build/qemu-wrap
author Andrew Osmond <aosmond@mozilla.com>
Tue, 24 Apr 2018 13:51:35 -0400
changeset 415325 1173dccd114e1c86047a6f01e341cf1c4ea8fe9c
parent 113439 1a53df18c076a7388496b9d78cceb855ce793735
permissions -rwxr-xr-x
Bug 1444537 - Part 3. Fix how redecode errors could cause animated image state inconsistencies. r=tnikkel We can discard frames from an animated image if the memory footprint exceeds the threshold. This will cause us to redecode frames on demand instead. However decoders can fail to produce the same results on subsequent runs due to differences in memory pressure, etc. If this happens our state can get inconsistent. In particular, if we keep failing on the first frame, we end up in an infinite loop on the decoder thread. Since we don't have the owning image to signal, as we had to release our reference to it after the first pass, we can do little but stop decoding. From the user's perspective, the animation will come to a stop.

#!/bin/bash
# this script creates a wrapper shell script for an executable.  The idea is the actual executable cannot be
# executed natively (it was cross compiled), but we want to run tests natively.  Running this script
# as part of the compilation process will move the non-native executable to a new location, and replace it
# with a script that will run it under qemu.
while [[ -n $1 ]]; do
    case $1 in
        --qemu) QEMU="$2"; shift 2;;
        --libdir) LIBDIR="$2"; shift 2;;
        --ld) LD="$2"; shift 2;;
        *) exe="$1"; shift;;
    esac
done
if [[ -z $LIBDIR ]]; then
    echo "You need to specify a directory for the cross libraries when you configure the shell"
    echo "You can do this with --with-cross-lib="
    exit 1
fi
LD=${LD:-$LIBDIR/ld-linux.so.3}
mv $exe $exe.target
# Just hardcode the path to the executable.  It'll be pretty obvious if it is doing the wrong thing.

echo $'#!/bin/bash\n' $QEMU -E LD_LIBRARY_PATH="${LIBDIR}" "$LD" "$(readlink -f "$exe.target")" '"$@"' >"$exe"
chmod +x $exe