Remove unused static variable that causes non-unified build to fail - trivial, no review, no bug
authorBenoit Jacob <bjacob@mozilla.com>
Mon, 23 Jun 2014 11:53:51 -0400
changeset 190167 97067b95835d08323de4e383bcde296ce64300f9
parent 190166 d4213538b0f3d99ad8feb6eda3f0676f310e0e37
child 190168 00e607ad4c41b8efc6bb3349e1d903e4b5701d4b
push id7411
push userkwierso@gmail.com
push dateTue, 24 Jun 2014 02:07:45 +0000
treeherderfx-team@cc4602e0c1d8 [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
milestone33.0a1
Remove unused static variable that causes non-unified build to fail - trivial, no review, no bug
gfx/layers/composite/FPSCounter.cpp
--- a/gfx/layers/composite/FPSCounter.cpp
+++ b/gfx/layers/composite/FPSCounter.cpp
@@ -360,17 +360,16 @@ FPSState::FPSState()
   : mCompositionFps("Compositor")
   , mTransactionFps("LayerTransactions")
 {
 }
 
 // Size of the builtin font.
 static const float FontHeight = 7.f;
 static const float FontWidth = 4.f;
-static const float FontStride = 4.f;
 
 // Scale the font when drawing it to the viewport for better readability.
 static const float FontScaleX = 2.f;
 static const float FontScaleY = 3.f;
 
 static void DrawDigits(unsigned int aValue,
                        int aOffsetX, int aOffsetY,
                        Compositor* aCompositor,