build/defines.sh
author Andrew Osmond <aosmond@mozilla.com>
Tue, 24 Apr 2018 13:51:35 -0400
changeset 415325 1173dccd114e1c86047a6f01e341cf1c4ea8fe9c
parent 131016 23bb737193ed8d934dd77a1dcc23752f13b67e13
permissions -rw-r--r--
Bug 1444537 - Part 3. Fix how redecode errors could cause animated image state inconsistencies. r=tnikkel We can discard frames from an animated image if the memory footprint exceeds the threshold. This will cause us to redecode frames on demand instead. However decoders can fail to produce the same results on subsequent runs due to differences in memory pressure, etc. If this happens our state can get inconsistent. In particular, if we keep failing on the first frame, we end up in an infinite loop on the decoder thread. Since we don't have the owning image to signal, as we had to release our reference to it after the first pass, we can do little but stop decoding. From the user's perspective, the animation will come to a stop.

# Define indicating that this build is prior to one of the early betas. To be
# unset mid-way through the beta cycle.
EARLY_BETA_OR_EARLIER=1