == SkPath::kCCW_Direction
        kUnknown_FirstDirection,
    };

    static FirstDirection AsFirstDirection(SkPath::Direction dir) {
        // since we agree numerically for the values in Direction, we can just cast.
        return (FirstDirection)dir;
    }

    /**
     *  Return the opposite of the specified direction. kUnknown is its own
     *  opposite.
     */
    static FirstDirection OppositeFirstDirection(FirstDirection dir) {
        static const FirstDirection gOppositeDir[] = {
            kCCW_FirstDirection, kCW_FirstDirection, kUnknown_FirstDirection, 
        };
        return gOppositeDir[dir];
    }

    /**
     *  Tries to quickly compute the direction of the first non-degenerate
     *  contour. If it can be computed, return true and set dir to that
     *  direction. If it cannot be (quickly) determined, return false and ignore
     *  the dir parameter. If the direction was determined, it is cached to make
     *  subsequent calls return quickly.
     */
    static bool CheapComputeFirstDirection(const SkPath&, FirstDirection* dir);

    /**
     *  Returns true if the path's direction can be computed via
     *  cheapComputDirection() and if that computed direction matches the
     *  specified direction. If dir is kUnknown, returns true if the direction
     *  cannot be computed.
     */
    static bool CheapIsFirstDirection(const SkPath& path, FirstDirection dir) {
        FirstDirection computedDir = kUnknown_FirstDirection;
        (void)CheapComputeFirstDirection(path, &computedDir);
        return computedDir == dir;
    }

    static bool IsClosedSingleContour(const SkPath& path) {
        int verbCount = path.countVerbs();
        if (verbCount == 0)
            return false;
        int moveCount = 0;
        auto verbs = path.fPathRef->verbs();
        for (int i = 0; i < verbCount; i++) {
            switch (verbs[~i]) { // verbs are stored backwards; we use [~i] to get the i'th verb
                case SkPath::Verb::kMove_Verb:
                    moveCount += 1;
                    if (moveCount > 1) {
                        return false;
                    }
                    break;
                case SkPath::Verb::kClose_Verb:
                    if (i == verbCount - 1) {
                        return true;
                    }
                    return false;
                default: break;
            }
        }
        return false;
    }

    static void AddGenIDChangeListener(const SkPath& path, SkPathRef::GenIDChangeListener* listener) {
        path.fPathRef->addGenIDChangeListener(listener);
    }
};

#endif