package.json
author Andrew Osmond <aosmond@mozilla.com>
Tue, 24 Apr 2018 13:51:35 -0400
changeset 415325 1173dccd114e1c86047a6f01e341cf1c4ea8fe9c
parent 408874 64c5f14f196bb4e24c87601886b8fdcbb446fd4b
child 416058 6e065d127de03d7fee8575a474c5bfaba4f54caf
permissions -rw-r--r--
Bug 1444537 - Part 3. Fix how redecode errors could cause animated image state inconsistencies. r=tnikkel We can discard frames from an animated image if the memory footprint exceeds the threshold. This will cause us to redecode frames on demand instead. However decoders can fail to produce the same results on subsequent runs due to differences in memory pressure, etc. If this happens our state can get inconsistent. In particular, if we keep failing on the first frame, we end up in an infinite loop on the decoder thread. Since we don't have the owning image to signal, as we had to release our reference to it after the first pass, we can do little but stop decoding. From the user's perspective, the animation will come to a stop.

{
  "name": "mozillaeslintsetup",
  "description": "This package file is for setup of ESLint only for editor integration.",
  "repository": {},
  "license": "MPL-2.0",
  "dependencies": {
    "eslint": "4.18.2",
    "eslint-plugin-html": "4.0.2",
    "eslint-plugin-mozilla": "file:tools/lint/eslint/eslint-plugin-mozilla",
    "eslint-plugin-no-unsanitized": "3.0.0",
    "eslint-plugin-react": "7.1.0",
    "eslint-plugin-spidermonkey-js": "file:tools/lint/eslint/eslint-plugin-spidermonkey-js"
  },
  "devDependencies": {}
}